| Achieving the Future | | BIB | HTML | 1 | |
| Steven Pemberton | |||
| The Future of SIGCHI | | BIB | HTML | 2-3 | |
| Mike Atwood; Guy Boy | |||
| Future Ethics | | BIB | HTML | 4-6 | |
| John Karat; Clare-Marie Karat | |||
| HCI Education: Where is it Headed? | | BIB | HTML | 7-9 | |
| Andrew Sears | |||
| The Future of Visual Interaction Design? | | BIB | HTML | 10-11 | |
| Shannon Ford; Frank M. Marchak | |||
| Ensuring a Local SIG's Future: Fitting Into and Creating a Culture | | BIB | HTML | 12 | |
| Richard Anderson | |||
| Children, Creativity and Computers | | BIB | HTML | 13 | |
| Allison Druin | |||
| CHI Ten Year View: Creating and Sustaining Common Ground | | BIB | HTML | 14-17 | |
| Catherine R. Marshall; David Novick | |||
| CHI 97, Looking to the Future: A Conference Preview | | BIB | HTML | 18-19 | |
| Peter Stevens | |||
| User Interface Standards in the ISO Ergonomics Technical Committee | | BIB | HTML | 20-22 | |
| Harry E. Blanchard | |||
| AVI '96: An International Workshop | | BIB | HTML | 23-24 | |
| Peter Pirolli | |||
| HCI in Australasia: Towards INTERACT'97 | | BIB | HTML | 25-27 | |
| Rachel Croft; Susan Wolfe | |||
| The CHI 96 Basic Research Symposium | | BIB | HTML | 28-30 | |
| Alan Dix; Francesmary Modugno | |||
| Erratum: HCI in Italy: Task-Centred Design: Turning Task Modelling into Design | | BIB | 30 | |
| P. Marti | |||
| Human Computer Interaction and Requirements Engineering: Papers from an Interdisciplinary Workshop, 15th January, 1996 | | BIB | HTML | 31 | |
| Chris Johnson; Sara Jones | |||
| Exploring Human-Computer Interaction and Software Engineering Methodologies for the Creation of Interactive Software | | BIBA | HTML | 32-35 | |
| Judy Brown | |||
| This paper explores the methodologies for the development of interactive systems proposed by software engineers and human-computer interaction specialists. This paper calls for better methodologies that highlight and value the important contributions of both software engineering and HCI (human-computer interaction) designers. | |||
| People, Places and Interfaces: Using Physiological Constraints to Inform the Design of Safety-Critical User Interfaces | | BIBAK | HTML | 36-40 | |
| C. W. Johnson | |||
| A range of techniques have been developed to plan the layout of computer
systems within complex working environments. For instance, computer aided
design (CAD) tools can be used to simulate operators' posture at a particular
workstation. Fitting studies can then be used to provide empirical validation.
Unfortunately, few of these techniques also support the development of
interactive dialogues. This is an important problem because the position of a
display can determine whether users are able to monitor its information. The
physical location of input devices can also have a profound impact upon error
rates. This paper presents techniques that support interface development and
workstation layout for safety-critical systems. First-order logic can be used
to represent and reason about human computer dialogues. The same formalism can
also be used to identify appropriate locations for input and output devices
within control rooms and offices. The findings of ergonomic studies can then
be applied to analyze the mental and physical demands that are imposed by
interactive dialogues within a particular working environment. Keywords: Dialogue design, Environmental layout, Safety-critical systems, Formal
methods | |||
| Integrating HCI and Software Engineering Requirements Analysis: A Demonstration of Task Analysis Supporting Entity Modeling | | BIBAK | HTML | 41-50 | |
| Dan Diaper | |||
| Illustrated within the context of SSADM, a demonstration is described that
shows how the task analysis method TAKD can support requirements analysis by
improving entity modeling. Entity Life History Matrices are generated directly
from TAKD, thus demonstrating one form of method integration. TAKD is shown to
be able to support Entity Life History modeling, at a minimum, as a QA process
to test the validity of Entity Life Histories. Keywords: Requirements analysis, SSADM, Task analysis, TAKD | |||
| Generating Requirements in a Courier Despatch Management System | | BIB | HTML | 51-53 | |
| Jocelyn Keep; Hilary Johnson | |||
| Formal User-Centered Requirements Engineering | | BIBA | HTML | 54-55 | |
| Barbara Paech | |||
| In this extended abstract we discuss the combination of formal and
user-centered requirements engineering. Formal methods like Z [Wor92], VDM
[AI91], LOTOS, ESTELLE and SDL [Tur93] focus on requirements specification in
terms of an abstract behaviour description of the software system to be built.
User-centered requirements engineering is concerned with identifying the users
of the software system and understanding the tasks to be supported by the
system. Here we propose
* a formal enterprise model and a formal interface model as a means of closing
the gap between the informal description of users and tasks and the formal description of the software system and * the use of scenarios as first-class modelling elements as a means of deriving the enterprise and interface model systematically. | |||
| Towards a Framework for Investigating Temporal Properties in Interaction | | BIBAK | HTML | 56-60 | |
| Helen Parker; Chris Roast; Jawed Siddiqi | |||
| This paper surveys the issues involved in obtaining a clearer understanding
of the formal definition of factors which affect the usability of systems. It
explores the concerns raised in applying traditional engineering approaches to
the treatment of usability requirements and focuses, in particular, on the role
that formalisms play in an analysis of trade-offs between usability and system
requirements.
A comparative review of the conceptual frameworks for expressing usability is presented. Consideration is then given to assessing current formalisms for representing usability. Finally, a justification for the investigation of temporal properties of interaction, and their formal representation, is proposed. Keywords: Usability, Requirements engineering, Formal methods, Temporal properties | |||
| Eliciting Interactive Systems Requirements in a Language-Centred User-Designer Collaboration: A Semiotic Approach | | BIBA | HTML | 61-65 | |
| Marcelo Soares Pimenta; Richard Faust | |||
| This paper presents our semiotic approach to interactive systems requirements elicitation and it is structured as follows. Section 2 presents an brief comparison with other semiotic approaches. Section 3 introduces the user-designer communication problem during the elicitation phase as a motivation for our work. Section 4 presents an overview of the semiotic framework and the main characteristics of our requirements elicitation strategy. In the section 5, a short but comprehensive example illustrates some aspects of semiotic approach usage. Finally, some final remarks are drawn. | |||
| Specifying Cognitive Interface Requirements | | BIBA | HTML | 66-67 | |
| Chris Roast | |||
| One goal of requirements engineering is to ensure that a consistent and feasible requirements specification can be developed, while ensuring that the specification is a valid reflection of user requirements. Requirements engineering for human computer interface development is particularly complex since requirements regarding ease of use are often poorly expressed at the specification stage. At worst usability requirements are stated and their satisfaction (or otherwise) cannot be assessed until a design's completion. We address this problem by analysing the incorporation of human factors requirements at the level of abstract system specifications. In particular, the specification of usability requirements that are based upon cognitive characterisations of interaction (termed 'cognitive dimensions') can be investigated. Examining the influences of a cognitive theory in this way has two valuable outcomes. First, it illustrates how human factors issues can be incorporated into requirements specification and exploited early in interface development. As a result, it is possible to, say, assess trade-offs and conflicts between alternative requirements prior to specification. Second, the rigor of formal modelling provides a framework in which the cognitive domain itself can be clarified and possibly refined. | |||
| OOE: A Compound Document Framework | | BIBAK | HTML | 68-75 | |
| Bjorn E. Backlund | |||
| A compound document system allows different applications to work together.
For example, a word processor need not be forced to implement its own equation
editor, instead it could employ compound document technology to co-operate with
any equation editor available.
In this paper I present an object-oriented compound document system with a couple of unique features: the system allows embedded objects to be treated as a combination of characters and embedded objects, which can seamlessly be divided into parts and can then be presented on different pages during the pagination process. Keywords: Compound document systems, Object-oriented, OLE, OpenDoc, OOE, NEXTSTEP,
PostScript, Objective-C, Client-server | |||
| "Finding and Reminding" Revisited: Appropriate Metaphors for File Organization at the Desktop | | BIB | HTML | 76-78 | |
| Bonnie Nardi; Deborah Barreau | |||
| Report on the Financial Status of ACM SIGCHI | | BIB | HTML | 79-80 | |
| Clare-Marie Karat | |||
| SIGCHI News | | BIB | HTML | 82-86 | |
| CHI 97 Workshops | | BIB | HTML | 87-92 | |
| Children | | BIB | HTML | 95 | |
| Lon Barfield | |||
| Quick! The Future is Coming! | | BIBA | HTML | 96 | |
| Steven Pemberton | |||
| We have the good fortune to work in a relatively predictable field. If we don't take advantage of this, we run the risk of making the same old mistakes. | |||
| New SIGCHI Email Addresses | | BIB | HTML | 1 | |
| Steven Pemberton | |||
| Global, International, World-wide, National, Regional, and Local | | BIB | HTML | 2-3 | |
| Mike Atwood; Guy Boy | |||
| The Internet and HCI in Australasia | | BIB | HTML | 4-5 | |
| Dean Wood; Susan Wolfe | |||
| Forums for Improving HCI Education | | BIB | HTML | 6-7 | |
| Andrew Sears | |||
| HCI Standards in the United States | | BIB | HTML | 8-10 | |
| Harry E. Blanchard | |||
| Beyond the Interface Metaphor | | BIB | HTML | 11-15 | |
| Ken Mohnkern | |||
| The Social Design of a Local SIG | | BIB | HTML | 16-17 | |
| Richard Anderson | |||
| Why Do We Make Technology for Kids? | | BIB | HTML | 18-19 | |
| Allison Druin | |||
| The Evolution of CSCW: Past, Present and Future Developments | | BIB | HTML | 20-27 | |
| David Crow; Sara Parsowith; G. Bowden Wise | |||
| A Semiotic Framework for Multi-User Interfaces | | BIBA | HTML | 28-39 | |
| Raquel Oliveira Prates; Clarisse Sieckenius de Souza; Ana Cristina Bicharra Garcia | |||
| Semiotic approaches to user interface designs have shown that system interfaces are messages sent from the designers to the users. It is through the system's interface that the designers tell the users the problems the system is able to solve and how the users should interact with it to solve these problems. In a multi-user's environment this message is more complex, since the designers must also tell the users how to interact in the group. To create such a message is not an easy task and designers should be provided with a good design tool. In this article we present a semiotic framework that is the first step in the direction of the construction of a multi-user interface design environment. The framework has three dimensions: action, communication and observation and provides support for the analysis of multi-users system's interface and understanding of interactions in the group. It can also be a helpful guide to designers of multi-users interfaces. | |||
| SIGCHI Mailing Lists and Aliases | | BIB | HTML | 40-43 | |
| Gary Perlman | |||
| SIGCHI News | | BIB | HTML | 44-46 | |
| Publications | | BIB | HTML | 47-48 | |
| Karen McGraw | |||
| "Context and Consciousness: Activity Theory and Human-Computer Interaction," edited by Bonnie Nardi | | BIB | HTML | 49-62 | |
| Mary Brenner; Shilpa Shukla | |||
| Powerful Functions | | BIB | HTML | 67 | |
| Lon Barfield | |||
| If Six Were Nine | | BIBA | HTML | 68 | |
| Steven Pemberton | |||
| If technology is going to take responsibility over from us, it had better do it right. | |||
| Goodbye Diane Darrow | | BIB | HTML | 1 | |
| Steven Pemberton | |||
| SIGCHI Leadership | | BIB | HTML | 2-3 | |
| Mike Atwood | |||
| The SIGCHI Educational Resource Development Group | | BIB | HTML | 4-6 | |
| Andrew Sears; Julie A. Jacko; Marilyn Mantei | |||
| Standards for Multimedia, Accessibility, and the Information Infrastructure | | BIB | HTML | 7-10 | |
| Harry E. Blanchard | |||
| Letter to the Editor: ISOMETRICS | | BIB | HTML | 11 | |
| Peter Gorny | |||
| Design as a Cultural Activity | | BIB | HTML | 12-14 | |
| Steve Portigal | |||
| Dealing with Change | | BIB | HTML | 15-17 | |
| Richard Anderson | |||
| Kids Are Not "Adults-In-Waiting" | | BIB | HTML | 18-19 | |
| Allison Druin | |||
| How To Get a Ph.D. and Have a Life, Too | | BIB | HTML | 20-22 | |
| Richard E. Baker | |||
| An Interview with Diane Darrow | | BIB | HTML | 23-26 | |
| Steven Pemberton | |||
| Widening the Net: Workshop Report on the Theory and Practice of Physical and Network Communities | | BIB | HTML | 27-30 | |
| Steve Whittaker; Ellen Isaacs; Vicki O'Day | |||
| Design and Use of MUDs for Serious Purposes: Report from a Workshop at the CSCW Conference in Boston 16th November '96 | | BIB | HTML | 31-33 | |
| Christer Garbis; Yvonne Wærn | |||
| Web Design & Development '97: San Francisco, California | | BIB | HTML | 34-35 | |
| Peter Morville | |||
| Human-Computer-Human Interaction: Trust in CSCW | | BIBAK | HTML | 36-40 | |
| Steve Jones; Steve Marsh | |||
| We suggest that trust is a key factor in the efficacy of both intra-group
and inter-group activities, and that it can be formalised and then exploited in
the design and analysis of CSCW systems. We call our formal description Trust
in order to differentiate it from wider definitions. Potential uses of Trust
in a group work context include the following:
* it can be used as a tool for the discussion of the design of CSCW systems;
* it can be embedded in computer systems to mediate cooperative computer based
activities; * it can be used to record and analyze group activity; * it provides a tool for the discussion and clarification of trust, and its role in group activities. The development of the formalism addresses the need for support beyond technical issues for designers involved in the development of multi-user-centered systems. Keywords: Computer supported cooperative work, Groupware, Trust | |||
| A Critical Examination of Separable User Interface Management Systems: Constructs for Individualization | | BIBAK | HTML | 41-45 | |
| Carson Reynolds | |||
| The existing framework for separable user interface management systems
(UIMS) currently lacks an integrated abstraction of the user and the user's
preferences. Without this abstraction, separable interface theory fails to
provide a theoretical framework for automatic customization of user interfaces
according to the individual user's needs. The purpose of this paper is
threefold: to present perceived limitations with existing UIMS models, to
suggest a solution to these limitations, and finally to introduce a theoretical
tool for constructing this solution. Keywords: Separable interface, UIMS, Intelligent interfaces, User modelling, Persona,
Agents | |||
| "Designing Large-Scale Web Sites" by Darrel Sano | | BIB | HTML | 46 | |
| Karen McGraw | |||
| SIGCHI News | | BIB | HTML | 47-54 | |
| Safety Catches | | BIB | HTML | 63 | |
| Lon Barfield | |||
| Programmers are Humans Too, 2 | | BIBA | HTML | 64 | |
| Steven Pemberton | |||
| An argument for using HCI principles to design programming languages. | |||
| CHI 97 | | BIB | HTML | 1 | |
| Steven Pemberton | |||
| Reflections on CHI 97 | | BIB | HTML | 2-3 | |
| Mike Atwood; Guy Boy | |||
| The SIGCHI International Advisory Task Force: Preliminary Report | | BIB | HTML | 4-5 | |
| Guy Boy; David G. Novick | |||
| Information Technology Standards in ISO/IEC JTC1 | | BIB | HTML | 6-8 | |
| Harry E. Blanchard | |||
| HCI Education and CHI 97 | | BIB | HTML | 9-12 | |
| Andrew Sears; Marian Williams | |||
| CHI 97: A Visual Interaction Design Perspective | | BIB | HTML | 13-15 | |
| Shannon Ford | |||
| Reflection on CHIkids... | | BIB | HTML | 16-17 | |
| Allison Druin | |||
| Coming Together & Learning from Each Other | | BIB | HTML | 18-19 | |
| Richard Anderson | |||
| Values of the CHI Conference to Students | | BIB | HTML | 20-21 | |
| David Crow; Mike Byrne; Erika Dawn Gernand | |||
| CHI 97: Interviews with the Conference Co-Chairs | | BIB | HTML | 22-23 | |
| Steven Pemberton | |||
| The CHI 97 Doctoral Consortium: A Review | | BIB | HTML | 24-26 | |
| Brian H. Philips; La Tondra A. Murray; Jason E. Stewart | |||
| The CHI 97 Development Consortium | | BIB | HTML | 27-29 | |
| Austin Henderson; Gerrit van der Veer | |||
| A Meeting of Research Minds: The 1997 Basic Research Symposium at CHI 97 | | BIB | HTML | 30-33 | |
| Leon Watts; Susanne Jul | |||
| Issues in Wearable Computing: A CHI 97 Workshop | | BIB | HTML | 34-39 | |
| Len Bass; Steve Mann; Dan Siewiorek; Chris Thompson | |||
| Usability Testing of World Wide Web Sites: A CHI 97 Workshop | | BIB | HTML | 40-43 | |
| Michael D. Levi; Frederick G. Conrad | |||
| Navigation in Electronic Worlds: A CHI 97 Workshop | | BIB | HTML | 44-49 | |
| Susanne Jul; George W. Furnas | |||
| Entertainment is a Human Factor: A CHI 97 Workshop on Game Design and HCI | | BIB | HTML | 50-54 | |
| Lynn Cherny; Chuck Clanton; Erik Ostrom | |||
| Object Models in User Interface Design: A CHI 97 Workshop | | BIB | HTML | 55-62 | |
| Mark van Harmelen; John Artim; Keith Butler; Austin Henderson; Dave Roberts; Mary Beth Rosson; Jean-Claude Tarby; Stephanie Wilson | |||
| Testing for Power Usability: A CHI 97 Workshop | | BIB | HTML | 63-67 | |
| Keith S. Karn; Thomas J. Perry; Marc J. Krolczyk | |||
| Awareness in Collaborative Systems: A CHI 97 Workshop | | BIB | HTML | 68-71 | |
| Susan E. McDaniel; Tom Brinck | |||
| Evaluation Methodology Telematics Systems: Quality for Users and Context, A CHI 97 Special Interest Group | | BIB | HTML | 72-75 | |
| Albert G. Arnold; Fred W. G. van den Anker | |||
| Distance Learning: A CHI 97 Special Interest Group | | BIB | HTML | 76-78 | |
| Lisa Neal; Judith Ramsay; Jenny Preece | |||
| HCI Design for Network and System Management: A CHI 97 Special Interest Group | | BIB | HTML | 79-80 | |
| Thomas M. Graefe; Dennis Wixon | |||
| The HCI Educator's Open House: A CHI 97 Special Interest Group on Exchanging Resources, Delivery Formats, Learning Strategies, and Future Concerns | | BIB | HTML | 81-83 | |
| Laurie P. Dringus; Maxine S. Cohen | |||
| End-User Computing: A CHI 97 Special Interest Group | | BIB | HTML | 84-86 | |
| Howie Goodell; Carol Traynor | |||
| Catching the Eye: Management of Joint Attention in Cooperative Work | | BIBA | HTML | 87-92 | |
| Roel Vertegaal; Boris Velichkovsky; Gerrit van der Veer | |||
| In this paper, we show how different elements of awareness information in groupware systems can be defined in terms of conveying attentive states of the participants. Different kinds of awareness are distinguished: at macro- and micro-level, the latter consisting of workspace awareness and conversational awareness. We summarize the functional elements of micro-level awareness, organizing them hierarchically in terms of their relation to the attention of participants. We further discuss how groupware systems can capture and represent awareness by means of attention-based metaphors, and give an example of a virtual meeting room in which the gaze direction of the participants is conveyed by means of modern 'imaging' eyetracking technology. | |||
| Structured Programmers Learning Object-Oriented Programming: Cognitive Considerations | | BIBA | HTML | 93-99 | |
| John Minor Ross; Huazhong Zhang | |||
| With object-oriented programming (OOP) in Java and C++ increasing in popularity, retraining current structured programmers (e.g., users of C or COBOL) is of considerable interest in the computer discipline. One commonly expressed problem with this training task is that the interaction between programmers and their programming language environment appears to be significantly altered during both design and coding phases when using an OOP language versus earlier, so-called structured, approaches. Programmers using existing techniques experience confusion, frustration, and sometimes fail in their attempts to acquire new OOP skills. After comparing and contrasting object-oriented approaches with structured design and programming, the authors review the cognitive difficulties novice and expert structured programmers encounter in switching to OOP technology and suggest ways to ameliorate the troubles. Finally, preliminary research is presented which indicates that, contrary to commonly expressed views, experts do not find it more difficult to change paradigms than do novices. They may, however, experience more frustration as they are temporarily reduced to near-novices again. | |||
| "An Introduction to GUI Design Principles and Techniques," by Wilbert O. Galitz | | BIB | HTML | 100-101 | |
| Karen McGraw | |||
| SIGCHI Annual Report: July 1997 | | BIB | HTML | 102-103 | |
| Mike Atwood | |||
| SIGCHI News | | BIB | HTML | 104-107 | |
| Cafes | | BIB | HTML | 111 | |
| Lon Barfield | |||
| Hell and Documentation | | BIBA | HTML | 112 | |
| Steven Pemberton | |||
| Documentation has a user interface, and should be designed to reflect this. | |||