| Target acquisition in fish tank VR: The effects of lag and frame rate | | BIB | 1-7 | |
| Colin Ware; Ravin Balakrishnan | |||
| Fitts' law with a virtual reality glove and a mouse: Effects of gain | | BIB | 8-15 | |
| Todd Johnsgard | |||
| An image space algorithm for morphological contour interpolation | | BIB | 16-24 | |
| William Barrett; Eric Mortenson; David Taylor | |||
| Multiresolution tiling | | BIB | 25-32 | |
| David Meyers | |||
| An algorithm for continuous resolution polygonalizations of a discrete surface | | BIB | 33-42 | |
| David C. Taylor; William A. Barrett | |||
| Multiresolution modeling for fast rendering | | BIB | 43-50 | |
| Paul Heckbert; Michael Garland | |||
| Stochastic rendering of density fields | | BIB | 51-58 | |
| Jos Stam | |||
| Post-filtering for depth of field simulation with ray distribution buffer | | BIB | 59-66 | |
| M. Shinya | |||
| An adjustable gradient filter for volume visualization image enhancement | | BIB | 67-74 | |
| Michael E. Goss | |||
| A comparison of four methods of numeric entry on pen-based computers | | BIB | 75-82 | |
| Craig McQueen; I. Scott MacKenzie; Blair Nonnecke; Stan Riddersma; Malcom Meltz | |||
| Contextual animation of gestural commands | | BIB | 83-90 | |
| Gorden Kurtenbach; Thomas P. Moran; William Buxton | |||
| Evolving line drawings | | BIB | 91-100 | |
| Ellie Baker; Margo Stelzer | |||
| Tactile computer graphics | | BIB | 101-111 | |
| Martin Kurtz; Thomas Strothotte; Doreen Kugas | |||
| Putting metaphors to work | | BIB | 112-119 | |
| John Carroll; Mary Beth Rosson | |||
| Object-oriented paradigms for graphical-object modeling in computer aided design: A survey and analysis | | BIB | 120-132 | |
| Sandeep Kochhar | |||
| Multimedia for authoring motion pictures | | BIB | 133-140 | |
| Alan J. Rosenthal; Ronald M. Baecker | |||
| Timelines: An interactive system for the collection and visualization of temporal data | | BIB | 141-148 | |
| Beverly L. Harrison; Russell Owen; Ronald M. Baecker | |||
| A model for coordinating interacting agents | | BIB | 149-156 | |
| Paul Lalonde; Robert Walker; Jason Harrison; David Forsey | |||
| From the look of things | | BIB | 157-164 | |
| Alain Fournier | |||
| Explicating implicit surfaces | | BIB | 165-173 | |
| Brian Wyvill | |||
| Free form surface design with A-patches | | BIB | 174-181 | |
| Chandrajit L. Bajaj; Jindon Chen; Goulaing Xu | |||
| Faster evaluation of quadratic bivariate DMS spline surfaces | | BIB | 182-189 | |
| Ron Pfeifle; Hans-Peter Seidel | |||
| Intelligent camera control in a virtual environment | | BIB | 190-199 | |
| Steven M. Drucker; David Zeltzer | |||
| Nsail: Behavioural animation using constraint-based reasoning | | BIB | 200-207 | |
| Sang Mah; Thomas W. Calvert; William Havens | |||
| Virtual wind-up toys for animation | | BIB | 208-215 | |
| Michael van de Panne; Ryan Kim; Eugene Fiume | |||
| Intelligent graphical user interfaces to complex, time-critical systems: The intelligent zoom | | BIB | 216-224 | |
| Lyn Bartram; Russell Ovans; John Dill; Michael Dyck; Albert Ho; William S. Havens | |||
| A space of presentation emphasis techniques for visualizing graphs | | BIB | 225-234 | |
| E. G. Noik | |||
| Application of graph visualization | | BIB | 235-245 | |
| Stephen C. North; Eleftherios Koutsofios | |||