| An implementation of multivariate B-spline surfaces over arbitrary triangulations | | BIB | 1-10 | |
| Philip Fong; Hans-Peter Seidel | |||
| Interactive solid geometry via partitioning trees | | BIB | 11-18 | |
| Bruce F. Naylor | |||
| Fast algorithms for rendering cubic curves | | BIB | 19-28 | |
| Benjamin Watson; Larry F. Hodges | |||
| Parameterization in finite precision | | BIB | 29-36 | |
| Chandrajit L. Bajaj; Andrew V. Royappa | |||
| Hyper-rendering | | BIB | 37-43 | |
| Jürgen Emhardt; Thomas Strothotte | |||
| Program auralization: Sound enhancements to the programming environment | | BIB | 44-52 | |
| Christopher J. DiGiano; Ronald M. Baecker | |||
| A framework for describing and implementing software visualization systems | | BIB | 53-60 | |
| John Domingue; Blaine A. Price; Marc Eisenstadt | |||
| Volume rendering using the Fourier projection-slice theorem | | BIB | 61-69 | |
| R. Marc Levoy | |||
| An extended cuberille model for identification and display of 3D objects from 3D gray value data | | BIB | 70-77 | |
| Xiaoqing Qu; Wayne Davis | |||
| Annotating the real world with knowledge-based graphics on a see-through head-mounted display | | BIB | 78-85 | |
| Steven Feiner; Blair MacIntyre; Dorée Seligmann | |||
| Algorithms for the detection and elimination of specular aliasing | | BIB | 86-93 | |
| John Amanatides | |||
| Hierarchical Poisson disk sampling distributions | | BIB | 94-105 | |
| Michael McCool; Eugene Fiume | |||
| Performing in-place affine transformations in constant space | | BIB | 106-114 | |
| Ken Fishkin | |||
| Working together, virtually | | BIB | 115-122 | |
| Jin Li; Marilyn Mantei | |||
| Telepresence: Integrating shared task and person spaces | | BIB | 123-129 | |
| William A. S. Buxton | |||
| CSCW -- WCSC: Computer-supported cooperative work -- What changes for the science of computing | | BIB | 130-139 | |
| Marilyn M. Mantei | |||
| Movement time prediction in human-computer interfaces | | BIB | 140-150 | |
| I. Scott MacKenzie | |||
| ARCBALL: A user interface for specifying three-dimensional orientation using a mouse | | BIB | 151-156 | |
| Ken Shoemake | |||
| Designing video annotation and analysis systems | | BIB | 157-166 | |
| Beverly L. Harrison; Ronald M. Baecker | |||
| A data parallel algorithm for raytracing of heterogeneous databases | | BIB | 167-175 | |
| Peter Schröder; Steven M. Drucker | |||
| Object space temporal coherence for ray tracing | | BIB | 176-183 | |
| David A. Jevans | |||
| Ray tracing polygons using spatial subdivision | | BIB | 184-191 | |
| Andrew Woo | |||
| Parametric height field ray tracing | | BIB | 192-200 | |
| David W. Paglieroni; Sidney M. Petersen | |||
| Partitioning tree image representation and generation from 3D geometric models | | BIB | 201-212 | |
| Bruce F. Naylor | |||
| Escape-time visualization method for language-restricted iterated function systems | | BIB | 213-223 | |
| Przemyslaw Prusinkiewicz; Mark S. Hammel | |||
| The object instancing paradigm for linear fractal modeling | | BIB | 224-231 | |
| John C. Hart | |||
| Algorithms for intersecting parametric and algebraic curves | | BIB | 232-241 | |
| Dinesh Manocha; James Demmel | |||
| An interval refinement technique for surface intersection | | BIB | 242-249 | |
| Michael Gleicher; Michael Kass | |||
| Physically-based methods for polygonization of implicit surfaces | | BIB | 250-257 | |
| Luiz Henrique de Figueiredo; Jonas de Miranda Gomes; Demetri Terzopoulos; Luiz Velho | |||
| Matrix animation and polar decomposition | | BIB | 258-264 | |
| Ken Shoemake; Tom Duff | |||
| Generating natural-looking motion for computer animation | | BIB | 265-272 | |
| Jessica K. Hodgins; Paula K. Sweeney; David G. Lawrence | |||
| Beyond keyframing: An algorithmic approach to animation | | BIB | 273-281 | |
| A. James Stewart; James F. Cremer | |||
| A minimalist global user interface | | BIB | 282-293 | |
| Rob Pike | |||
| A multi-layer graphic model for building interactive graphical applications | | BIB | 294-300 | |
| Jean-Daniel Fekete | |||
| A linear constraint technology for interactive graphic systems | | BIB | 301-309 | |
| Richard Helm; Tien Huynh; Catherine Lassez; Kim Marriott | |||
| Non-uniform patch luminance for global illumination | | BIB | 310-318 | |
| Buming Bian; Norman Wittels; Donald S. Fussell | |||
| A two-pass physics-based global lighting model | | BIB | 319-328 | |
| Kadi Bouatouch; Pierre Tellier | |||