| Computer graphics and the fashion industry | | BIB | 1-6 | |
| Jane Nisselson | |||
| Some implications of dynamic structural analysis | | BIB | 7-10 | |
| J. A. Hoskins; W. D. Hoskins | |||
| An encoding scheme for presentation graphics with animation | | BIB | 11-14 | |
| Howard J. Ferch | |||
| Kinematic and geometric modelling and animation of robots | | BIB | 15-19 | |
| Hoda A. ElMaraghy | |||
| Semantic network reasoning for picture composition | | BIB | 20-25 | |
| Rafail Ostrovsky; Brian R. Gardner; Mark Holyński | |||
| Experiences with using Prolog for geometry | | BIB | 26-31 | |
| Wm. Randolph Franklin; Margaret Nichols; Sumitro Samaddar; Peter Wu | |||
| The inference machine laboratory: Graphic tools for knowledge management | | BIB | 32-36 | |
| J. W. Lewis | |||
| PORTRAY -- an image synthesis system | | BIB | 37-42 | |
| Darwyn R. Peachey | |||
| An adaptive subdivision by sliding boundary surfaces for fast ray tracing | | BIB | 43-48 | |
| Keiji Nemoto; Takao Omachi | |||
| Profiling graphic display systems | | BIB | 49-55 | |
| Peter Schoeler; Alain Fournier | |||
| Using caching and breadth-first search to speed up ray-tracing | | BIB | 56-61 | |
| Pat Hanrahan | |||
| What are visual programming, programming by example, and program visualization? | | BIB | 62-65 | |
| Brad A. Myers | |||
| An editing model for generating graphical user interfaces | | BIB | 66-70 | |
| Dan R., Jr. Olsen | |||
| Automatic generation of graphical user interfaces | | BIB | 71-76 | |
| Gurminder Singh; Mark Green | |||
| A fast algorithm for general raster rotation | | BIB | 77-81 | |
| Alan W. Paeth | |||
| A cel-based model for paint systems | | BIB | 82-90 | |
| Terry M. Higgins; Kellogg S. Booth | |||
| Design and experience with a generalized raster toolkit | | BIB | 91-97 | |
| Alan W. Paeth; Kellogg S. Booth | |||
| Graphics tools in Adagio, a robotics multitasking multiprocessor workstation | | BIB | 98-103 | |
| Stephen A. MacKay; Peter P. Tanner | |||
| Exploiting classes in modeling and display software | | BIB | 104-107 | |
| Turner Whitted; Eric Grant | |||
| Applications of world projections | | BIB | 108-114 | |
| Ned Greene | |||
| Animating human figures: Perspectives and directions | | BIB | 115-120 | |
| Norman I. Badler | |||
| The interactive specification of human animation | | BIB | 121-130 | |
| G. Ridsdale; S. Hewitt; T. W. Calvert | |||
| Goal directed animation using English motion commands | | BIB | 131-135 | |
| Karin Drewery; John Tsotsos | |||
| Speech and expression: A computer solution to face animation | | BIB | 136-140 | |
| Andrew Pearce; Brian Wyvill; Geoff Wyvill; David Hill | |||
| VIRYA -- A motion control editor for kinematic and dynamic animation | | BIB | 141-146 | |
| Jane Wilhelms | |||
| Near-real-time control of human figure models | | BIB | 147-151 | |
| W. W. Armstrong; M. Green; R. Lake | |||
| Modeling and animating three-dimensional articulated figures | | BIB | 152-157 | |
| Danny G. Cachola; Gunther F. Schrack | |||
| Constraint-based modeling of three-dimensional shapes | | BIB | 158-163 | |
| Przemyslaw Prusinkiewicz; Dale Streibel | |||
| The stochastic modelling of trees | | BIB | 164-172 | |
| Alain Fournier; David A. Grindal | |||
| Methods for stochastic spectral synthesis | | BIB | 173-179 | |
| J. P. Lewis | |||
| Interactive 3-D modeling with personal computers | | BIB | 180-185 | |
| Robert W. Thornton; Gregory J. Glass | |||
| Psychology and the user interface: Science is soft at the frontier | | BIB | 186-187 | |
| John M. Carroll | |||
| Learning graphics programming by direct communication | | BIB | 188-192 | |
| Martin Tuori | |||
| VLSI and graphics at the pixel level | | BIB | 193 | |
| Henry Fuchs | |||
| Hardware assistance for Z-buffer visible surface algorithms | | BIB | 194-201 | |
| Kellogg S. Booth; David R. Forsey; Alan W. Paeth | |||
| Eliminating the dichotomy between scripting and interaction | | BIB | 202-206 | |
| John F. Schlag | |||
| Survey of texture mapping | | BIB | 207-212 | |
| Paul S. Heckbert | |||
| Keyframe-based subactors | | BIB | 213-216 | |
| L. Forest; D. Rambaud; N. Magnenat-Thalmann; D. Thalmann | |||
| The representation of water | | BIB | 217-222 | |
| Geoff Wyvill; Andrew Pearce; Brian Wyvill | |||
| Part structure for 3-D sketching | | BIB | 223-228 | |
| Alex P. Pentland | |||
| Interfacing image processing and computer graphics systems using an artificial visual system | | BIB | 229-234 | |
| James M. Coggins; Kevin E. Fogarty; Frederic S. Fay | |||
| Connected component labeling using modified linear quadtrees | | BIB | 235-240 | |
| Xiaoning Wang; Wayne A. Davis | |||
| Asterisk*: An extensible testbed for spline development | | BIB | 241-246 | |
| Jonathan R. Gross; Tony D. DeRose; Brian A. Barsky | |||
| Graphical applications of L-systems | | BIB | 247-253 | |
| Przemyslaw Prusinkiewicz | |||
| Fractals, computers and DNA | | BIB | 254-259 | |
| Peter Oppenheimer | |||
| A knowledge-based approach to computer vision systems | | BIB | 260-265 | |
| Martin D. Levine; Wade Hong | |||