| Constructing physics-based facial models of individuals | | BIB | 1-8 | |
| Yuencheng Lee; Demetri Terzopoulos; Keith Waters | |||
| Straight line walking animation based on kinematic generalization that preserves the original characteristics | | BIB | 9-16 | |
| Hyeongseok Ko; Norman I. Badler | |||
| Interactive animation of personalized human locomotion | | BIB | 17-23 | |
| Armin Bruderlin; Tom Calvert | |||
| Orientation interpolation in quaternion space using spherical biarcs | | BIB | 24-32 | |
| Wenping Wang; Barry Joe | |||
| Low degree approximation of surfaces for revolved objects | | BIB | 33-41 | |
| Chandrajit L. Bajaj; Imsung Ihm | |||
| Projective reparameterizations of rational Bézier simplices | | BIB | 42-50 | |
| Michael McCool | |||
| Knowledge based design of 3D graphics and virtual worlds | | BIB | 51-52 | |
| Steven Feiner | |||
| A ray tracing accelerator based on a hierarchy of 1D sorted lists | | BIB | 53-61 | |
| Alain Fournier; Pierre Poulin | |||
| Random-edge discrepancy of supersampling patterns | | BIB | 62-69 | |
| David P. Dobkin; Don P. Mitchell | |||
| Ray tracing with adaptive supersampling in object space | | BIB | 70-77 | |
| Jon Genetti; Dan Gordon | |||
| An adaptive discretization method for progressive radiosity | | BIB | 78-86 | |
| Paul Lalonde | |||
| Comparing fisheye and full-zoom techniques for navigation of hierarchically clustered networks | | BIB | 87-96 | |
| Doug Schaffer; Zhengping Zou; Lyn Bartram; John Dill; Shelli Dubs; Saul Greenberg; Mark Roseman | |||
| Investigating the effectiveness of direct manipulation of 3D B-spline curves using the shape-matching paradigm | | BIB | 97-106 | |
| Stanley Jang; Kellogg S. Booth; David R. Forsey; Peter Graf | |||
| Harnessing preattentive processes for multivariate data visualization | | BIB | 107-117 | |
| Christopher G. Healey; Kellogg S. Booth; James T. Enns | |||
| Automated presentation planning of animation using task decomposition with heuristic reasoning | | BIB | 118-127 | |
| Peter Karp; Steven Feiner | |||
| Modelling and visualization of biological structures | | BIB | 128-137 | |
| Przemyslaw Prusinkiewicz | |||
| Supporting numerical computations in interactive contexts | | BIB | 138-145 | |
| Michael Gleicher; Andrew Witkin | |||
| A window architecture providing predictable temporal performance | | BIB | 146-154 | |
| Philippe F. Bertrand; William Cowan; Marceli Wein | |||
| A simple, flexible, parallel graphics architecture | | BIB | 155-160 | |
| John Amanatides; Edward Szurkowski | |||
| Image representation using finite state automata | | BIB | 161 | |
| Charles Quenneville; Jean Meunier | |||
| Relative effectiveness of virtual environment desensitization and imaginal desensitization in the treatment of acrophobia | | BIB | 162 | |
| James S. Williford; Larry F. Hodges; Max M. North; Sarah M. North | |||
| Sarah: An information exploration and visualization interface for direct manipulation of databases | | BIB | 163 | |
| Max M. North; Sarah M. North | |||
| ls-x: An information visualization tool for attributes presentation of objects | | BIB | 164 | |
| Sarah M. North; Max M. North | |||
| An adaptable user interface for tolerating naive users' error behavior: A prototype design and an empirical study | | BIB | 165 | |
| Max M. North; Sarah M. North | |||
| Conservative visibility preprocessing for efficient walkthroughs of 3D scenes | | BIB | 166-173 | |
| Harry Plantinga | |||
| A fractal model of mountains and rivers | | BIB | 174-180 | |
| Przemyslaw Prusinkiewicz; Mark Hammel | |||
| Constructing good partition trees | | BIB | 181-191 | |
| Bruce Naylor | |||
| Multi-resolution surface approximation for animation | | BIB | 192-200 | |
| David R. Forsey; Lifeng Weng | |||
| Interactive control of interpolations for animation and modeling | | BIB | 201-208 | |
| Gabriel Hanotaux; Bernard Péroche | |||
| The use of relations for motion control in an environment with multiple moving objects | | BIB | 209-218 | |
| Hanqiu Sun; Mark Green | |||
| Making virtual reality more real: Experience with the virtual portal | | BIB | 219-226 | |
| Michael F. Deering | |||
| Geometric simplification for indirect illumination calculations | | BIB | 227-236 | |
| Holly Rushmeier; Charles Patterson; Aravindan Veerasamy | |||
| Computing illumination from area light sources by approximate contour integration | | BIB | 237-244 | |
| Christophe Vedel | |||
| Spatially nonuniform scaling functions for high contrast images | | BIB | 245-253 | |
| K. Chiu; M. Herf; P. Shirley; S. Swamy; C. Wang; K. Zimmerman | |||
| Common illumination between real and computer generated scenes | | BIB | 254-262 | |
| Alain Fournier; Atjeng S. Gunawan; Chris Romanzin | |||