| Simulation of human diving | | BIB | 1-9 | |
| Wayne L. Wooten; Jessica K. Hodgins | |||
| Autonomous animation and control of four-Legged animals | | BIB | 10-17 | |
| Evangelos Kokkevis; Dimitri Metaxas; Norman I. Badler | |||
| Scripting interactive physically-based motions with relative paths and synchronization | | BIB | 18-25 | |
| Alexis Lamouret; Marie-Paule Gascuel | |||
| Fitting triangular B-splines to functional scattered data | | BIB | 26-33 | |
| Ron Pfeifle; Hans-Peter Seidel | |||
| Optimized evaluation of box splines via the inverse FFT | | BIB | 34-43 | |
| Michael D. McCool | |||
| Constructing partitioning trees from Bézier-curves for efficient intersections and visibility | | BIB | 44-55 | |
| Bruce Naylor; Lois Rogers | |||
| Volumetric hyper-reality, a computer graphics holy grail for the 21st century? | | BIB | 56-64 | |
| Gavin Miller | |||
| Interactive surface rendering for medical visualization | | BIB | 65-74 | |
| Anthony Fang; Kelvin Sung; Heng Pheng-Ann | |||
| Edge preservation with space-filling curve half-toning | | BIB | 75-82 | |
| John W. Buchanan; Oleg Verevka | |||
| A general and multiscale model for volumetric textures | | BIB | 83-91 | |
| Fabrice Neyret | |||
| Improvements on the pixel-tracing filter: Reflection/refraction, shadows, and jittering | | BIB | 92-102 | |
| Mikio Shinya | |||
| Massively parallel radiosity in the presence of multiple isotropic volume scattering | | BIB | 103-108 | |
| Michael S. Langer; Pierre Breton; Steven W. Zucker | |||
| Discontinuity meshing and hierarchical multi-wavelet radiosity | | BIB | 109-115 | |
| Kadi Bouatouch; S. N. Pattanaik | |||
| System support for OpenGL direct rendering | | BIB | 116-127 | |
| Mark J. Kilgard; David Blythe; Deanna Hohn | |||
| Local K-means algorithm for colour image quantization | | BIB | 128-135 | |
| Oleg Verevka; John W. Buchanan | |||
| A multi-scale physical model of granular materials | | BIB | 136-146 | |
| A. Luciani; A. Habibi; E. Manzotti | |||
| Deformation constraints in a mass-spring model to describe rigid cloth behavior | | BIB | 147-154 | |
| Xavier Provot | |||
| Low-cost medical simulation: A retinal laser photocoagulation simulator | | BIB | 155-162 | |
| P. Meseure; S. Karpf; C. Chaillou; P. Dubois; J. F. Rouland | |||
| A coordinated muscle model for speech animation | | BIB | 163-170 | |
| K. Waters; J. Frisbie | |||
| Through-the-lens camera control with a simple Jacobian matrix | | BIB | 171-178 | |
| Min-Ho Kyung; Myung-Soo Kim; Sung Je Hong | |||
| Rational control of orientation for animation | | BIB | 179-186 | |
| John K. Johnstone; James P. Williams | |||
| Incremental boundary evaluation for nonmanifold partially bounded solids | | BIB | 187-195 | |
| James R. Miller | |||
| Constructive fractal geometry: Constructive approach to fractal modeling using language operations | | BIB | 196-203 | |
| J. Tholliot; E. Tosan | |||
| The escape buffer: Efficient computation of escape time for linear fractals | | BIB | 204-214 | |
| Daryl H. Hepting; John C. Hart | |||
| An extended study of numeric entry on pen-based computers | | BIB | 215-222 | |
| Craig McQueen; I. Scott MacKenzie; Shawn X. Zhang | |||
| A graphical user interface design environment | | BIB | 223-230 | |
| Carl A. Edlund; Michael Lewis | |||
| A flexible gesture interface | | BIB | 231-238 | |
| Richard Watson; Paul O'Neill | |||
| Integrating the periphery and context: A new model of telematics | | BIB | 239-246 | |
| Bill Buxton | |||
| Polygon morphing using a multiresolution representation | | BIB | 247-254 | |
| Eli Goldstein; Craig Gotsman | |||
| Oriented particles: A tool for shape memory objects modelling | | BIB | 255-262 | |
| Jean-Christophe Lombardo; Claude Puech | |||
| Near-optimal construction of partitioning trees by evolutionary techniques | | BIB | 263-271 | |
| T. Cassen; K. R. Subramanian; Z. Michalewicz | |||
| Sculpting polygonal models using virtual tools | | BIB | 272-279 | |
| James R. Bill; Suresh K. Lodha | |||
| Digital lights, cameras and materials | | BIB | 280 | |
| Pat Hanrahan | |||