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TOG Tables of Contents: 05060708091011

ACM Transactions on Graphics 11

Editors:Jim Foley
Dates:1992
Volume:11
Publisher:ACM
Standard No:ISSN 0730-0301; T 385 A23
Papers:23
Links:Table of Contents
  1. TOG 1992 Volume 11 Issue 1
  2. TOG 1992 Volume 11 Issue 2
  3. TOG 1992 Volume 11 Issue 3
  4. TOG 1992 Volume 11 Issue 4

TOG 1992 Volume 11 Issue 1

Research Contributions

A Simple Output-Sensitive Algorithm for Hidden Surface Removal BIB- 1-11
  Micha Sharir; Mark H. Overmars
Refinement Methods for Geometric Bounds in Constructive Solid Geometry BIB- 12-39
  Stephen Cameron; Chee-Keng Yap
An Extension of Manifold Boundary Representations to the r-Sets BIB- 40-60
  H. Desaulniers; N. F. Stewart
Algebraic Surface Design with Hermite Interpolation BIB- 61-91
  Chanderjit L. Bajaj; Insung Ihm

The Interaction Technique Notebook

Tree Visualization with Tree-Maps: a 2-D Space-Filling Approach BIBA 92-99
  Ben Shneiderman
Summary: This paper presents a novel approach to representing trees that have weights or sizes on the leaf nodes. The 2-d visualization is space filling and the recursive algorithm for generation runs rapidly. It depends on color coding (or shading) of regions and easily provides users with a quick overview that clearly indicates relative sizes of the leaf nodes.

TOG 1992 Volume 11 Issue 2

Research Contributions

Visibility Ordering Meshed Polyhedra BIB 103-126
  Peter L. Williams
Creating Multisided Rational Bezier Surfaces Using Base Points BIB 127-139
  Joe Warren
Estimating Subdivision Depths for Rational Curves and Surfaces BIB 140-151
  Fuhua Cheng
An Algorithm for Generating NC Tool Paths for Arbitrarily Shaped Pockets with Islands BIB 152-182
  Allan Hansen; Farhad Arbab
Double-Step Incremental Linear Interpolation BIB 183-192
  J. Rokne; Y. Rao

The Interaction Technique Notebook

Adding Shadows to a 3D Cursor BIBA 193-199
  Scott E. Hudson
Conclusions: In this note, a technique for creating shadows for a 3D cursor in a depth-buffer has been presented. This technique is simple to implement and can make use of existing depth-buffer hardware and software. Because it is efficient enough to respond interactively and can cast shadows over arbitrary backdrops, this technique can be employed in a range of 3d-positioning techniques to improve the perception of depth and spatial relationships within a scene.

TOG 1992 Volume 11 Issue 3

Research Contributions

Octrees for Faster Isosurface Generation BIB 201-227
  Jane Wilhelms; Allen Van Gelder
Surfaces from Contours BIB 228-258
  David Meyers; Shelley Skinner; Kenneth Sloan
Getting Raster Ellipses Right BIB 259-275
  M. Douglas McIlroy
A New, Fast Method for 2D Polygon Clipping: Analysis and Software Implementation BIB 276-290
  Patrick-Gilles Maillot

The Interaction Technique Notebook

Bookmarks: An Enhanced Scroll Bar BIB 291-295
  Dan R., Jr. Olsen

TOG 1992 Volume 11 Issue 4

Editorial

The Purpose of TOG BIB 297-298
  Jim Foley
Special Issue on Color BIB 300-304
  Maureen C. Stone

Research Contributions

Modeling Pigmented Materials for Realistic Image Synthesis BIB 305-335
  Chet S. Haase; Gary W. Meyer
A Practical Approach to Calculating Luminance Contrast on a CRT BIB 336-347
  Blair MacIntyre; William B. Cowan
Color Quantization by Dynamic Programming and Principal Analysis BIB 348-372
  Xiaolin Wu
An Analysis of Selected Computer Interchange Color Spaces BIB 373-405
  James M. Kasson; Wil Plouffe
Precision Requirements for Digital Color Reproduction BIB 406-422
  Mike Stokes; Mark D. Fairchild; Roy S. Berns