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FTHCI Tables of Contents: 01020304050607

Foundations and Trends in Human-Computer Interaction 6

Editors:Desney S. Tan
Dates:2013/2014
Volume:6
Publisher:Now Publishers
Standard No:ISSN 1551-3955 (print) 1551-3963 (elec)
Papers:3
Links:www.nowpublishers.com | Table of Contents
  1. FTHCI 2013-12-05 Volume 6 Issue 1
  2. FTHCI 2013-12-05 Volume 6 Issue 2
  3. FTHCI 2014-04-04 Volume 6 Issue 3/4

FTHCI 2013-12-05 Volume 6 Issue 1

Supporting and Exploiting Spatial Memory in User Interfaces BIBAKFull-TextFull-Text 1-84
  Joey Scarr; Andy Cockburn; Carl Gutwin
Spatial memory is an important facet of human cognition -- it allows users to learn the locations of items over time and retrieve them with little effort. In human-computer interfaces, a strong knowledge of the spatial location of controls can enable a user to interact fluidly and efficiently, without needing to visually search for relevant controls. Computer interfaces should therefore be designed to provide support for developing the user's spatial memory, and they should allow the user to exploit it for rapid interaction whenever possible. However, existing systems offer varying support for spatial memory. Many modern interfaces break the user's ability to remember spatial locations, by moving or re-arranging items; others leave spatial memory underutilised, requiring slow sequences of mechanical actions to select items rather than exploiting users' strong ability to index items and controls by their on-screen locations. The aim of this paper is to highlight the importance of designing for spatial memory in HCI. To do this, we examine the literature using an abstract-to-concrete approach. First, we identify important psychological models that underpin our understanding of spatial memory, and differentiate between navigation and object-location memory (with this review focusing on the latter). We then summarise empirical results on spatial memory from both the psychology and HCI domains, identifying a set of observable properties of spatial memory that can be used to inform design. Finally, we analyse existing interfaces in the HCI literature that support or disrupt spatial memory, including space-multiplexed displays for command and navigation interfaces, different techniques for dealing with large spatial data sets, and the effects of spatial distortion. We intend for this paper to be useful to user interface designers, as well as other HCI researchers interested in spatial memory. Throughout the text, we therefore emphasise important design guidelines derived from the work reviewed, as well as methodological issues and topics for future research.
Keywords: Theory; Design and Evaluation

FTHCI 2013-12-05 Volume 6 Issue 2

Methods and Techniques for Involving Children in the Design of New Technology for Children BIBAFull-TextFull-Text 85-166
  Jerry Alan Fails; Mona Leigh Guha; Allison Druin
Children have participated in the design of technologies intended to be used by children with varying degrees of involvement, using diverse methods, and in differing contexts. This participation can be characterized as involving children as users, testers, informants, or design partners. It is only relatively recent that researchers around the world have begun to work more substantively with children to design technologies for children. This monograph synthesizes prior work involving children as informants and design partners, and describes the emergence of participatory design methods and techniques for children. We consider the various roles children have played in the design process, with a focus on those that integrally involve children throughout the process. We summarize and provide a pragmatic foundation for fellow researchers and practitioners to use several methods and techniques for designing technologies with and for children. In this monograph we relate the techniques to the design goals they help fulfill. The monograph concludes with a consideration of working with children in technology design processes as we move into the twenty-first century.

FTHCI 2014-04-04 Volume 6 Issue 3/4

Designing for Healthy Lifestyles: Design Considerations for Mobile Technologies to Encourage Consumer Health and Wellness BIBAKFull-TextFull-Text 167-315
  Sunny Consolvo; Predrag Klasnja; David W. McDonald; James A. Landay
As the rates of lifestyle diseases such as obesity, diabetes, and heart disease continue to rise, the development of effective tools that can help people adopt and sustain healthier habits is becoming ever more important. Mobile computing holds great promise for providing effective support for helping people manage their health in everyday life. Yet, for this promise to be realized, mobile wellness systems need to be well designed, not only in terms of how they implement specific behavior-change techniques but also, among other factors, in terms of how much burden they put on the user, how well they integrate into the user's daily life, and how they address the user's privacy concerns. Designing for all of these constraints is difficult, and it is often not clear what tradeoffs particular design decisions have on how a wellness application is experienced and used. In this monograph, we provide an account of different design approaches to common features of mobile wellness applications and we discuss the tradeoffs inherent in those approaches. We also outline the key challenges that HCI researchers and designers will need to address to move the state of the art for mobile wellness technologies forward.
Keywords: Design and Evaluation; Technology; Ubiquitous computing; Wearable computing; Mobile/Pervasive; User Interfaces; Health Care