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FTHCI Tables of Contents: 01020304050607

Foundations and Trends in Human-Computer Interaction 4

Editors:Ben Bederson
Dates:2010/2011
Volume:4
Publisher:Now Publishers
Standard No:ISSN 1551-3955 (print) 1551-3963 (elec)
Papers:4
Links:www.nowpublishers.com | Table of Contents
  1. FTHCI 2010 Volume 4 Issue 1
  2. FTHCI 2011 Volume 4 Issue 2
  3. FTHCI 2011 Volume 4 Issue 3
  4. FTHCI 2011 Volume 4 Issue 4

FTHCI 2010 Volume 4 Issue 1

Human-Computer Interaction and Global Development BIBAFull-Text 1-79
  Kentaro Toyama
International development is concerned with making life better for the least privileged people of the world. Since the 1990s, HCI has engaged increasingly with development through an interdisciplinary field known as "information and communication technologies for development," or ICT4D. This article overviews the historical relationship between HCI and international development, compares their disciplinary approaches, and suggests that both sides would gain from ongoing interaction. International development could benefit from HCI's broad methodological tools, which include qualitative and quantitative research methods, design through iterative prototyping, and reflective inquiry. HCI could benefit from international development's exposure to a broader base of cultures, sectors, and concerns. These issues are discussed with specific examples from published papers and several well-known projects that apply HCI to development. Finally, future directions for an ongoing collaboration between HCI and development are also indicated.

FTHCI 2011 Volume 4 Issue 2

Collaborative Filtering Recommender Systems BIBAFull-Text 81-173
  Michael D. Ekstrand; John T. Riedl; Joseph A. Konstan
Recommender systems are an important part of the information and e-commerce ecosystem. They represent a powerful method for enabling users to filter through large information and product spaces. Nearly two decades of research on collaborative filtering have led to a varied set of algorithms and a rich collection of tools for evaluating their performance. Research in the field is moving in the direction of a richer understanding of how recommender technology may be embedded in specific domains. The differing personalities exhibited by different recommender algorithms show that recommendation is not a one-size-fits-all problem. Specific tasks, information needs, and item domains represent unique problems for recommenders, and design and evaluation of recommenders needs to be done based on the user tasks to be supported. Effective deployments must begin with careful analysis of prospective users and their goals. Based on this analysis, system designers have a host of options for the choice of algorithm and for its embedding in the surrounding user experience. This paper discusses a wide variety of the choices available and their implications, aiming to provide both practitioners and researchers with an introduction to the important issues underlying recommenders and current best practices for addressing these issues.

FTHCI 2011 Volume 4 Issue 3

Designing and Evaluating Mobile Interaction: Challenges and Trends BIBAFull-Text 175-243
  Marco de Sá; Luís Carriço
Mobile technology has been rapidly gaining ground and has become intrinsic to our daily lives. As its importance within society continues to grow, features, functionalities and usage opportunities accompany such growth, turning mobile devices into essential tools. Faced with the role that mobile interactive technology has assumed, it is vital that ease of use also reaches new levels, attenuating the growing complexity within the critical status that they represent. Accordingly, mobile usability evaluation needs to re-invent itself to keep pace with this new phenomenon. This article reviews the current approaches and recent advances in the design and evaluation of mobile interaction and mobile user interfaces, addressing the challenges, the most significant results and the upcoming research directions.

FTHCI 2011 Volume 4 Issue 4

Emerging Input Technologies for Always-Available Mobile Interaction BIBAFull-Text 245-316
  Dan Morris; T. Scott Saponas; Desney Tan
Miniaturizing our computers so we can carry them in our pockets has drastically changed the way we use technology. However, mobile computing is often peripheral to the act of operating in the real world, and the form factor of today's mobile devices limits their seamless integration into real-world tasks. Interacting with a mobile phone, for example, demands both visual and manual focus. We describe our goal of creating always-available interaction, which allows us to transition between mobile computing and real-world tasks as efficiently as we can shift our visual attention. We assert that this could have the same magnitude of impact that mobile computing had on enabling tasks that were not possible with traditional desktop computers.
   In this review, we survey and characterize the properties of sensors and input systems that may enable this shift to always-available computing. Following this, we briefly explore emerging output technologies, both visual and non-visual. We close with a discussion of the challenges that span various technologies, such as ambiguity, sensor fusion, gesture design, and cognitive interference, as well as the opportunities for high-impact research those challenges offer.