| Results of the Technical Validation of an Accessible Contact Manager for Mobile Devices | | BIBAK | Full-Text | 3-11 | |
| Jon Azpiroz; Juan Bautista Montalvá Colomer; Maria Fernanda Cabrera-Umpierrez; María Teresa Arredondo; Julio Gutiérrez | |||
| The apparition of new mobile phones operating systems often leads to a flood
of mobile applications rushing into the market without taking into account
needs of the most vulnerable users groups: the people with disabilities. The
need of accessible applications for mobile is very important especially when it
comes to access basic mobile functions such as making calls through a contact
manager. This paper presents the technical validation process and results of an
Accessible Contact Manager for mobile phones as a part of the evaluation of
accessible applications for mobile phones for people with disabilities. Keywords: Accessible Contact Manager; Technical Validation; Evaluation; Mobile Phone
Contact Manager | |||
| Developing Accessible Mobile Phone Applications: The Case of a Contact Manager and Real Time Text Applications | | BIBAK | Full-Text | 12-18 | |
| Maria Fernanda Cabrera-Umpierrez; Adrián Rodríguez Castro; Jon Azpiroz; Juan Bautista Montalvá Colomer; María Teresa Arredondo; Javier Cano-Moreno | |||
| Mobile phones are becoming increasingly popular and are already the first
access technology to information and communication. However, people with
disabilities have to face a lot of barriers when using this kind of technology.
This paper presents an Accessible Contact Manager and a Real Time Text
application, designed to be used by all users with disabilities. Both
applications are focused to improve accessibility of mobile phones. Keywords: Mobile Application; Accessibility; Real Time Text; Contact Manager; Phone
Dialer | |||
| BrailleTouch: Mobile Texting for the Visually Impaired | | BIBAK | Full-Text | 19-25 | |
| Brian Frey; Caleb Southern; Mario Romero | |||
| BrailleTouch is an eyes-free text entry application for mobile devices.
Currently, there exist a number of hardware and software solutions for
eyes-free text entry. Unfortunately, the hardware solutions are expensive and
the software solutions do not offer adequate performance. BrailleTouch bridges
this gap. We present our design rationale and our explorative evaluation of
BrailleTouch with HCI experts and visually impaired users. Keywords: mobile computing; HCI; eyes-free; accessibility; Braille; soft keyboard;
multi-touch; touch screen; text entry | |||
| Supporting Universal Usability of Mobile Software: Touchscreen Usability Meta-test | | BIBAK | Full-Text | 26-35 | |
| Vlado Glavinic; Sandi Ljubic; Mihael Kukec | |||
| Present day mobile applications are becoming increasingly pervasive and
complex, involving sophisticated user interfaces and touchscreen-based
interaction designs. Their overall acceptance is highly dependent on usability,
hence there exists a strong need to make related usability issues an integral
part of the mobile software development. In this paper we propose a touchscreen
meta-testing model, a set of individual test cases which represents what we
believe to be the basic aspects of usability, common to all touchscreen
applications. The main goal of the meta-test is to provide relevant feedback on
elementary mobile touchscreen interaction, and to use obtained results as
important parameters and usability guidelines within the mobile software
development process. Along with universal usability support for touchscreen
mobile applications in general, this experimental framework can provide some
additional benefits, related to different possible ways of both applying
meta-test model and using its final outcomes. Keywords: universal usability; mobile software; touchscreen interaction; usability
testing | |||
| Mobile Technologies for Promoting Health and Wellness among African American Youth | | BIBAK | Full-Text | 36-45 | |
| Donovan Hill; Jasmine Blunt; Terrence Pugh; Monika Monk; Ji-Sun Kim; Woodrow W. Winchester; D. Scott McCrickard; Paul Estabrooks; Felicia R. Doswell | |||
| This paper describes an effort to address life-threatening diseases and
health conditions through engaging use of mobile devices. The design targeted
children ages 7-11, with a goal of becoming aware of the nutritional value of
foods that they eat on a regular basis. The implementation efforts resulted in
Health Attack, a matching and memory game that seeks to raise the
knowledge-level of participants about the foods that they eat. The evaluation
of Health Attack, conducted through a demo and questionnaire administered to
K-12 teachers, suggests that this type of game would be engaging for younger
audiences as a first step in raising health awareness. Keywords: mobile computing; games; evaluation | |||
| Privacy, Security and Interoperability of Mobile Health Applications | | BIBAK | Full-Text | 46-55 | |
| Josette F. Jones; Sara A. Hook; Seong C. Park; LaSha M. Scott | |||
| This paper will discuss the security, privacy and interoperability of mobile
health applications (MHAs) and how these issues must be reconciled in order for
MHA devices to be implemented in the most robust fashion. Balance is needed
between privacy and accessibility, between security and interoperability and
between flexibility and standardization. The interoperability of diverse MHA
devices must be a goal for the future in order to realize portability, true
continuity and quality of care across a wide spectrum of health services. A
pilot project to determine potential threats to the privacy of personal health
information on an iPad will be described. Keywords: Security; interoperability; privacy; mobile health devices; usability | |||
| GeoDrinking: How to Extract Value from an Extended Social Wine Drinking Experience | | BIBAK | Full-Text | 56-65 | |
| Alessandro Marcengo; Amon Rapp | |||
| Within the Telecom Italia Research Projects a service prototype has been
developed in order to satisfy both the needs arising from the consumption and
wine production. Thanks to the new technological opportunities opened by the
Internet of Things and Distributed Intelligence, the GeoDrinking service is
designed to allow worldwide users to publish on the main social networks their
wine consumption behaviour patterns. At the same time GeoDrinking allows the
wine producers to watch on a dedicated platform those spatial and time
consumption patterns, exploiting those data for marketing purposes. Keywords: Location Services; LBS; HCI; Service Design; Crowdsourcing; Food & Wine | |||
| Enhancing Mobile Interaction Using WLAN Proximity | | BIBAK | Full-Text | 66-75 | |
| Wolfgang Narzt; Heinrich Schmitzberger | |||
| Over the last decade a manifold of WLAN-based localization methods have
evolved, whereupon most approaches focus on accurate location estimation and
tracking using absolute coordinates. In this paper we propose a system
prototype utilizing WLAN infrastructure for relative spatial determinations
using discrete, unambiguously distinguishable zones. The prototype allows
imitating near field communication (NFC) and beyond using conventional mobile
devices not equipped with NFC hardware but a WLAN interface. We prove the
functional correctness of our system in the course of a payment scenario at
cash-desks, where customers are required to "show" their electronic store card
at spatial proximity to their cashier without interferences from neighbors. Keywords: Proximity Interaction; WLAN Proximity Engine; Sensor Network | |||
| Tracking Observations of Everyday Living with Smart Phones | | BIBAK | Full-Text | 76-83 | |
| Michelle Rogers | |||
| Reports of health information systems failures identified the guilty parties
laying with issues around social, technical, and organizational factors. The
reason so many systems fail may lie in the socio-cultural fit of e-Health
systems. We do not understand how to deliver information to providers when they
need it, in a usable format, and in a way that fits transparently into their
workflow and into the daily lives of patients. In addition to understanding how
clinicians use HIT in order to promote health behavior change, it is necessary
to consider patient goals, preferences and capacities. Patients with multiple
diagnoses are often complex to manage because so much of their experiences
happen in between clinical visits. Information and communication technologies
(ICT) can play an important role in assisting patients managing personal health
information. The key question is how do we take advantage of the power of
low-cost ICTs to extend care? Keywords: Information and communication technologies; Socio-technical systems;
consumer health; usability; human-computer interaction | |||
| Effect of Protective Coating on the Performance of Wearable Antennas | | BIBAK | Full-Text | 84-93 | |
| Minyoung Suh; Katherine Carroll; William Oxenham | |||
| Current smart clothing faces challenges due to discomfort provided by some
technological components. A wireless body area network using inductively
coupled fabric antennas is suggested as one of the solutions to overcome this.
Different types of fabric substrates (denim, broadcloth, and jersey) and
protective coating (acrylic resin, polyurethane, and silicone) were selected
and engineered to optimize the antenna performance -- in terms of mechanical
and electrical properties. Experimental results show that protective coating
affects almost every mechanical property very significantly. Resistance of the
antenna was recorded lowest on the polyurethane-coated antennas and inductance
was minimized on the broadcloth substrates. Recognizing a trade-off between
electrical performance and comfort, this research looks at ways to optimize the
overall usability. Keywords: Smart clothing; Conductive printing; Protective coating; Fabric antenna;
Inductive coupling; FAST | |||
| The Effects of Font Size and Page Presentation Method of E-Book Reading on Small Screens for Older Adults | | BIBAK | Full-Text | 94-101 | |
| Wang-Chin Tsai; Yi-Lin Ro; Ya-Tzu Chang; Chang-Franw Lee | |||
| It is predictable that the E-book market would attract more and more older
customers, and has the potential benefits for older adults to interact with
technology and enjoy the reading pleasure. The main purpose of this research is
to investigate the effects with font sizes and page presentation methods for
the E-Book reading performance. 24 older adults, ages 62 to 70, participated in
the study. Reading speed and accuracy were measured and subjective satisfaction
assessment of older adults recorded. The results indicate that reading with
flip page method of E-book caused significantly higher reading speed than
reading with scrollbar page method. Subjective results showed that older adults
preferred 14 font size and more positive comments showed a preference with flip
page presentation method. Keywords: Older adults; E-book; Font size; Page presentation method | |||
| Product Form Feature Selection for Mobile Phone Design Using LS-SVR and ARD | | BIBAK | Full-Text | 102-111 | |
| Chih-Chieh Yang; Meng-Dar Shieh; Kuang-Hsiung Chen; Pei-Ju Lin | |||
| In the product design field, it is important to pin point critical product
form features (PFFs) that influence consumers' affective responses (CARs) of a
product design. In this paper, an approach based on least squares support
vector regression (LS-SVR) and automatic relevance determination (ARD) is
proposed to streamline the task of product form feature selection (PFFS)
according to the CAR data. The representation of PFFs is determined by
morphological analysis and pairwise adjectives are used to express CARs. In
order to gather the CAR data, an experiment of semantic differential (SD)
evaluation on collected product samples was conducted. The LS-SVR prediction
model can be constructed using the PFFs as input data and the evaluated SD
scores as output value. The optimal parameters of the LS-SVR model are tuned by
using Bayesian inference. Finally, an ARD selection process is used to analyze
the relative relevance of PFFs to obtain feature ranking. Keywords: Feature selection; Least squares support vector regression; Automatic
relevance determination; Bayesian inference | |||
| Mobile Wikipedia: A Case Study of Information Service Design for Chinese Teenagers | | BIBAK | Full-Text | 112-118 | |
| Jia Zhou; Pei-Luen Patrick Rau; Christoph Rohmer; Jie Zhou; Christophe Ghalayini; Felix Roerig | |||
| This study applied User Centered Design in mobile service design. First, an
interview was conducted to analyze needs of teenagers. Chinese teenagers desire
more information about daily life and more interaction between users. Second,
based on the results of the interview, a low fidelity prototype was developed.
To evaluate the design, teenagers participated in the second interview and told
its pros and cons. Finally, refinement was made and a high fidelity prototype
was ready. This prototype combined both Wikipedia and the query-based
interaction. Results of this study have reference value for practitioners to
involve target users into development process of information service. Keywords: Chinese teenagers; Wikipedia; mobile phone; information service; User
Centered Design | |||
| A Method with Triaxial Acceleration Sensor for Fall Detection of the Elderly in Daily Activities | | BIBAK | Full-Text | 121-130 | |
| Nan Bao; Cong Feng; Yan Kang; Lisheng Xu; Yuhang Du; Lei Zhang; Feifei Yang; Qingchao Li | |||
| Falls are one of the major risks which the elderly people face. Recently,
due to the demands for guardianship of physical functions, the device to detect
falls automatically is urgently needed. This study was focused on the method of
fall detection and the wireless device based on a triaxial acceleration sensor.
To evaluate the performance, experiments were conducted on fall, squat, stand
up and walk. The device was also set in three body positions (head, shoulder
and belly) to get fall signals compared. It is considered that the difference
between valley and peak of the acceleration on z axis can be used to detect
falls as an obvious feature. If it's higher than 0.5V, it can be concluded that
the person has a fall occurrence. The device is expected to be useful to detect
falls of the elderly as healthcare equipment. Keywords: Fall Detection; 3D Acceleration Sensor; Wireless Detection Device; Different
Body Positions; the Elderly | |||
| The REMOTE AAL Project: Remote Health and Social Care for Independent Living of Isolated Elderly with Chronic Conditions | | BIBAK | Full-Text | 131-140 | |
| Angelos Bekiaris; Alexandros Mourouzis; Nicos Maglaveras | |||
| REMOTE is an AAL project that aims at advancing the state-of-the-art in
fields of tele-healthcare and ambient intelligence by enhancing the elderly's
home with audio-visual, sensor, motoric monitoring and automation abilities to
trace vital signs, activity, behaviour and health condition, and detect risks
and critical situations, as well as provide, proactively and reactively,
effective and efficient support at home. This paper presents the project
objectives, the approach and principles endorsed, and the expected results.
Overall, REMOTE is characterised by: a user-centered philosophy and consistent
involvement of users; processes for reaching consensus among all stakeholders;
strong commitment to ethical and legal issues; sound scientific and
evidence-based methods (incl. real context pilots in 6 countries) to measure
usability, impact and acceptance of the developments by elderly populations. Keywords: Chronic conditions; Tele-healthcare; Ambient Assisted Living | |||
| Observe the User Interactive Behavior with a Large Multi-touch Display in Public Space | | BIBAK | Full-Text | 141-144 | |
| Chien-Hsu Chen; Hsiao-Mei Hung; I.-Jui Lee; Yu-Wen Chen; Fong-Gong Wu | |||
| Multi touch is a new-type technology of human computer interaction, it can
provide multi user to operate on the same display. Hence, different type of
interface design will cause manipulation problem. This study is going to create
a 100 inch multi-touch display to observe the user's interactive behavior
through the 6 cameras in public space area. In addition to the manipulation
interface, a "Photo.DIG" interface is development to control photos in the
depth. Keywords: Multi-Touch display; Public space | |||
| Detection of Wheelchair User Activities Using Wearable Sensors | | BIBAK | Full-Text | 145-152 | |
| Dan Ding; Shivayogi Hiremath; Younghyun Chung; Rory A. Cooper | |||
| Wearable sensors are increasingly used to monitor and quantify physical
activity types and levels in a real-life environment. In this project we
studied the activity classification in manual wheelchair users using wearable
sensors. Twenty-seven subjects performed a series of representative activities
of daily living in a semi-structured setting with a wheelchair propulsion
monitoring device (WPMD) attached to their upper limb and their wheelchair. The
WPMD included a wheel rotation datalogger that collected wheelchair movements
and an eWatch that collected tri-axial acceleration on the wrist. Features were
extracted from the sensors and fed into four machine learning algorithms to
classify the activities into three and four categories. The results indicated
that these algorithms were able to classify these activities into three
categories including self propulsion, external pushing, and sedentary activity
with an accuracy of 89.4-91.9%. Keywords: Activity monitors; wearable sensors; activity classification; wheelchair
users; rehabilitation | |||
| Universal Access in Ambient Intelligent Environments: A Research Agenda | | BIBAK | Full-Text | 153-162 | |
| Pier Luigi Emiliani; Laura Burzagli; Francesco Gabbanini | |||
| In this position paper the information society is supposed to emerge as some
form of Ambient Intelligence (AmI) environment. On the basis of the results of
the DfA@eInclusion project, it is maintained that this development asks for a
different approach to the solution of inclusion problems, i.e. the Design for
All (or Universal Design) approach. The main lines of research and development
activity to be carried out in order to contribute to the development of an
inclusive AmI environment are then pointed out. Keywords: Universal Access; Design for All; eInclusion | |||
| Mobile Interfaces for Better Living: Supporting Awareness in a Smart Home Environment | | BIBAK | Full-Text | 163-172 | |
| Denis Gracanin; D. Scott McCrickard; Arthur Billingsley; Roosevelt Cooper; Tavon Gatling; Erik J. Irvin-Williams; Felicia Osborne; Felicia R. Doswell | |||
| This paper describes efforts toward creating an integrated living space to
support heightened awareness of a user's environment. The work seeks to balance
the needs and desires of an individual with those of other people within the
locality, community, and world, to include basic comforts like temperature and
humidity of a living environment as well as use of resources like power and
water. The use of mobile technologies -- already prominent among many
populations -- can be used to raise awareness of the needs and responsibilities
of the individual and can highlight opportunities to live in ways that are
friendlier to others. Mobile technologies have great promise in connecting
users to their environment, and a smart environment enhanced with technology
that supports better living can improve the lives of individuals, groups, and
the broader community. The goals of this work are toward encouraging: 1)
increased awareness of information in the user's surroundings; 2) integrated
control over factors in one's surrounding and home environments; and 3)
increased ability to support sustainable living for both individuals and
groups. This work builds on the many smart, green, and sustainable living
environment initiatives that have emerged in recent years. Keywords: smart house; awareness; mobile computing | |||
| Design and Development of Four Prototype Interactive Edutainment Exhibits for Museums | | BIBAK | Full-Text | 173-182 | |
| Dimitris Grammenos; Xenophon Zabulis; Damien Michel; Thomas Sarmis; Giannis Georgalis; Konstantinos Tzevanidis; Antonis A. Argyros; Constantine Stephanidis | |||
| This paper describes the outcomes stemming from the work of a
multidisciplinary R&D project of ICS-FORTH, aiming to explore and
experiment with novel interactive museum exhibits, and to assess their utility,
usability and potential impact. More specifically, four interactive systems are
presented in this paper which have been integrated, tested and evaluated in a
dedicated, appropriately designed, laboratory space. The paper also discusses
key issues stemming from experience and observations in the course of
qualitative evaluation sessions with a large number of participants. Keywords: Interactive exhibits; edutainment; museum; interaction design | |||
| Informatics as Semiotics Engineering: Lessons Learned from Design, Development and Evaluation of Ambient Assisted Living Applications for Elderly People | | BIBAK | Full-Text | 183-192 | |
| Andreas Holzinger; Gig Searle; Andreas Auinger; Martina Ziefle | |||
| Assisted Living Systems with Ambient Intelligence technology raise new
challenges to system and software engineering. The development of Assisted
Living applications requires domain-oriented interdisciplinary research -- it
is essential to know both the domain and the context. It is also important that
context-descriptive prototypes are: (1) an integrated description that
describes system, work processes, context of use; and (2) a formal description.
Because (1), designers, including end users, are provided with a means to
investigate the system in the context of the envisioned work processes. Because
(2), investigations into questions of formalization and automation, not only of
the system, but also of the work processes, can be made explicitly and become
subject for discussions and further elaboration. Adapted engineering approaches
are required to cope with the specific characteristics of ambient intelligent
systems. Elderly are the most demanding stakeholders for IT-development -- even
highly sophisticated systems will not be accepted when they do not address the
real needs of the elderly and are not easily accessible and usable.
Communication processes are essential in that respect. The evolution and, in
particular, the spread of unambiguous symbols were an necessary postulate for
the transfer of information, as for example in sign language, speech, writing,
etc. In this paper, we report on our experiences in design, development and
evaluation of computer applications in the area of ambient assisted living for
elderly people, where, to our experiences, engineers highly underestimate the
power of appropriate knowledge on semiotics and we demonstrate how we can
emphasize universal access by thinking of informatics as semiotics engineering. Keywords: Semiotic engineering; Informatics; Elderly | |||
| iAWN: Designing Smart Artifacts for Sustainable Awareness | | BIBAK | Full-Text | 193-202 | |
| Taysheng Jeng; Yu-Pin Ma; Yang-Ting Shen | |||
| This paper describes research in designing smart artifacts for sustainable
awareness. The work is based on the cultural probe method by collecting primary
visual data about domestic settings. A smart artifact called iAWN is designed
in support of energy, health, and environmental awareness at home. We take a
design probe approach to exploring design alternatives. The design probe
includes mock-up experiments, functional sketch, and script writing. The
methods, implementation, project findings, and lessons learned from the iAWN
project are described. Keywords: Interaction Design; Smart Artifact; Sustainable Awareness | |||
| A System for Enhanced Situation Awareness with Outdoor Augmented Reality | | BIBAK | Full-Text | 203-209 | |
| Jan A. Neuhöfer; Thomas Alexander | |||
| Augmented Reality (AR) is an upcoming technology focusing on the enrichment
of the user's natural view by integration of text and interactive objects in
real time. While indoor AR may rely on stable environment conditions and
sensitive tracking devices, high-precision outdoor AR faces more challenging
requirements and is thus less spread. Furthermore, constantly changing
environment outdoor conditions require a robust system capable to offer
different views with appropriate information density, especially in stressful
situations. In this case, the correct choice of colors, text size and mark-up
style may be critical for the performance of the interactive system. A concept
for a new, video-based and compact Augmented Reality vision system, based on
Differential-GPS, is presented. Results of a preliminary study on two different
approaches for position and object pinpointing give valuable cues for interface
design with optimized situation awareness. Keywords: Outdoor Augmented Reality; Situation Awareness | |||
| Implementation of the ISO/IEC 24756 for the Interaction Modeling of an AAL Space | | BIBAK | Full-Text | 210-219 | |
| Pilar Sala; Carlos Fernandez-Llatas; Juan Bautista Mocholí; Pablo Presencia; Juan-Carlos Naranjo | |||
| This paper presents the results of the implementation of an accessibility
verifier tool for AAL systems using the ISO/IEC 24756 standard. The
accessibility verifier tool is based in an interaction model where the Common
Accessibility Profile (CAP), as defined by the standard, is used to perform the
checking of the accessibility constrains of the system configuration against
the user capabilities. The paper gives information of the major design
decisions in developing the tool, the context of use in the VAALID project and
the relation with the standard. Keywords: AAL Systems; Accessibility verifier; Common accessibility Profile; ISO/IEC
24756; interaction modeling | |||
| Virtual Reality for AAL Services Interaction Design and Evaluation | | BIBAK | Full-Text | 220-229 | |
| Pilar Sala; Felix Kamieth; Juan Bautista Mocholí; Juan-Carlos Naranjo | |||
| AAL Solutions are not part of mainstream industry yet, being one of the main
reasons the complexity of the technologies involved in relation to its targeted
beneficiaries, the elderly, and its acceptance by them. Applying HCD
methodologies for user involvement and creating physical prototypes is both
costly and time consuming, particularly in this domain that combines software
artifacts, devices and physical environments. VR techniques are very suited to
create Virtual Prototypes that offer the beneficiaries the possibility to
visualize and interact with proposed solutions before they exist. This paper
presents the results of VAALID project in developing this approach of creating
tools for design and simulation of AAL Solutions using VR and Mixed Reality,
supporting the early involvement of beneficiaries in the process. Keywords: AAL systems; Virtual Reality; Mixed Reality; simulation; user involvement Note: Best Paper Award | |||
| Young by Design: Supporting Older Adults' Mobility and Home Technology Use through Universal Design and Instruction | | BIBAK | Full-Text | 230-239 | |
| Michael Sengpiel | |||
| The dominance of computer technology in work and leisure poses particular
challenges for older people. Specifically, their lack of computer literacy
impedes their ability to explore and use new interactive systems. To
investigate the effect of computer literacy and two approaches to compensate a
lack thereof, 62 older (M=68 years) and 62 younger (M=25 years) participants
were split evenly into three groups: the video group watched a brief
instructional video immediately prior to solving eleven tasks using a simulated
ticket vending machine, while the control group did not and the wizard group
used a redesigned wizard interface instead of the original simulated ticket
vending machine to solve the same eleven tasks. Results indicate that both age
groups benefited from watching the video, while older adults benefited more, so
much so, that they were as effective as the younger non-video group. For the
wizard condition age differences were practically eliminated. Particularly
efficacy and satisfaction of the older group increased substantially. This
result suggests that the careful design and integration of minimal instructions
or wizards into interactive devices could contribute to maintain independent
living and societal integration for older people. Keywords: Human-computer interaction; universal design; computer literacy; video
instruction; ticket vending machine; design for all; interaction knowledge | |||
| Towards an Evidence-Based and Context-Aware Elderly Caring System Using Persuasive Engagement | | BIBAK | Full-Text | 240-249 | |
| Yu Chun Yen; Ching-Hu Lu; Yi Chung Cheng; Jing Siang Chen; Li-Chen Fu | |||
| Due to the rapid growth of the aging population, numerous countries have
been attaching importance to establishing the well-being of the elderly.
However, long-term healthcare is labor intensive. To alleviate the possible
social costs associated with manpower and physical resources, we propose an
evidence-based caring system which can inconspicuously and automatically
monitor the health status of the elderly by continuously analyzing their
real-life long-term living patterns deduced from activity recognition. In this
way, caregivers can get hold of the behavior changes even the elderly is not
under caregivers' supervision. Moreover, we adopt a persuasive policy to
provide timely reminders and encourage the elderly to achieve a healthier life.
In the primary stage, we do preliminary experiments in a nursing room. Based on
the experiment, we conduct several interviews aiming to improve our system in
the next phase. Keywords: Context-aware; persuasive technology; elderly healthcare | |||
| Towards an Integrated Adaptive Automotive HMI for the Future | | BIBAK | Full-Text | 253-262 | |
| Angelos Amditis; Katia Pagle; Gustav Markkula; Luisa Andreone | |||
| The EU 6th Framework Programme Integrated Project AIDE (Adaptive Integrated
Driver-vehicle interfacE), was a 50 month project, with 31 partners, including
all major European vehicle manufacturers, the main suppliers and a range of
leading research institutes and universities. The general objective of the AIDE
Integrated Project has been the generation of the knowledge and the development
of methodologies and human-machine interface technologies required for safe and
efficient integration of ADAS, IVIS and nomad devices into the driving
environment. The third sub-project of AIDE aimed at the design, development and
demonstration of the innovative adaptive and integrated driver-vehicle
interface concept. This entails a unified human-machine interface that resolves
conflicts and exploits synergies between different in-vehicle systems. The
paper focuses on the presentation of the work emanating from the third
sub-project of AIDE presenting the general features of the innovative
human-machine interface realized within AIDE, including the results achieved
with the demonstration of the system in three prototype vehicles. Keywords: human-machine-interaction; vehicle; adaptive; integrated | |||
| Lessons Learned Regarding Simulator Sickness in Older Adult Drivers | | BIBAK | Full-Text | 263-269 | |
| Nicholas Cassavaugh; Joshua E. Domeyer; Richard W. Backs | |||
| The present paper examines simulator adaptation syndrome (SAS) as a barrier
to simulator use for older adults. A brief description of the phenomenon is
provided and its history discussed. There are generally three domains in which
to make changes to alleviate the problem. Changes to the simulator, the
scenarios, and the participants are viable avenues to reducing the effects of
SAS. The experiences of the author's attempts to deal with high attrition rates
among older adults in research and in a driving evaluation scenario are
described and successful strategies are presented. Keywords: Aging; Driving; Simulation | |||
| Design of Human Computer Interfaces for Highly Automated Vehicles in the EU-Project HAVEit | | BIBAK | Full-Text | 270-279 | |
| Frank Flemisch; Anna Schieben; Nadja Schoemig; Matthias Strauss; Stefan Lueke; Anna Heyden | |||
| As vehicle and computer technology are more and more merging, new forms of
assistance and automation in vehicles open up the potential to increasing
safety and improving comfort. In HAVEit, an EU-FP7 Integrating Project, car and
truck manufacturers, suppliers and research organizations explore highly
automated driving applications, where the automation can take over substantial
parts of the driving task, but where the driver is still in the loop. The
interaction between the human and such an automation becomes a crucial part for
a successful, dynamic balance between human and machine. Starting with design
explorations, generic interaction and display schemes for highly automated
driving were derived, implemented, tested in assessments and experiments, and
finally applied to the demonstrator vehicles of HAVEit. Keywords: Human machine interaction; human computer interaction; automation;
assistance systems; interaction schemes; pattern; display design | |||
| Towards User-Centred Development of Integrated Information, Warning, and Intervention Strategies for Multiple ADAS in the EU Project interactIVe | | BIBAK | Full-Text | 280-289 | |
| Tobias Hesse; Johan Engström; Emma Johansson; Giuseppe Varalda; Martin Brockmann; Amon Rambaldini; Nicola Fricke; Frank Flemisch; Frank Köster; Lena Kanstrup | |||
| In the increasingly fast strive for new advanced driver assistance systems
and a continuously higher automation of the driving task, it is essential not
to lose sight of the most important factor: the driver. Therefore, we have to
develop interaction strategies that center around the user perspective without
loosing sight of the technological availability. Individual design for a
certain assistance function must be balanced with the integrated and compatible
design of multiple functions in several vehicles. This paper details the
iterative interactIVe approach and details how the strategy space was
structured to find possible common elements, derive generic interaction
strategies universal to several or all systems, and identify the main research
questions for the further course of the project. Keywords: human-machine interaction; balanced design; user-centered design;
interaction strategies; highly automated driving; active safety systems | |||
| The Comparison of Different Sensory Outputs on the Driving Overtake Alarm System | | BIBAK | Full-Text | 290-297 | |
| Yu-Chun Huang; Chia-Jung Tsai; Jo-Yu Kuo; Fong-Gong Wu | |||
| Most car accidents are caused by improper driving behaviors. Studies have
shown that changing lanes improperly is one of the main causes of traffic
accidents. This shows that drivers need an assisting alarm system to help them
avoid the danger during overtaking. We also found that the existing alarm
system and researches try to use different sensory outputs as the alarm
signals. However, there were no studies to compare how the different sensory
alarm signals affect the drivers. Therefore, in this study, we have setup three
kinds of alarm signals (visual, sound, and haptic alarm signals) to see which
one is more suitable at the high speed context. On top of that, the sensitivity
of the alarm system may be the other key factor that affects drivers'
behaviors. So, we manipulate two most commonly shown alarm signal frequencies
when the driver feels threatened. The results of this study have proven that
the sound and haptic signals are better than visual outputs when drivers are
put in a high visual loading situation. This result could be the guideline for
future designers of a driving alarm system. Keywords: Overtake; Alarm System; Haptic signal | |||
| I Can't Hear You? Drivers Interacting with Male or Female Voices in Native or Non-native Language | | BIBAK | Full-Text | 298-305 | |
| Ing-Marie Jonsson; Nils Dahlbäck | |||
| Many vehicles today are equipped with navigation systems, and all of these
systems use speech or a combination of speech and graphics to provide drivers
with directions to their destinations. This study investigates the effect of
gender of voice when providing driving instructions in English to drivers that
are non-native speakers of English. In a 2(native/non-native) by 2(gender of
voice) between participant study, 40 participants in age group 18-25 drove in a
driving simulator for 25 minutes with navigation information system that gave
drivers directions to a set destination. Results show that gender of voice did
not affect native English speaking drivers. For non-native speakers, however, a
female voice worked better for both female and male drivers. Non-native
speakers consistently missed to act on navigational information give by the
male voice. Design implications for voice systems are discussed. Keywords: In-vehicle Information System; Navigation systems; Voices; Gender;
Non-native speakers; Driving Performance | |||
| Monitoring User Distraction in a Car by Segmentation of Experimental Data | | BIBAK | Full-Text | 306-315 | |
| Tomás Macek; Martin Labský; Jan Kleindienst; Hana Trusková | |||
| We present in this paper results of research conducted on evaluation of
speech user interfaces in cars. The approach is based on segmentation of the
driver's attention data based on user activity and attention. The methodology
applied is based on the proposed standard of Lane Change Test (ISO proposal
#26022) which is extended by splitting the data based on operation performed.
We summarize first results obtained while larger scale study is ongoing. Keywords: UI Elements; cognitive load; driving; distraction | |||
| On-Road Pilot Study on the Need for Integrated Interfaces of In-Vehicle Driver Support Systems | | BIBAK | Full-Text | 316-325 | |
| Evangelia Portouli; Vassilis Papakostopoulos; Nicolas Marmaras | |||
| An on-road experiment has been performed with an equipped vehicle, to study
whether the effects on driving behaviour and acceptance of a forward collision
warning system and of a lane deviation warning system are different when the
systems are isolated or when they are used in parallel. 24 participants were
assigned in three experimental and one reference group and were asked to drive
the equipped vehicle for 15 consecutive trips on a highway at similar traffic
and environmental conditions. The effects of the two isolated systems improve
the longitudinal and lateral driving behaviour respectively and are rated as
useful and satisfactory, while the use of the systems in parallel does not have
a positive effect on driving behaviour. In the latter case the systems are not
considered satisfactory and cause frustration to the drivers, thus the need
emerges to integrate systems and interfaces. Keywords: integration of interfaces; forward collision warning; lane deviation
warning; on-road study; long-term effects; evaluation | |||
| New Design-Integration of Art and Technology | | BIBAK | Full-Text | 329-337 | |
| Wojciech Bonenberg | |||
| Over the past years, many research methods have been developed to improve
designing systems. There is, however, great need for research in this field in
order to find new techniques and solutions appropriate for modelling structures
of innovative products. This paper puts forward methodological and practical
evaluations of some aspects of design creation. Author presents main principles
that underline methodological perspectives for a closer integration of art and
technology in design of innovative products. The paper presents two key
research problems: a) possibility of combining traditional design methods with
new computing tools. b) design methodology as a basis for multidisciplinary
innovation process. Examples used to illustrate the methodology include design
of an architectural structures. Keywords: Design creation; design methods; creativity; parametric software | |||
| Chetoe.com: An Integrated Web 2.0 Service for Automatically Travel Planning | | BIBAK | Full-Text | 338-347 | |
| Hsien-Tsung Chang; Zi-Ning Liu; Yi-Ting Wang; Che-Wen Chang; Chia-An Hung | |||
| With the constant upgrading of the quality of human life, naturally the
demand for travel continues to increase. People are no longer satisfied with
the old standard travel plans, and they prefer to make their own personalized
travel plans from the gathered information within the Internet. In this paper,
we design to setup one integrated tourism platform based on the concept of Web
2.0. It will allow users to share the experiences, pictures, and description of
various locations though our designed platform. Users can have an automatically
generated trip planning before the trip, have an automatically generated
tourism manual during the trip, and share the experience of the whole tourism
after the trip. Though the integrated travel web site, one user can retrieve
the popular tourism locations recently by browsing the site. The user can also
have a personal travel plan that match his preferences by easily selecting some
options. After the travel, the user can record and share the travel experience
of one single tourism location or the whole travel route to others. Keywords: Automatically Travel Planning; Web 2.0 Service | |||
| Evolution of Domestic Kitchen | | BIBAK | Full-Text | 348-357 | |
| Jerzy Charytonowicz; Dzoana Latala | |||
| Domestic kitchen area is the most important, most intensely used functional
area in the apartment. With regard to laboratory nature of kitchen works,
equipment and users of different age and physical fitness, kitchen is a
potentially dangerous place. From the beginning of its existence kitchen has
influenced family integration and socialization processes. For centuries the
kitchen area has been changing its equipment, shape and location with regard to
other rooms in a home. The appearance of ergonomics and anthropometry sciences
made it possible to do a research, in order to simplify kitchen work. American
housewives initiated an improvement of the kitchen area. The technical progress
enabled an infiltration of functional areas, an integration of equipment
functions and their grouping, which is seen in models of the open kitchen and
the island-shaped kitchen. The evolution of domestic kitchen is a constant
process, and because of that fact, it needs to be ergonomically analyzed. It is
necessary to take into consideration the ergonomic criteria of both planning
and correcting the existing kitchen solutions. Ergonomic education of statistic
user contributes to the reduction of accidents and the facilitation of kitchen
work. Keywords: domestic kitchen; technical progress; ergonomics; socialization | |||
| Perception and Illusion in Interior Design | | BIBAK | Full-Text | 358-364 | |
| Anna Jaglarz | |||
| Beside physical methods to modify the limits of interior space, there are
also some design decisions and tricks that can change the perception of a
visual space. Therefore, it's possible to correct interior without redesigning
or destructions -- breaking old walls and making new ones, for example, with
the help of optical illusions that change visual perception of interior space.
A room can be visually enlarged, deepened, broadened, heightened, narrowed, or
lowered. Things like color, lighting, interior elements placement, integrated
-- horizontal or vertical -- lines, shapes, mirrors and even style of interior
equipment and finishing materials can correct the interior space because they
can have a significant impact on the size, proportion and mood of a space. It's
possible to achieve great effects by combining knowledge of perception and
knowledge of design. Keywords: interior design; sense of vision; visual perception; optical illusion | |||
| Spaces of Mutable Shape and the Human Ability to Adapt | | BIBAK | Full-Text | 365-371 | |
| Katarzyna Kubsik | |||
| Life in our present world demands of man an increasing degree of mobility,
and increasing flexibility from his environment. Users and recipients demand
more and more from architects. Architecture should be a reflection of specific
individual characteristics of its user. Introducing dynamic aspects to
architecture is rooted in history. It always had its causes, since architecture
functions as a mirror of social phenomena. Man's social and environmental
evolution maintained equilibrium. However, the application of mechanisms for
mobile facades, or mutable shapes in general, exposes the individual to even
more dynamic conditions in his or her immediate spatial surroundings. This
prompts us to consider human's actual adaptive capabilities, so as to maintain
optimal conditions for live in such a dynamic environment. By introducing
artificial control over the intensity of changes in the space surrounding us,
do we risk disturbing the evolutional equilibrium of the individuals living in
that space? Keywords: architecture of mutable shape; dynamic; perception; identification with the
user; modern mechanical systems; mobility of form | |||
| Using a Visual Assistant to Travel Alone within the City | | BIBAK | Full-Text | 372-377 | |
| Yves Lachapelle; Dany Lussier-Desrochers; Martin Caouette; Martin Therrien-Bélec | |||
| Technology can provide personalized support to improve overall functioning
of individuals with an intellectual disability. Among the wide diversity of
available technologies, several can be specifically used to promote the
emergence of self-determined behavior. These are referred to as
"self-determination support technologies". Among others, PocketPC and
Smartphone applications can be use to help people traveling within a city.
These applications provide step-by-step assistance along predefined routes.
Consequently, the goal of our study was to adapt and field-test one of this
Smartphone application (Visual Assistant). A pilot study was conducted with a
19 years old adult with Down syndrome. Main results showed that the participant
was happy, excited and surprisingly confident. He only needed 3 trials to be
able to use the technology to travel alone within the city. Parents and
caregiver recognize the effectiveness and relevance of the technology and
claimed that it can be use to assist not only with learning new travels but
also to complete tasks such as house chores or work tasks. Keywords: Intellectual disability; technology; self-determination; traveling | |||
| The Computer -- A Tool That Makes Human Environment: Technosphere | | BIBAK | Full-Text | 378-387 | |
| Beata Majerska-Palubicka | |||
| The 21st-century man spends more than half of his time in the environment of
artificial light and technology tools, such as cellular phones, computer, TV,
radio etc -- they build the contemporary living environment -- a technosphere.
Therefore, a question should be asked whether the technosphere has not become a
"natural environment" for the contemporary man? In this context people's
attitude towards the environment is becoming an even more important issue. It
has to be remembered that the natural environment is susceptible to and
dependent on human activity, whereas the technical environment/technosphere
reflects the intentions present in the process of technology creation.
Technology does not have to be controversial in relation to the natural
environment. It may become an integral part of the environment as a whole,
without a division into a natural and artificial/built environment.
The aim of the publication is therefore to present the role of computers in the process of creating a technosphere which is friendly both for the nature and the human being. Keywords: computer; technosphere; environment | |||
| Machinery Design for Construction Safety in Practice | | BIBAK | Full-Text | 388-397 | |
| Beata Mrugalska; Aleksandra Kawecka-Endler | |||
| Increasingly today more and more complex machinery are designed, produced or
maintained. It causes that the requirements of machines operators in the scope
of assurance protection are progressively higher. As a result new laws,
standards and practices are introduced. These regulations concern all the
machines which are placed into the EU market. In this paper the practical
verification of construction design for safety is done on the example of
shaping machines such as: loathes, milling machines, drilling machines and
horizontal boring machines with the application of existing law. The
investigated machines were offered for sale on Polish market by Internet. Keywords: machinery design; safety design; Machinery Directives; harmonized norms;
regulations | |||
| The Design and Manufacture of Functional Micro-stationary PCR Chip | | BIBAK | Full-Text | 398-404 | |
| Jinquan Nie; Yulong Zhao; Yimin Liu; Keyin Liu; Niancai Peng | |||
| This study presents a novel microfabricated polymerase chain reaction (PCR)
chip based on silicon. A microheater utilizing doped semiconductors as heating
resistors and a temperature sensor made of Pt are integrated on the chip to
make up a thermal module. The micro-stationary PCR chip is fabricated on a
silicon wafer using photolithography, wet etching and ion implantation
technology. The package is created without complex processes. Three types of
configurations for the microheater are designed and simulated to analyze the
temperature distribution by the finite element analysis so as to enhance the
temperature uniformity in the reaction chamber. With this approach, the
microheater is optimized. Finally, the simulation results are validated by
infrared images from experiments. Keywords: PCR; doped semiconductor; temperature distribution; temperature uniformity;
MEMS | |||
| Thermal Preparation of Food and Its Influence on Shaping the Old and Modern Kitchen | | BIBAK | Full-Text | 405-414 | |
| Przemyslaw Nowakowski | |||
| Fire, first open and then closed, was kindled and maintained through the
ages. Fire started in hearths allowed for lighting and heating rooms and
thermal processing of food. It considerably changed the quality of the domestic
life (thus the English term "hearth" stands not only for a fireplace itself but
extended its meaning into the concept of home.). Emergence of fire contributed
to emergence and development of economy, including industry. High temperatures
were obtained initially by burning wood, and later coal and gas.
Electrification also enabled application an electric arc, microwaves and
electromagnetic induction for the same purpose of obtaining high temperatures.
Fire and high temperature have always played a significant role in households.
They have been used for heating living spaces as well as for thermal processing
of food, thus affecting spatial arrangement of rooms and a sequence of
household activities and housework. Striving for comfortable conditions in
flats inspired specific actions, which consequently were directed towards
subduing and maintaining fire, removing smoke and ash, etc. The research paper
discusses a historical evolution of appliances for thermal processing of food
and their influence on organization and arrangement of contemporary kitchen
work. Keywords: fireplaces; stoves; home kitchen; home comfort; ergonomics | |||
| mGuides, Design and Usability of a Mobile System to Assist Learning in Critical Situations | | BIBAK | Full-Text | 415-424 | |
| Jaime Sánchez; Matías Espinoza | |||
| This work presents the usability evaluation of the mGuides system, which
emerged as a response to the educational needs of students affected by the
earthquake that hit Chile in the year 2010. With this system, teachers generate
working guides through an editor, including learning guides and questionnaires
for their learners. At the same time, students visualize and complete these
working guides on cellular phones. The objective of this work is to present the
impact of usability evaluations as part of the process for the development of
the mGuides system, contributing mainly to the validation of the
functionalities and the detection of errors. The results show that the mGuides
system was highly accepted by both teachers and students, and that it is an
intuitive and easy-to-use tool. Keywords: mobile learning; learning guides; usability; web editor | |||
| Smart Cities, Ambient Intelligence and Universal Access | | BIBA | Full-Text | 425-432 | |
| Norbert A. Streitz | |||
| The future of universal access is very much determined by considerations that reflect also the changes at the global level. One of the key changes is the shift towards an Urban Age. In this paper it is addressed from the perspective of how information and communication technology, in particular ambient intelligence, will influence the future of our cities. The paper presents the concepts of Hybrid, Smart and Humane Cities and their dependencies. They are also used as umbrella scenarios for developing new research lines for ambient intelligence. The paper closes with presenting twelve of these research lines that were developed in the EU-funded InterLink-project. | |||