[1]
Translation method of contextual information into textual space of
advertisements
WWW 2014 posters
/
Tagami, Yukihiro
/
Hotta, Toru
/
Tanaka, Yusuke
/
Ono, Shingo
/
Tsukamoto, Koji
/
Tajima, Akira
Companion Proceedings of the 2014 International Conference on the World Wide
Web
2014-04-07
v.2
p.385-386
© Copyright 2014 ACM
Summary: Contextual advertising has a key problem to determine how to select the ads
that are relevant to the page content and/or the user information. We introduce
a translation method that learns a mapping of contextual information to the
textual features of ads by using past click data. This method is easy to
implement and there is no need to modify an ordinary ad retrieval system
because the contextual feature vector is simply transformed into a term vector
with the learned matrix. We applied our approach with a real ad serving system
and compared the online performance in A/B testing.
[2]
Augmented reality-based block piling game with superimposed collapse
prediction
/
Okamoto, Kazuya
/
Kume, Naoto
/
Tokunaga, Tatsuya
/
Tanaka, Yoko
Virtual Reality
2013-11
v.17
n.4
p.279-292
Keywords: Augmented reality; Block collapse; Linear program; Overhang problem;
Physical simulation
Copyright © 2013 Springer
Summary: Understanding what cannot be seen is difficult. Physical behavior can be
explained on the basis of physical theories even if the behavior cannot be
observed. Explanation of what is physically happening in the real world would
become easy, however, if annotations were superimposed on the real objects.
Herein, the authors demonstrate how an understanding of a physical event can be
facilitated by overlapping a real-world situation with a simulation that
predicts a future state. This idea is demonstrated in a game application in
which a player stacks blocks into a pile until it collapses. In general, it is
easy to estimate whether a block on the edge of a table will fall or not.
However, it is more difficult to predict whether a stack of many blocks will
collapse, and in what manner the stack will collapse. Even though previous
research has demonstrated that the problem of how two-dimensionally stacked
blocks collapse can be reduced to solving a sequence of convex quadratic
programs, algorithms for convex quadratic programs require massive
computational resources. Hence, the authors developed a fast and new algorithm
based on a linear program. The proposed algorithm realizes real-time simulation
based on physics that superimposes predicted collapse. The block that is
predicted to fall is superimposed on the real block with a lit background
projection. The system was evaluated in an experiment, and superimposed
augmented reality annotation was observed to be efficient. The system was also
demonstrated in game contests and received positive feedback and comments.
[3]
Relationship between Weight of Our Developed White Cane and Muscle Load on
the Upper Limbs during Swinging Action of the Cane
Universal Access and eInclusion
/
Doi, Kouki
/
Sugama, Atsushi
/
Nishimura, Takahiro
/
Seo, Akihiko
/
Ino, Shuichi
/
Nunokawa, Kiyohiko
/
Kosuge, Kazuhiko
/
Miyazaki, Akito
/
Sugiyama, Masaaki
/
Tanaka, Yoshihiro
/
Sawada, Mayumi
/
Kaneko, Ken
/
Ouchi, Susumu
/
Kanamori, Katsuhiro
HCI International 2013: 15th International Conference on HCI: Posters'
Extended Abstracts Part I
2013-07-21
v.6
p.231-235
Keywords: White cane; Aramid fibers; Electromyogram; Upper limb load
© Copyright 2013 Springer-Verlag
Summary: The present study aimed to investigate the influence of the weight of white
canes on upper limb load. Concretely, we conducted quantitative evaluations of
the load on upper limb muscles during swinging action of the cane. The white
canes used were a new type of white cane newly fabricated using aramid fibers,
as well as a conventional type of white cane fabricated using carbon fibers.
The results indicated that the newly developed cane reduced the load on the
muscles by about 50% in comparison with the conventional type of cane. It
became clear that it was possible to sustain the same posture even when used
continuously over a long period of time.
[4]
Design, Implementation and Evaluation of a User Generated Content Service
for Europeana
Poster Session
/
Aloia, Nicola
/
Concordia, Cesare
/
van Gerwen, Anne Marie
/
Hansen, Preben
/
Kuwahara, Micke
/
Ly, Anh Tuan
/
Meghini, Carlo
/
Spyratos, Nicolas
/
Sugibuchi, Tsuyoshi
/
Tanaka, Yuzuru
/
Yang, Jitao
/
Zeni, Nicola
TPDL 2011: Proceedings of the International Conference on Theory and
Practice of Digital Libraries
2011-09-26
p.477-482
Keywords: User Generated Content
© Copyright 2011 Springer-Verlag
Summary: The paper presents an overview of the user generated content service that
the ASSETS Best Practice Network is designing, implementing and evaluating with
the user for Europeana, the European digital library. The service will allow
Europeana users to contribute to the contents of the digital library in several
different ways, such as uploading simple media objects along with their
descriptions, annotating existing objects, or enriching existing descriptions.
The user and the system requirements are outlined first, and used to derive the
basic principles underlying the service. A conceptual model of the entities
required for the realization of the service and a general sketch of the system
architecture are also given, and used to illustrate the basic workflow of some
important operations. The planning of the user evaluation is finally presented,
aimed at validating the service before making it available to the final users.
[5]
Development of Information Filtering Systems for Disaster Prevention
HCI in Complex Environments
/
Hijikata, Yoshinori
/
Yamanaka, Tsutomu
/
Tanaka, Yuya
/
Nishida, Shogo
HCI International 2011: 14th International Conference on Human-Computer
Interaction, Part IV: Users and Applications
2011-07-09
v.4
p.318-327
Keywords: text summarization; spatio-temporal information; clustering; burst detection
Copyright © 2011 Springer-Verlag
Summary: Text data with spatio-temporal information are becoming common with the
popularization of mobile phones with a GPS function and microblog services like
Twitter. This study proposes a system supporting operators in a disaster
prevention center who control an area in real-world. Our system has three
functions: (i) automatic classification that classifies messages into a fixed
category, (ii) clustering that aggregates similar messages and (iii) burst
detection that detects an event in which messages are arising in high
frequency. We asked 120 people to send text data with spatio-temporal
information by cell phones in the Osaka Expo Memorial Park. We evaluated our
system using the above data.
[6]
Characteristics of Comfortable Sheet Switches on Control Panels of
Electrical Appliances: Comparison Using Older and Younger Users
Touch and Gesture Interfaces
/
Tanaka, Yasuhiro
/
Yamazaki, Yuka
/
Sakata, Masahiko
/
Nakanishi, Miwa
HIMI 2011: Human Interface and the Management of Information, Symposium on
Human Interface, Part I: Interacting with Information
2011-07-09
v.1
p.498-507
Keywords: Sheet switches; Electrical appliances; Elderly users; EMG; Comfort
Copyright © 2011 Springer-Verlag
Summary: This study focuses on sheet switches, which are among the most common user
interfaces in electrical appliances, and explores the comfort level required by
elderly users. Touching a switch is a common action in our daily lives;
however, little research has been performed on this action. In particular, we
were unable to find any reports on the comfort elderly users experience upon
touching a sheet switch. Thus, electrical-appliance designers have no
well-prepared reference data when designing new products. As a consequence,
elderly users experience discomfort when using new appliances. Our goal is to
construct a guideline for designing comfortable sheet switches for elderly
users. In this study, as the first step toward achieving this goal, we attempt
to clarify the physical parameters of sheet-switch features that contribute
toward ease of use and comfort.
[7]
The Crowdsourcing Design Space
Augmented Cognition, Social Computing and Collaboration
/
Sakamoto, Yasuaki
/
Tanaka, Yuko
/
Yu, Lixiu
/
Nickerson, Jeffrey V.
FAC 2011: 6th International Conference on Foundations of Augmented
Cognition. Directing the Future of Adaptive Systems
2011-07-09
p.346-355
Keywords: Crowdsourcing; distributed cognition; organizational design; peer
production; collective creativity; human computation
Copyright © 2011 Springer-Verlag
Summary: Crowdsourcing is a new kind of organizational structure, one that is
conducive to large amounts of short parallel work: thousands of individuals may
work for several minutes on tasks, their outputs aggregated into a useful
product or service. The dimensions of this new organizational form are
described. Areas for future research are identified, focusing on open-ended
tasks and the coordination structures that might foster collective creativity.
[8]
TableCross: exuding a shared space into personal spaces to encourage its
voluntary maintenance
Works-in-progress
/
Nishimoto, Kazushi
/
Ikenoue, Akari
/
Shimizu, Koji
/
Tajima, Tomonori
/
Tanaka, Yuta
/
Baba, Yutaka
/
Wang, Xihong
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.2
p.1423-1428
© Copyright 2011 ACM
Summary: A shared space should be cooperatively maintained by all users. However, due
to social loafing, often nobody maintains it and its condition worsens. We
propose exudation of a shared space. Part of a shared space is exuded into
personal workspaces so that office workers are forced to subjectively
experience the atmosphere of the shared space, even while they remain at their
personal workspaces. This paper illustrates the first prototype named
"TableCross," which reflects the degree of disorder of a table in a shared
space to the desktop of each worker's PC. We also report some results of our
pilot user study.
[9]
Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices
Posters
/
Yagi, Izumi
/
Ebihara, Yu
/
Inada, Tamaki
/
Tanaka, Yoshiki
/
Sugimoto, Maki
/
Inami, Masahiko
/
Cheok, Adrian D.
/
Okude, Naohito
/
Inakage, Masahiko
Proceedings of the 2009 International Conference on Advances in Computer
Entertainment Technology
2009-10-29
p.419-420
© Copyright 2009 ACM
Summary: "Yaminabe YAMMY" is an interactive hot pot which provides a new way of
cooking and sharing our memories and feelings. The feelings extracted from the
contents of an email, associated with a photo will be interpreted into
different "spices" which will then be sprinkled into the pot to alter the
food's flavor.
[10]
Enhancing the creativity of engineers by idea drawing
Posters
/
Tanaka, Yoshifumi
/
Nakamura, Sumio
/
Takemata, Kazuya
Proceedings of the 2009 Conference on Creativity and Cognition
2009-10-26
p.405-406
Keywords: communication, education, freehand drawing, product design
© Copyright 2009 ACM
Summary: Externalizing ideas in universally understandable diagrams may enhance
communication and contribute to creative design. "Idea drawing" is a freehand
drawing method developed to express accurately how an object looks based on
elemental geometry and perspective. To examine whether idea drawing could
contribute to the product design process, we held a course for engineers
involved in manufacturing a product. An interview of a participant suggested
that idea drawing may enhance communication between the engineers and thus help
substantially in the creative design process.
[11]
Sharing Video Browsing Style by Associating Browsing Behavior with Low-Level
Features of Videos
Part II: Adaptive, Intelligent and Emotional User Interfaces
/
Takashima, Akio
/
Tanaka, Yuzuru
HCI International 2007: 12th International Conference on Human-Computer
Interaction, Part III: HCI Intelligent Multimodal Interaction Environments
2007-07-22
v.3
p.518-526
Keywords: video browsing; active watching; tacit knowledge
Copyright © 2007 Springer-Verlag
Summary: This paper focuses on a method to extract video browsing styles and reusing
it. In video browsing process for knowledge work, users often develop their own
browsing styles to explore the videos because the domain knowledge of contents
is not enough, and then the users interact with videos according to their
browsing style. The User Experience Reproducer enables users to browse new
videos according to their own browsing style or other users' browsing styles.
The preliminary user studies show that video browsing styles can be reused to
other videos.
[12]
Knowledge media and meme media architectures from the viewpoint of the
phenotype-genotype mapping
Keynote
/
Tanaka, Yuzuru
ACM 24th International Conference on Design of Communication
2006-10-18
p.3-10
© Copyright 2006 ACM
Summary: Media to externalize some knowledge as knowledge resources for their sharing
among people across time and space are generally defined as "knowledge media".
Distribution of knowledge resources sooner or later forms a huge accumulation
of knowledge shared by our society, which activates the reediting and
redistribution of knowledge resources, and accelerates their memetic evolution.
Meme media are knowledge media with reeding and redistribution functions. Each
knowledge consists of its code and mode. The code defines the knowledge itself,
while the mode defines the presentation details. For each externalized
knowledge, we call its code its genotype, and its external representation
including its mode its phenotype. Electronic information media have enabled us
to edit multimedia documents through direct manipulation on a WYSIWYG editor.
We may consider a similar editor to edit not only multimedia documents but also
compound documents with embedded tools and services. The editing denotes the
recombination of contents on some medium through direct manipulation. Each
recombination of contents should be represented as a phenotype manipulation
that defines the corresponding recombination of the genotype representation. In
this paper, we will propose a new interpretation of knowledge media and meme
media. This will clarify the essential mechanism from the view point of the
"phenotype-genotype mapping". We will use this interpretation to review the
meme media architecture, and to reformulate how the meme-media architecture can
be applied to the Web to make it work as a meme pool.
[13]
Integration of a 2D legacy GIS, legacy simulations, and legacy databases
into a 3D geographic simulation
Best practices
/
Ohigashi, Makoto
/
Guo, Zhen-Sheng
/
Tanaka, Yuzuru
ACM 24th International Conference on Design of Communication
2006-10-18
p.149-156
© Copyright 2006 ACM
Summary: Legacy application systems have been widely used by user communities, and by
individual users. They are currently providing a variety of functions required
by system development requirements. For the development of a new 3D system
using such legacy systems, we need both (i) the migration of legacy systems
into a new 3D system environment, and (ii) interoperations among these systems.
This paper proposes a framework for the ad hoc integration of a 2D legacy GIS,
legacy simulators, and legacy databases, which are not a priori assumed to be
integrated with each other. For this purpose, we first propose a mechanism to
migrate a 2D legacy system with its GUI into a 3D environment. This mechanism
is based on a special coordinate transformation for both the texture mapping
and the event dispatching. It enables us to use a 3D terrain model with a
shadow copy of a 2D legacy GIS. As for legacy geographic simulators and legacy
databases without any GUI, we provide them with their proxy objects. These
proxy objects can interoperate with each other, and also with the shadow copy
of a 2D legacy GIS through their slot connections. As a result, our approach
enables us to dynamically integrate multiple independent legacy simulators
and/or legacy databases with a 2D legacy GIS simply through the composition of
their 3D display objects.
[14]
Topic-oriented query expansion for web search
Browsers and UI, web engineering, hypermedia & multimedia, security, and
accessibility
/
Wang, Shao-Chi
/
Tanaka, Yuzuru
Proceedings of the 2006 International Conference on the World Wide Web
2006-05-23
p.1029-1030
Keywords: information bottleneck, intercluster similarity, intracluster similarity,
query expansion, term-term similarity matrix, topic-oriented
© Copyright 2006 International World Wide Web Conference Committee (IW3C2)
Summary: The contribution of this paper includes three folders: (1) To introduce a
topic-oriented query expansion model based on the Information Bottleneck theory
that classify terms into distinct topical clusters in order to find out
candidate terms for the query expansion. (2) To define a term-term similarity
matrix that is available to improve the term ambiguous problem. (3) To propose
two measures, intracluster and intercluster similarities, that are based on
proximity between the topics represented by two clusters in order to evaluate
the retrieval effectiveness. Results of several evaluation experiments in Web
search exhibit the average intracluster similarity was improved for the gain of
79.1% while the average intercluster similarity was decreased for the loss of
36.0%.
[15]
Interactive web-wrapper construction for extracting relational information
from web documents
Posters
/
Sugibuchi, Tsuyoshi
/
Tanaka, Yuzuru
Proceedings of the 2005 International Conference on the World Wide Web
2005-05-10
v.2
p.968-969
Keywords: information extraction, user interfaces, web wrappers
© Copyright 2005 International World Wide Web Conference Committee (IW3C2)
Summary: In this paper, we propose a new user interface to interactively specify Web
wrappers to extract relational information from Web documents. In this study,
we focused on improving user's trial-and-error repetitions for constructing a
wrapper. Our approach is a combination of a light-weight wrapper construction
method and the dynamic previewing interface which quickly previews how
generated wrapper works. We adopted a simple algorithm which can construct a
Web wrapper from given extraction examples in less than 100 milliseconds. By
using the algorithm, our system dynamically generates a new wrapper from a
stream of user's mouse events for specifying extraction examples, and
immediately updates a preview result that shows how the generated wrapper
extracts HTML nodes from a source Web document. Through this animated display,
a user can make a lot of wrapper construction trials with various different
combinations of extraction examples by only moving a mouse on the Web document,
and reach a good set of examples to obtain an intended wrapper in a short time.
[16]
Multispace information visualization framework for the intercomparison of
data sets retrieved from web services
Posters
/
Itoh, Masahiko
/
Tanaka, Yuzuru
Proceedings of the 2005 International Conference on the World Wide Web
2005-05-10
v.2
p.970-971
Keywords: IntelligentBox, WorldBottle, visualization, web service
© Copyright 2005 International World Wide Web Conference Committee (IW3C2)
Summary: We introduce a new visualization framework for the intercomparison of more
than one data set retrieved from Web services. In our framework, we use more
than one visualization space simultaneously, each of which visualizes a single
data set retrieved from the Web service. For this purpose, we provide a new 3D
component for accessing Web services, and provide a 3D space component, in
which data set retrieved from the Web service is visualized. Moreover, our
framework provides users with various operations applicable to these space
components, i.e., union, intersection, set-difference, cross-product,
selection, projection, and joins.
[17]
Extraction and classification of facemarks
Long papers: affective computing
/
Tanaka, Yuki
/
Takamura, Hiroya
/
Okumura, Manabu
Proceedings of the 2005 International Conference on Intelligent User
Interfaces
2005-01-10
p.28-34
© Copyright 2005 ACM
Summary: We propose methods for extracting facemarks (emoticons) in text and
classifying them into some emotional categories. In text-based communication,
facemarks have gained popularity, since they help us understand what writers
imply. However, there are two problems in text-based communication using
facemarks; the first is the variety of facemarks and the second is lack of good
comprehension in using facemarks. These problems are more serious in the areas
where 2-byte characters are used, because the 2-byte characters can generate a
quite large number of different facemarks. Therefore, we are going to propose
methods for extraction and classification of facemarks. Regarding the
extraction of facemarks as a chunking task, we automatically annotate a tag to
each character in text. In the classification of the extracted facemarks, we
apply the dynamic time alignment kernel (DTAK) and the string subsequence
kernel (SSK) for scoring in the k-nearest neighbor (k-NN) method and for
expanding usual Support Vector Machines (SVMs) to accept sequential data such
as facemarks. We empirically show that our methods work well in classification
and extraction of facemarks, with appropriate settings of parameters.
[18]
Clip, connect, clone: combining application elements to build custom
interfaces for information access
Document interaction
/
Fujima, Jun
/
Lunzer, Aran
/
Hornbaek, Kasper
/
Tanaka, Yuzuru
Proceedings of the 2004 ACM Symposium on User Interface Software and
Technology
2004-10-24
p.175-184
© Copyright 2004 ACM
Summary: Many applications provide a form-like interface for requesting information:
the user fills in some fields, submits the form, and the application presents
corresponding results. Such a procedure becomes burdensome if (1) the user must
submit many different requests, for example in pursuing a trial-and-error
search, (2) results from one application are to be used as inputs for another,
requiring the user to transfer them by hand, or (3) the user wants to compare
results, but only the results from one request can be seen at a time. We
describe how users can reduce this burden by creating custom interfaces using
three mechanisms: clipping of input and result elements from existing
applications to form cells on a spreadsheet; connecting these cells using
formulas, thus enabling result transfer between applications; and cloning cells
so that multiple requests can be handled side by side. We demonstrate a
prototype of these mechanisms, initially specialised for handling Web
applications, and show how it lets users build new interfaces to suit their
individual needs.
[19]
Interactive interfaces of Treecube for browsing 3D multimedia data
Extending to multidimensional interfaces
/
Tanaka, Yoichi
/
Okada, Yoshihiro
/
Niijima, Koichi
Proceedings of the 2004 International Conference on Advanced Visual
Interfaces
2004-05-25
p.298-302
Keywords: 3D multimedia, IntelligentBox, Treecube, Treemap, information visualization,
multimedia browser
© Copyright 2004 ACM
Summary: The authors of this paper have already proposed Treecube which is a
visualization tool for browsing 3D multimedia data. In this paper, the authors
also propose its interactive interfaces for efficiently browsing 3D multimedia
data. Treecube is regarded as a 3D extension of treemap, which is a
visualization tool for hierarchical information proposed by Ben Shneiderman et
al. in 1992. For treemap, there are several layout algorithms: slice-and-dice,
ordered treemap, strip treemap and so on. Furthermore, quantum treemap exists.
It means a quantization version of these treemap layout algorithms. The authors
implemented mainly three layout algorithms, i.e., slice-and-dice, ordered and
strip treecube algorithm, and implemented their quantization version.
Practically sophisticated interfaces are necessary for efficiently browsing 3D
multimedia data. In this paper, the authors also propose such interfaces. The
authors implemented mainly five interface functionalities for the following
operations. (1) "Cutting plane" concept to solve the occlusion problem, i.e.,
nodes located before the plane are hidden to make it easy to see inside nodes.
(2) The control of node frames, i.e., their brightness and thickness, for
easily understanding the hierarchical structure of nodes. (3) Standard
operations for the translation and the rotation of an eye position, and for the
zoom in/out. (4) Particular operations for the extraction of the user focus
node and for the backward/forward for browsing such node. The authors also
implemented (5) a function to assign color information to any node properties
because color is the most important factor of the visual display properties.
[20]
C3W: clipping, connecting and cloning for the web
Posters
/
Fujima, Jun
/
Lunzer, Aran
/
Hornbæk, Kasper
/
Tanaka, Yuzuru
Proceedings of the 2004 International Conference on the World Wide Web
2004-05-17
v.2
p.444-445
Keywords: Web application linkage, Web navigation, intelligent Pad, interfaces,
subjunctive
© Copyright 2004 International World Wide Web Conference Committee (IW3C2)
Summary: Many of today's Web applications support just simple trial-and error
retrievals: supply one set of parameters, obtain one set of results. For a user
who wants to examine a number of alternative retrievals, this form of
interaction is inconvenient and frustrating. It can be hard work to keep
finding and adjusting the parameter specification widgets buried in a Web page,
and to remember or record each result set. Moreover, when using diverse Web
applications in combination -- transferring result data from one into the
parameters for another -- the lack of an easy way to automate that transfer
merely increases the frustration. Our solution is to integrate techniques for
each of three key activities: clipping elements from Web pages to wrap an
application; connecting wrapped applications using spreadsheet-like formulas;
and cloning the interface elements so that several sets of parameters and
results may be handled in parallel. We describe a prototype that implements
this solution, showing how it enables rapid and flexible exploration of the
resources accessible through user-chosen combinations of Web applications. Our
aim in this work is to contribute to research on making optimal use of the
wealth of information on the Web, by providing interaction techniques that
address very practical needs.
[21]
Meme media architectures for re-editing and redistributing intellectual
assets over the Web
ARTICLE
/
Tanaka, Yuzuru
/
Ito, Kimihito
/
Kurosaki, Daisuke
International Journal of Human-Computer Studies
2004
v.60
n.4
p.489-526
© Copyright 2004 Elsevier Science Publishers
Summary: While current Web technologies have allowed us to publish intellectual
assets in world-wide repositories, and to browse the resulting massive
accumulation, we have no effective tools yet to flexibly re-edit and
redistribute such intellectual assets for their reuse in different contexts.
Open Hypermedia Systems addressed the problem of augmenting third-party
applications in 90 s, and more recently Web augmentation. We need extended OHS
technologies for the advanced reuse of Web-published intellectual assets
through re-editing and redistributing them. Meme media and meme pool
technologies will work as such extended Open Hypermedia Systems technologies to
annotate, re-edit, and redistribute Web-published assets. This paper reviews
the IntelligentPad and IntelligentBox meme media architectures together with
their potential applications, and proposes both the use of XML/XSL or XHTML to
define two-dimensional meme media objects. When applied to Web contents, meme
media technologies make the World Wide Web operate as a meme pool, where people
can publish their intellectual assets as Web pages, access some Web pages to
extract some of their parts as meme media objects through drag-and-drop
operations, visually combine these meme media objects together with other meme
media objects to compose new intellectual assets, and publish these assets
again as Web pages. Our framework creates a new vista in the circulation and
reuse of our knowledge represented as multimedia documents and/or application
programs, especially in the field of science.
[22]
A visual environment for dynamic web application composition
Web engineering
/
Ito, Kimihito
/
Tanaka, Yuzuru
Proceedings of the Fourteenth ACM Conference on Hypertext
2003-06-11
p.184-193
© Copyright 2003 ACM
Summary: HTML-based interface technologies enable end-users to easily use various
remote Web applications. However, it is difficult for end-users to compose new
integrated tools of both existing Web applications and legacy local
applications such as spreadsheets, chart tools and database. In this paper, the
authors propose a new framework where end-users can wrap remote Web
applications into visual components called pads, and functionally combine them
together through drag & drop-paste operations. The authors use, as the basis, a
meme media architecture IntelligentPad that was proposed by the second author.
In the IntelligentPad architecture, each visual component called a pad has
slots as data I/O ports. By pasting a pad onto another pad users can integrate
their functionalities. The framework presented in this paper allows users to
visually create a wrapper pad for any Web application by defining HTML nodes
within the Web application to work as slots. Examples of such a node include
input-forms and text strings on Web pages. Users can directly manipulate both
wrapped Web applications and wrapped local legacy tools on their desktop screen
to define application linkages among them. Since no programming expertise is
required to wrap Web applications or to functionally combine them together,
end-users can build new integrated tools of both wrapped Web applications and
local legacy applications.
[23]
A new integrated support environment for requirements analysis of user
interface development
/
Tokuda, Y.
/
Murakami, T.
/
Tanaka, Y.
/
Lee, E. S.
Proceedings of the Eighth International Conference on Human-Computer
Interaction
1999-08-22
v.1
p.895-899
© Copyright 1999 Lawrence Erlbaum Associates