[1]
Optimizing Usability Studies by Complementary Evaluation Methods
Full Papers
/
Schmettow, Martin
/
Bach, Cedric
/
Scapin, Dominique
Proceedings of the 28th BCS International Conference on Human-Computer
Interaction
2014-09-12
p.12
© Copyright 2014 Authors
Summary: This paper examines combinations of complementary evaluation methods as a
strategy for efficient usability problem discovery. A data set from an earlier
study is re-analyzed, involving three evaluation methods applied to two virtual
environment applications. Results of a mixed-effects logistic regression
suggest that usability testing and inspection discover rather disjunctive sets
of problems. A resampling analysis reveals that mixing inspection and usability
testing sessions in equal parts finds 20% more problems with the same number of
sessions.
[2]
EDITED BOOK
Handbook of Human Centric Visualization
/
Huang, Weidong
2014
n.29
p.743
Springer New York
DOI: 10.1007/978-1-4614-7485-2
== Part I: Visual Communication ==
Visualizing Thought (3-40)
+ Tversky, Barbara
Gryphon: A 'Little' Domain-Specific Programming Language for Diffusion MRI Visualizations (41-61)
+ Chen, Jian
+ Cai, Haipeng
+ Auchus, Alexander P.
+ Laidlaw, David H.
Viewing Abstract Data as Maps (63-89)
+ Gansner, Emden R.
+ Hu, Yifan
+ Kobourov, Stephen G.
== Part II: Theory and Science ==
Individual Differences and Translational Science in the Design of Human-Centered Visualizations (93-113)
+ Green, Tera Marie
+ Arias-Hernandez, Richard
+ Fisher, Brian
Evaluating Visualization Environments: Cognitive, Social, and Cultural Perspectives (115-145)
+ Hundhausen, Christopher D.
On the Prospects for a Science of Visualization (147-175)
+ Rensink, Ronald A.
== Part III: Principles, Guidelines and Recommendations ==
Toward a Better Understanding and Application of the Principles of Visual Communication (179-201)
+ Bae, Juhee
+ Watson, Benjamin
Pep Up Your Time Machine: Recommendations for the Design of Information Visualizations of Time-Dependent Data (203-225)
+ Kriglstein, Simone
+ Pohl, Margit
+ Smuc, Michael
Using Textbook Illustrations to Extract Design Principles for Algorithm Visualizations (227-249)
+ Velázquez-Iturbide, J. Ángel
== Part IV: Methods ==
Conceptual Design for Sensemaking (253-283)
+ Blandford, Ann
+ Faisal, Sarah
+ Attfield, Simon
An Introduction and Guide to Evaluation of Visualization Techniques Through User Studies (285-313)
+ Forsell, Camilla
+ Cooper, Matthew
User-Centered Evaluation of Information Visualization Techniques: Making the HCI-InfoVis Connection Explicit (315-336)
+ Freitas, Carla M. D. S.
+ Pimenta, Marcelo S.
+ Scapin, Dominique L.
Eye Tracking on Visualizations: Progressive Extraction of Scanning Strategies (337-372)
+ Goldberg, Joseph H.
+ Helfman, Jonathan I.
Evaluating Overall Quality of Graph Visualizations Indirectly and Directly (373-390)
+ Huang, Weidong
Visual Analysis of Eye Tracking Data (391-409)
+ Raschke, Michael
+ Blascheck, Tanja
+ Burch, Michael
User Studies in Visualization: A Reflection on Methods (411-426)
+ Tory, Melanie
== Part V: Perception and Cognition ==
On the Benefits and Drawbacks of Radial Diagrams (429-451)
+ Burch, Michael
+ Weiskopf, Daniel
Measuring Memories for Objects and Their Locations in Immersive Virtual Environments: The Subjective Component of Memorial Experience (453-471)
+ Coxon, Matthew
+ Mania, Katerina
Human-Centric Chronographics: Making Historical Time Memorable (473-511)
+ Korallo, Liliya
+ Davis, Stephen Boyd
+ Foreman, Nigel
+ Moar, Magnus
Visualizing Multiple Levels and Dimensions of Social Network Properties (513-525)
+ McGrath, Cathleen
+ Blythe, Jim
+ Krackhardt, David
== Part VI: Dynamic Visualization ==
Adaptive Diagrams: A Research Agenda to Explore How Learners Can Manipulate Online Diagrams to Self-Manage Cognitive Load (529-550)
+ Agostinho, Shirley
+ Tindall-Ford, Sharon
+ Bokosmaty, Sahar
Dynamic Visualisations and Motor Skills (551-580)
+ Castro-Alonso, Juan Cristobal
+ Ayres, Paul
+ Paas, Fred
Dynamic Visualizations: A Two-Edged Sword? (581-604)
+ Lowe, Richard K.
Simultaneous and Sequential Presentation of Realistic and Schematic Instructional Dynamic Visualizations (605-622)
+ Nugteren, Michelle L.
+ Tabbers, Huib K.
+ Scheiter, Katharina
+ Paas, Fred
How Do You Connect Moving Dots? Insights from User Studies on Dynamic Network Visualizations (623-650)
+ Smuc, Michael
+ Federico, Paolo
+ Windhager, Florian
+ Aigner, Wolfgang
+ Zenk, Lukas
+ Miksch, Silvia
== Part VII: Interaction ==
Interaction Taxonomy for Tracking of User Actions in Visual Analytics Applications (653-670)
+ von Landesberger, Tatiana
+ Fiebig, Sebastian
+ Bremm, Sebastian
+ Kuijper, Arjan
+ Fellner, Dieter W.
Common Visualizations: Their Cognitive Utility (671-691)
+ Parsons, Paul
+ Sedig, Kamran
Distribution of Information Processing While Performing Complex Cognitive Activities with Visualization Tools (693-715)
+ Parsons, Paul
+ Sedig, Kamran
Human-Centered Interactivity of Visualization Tools: Micro- and Macro-level Considerations (717-743)
+ Sedig, Kamran
+ Parsons, Paul
+ Dittmer, Mark
+ Haworth, Robert
[3]
Utilisabilité d'un Espace Personnel d'Information Modifiable par les
Utilisateurs
Comprendre les utilisateurs
/
Detraux, Claudia
/
Scapin, Dominique L.
Proceedings of the 2013 Conference of the Association Francophone
d'Interaction Homme-Machine
2013-11-12
v.28
p.94
© Copyright 2013 ACM
Summary: Cet article présente une étude sur l'utilisabilité d'un
nouveau prototype de système de gestion des informations personnelles
sur Internet (PIMI). Les objectifs sont d'évaluer sa facilité
d'utilisation, et d'évaluer la modification utilisateur comme technique
d'évaluation. Trente utilisateurs ont participé à
l'expérience : une première partie consistait en un test
utilisateur classique (TUC) et une seconde partie était un test
d'utilisabilité avec modifications utilisateur (TUM). Un total de 51
problèmes d'utilisabilité a été
diagnostiqué. Parmi eux, 32 avec TUC, et 19 avec TUM. Une partie de ces
derniers (11) s'ajoute à ceux identifiés avec TUC, et à
ceux diagnostiqués précédemment lors d'une inspection de
l'utilisabilité (IU avec Critères Ergonomiques). La participation
active des utilisateurs au travers de scénarios de personnalisation
semble fournir des indices supplémentaires pour l'évaluation de
l'utilisabilité et pour la conception (nouvelles recommandations
génériques d'utilisabilité).
[4]
La modification utilisateur comme indice ergonomique évaluatif d'un
Espace Personnel d'Information
Personnalisation et adaptation des systèmes interactifs
/
Detraux, Claudia
/
Scapin, Dominique L.
Proceedings of the 2012 Conference on Ergonomie et Interaction Homme-Machine
2012-10-16
p.129
© Copyright 2012 ACM
Summary: This paper describes an experiment conducted on a mockup of a Personal
Information Space. Users were asked to perform data entry and retrieval tasks,
then to modify the mockup according to their needs and wishes. The results
allowed to validate the item structure for the future personal space, and to
assess the role of user modifications as evaluation cues, and for the
development of further ergonomic recommendations.
[5]
User Experience: Buzzword or New Paradigm?
User Modeling and User Focus I
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Scapin, Dominique
/
Senach, Bernard
/
Trousse, Brigitte
/
Pallot, Marc
Proceedings of the 2012 International Conference on Advances in
Computer-Human Interactions
2012-01-30
p.336-341
Keywords: User Experience, Usage, HCI, New Paradigm, Hedonic, Pragmatic, Methods
Copyright © IARIA, 2012
Summary: This paper explores User Experience, a rather novel and popular view on
human-computer interaction, through an extensive review of the literature.
After introducing its polysemous nature, this paper describes the origins of
User Experience, its scope, components and various definitions. Then, User
Experience methods are surveyed, distinguishing processes, frameworks, and
specific methods. The conclusion identifies a set of issues about the needs for
increased User Experience maturity.
[6]
Penser "plasticité" peut améliorer la qualité des
interfaces homme-machine: une étude de cas
Conception, interaction, utilisabilité (Design, Interaction,
Usability)
/
Serna, Audrey
/
Calvary, Gaëlle
/
Scapin, Dominique L.
Proceedings of 2010 Ergonomie et Informatique Avancée
2010-06-30
p.77-84
Keywords: design, plasticity, quality, user interface
© Copyright 2010 ACM
Languages: French
Summary: In Human-Computer Interaction, plasticity refers to the capacity of User
Interfaces (UI) to adapt to the context of use (<user, platform,
environment>) while preserving user-centered properties. Until now,
plasticity was the scope of various studies. The adaptation from a context of
use to another was studied in order to satisfy the end-user's requirements.
This paper changes the focus: plasticity in itself is not the scope anymore; it
is viewed as a way for designers to improve UI quality. The iterative design
process is detailed for a case study where all design decisions have been
recorded in terms of their influence on UI ergonomic quality. The case study
deals with e-government procedures. The return of experience shows that paying
attention to plasticity for a small screen platform results in improvements on
the large screen platform version due to the reexamination of its initial
design.
[7]
Prise en compte de l'utilisateur dans le processus de conception d'une
application d'édition de modèles de tâches
Conception, interaction, utilisabilité (Design, Interaction,
Usability)
/
Caffiau, Sybille
/
Girard, Patrick
/
Scapin, Dominique L.
/
Guittet, Laurent
Proceedings of 2010 Ergonomie et Informatique Avancée
2010-06-30
p.93-99
Keywords: evaluation, task models, user-centred design
© Copyright 2010 ACM
Languages: French
Summary: Interactive application design iterates on: needs analysis (human and
technical), specification, implementation and validation. In user-centred
design, the specifications of use may be expressed by task models. From these
models and scenarios, some methods allow to design interactive applications.
However, the activity description is not always available (e.g., not provided
by previous designers) or not usable. For instance, task models corresponding
to an editing activity are composed of tasks that are all (or nearly all)
accessible at any time. From such a task model, defining the application
structure (component position, control activation) is a difficult task. In
order to include users in the design process for this type of activity,
designers choose other ergonomics methods such as user testing. This paper
presents how an evaluation of usage for an editor of task models (K-MAD) may be
used in order to modify the application interface. A study of the pertinence of
the modifications (presented in the second part) shows that they imply to
decrease the time to edit.
[8]
How assessing plasticity design choices can improve UI quality: a case study
Supporting context and inference
/
Serna, Audrey
/
Calvary, Gaëlle
/
Scapin, Dominique L.
ACM SIGCHI 2010 Symposium on Engineering Interactive Computing Systems
2010-06-19
p.29-34
Keywords: plasticity, quality in use, ui design
© Copyright 2010 ACM
Summary: In Human Computer Interaction, plasticity refers to the capacity of User
Interfaces (UIs) to withstand variations of context of use while preserving
quality in use. Frequently, insuring more or less smooth transition from one
context of use to the other (from the end-user perspective) is conducted ad
hoc. To support a more systematic approach for characterizing UI tuning in
terms of quality in use along context of use variations, we present an
exploratory study focused deliberately on platform aspects. The design process
of this particular case study is detailed and all design decisions have been
recorded in terms of their influence on UI ergonomic quality, using Ergonomic
Criteria. The interesting result is that most design choices when changing the
platform lead to the reexamination of the initial designs. Ongoing work is done
to support the insight that considering plasticity seems to help in explicitly
broadening UI design choices and sharpening the solution.
[9]
Increasing the expressive power of task analysis: Systematic comparison and
empirical assessment of tool-supported task models
Special Issue on Inclusion and Interaction: Designing Interaction for
Inclusive Populations
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Caffiau, Sybille
/
Scapin, Dominique
/
Girard, Patrick
/
Baron, Mickaël
/
Jambon, Francis
Interacting with Computers
2010
v.22
n.6
p.569-593
DOI: 10.1016/j.intcom.2010.06.003
Keywords: Task models / Tool-supported task modelling / Empirical assessment
© Copyright 2010 Elsevier B.V.
Summary: Task analysis is a critical step in the design process of interactive
systems. The large set of task models available today may lead to the
assumption that this step is well supported. However, very few task models are
tool-supported. And in this latter category, few of them are based on a clear
semantics (in this article, the word semantics is used with the following
definition: "the meaning of a word, phrase, sentence, or text" from Compact
Oxford English Dictionary®). This paper focuses on tool-supported task
models and provides an assessment of the features that have been considered as
essential in task modelling. It compares the different tool-supported methods,
and evaluates the actual use of these features in K-MADe, a tool aimed at
contributing to the incorporation of ergonomics into the design process of
interactive systems through activity and task analysis. The originality of the
K-MADe tool is to be based on a model whose expressive power lies on computable
syntax while trying to be usable by every modelling knowledge designer. This
facilitates task description and analysis, but also model query and the
migration within software engineering models and software lifecycle steps.
Evaluation results demonstrate the usefulness of an increased expressive power
for task models, and their acceptance by users. They also enlighten some
weaknesses in the K-MAD method and suggest further improvements.
[10]
Comparing Inspections and User Testing for the Evaluation of Virtual
Environments
/
Bach, Cedric
/
Scapin, Dominique L.
International Journal of Human-Computer Interaction
2010
v.26
n.8
p.786-824
© Copyright 2010 Taylor and Francis
Summary: This article describes an experiment comparing three Usability Evaluation
Methods: User Testing (UT), Document-based Inspection (DI), and Expert
Inspection (EI) for evaluating Virtual Environments (VEs). Twenty-nine
individuals (10 end-users and 19 junior usability experts) participated during
1 hr each in the evaluation of two VEs (a training VE and a 3D map).
Quantitative results of the comparison show that the effectiveness of UT and DI
is significantly better than the effectiveness of EI. For each method, results
show their problem coverage: DI- and UT-based diagnoses lead to more problem
diversity than EI. The overlap of identified problems amounts to 22% between UT
and DI, 20% between DI and EI, and 12% between EI and UT for both virtual
environments. The identification impact of the whole set of usability problems
is 60% for DI, 57% for UT, and only 36% for EI for both virtual environments.
Also reliability of UT and DI is significantly better than reliability of EI.
In addition, a qualitative analysis identified 35 classes describing the
profile of usability problems found with each method. It shows that UT seems
particularly efficient for the diagnosis of problems that require a particular
state of interaction to be detectable. On the other hand, DI supports the
identification of problems directly observable, often related to learnability
and basic usability. This study shows that DI could be viewed as a "4-wheel
drive SUV evaluation type" (less powerful under certain conditions but able to
go everywhere, with any driver), whereas UT could be viewed as a "Formula 1 car
evaluation type" (more powerful but requiring adequate road and a very skilled
driver). EI is found (considering all metrics) to be not efficient enough to
evaluate usability of VEs.
[11]
Design and Evaluation of e-Government Applications and Services (DEGAS'2009)
Workshops
/
Winckler, Marco
/
Noirhomme-Fraiture, Monique
/
Scapin, Dominique L.
/
Calvary, Gaëlle
/
Serna, Audrey
Proceedings of IFIP INTERACT'09: Human-Computer Interaction
2009-08-24
v.2
p.959-960
© Copyright 2009 IFIP
Summary: The main goal of this workshop is to bring researchers and practitioners
together to explore the issues and challenges related to the development of
usable and accessible user interfaces for e-Government applications using
innovative Information and Communication Technology (ICT). This workshop is the
second in a series of workshops organized at IFIP TC 13 Interact conference
focused on User Interfaces for e-Government applications. The present edition
addresses the emergence of ubiquitous platforms and the multiple access points
to e-Government applications. In particular, we are concerned by case studies,
theories, applications, and design and evaluation methods for ubiquitous
e-Government applications that are committed with the universal access for
citizens. DEGAS 2009 is officially supported by the IFIP WG 13.3 on HCI and
disability and the IFIP WG 13.2 on Methodologies for User-Centered Systems
Design.
[12]
A Prototype to Validate ErgoCoIn: A Web Site Ergonomic Inspection Technique
Evaluation Methods, Techniques and Tools
/
Morandini, Marcelo
/
Cybis, Walter de Abreu
/
Scapin, Dominique L.
HCI International 2009: 13th International Conference on Human-Computer
Interaction, Part I: New Trends
2009-07-19
v.1
p.339-348
Keywords: Usability; Evaluation; Web Sites; Inspection; Web 2.0
Copyright © 2009 Springer-Verlag
Summary: This paper presents current actions, results and perspectives concerning the
development of the ErgoCoIn approach, which allows non expert inspectors to
conduct ergonomic inspections of e-commerce web sites. An environment
supporting inspections based on this approach was designed and a tool is being
developed in order to accomplish its validation plan. Besides this validation,
the actions to be undertaken will allow us to analyze the task of applying
checklists and specify an inspection support environment especially fitted for
that. This is of great importance as this environment is intended to be an open
web service supporting ergonomic inspections of web sites from different
domains. A wiki environment for this tool development is also being proposed.
[13]
Hierarchical Structure: A Step for Jointly Designing Interactive Software
Dialog and Task Model
Language, Voice, Sound and Communication
/
Caffiau, Sybille
/
Girard, Patrick
/
Guittet, Laurent
/
Scapin, Dominique L.
HCI International 2009: 13th International Conference on Human-Computer
Interaction, Part II: Novel Interaction Methods and Techniques
2009-07-19
v.2
p.664-673
Keywords: task models; dialog; iterative design
Copyright © 2009 Springer-Verlag
Summary: In order to design interactive applications, the first step is usually the
definition of user needs. While performing this step, activities may be modeled
using task models. Some task model components express scheduling information
that describes the task dynamics. According to a model-based approach, the
dynamics of applications (i.e.: the dialog) can be formalized using a dialog
model. Several approaches seek to exploit the task model information to perform
the dialog model. This paper aims to show that the use of the hierarchical
dialog model facilitates its design according to task model information during
the whole iterative design process.
[14]
Usability recommendations in the design of mixed interactive systems
Improving interaction engineering
/
Charfi, Syrine
/
Dubois, Emmanuel
/
Scapin, Dominique L.
ACM SIGCHI 2009 Symposium on Engineering Interactive Computing Systems
2009-07-15
p.231-236
Keywords: interaction design, interaction modeling, mixed interactive systems, task
modeling, usability recommendations, user-centered design
© Copyright 2009 ACM
Summary: Mixed Interactive Systems (MIS) are systems allowing several interaction
forms resulting from the fusion between physical and digital worlds. Such
systems being relatively new, the underlying design process leading to their
design is not entirely defined, particularly in terms of user-centered design.
The goal of this paper is to present an approach that attempts to identify,
model and integrate available usability knowledge into a user-centered approach
for the design of MIS. The approach consisted of: systematic review of the
literature on MIS; selection and deciphering of usability recommendations under
a common format; classification of the 141 usability recommendations obtained;
and application of the recommendations to the design of a MIS case study
(museum application).
[15]
Assessment of Object Use for Task Modeling
TAMODIA Long Papers
/
Caffiau, Sybille
/
Girard, Patrick
/
Scapin, Dominique L.
/
Guittet, Laurent
/
Sanou, Loe
Proceedings of IFIP HCSE'08: Human-Centered Software Engineering
2008-09-25
p.14-28
Keywords: evaluation; task models; objects; K-MADe
© Copyright 2008 IFIP
Summary: Past research in task modeling suggests the need to introduce objects when
using task models for the design of interactive applications. Objects are
however rarely included in the task model notations and formalisms.
Furthermore, when part of the formalism, their definition is usually informal;
and the supporting tool does not generally take them into account for
simulation. K-MADe is the first tool that fully uses objects for condition
evaluations during task model simulation. This paper presents an evaluation
investigating the usage of formal objects with K-MADe. The results show that
whilst object concepts seem to be essential in the task model process, their
usage and manipulation is not easy.
[16]
Identification et prise en compte de propriétés ergonomiques
pour la modélisation et la conception de SIM
Réalités augmentée et virtuelle (Augmented and Virtual
Reality)
/
Charfi, Syrine
/
Scapin, Dominique L.
/
Dubois, Emmanuel
Proceedings of the 2008 Conference of the Association Francophone
d'Interaction Homme-Machine
2008-09-02
p.55-62
Keywords: design process, ergonomic recommendations, mixed interactive systems,
models, tasks
© Copyright 2008 ACM
Summary: Mixed Interactive Systems (MIS) integrate both physical and digital worlds.
Therefore, they need specific techniques and devices allowing the incorporation
of real world objects. These elements have a definite impact on users
interaction habits which are different from classical interactive systems.
There are also new ergonomic issues. One of the goals in this study is to
incorporate these new issues. One contribution has been to identify, extract
and decipher ergonomic recommendations from the MIS literature, as well as from
existing recommendations published for virtual environments that could be
applied to MIS. This paper describes the method followed, then the
identification of targets on which to be applied, either within the MIS design
process, or through specializations within models and tools used in the
process.
[17]
What do people recall about their documents?: implications for desktop
search tools
Information retrieval
/
Blanc-Brude, Tristan
/
Scapin, Dominique L.
Proceedings of the 2007 International Conference on Intelligent User
Interfaces
2007-01-28
p.102-111
© Copyright 2007 ACM
Summary: This study aims at finding out which attributes people actually recall about
their own documents (electronic and paper), and what are the characteristics of
their recall, in order to provide recommendations on how to improve tools
allowing users to retrieve their electronic files more effectively and more
easily. An experiment was conducted with fourteen participants at their
workplace. They were asked first to recall features about one (or several) of
their own work documents, and secondly to retrieve these documents. The
difficulties encountered by the participants in retrieving their electronic
documents support the need for better retrieval tools. More specifically,
results of the recall task indicate which attributes are candidates for
facilitating file retrieval and how search tools should use these attributes.
[18]
Ergonomic requirements, methods, and standards for user-centered software
systems
/
Scapin, Dominique L.
Romanian National Conference of Human-Computer Interaction -- RoCHI 2006
2006-09-21
p.1-14
Keywords: Information systems, Software ergonomics, Human-Computer Interaction,
Ergonomic requirements, Evaluation methods, Human centered processes,
Standards, Recommendations
© Copyright 2006 SIGCHI Romania
Summary: This paper aims at stressing the human aspects in the design and evaluation
of software systems, from the point of view of engineering ergonomics. It does
not aim at exhaustiveness, but rather at providing a broad overview of the main
issues. After a few definitions and statements on the needs for a user-centered
approach, the paper describes the main ergonomic requirements to be taken into
account. Then, after a survey on usability methods and standards, the choice of
ergonomic methods is discussed within the software lifecycle steps and other
parameters of the context. The paper concludes with an outline of the major
issues to be retained.
[19]
K-MADe: un environnement pour le noyau du modèle de description de
l'activité
/
Baron, M.
/
Lucquiaud, V.
/
Autard, D.
/
Scapin, D. L.
Proceedings of the 2006 Conference of the Association Francophone
d'Interaction Homme-Machine
2006-04-18
p.287-288
© Copyright 2006 ACM
Languages: French
Summary: This demo concerns K-MADe, a tool for contributing to the incorporation of
ergonomics into the interactive systems design process, through task and
activity analysis. The originality of the tool is to be based on a model whose
expressive power lies on a formal semantic. This facilitates task description
and analysis, but also querying the model and migrating within models and
software lifecycle steps.
[20]
ErgoManager: um sistema gerenciador de interfaces com o usuário para
sites web transacionais
Full Papers
/
Cybis, Walter de Abreu
/
Scapin, Dominique
/
Morandini, Marcelo
Proceedings of the 2005 Latin American conference on Human-computer
interaction
2005-10-23
p.256-267
Keywords: SGUI, análise de arquivos de log, avaliação de
usabilidade, métricas de usabilidade, web
© Copyright 2005 ACM
Summary: This paper describes the specification of ErgoManager as well as the results
from the first validation study associated with the development of this UIMS
(User Interface Management System) intended to support webmasters at assuring
"in use" quality for interactive Web sites. The ErgoManager UIMS aggregates two
basic components: ErgoMonitor and ErgoCoIn. ErgoMonitor is a monitoring tool
intended to quantify the "average" usability that web sites have been offering
to theirs users. It applies task-oriented analysis as a way to identify
specific instances of users' behaviors while they are accomplishing
transactional tasks with the web site. In the sequence, ErgoMonitor determine
the incidence and the duration of these behaviors and use these data to produce
usability measures, which quantify the average productivity of interactions.
ErgoCoIn is a checklist based CSEE (Computer Supported Ergonomic Evaluation)
tool that features automatic services aimed at inquiring context of use aspects
and recognizing web page components as a way to tailor focused ergonomic
checklists. By integrating these tools, ErgoManager intends to support a
quality assurance strategy based on the confrontation between usability
quantitative metrics and qualitative aspects of user interfaces.
[21]
Towards the Maturation of IT Usability Evaluation (MAUSE)
Short Papers: Usability Evaluation and User Studies
/
Law, E. L.-C.
/
Hvannberg, E. T.
/
Cockton, G.
/
Palanque, P.
/
Scapin, D.
/
Springett, M.
/
Stary, C.
/
Vanderdonckt, J.
Proceedings of IFIP INTERACT'05: Human-Computer Interaction
2005-09-12
p.1134-1137
Summary: This article describes a new initiative MAUSE of which the ultimate goal is
to bring more science to bear on usability evaluation methods. This overarching
goal will be realized through scientific activities of four Working Groups
(WGs) with each of them having specific objectives, rationales, tasks and
expected outcomes. Outlook for MAUSE's development is described.
[22]
Atelier de conception et d'evaluation de systèmes interactifs
adaptables et/ou mixtes en evolution: CESAME
Ateliers et tutoriels
/
Calvary, Gaelle
/
Déry, Anne-Marie
/
Dubois, Emmanuel
/
Scapin, Dominique L.
Proceedings of the 2005 French-speaking conference on Mobility and ubiquity
computing
2005-05-31
p.207
© Copyright 2005 ACM
Summary: The workshop copes with the increasing mixity and evolutivity of interactive
systems. It aims at providing a common ground for envisioning and engineering
such systems.
[23]
Un modèle préliminaire du domaine des systèmes mixtes
/
Dubois, Emmanuel
/
Mansoux, Benoît
/
Bach, Cédric
/
Scapin, Dominique
/
Masserey, Guillaume
/
Viala, Joël
Proceedings of the 2004 Conference of the Association Francophone
d'Interaction Homme-Machine
2004-08-20
p.61-68
Keywords: ASUR notation, domain model, ergonomic recommendations, mixed systems
© Copyright 2004 ACM
Summary: This paper describes a multidisciplinary approach to the modelling of the
mixed reality systems domain. Such modelling, useful for structuring such a
recent interaction domain, and to facilitate design and evaluation from both
software engineering and ergonomics perspectives, is based on the combination
of two approaches: the ASUR notation and an ergonomic recommendations-based
model. Both approaches are presented as well as the results of their
combination. The resulting model, an extension of the ASUR notation, is
described as well as its limits and perspectives.
[24]
Ergonomic criteria adapted to human virtual environment interaction
/
Bach, Cédric
/
Scapin, Dominique
Proceedings of the 2003 Conference of the Association Francophone
d'Interaction Homme-Machine
2003-11-25
p.24-31
© Copyright 2003 ACM
Languages: French
Summary: This paper introduces a version of Ergonomic Criteria adapted to HVEIs
(Human Virtual Environment Interactions) which have been tested for validity.
An experiment based on an assignment task (Ergonomic Criteria to usability
problems) has been conducted to ensure appropriate understanding of the
different criteria. The results of this study identify criteria that are
clearly understood and criteria that need further improvement.
[25]
Adaptation of Ergonomic Criteria to Human-Virtual Environments Interactions
4: Short papers
/
Bach, Cedric
/
Scapin, Dominique
Proceedings of IFIP INTERACT'03: Human-Computer Interaction
2003-09-01
p.880
© Copyright 2003 IFIP