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Query: Rittenbruch_M* Results: 22 Sorted by: Date  Comments?
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[1] Vendors' Perspectives of Coordination in the Information Technology Offshore Outsourcing Industry: An Exploratory Study from the Philippines Distance, Coordination, and Motivation / Ambe, Aloha May Hufana / Brereton, Margot F. / Rittenbruch, Markus Proceedings of ACM CSCW 2016 Conference on Computer-Supported Cooperative Work and Social Computing 2016-02-27 v.1 p.319-334
ACM Digital Library Link
Summary: This study investigates how offshore information technology (IT) service providers (vendors) coordinate work with their clients (employers) in order to succeed in the global IT offshore outsourcing industry. We reviewed literature on coordination studies, interviewed offshore service providers in the Philippines, and used thematic analysis to analyse coordination practices from the point of view of these individual vendors in a newly industrialized country. We used Olson and Olson's framework on 'collaboration at a distance' as a lens to structure the results. The study provides an understanding of vendors' individual attitudes towards the coordination of distributed work and draws attention to how differences in power affect the work situation of vendors, and by implication all stakeholders. We offer this insight as a way to enhance existing CSCW frameworks, by imbuing them with the perspective of non-equal relationships. The study found that vendors were generally able to produce outputs that satisfy their clients, however these results were only achieved because individuals were willing to take risks and make sacrifices in their personal lives. The relationship was further characterised by a complex interplay between the client's control of the overall work arrangements and the vendors' ability to establish a level of autonomy in their work practices and their flexible use of coordination tools.

[2] Mini-Orb: A Personal Indoor Climate Preference Feedback Interface End-User Development / Rittenbruch, Markus / Donovan, Jared / Santo, Yasuhiro Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part II 2015-09-14 v.2 p.134-149
Keywords: Ambient interface; Tangible interaction; Indoor climate; Individual control; Peripheral awareness
Link to Digital Content at Springer
Summary: The control of environmental factors in open-office environments, such as lighting and temperature is becoming increasingly automated. This development means that office inhabitants are losing the ability to manually adjust environmental conditions according to their needs. In this paper we describe the design, use and evaluation of MiniOrb, a system that employs ambient and tangible interaction mechanisms to allow inhabitants of office environments to maintain awareness of environmental factors, report on their own subjectively perceived office comfort levels and see how these compare to group average preferences. The system is complemented by a mobile application, which enables users to see and set the same sensor values and preferences, but using a screen-based interface. We give an account of the system's design and outline the results of an in situ trial and user study. Our results show that devices that combine ambient and tangible interaction approaches are well suited to the task of recording indoor climate preferences and afford a rich set of possible interactions that can complement those enabled by more conventional screen-based interfaces.

[3] Prototyping the Self-Authored Video Interview: Challenges and Opportunities End-User Development / Snow, Stephen / Rittenbruch, Markus / Brereton, Margot Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part II 2015-09-14 v.2 p.150-158
Keywords: Self-Authored video; Electricity; Eco-feedback; Family dynamics
Link to Digital Content at Springer
Summary: Self-authored video -- where participants are in control of the creation of their own footage -- is a means of creating innovative design material and including all members of a family in design activities. This paper describes our adaptation to this process called Self Authored Video Interviews (SAVIs) that we created and prototyped to better understand how families engage with situated technology in the home. We find the methodology produces unique insights into family dynamics in the home, uncovering assumptions and tensions unlikely to be discovered using more conventional methods. The paper outlines a number of challenges and opportunities associated with the methodology, specifically, maximising the value of the insights gathered by appealing to children to champion the cause, and how to counter perceptions of the lingering presence of researchers.

[4] Evaluating the use of ambient and tangible interaction approaches for personal indoor climate preferences Posters / Rittenbruch, Markus / Donovan, Jared / Santo, Yasu Adjunct Proceedings of the 2014 International Joint Conference on Pervasive and Ubiquitous Computing 2014-09-13 v.2 p.159-162
ACM Digital Library Link
Summary: In this paper we describe the preliminary results of a field study which evaluated the use of MiniOrb, a system that employs ambient and tangible interaction mechanisms to allow inhabitants of office environments to report on subjectively perceived office comfort levels. The purpose of this study was to explore the role of ubiquitous computing in the individual control of indoor climate and specifically answer the question to what extent ambient and tangible interaction mechanisms are suited for the task of capturing individual comfort preferences in a non-obtrusive manner. We outline the preliminary results of an in-situ trial of the system.

[5] MiniOrb: a sensor interaction platform for indoor climate preferences Demos / Rittenbruch, Markus / Donovan, Jared / Santo, Yasu Adjunct Proceedings of the 2014 International Joint Conference on Pervasive and Ubiquitous Computing 2014-09-13 v.2 p.259-262
ACM Digital Library Link
Summary: We introduce the MiniOrb platform, a combined sensor and interaction platform built to understand and encourage the gathering of data around personal indoor climate preferences in office environments. The platform consists of a sensor device, gathering localised environmental data and an attached tangible interaction and ambient display device. This device allows users to understand their local environment and record preferences with regards to their preferred level of office comfort. In addition to the tangible device we built a web-based mobile application that allowed users to record comfort preferences through a different interface. This paper describes the design goals and technical setup of the MiniOrb platform.

[6] Participatory Data Analytics: Collaborative Interfaces for Data Composition and Visualisation Posters / Filonik, Daniel / Rittenbruch, Markus / Foth, Marcus Proceedings of the 2014 International Symposium on Visual Information Communication and Interaction 2014-08-05 p.248-249
ACM Digital Library Link
Summary: This research proposes the development of interfaces to support collaborative, community-driven inquiry into data, which we refer to as Participatory Data Analytics. Since the investigation is led by local communities, it is not possible to anticipate which data will be relevant and what questions are going to be asked. Therefore, users have to be able to construct and tailor visualisations to their own needs. The poster presents early work towards defining a suitable compositional model, which will allow users to mix, match, and manipulate data sets to obtain visual representations with little-to-no programming knowledge. Following a user-centred design process, we are subsequently planning to identify appropriate interaction techniques and metaphors for generating such visual specifications on wall-sized, multi-touch displays.

[7] Evaluating the Use of a Very Large-scale Presentation and Collaboration Framework Papers Session #5 / Rittenbruch, Markus Proceedings of the 2014 ACM International Symposium on Pervasive Displays 2014-06-03 p.124-129
ACM Digital Library Link
Summary: In this paper we describe the use and evaluation of CubIT, a multi-user, very large-scale presentation and collaboration framework. CubIT is installed at the Queensland University of Technology's (QUT) Cube facility. The "Cube" is an interactive visualisation facility made up of five very large-scale interactive multi-panel wall displays, each consisting of up to twelve 55-inch multi-touch screens (48 screens in total) and massive projected display screens situated above the display panels. The paper outlines the unique design challenges, features, use and evaluation of CubIT. The system was built to make the Cube facility accessible to QUT's academic and student population. CubIT enables users to easily upload and share their own media content, and allows multiple users to simultaneously interact with the Cube's wall displays. The features of CubIT are implemented via three user interfaces, a multi-touch interface working on the wall displays, a mobile phone and tablet application and a web-based content management system. The evaluation reveals issues around the public use and functional scope of the system.

[8] The cube: a very large-scale interactive engagement space Surfaces in context + gestures and body / Rittenbruch, Markus / Sorensen, Andrew / Donovan, Jared / Polson, Debra / Docherty, Michael / Jones, Jeff Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces 2013-10-06 p.1-10
ACM Digital Library Link
Summary: "The Cube" is a unique facility that combines 48 large multi-touch screens and very large-scale projection surfaces to form one of the world's largest interactive learning and engagement spaces. The Cube facility is part of the Queensland University of Technology's (QUT) newly established Science and Engineering Centre, designed to showcase QUT's teaching and research capabilities in the STEM (Science, Technology, Engineering, and Mathematics) disciplines. In this application paper we describe, the Cube, its technical capabilities, design rationale and practical day-to-day operations, supporting up to 70,000 visitors per week. Essential to the Cube's operation are five interactive applications designed and developed in tandem with the Cube's technical infrastructure. Each of the Cube's launch applications was designed and delivered by an independent team, while the overall vision of the Cube was shepherded by a small executive team. The diversity of design, implementation and integration approaches pursued by these five teams provides some insight into the challenges, and opportunities, presented when working with large distributed interaction technologies. We describe each of these applications in order to discuss the different challenges and user needs they address, which types of interactions they support and how they utilise the capabilities of the Cube facility.

[9] CubIT: large-scale multi-user presentation and collaboration Poster / Rittenbruch, Markus Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces 2013-10-06 p.441-444
ACM Digital Library Link
Summary: CubIT is a multi-user, large-scale presentation and collaboration framework installed at the Queensland University of Technology's (QUT) Cube facility, an interactive facility made up 48 multi-touch screens and very large projected display screens. CubIT was built to make the Cube facility accessible to QUT's academic and student population. The system allows users to upload, interact with and share media content on the Cube's very large display surfaces. CubIT implements a unique combination of features including RFID authentication, content management through multiple interfaces, multi-user shared workspace support, drag and drop upload and sharing, dynamic state control between different parts of the system and execution and synchronisation of the system across multiple computing nodes.

[10] A Customisable Dashboard Display for Environmental Performance Visualisations / Filonik, Daniel / Medland, Richard / Foth, Marcus / Rittenbruch, Markus Proceedings of the 2013 International Conference on Persuasive Technology 2013-04-03 p.51-62
Keywords: energy monitoring; environmental sustainability; persuasive technology; domestic environments; households; urban informatics
Link to Digital Content at Springer
Summary: We conducted an exploratory study of a mobile energy monitoring tool: The Dashboard. Our point of departure from prior work was the emphasis of end-user customisation and social sharing. Applying extensive feedback, we deployed the Dashboard in real-world conditions to socially linked research participants for a period of five weeks. Participants were encouraged to devise, construct, place, and view various data feeds . The aim of our study was to test the assumption that participants, having control over their Dashboard configuration, would engage, and remain engaged, with their energy feedback throughout the trial.
    Our research points to a set of design issues surrounding the adoption and continued use of such tools. A novel finding of our study is the impact of social links between participants and their continued engagement with the Dashboard. Our results also illustrate the emergence of energy-voyeurism, a form of social energy monitoring by peers.

[11] Being here: designing for distributed hands-on collaboration in blended interaction spaces Collaborate / Broughton, Michael / Paay, Jeni / Kjeldskov, Jesper / O'Hara, Kenton / Li, Jane / Phillips, Matthew / Rittenbruch, Markus Proceedings of OZCHI'09, the CHISIG Annual Conference on Human-Computer Interaction 2009-11-23 p.73-80
Keywords: CSCW, blended interaction spaces, distributed collaboration, hands-on collaboration, video conferencing
ACM Digital Library Link
Summary: This paper describes a concept for supporting distributed hands-on collaboration through interaction design for the physical and the digital workspace. The Blended Interaction Spaces concept creates distributed work environments in which collaborating parties all feel that they are present "here" rather than "there". We describe thinking and inspirations behind the Blended Interaction Spaces concept, and summarize findings from fieldwork activities informing our design. We then exemplify the Blended Interaction Spaces concept through a prototype implementation of one of four concepts.

[12] Understanding file access mechanisms for embedded Ubicomp collaboration interfaces Security & access / Collins, Anthony / Bezerianos, Anastasia / McEwan, Gregor / Rittenbruch, Markus / Wasinger, Rainer / Kay, Judy Proceedings of the 2009 International Conference on Ubiquitous Computing 2009-09-30 p.135-144
Keywords: file system ui, single display groupware, tabletop interface
ACM Digital Library Link
Summary: This paper explores the nature of interfaces to support people in accessing their files at tabletop displays embedded in the environment. To do this, we designed a study comparing people's interaction with two very different classes of file system access interface: Focus, explicitly designed for tabletops, and the familiar hierarchical Windows Explorer. In our within-subjects double-crossover study, participants collaborated on 4 planning tasks. Based on video, logs, questionnaires and interviews, we conclude that both classes of interface have a place. Notably, Focus contributed to improved collaboration and more efficient use of the workspace than with Explorer. Our results inform a set of recommendations for future interfaces enabling this important class of interaction -- supporting access to files for collaboration at tabletop devices embedded in an ubicomp environment.

[13] Exploring Manual Interaction and Social Behaviour Patterns in Intensely Collaborative Teamwork Human-Work Interaction Design / Ruiz, Natalie / Cheng, Kelvin / Rittenbruch, Markus Proceedings of IFIP INTERACT'09: Human-Computer Interaction 2009-08-24 v.1 p.578-581
Keywords: Manual gestures; CSCW; Multi-touch table; paper vs. digital
Link to Digital Content at Springer
Summary: This paper presents the results of a comparative study of 4-person collaborative teams working at a traditional table with pen and paper vs. a multi-touch table with digital keyboards and notepads. We compare the social behaviours of 'giving' and 'taking' during intensely collaborative teamwork, namely the differences between paper-based behaviour, digital-object based behaviour and a mixed condition behaviour where both paper and digital objects were used. Differences in sharing behaviour may be attributed to the degree of ownership afforded by digital objects on a touch display vs. paper objects. Additional visual metaphors to help tabletop users are recommended.

[14] EDITED BOOK Awareness Systems: Advances in Theory, Methodology and Design Human-Computer Interaction Series / Markopoulos, Panos / De Ruyter, Boris / Mackay, Wendy 2009 n.20 p.488 Springer London
DOI: 10.1007/978-1-84882-477-5
ISBN: 978-1-84882-476-8 (print), 978-1-84882-477-5 (online)
Link to Digital Content at Springer
== Awareness in Context ==
An Historical Reflection of Awareness in Collaboration (3-48)
	+ Rittenbruch, Markus
	+ McEwan, Gregor
A Design Framework for Awareness Systems (49-72)
	+ Markopoulos, Panos
Awareness in the Home: The Nuances of Relationships, Domestic Coordination and Communication (73-96)
	+ Greenberg, Saul
	+ Neustaedter, Carman
	+ Elliot, Kathryn
== Theoretical Perspectives ==
Making Sense of What Is Going on 'Around': Designing Environmental Awareness Information Displays (99-124)
	+ Eggen, Berry
	+ Van Mensvoort, Koert
Social Inference Through Technology (125-147)
	+ Oulasvirta, Antti
Abstractions of Awareness: Aware of What? (149-172)
	+ Metaxas, Georgios
	+ Markopoulos, Panos
Phatic Interactions: Being Aware and Feeling Connected (173-186)
	+ Vetere, Frank
	+ Smith, Jeremy
	+ Gibbs, Martin
Privacy Considerations in Awareness Systems: Designing with Privacy in Mind (187-206)
	+ Patil, Sameer
	+ Kobsa, Alfred
Grounding Privacy with Awareness: A Social Approach to Describe Privacy Related Issues in Awareness Systems (207-229)
	+ Romero, Natalia
	+ Markopoulos, Panos
Awareness Information with Speech and Sound (231-256)
	+ Kainulainen, Anssi
	+ Turunen, Markku
	+ Hakulinen, Jaakko
== Applications ==
Awareware: Narrowcasting Attributes for Selective Attention, Privacy, and Multipresence (259-289)
	+ Cohen, Michael
	+ Fernando, Owen Noel Newton
Emotinet: A Framework for the Development of Social Awareness Systems (291-311)
	+ Ibáñez, Jesús
	+ Serrano, Oscar
	+ García, David
Conversational Awareness in Text-Based Computer Mediated Communication (313-333)
	+ Tran, Minh Hong
	+ Yang, Yun
	+ Raikundalia, Gitesh K.
Fostering Social Engagement and Self-Efficacy in Later Life: Studies with Ubiquitous Computing (335-349)
	+ Morris, Margaret E.
	+ Lundell, Jay
	+ Dishongh, Terry
	+ Needham, Brad
Awareness of Daily Life Activities (351-365)
	+ Metaxas, Georgios
	+ Metin, Barbaros
	+ Schneider, Jutta
	+ Markopoulos, Panos
	+ de Ruyter, Boris
Design and Evaluation of Intentionally Enriched Awareness (367-395)
	+ Rittenbruch, Markus
	+ Mansfield, Tim
	+ Viller, Stephen
Situatedness of Awareness Information: Impact on the Design and Usage of Awareness Systems (397-422)
	+ Cheverst, Keith
	+ Dix, Alan
	+ Fitton, Dan
	+ Graham, Connor
	+ Rouncefield, Mark
== Evaluating Awareness Systems ==
Supporting Family Awareness with the Whereabouts Clock (425-445)
	+ Sellen, Abigail
	+ Taylor, Alex S.
	+ Kaye, Joseph 'Jofish'
	+ Brown, Barry
	+ Izadi, Shahram
Evaluating Peripheral Displays (447-472)
	+ Matthews, Tara
	+ Hsieh, Gary
	+ Mankoff, Jennifer
Measuring Affective Benefits and Costs of Mediated Awareness: Development and Validation of the ABC-Questionnaire (473-488)
	+ IJsselsteijn, Wijnand
	+ van Baren, Joy
	+ Markopoulos, Panos
	+ Romero, Natalia
	+ de Ruyter, Boris

[15] Spontaneous scenarios: an approach to user engagement Case studies / Yuille, Jeremy / Vaughan, Laurene / Rittenbruch, Markus / Viller, Stephen / MacColl, Ian Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems 2008-04-05 v.2 p.2109-2112
ACM Digital Library Link
Summary: In this paper we present work on a scenario and persona based approach to exploring social software solutions for a globally distributed network of researchers, designers and artists. We discuss issues identified with scenario based approaches and a potential participatory solution adopted in this project.

[16] Understanding awareness in mixed presence collaboration Collaboration + emotion / Mcewan, Gregor / Rittenbruch, Markus / Mansfield, Tim Proceedings of OZCHI'07, the CHISIG Annual Conference on Human-Computer Interaction 2007-11-28 p.171-174
ACM Digital Library Link
Summary: Mixed presence collaboration combines distributed and collocated collaboration -- there are multiple distributed sites, each with a collocated group. While collocated collaboration and purely distributed collaboration are each the subject of rich bodies of research, the combination is less well explored. In this paper we present our initial concepts of awareness support in mixed presence collaboration. We present this as a first version model of awareness. The selected literature we have used to inform the model is drawn from collocated research and distributed research as well as the small body of work addressing mixed presence collaboration directly. In this paper we present a discussion of this relevant literature and use it to explain our model. We also offer a sample of applying the model through the use of a scenario.

[17] Announcing Activity: Design and Evaluation of an Intentionally Enriched Awareness Service / Rittenbruch, Markus / Viller, Stephen / Mansfield, Tim Human-Computer Interaction 2007 v.22 n.1/2 p.137-171
Link to Article at Taylor & Francis
Summary: We introduce and explore the notion of "intentionally enriched awareness." Intentional enrichment refers to the process of actively engaging users in the awareness process by enabling them to express intentions. We explore this concept designing and evaluating the AnyBiff system, which allows users to freely create, share, and use a variety of biff applications. Biffs are simple representation of predefined activities. Users can select biffs to indicate that they are engaged in an activity. AnyBiff was deployed in two different organizations as part of a user-centered design process. We report on the results of the trial, which allowed us to gain insights into the potential of the AnyBiff prototype and the underlying biff concept to implement intentionally enriched awareness. Our findings show that intentional disclosure mechanisms in the form of biffs were successfully used in both fields of application. Users actively engaged in the design of a large variety of biffs and explored many different uses of the concept. The study revealed a whole host of issues with regard to intentionally enriched awareness, which give valuable insight into the conception and design of future applications in this area.

[18] Watching ourselves watching: ethical issues in ethnographic action research Short papers / MacColl, Ian / Cooper, Roslyn / Rittenbruch, Markus / Viller, Stephen Proceedings of OZCHI'05, the CHISIG Annual Conference on Human-Computer Interaction 2005-11-21 p.1-4
ACM Digital Library Citation
Summary: In this paper we explore some of the ethical issues associated with conducting Ethnographic Action Research (Tacchi, 2004; Tacchi et al., 2003) for understanding and facilitating distributed collaboration. Ethnography and action research are increasingly popular qualitative approaches to researching computer-supported collaboration and we are applying them together in a project within a distributed research centre. We identify ethical principles applied to the conduct of research in Australia and we briefly describe a number of ethical problems that arise due to the nature of Ethnographic Action Research.

[19] Creating Heterogeneity -- Evolving Use of Groupware in a Network of Freelancers Evolving Use of Groupware / Torpel, Bettina / Pipek, Volkmar / Rittenbruch, Markus Computer Supported Cooperative Work 2003 v.12 n.4 p.381-409
Keywords: evolving use, freelancers, groupware fabric, multiple approaches of groupware use, multiple parallel experimental use, objectification and appropriation, organization-wide groupware, Participatory Design, service network
Summary: This contribution is a long-term study of the evolving use of the organization-wide groupware in a service network. We are describing the practices related to organization-wide groupware in conjunction with local groupware-related practices and how they have proceeded since the organization was established. In the discussion of these practices we are focussing on issues such as: 1. tendencies for proliferation and integration, 2. local appropriations of a variety of systems, 3. creative appropriations, including the creation of a unique heterogeneous groupware fabric, 4. the design strategy of multiple parallel experimental use and 5. the relation between disparate local meanings and successful computer supported cooperative practice. As an overarching theme we are exploring the explanatory value of the concepts of objectification and appropriation as compared to the concepts of design vs. use.

[20] Extreme Participation -- Moving Extreme Programming Towards Participatory Design Plenary Papers / Rittenbruch, Markus / McEwan, Gregor / Ward, Nigel / Mansfield, Tim / Bartenstein, Dominik Proceedings of the 2002 Conference on Participatory Design 2002-06-23 p.29-41
Keywords: Extreme Programming, User stories, Participatory Design
Summary: Extreme Programming (XP) is a lightweight software development methodology that has risen to prominence in the last few years. XP and Participatory Design are related in motivation and approach but complimentary in many ways. The authors believe that integrating some Participatory Design approaches into XP substantially improves XP and may even bring some advantages to Participatory Design. This paper summarises XP, compares the two approaches, outlines our experience with XP, draws out some problems with classic XP and suggests some modifications based on Participatory Design.

[21] Atmosphere: A Framework for Contextual Awareness / Rittenbruch, Markus International Journal of Human-Computer Interaction 2002 v.14 n.2 p.159-180
Summary: This article enhances existing approaches to present-day asynchronous awareness concepts by providing the means to explicitly represent and mediate contextual information. The resulting concept of contextual awareness takes different notions of the term context into account. Following a human-centered approach, the proposed methods serve as mediators for context between persons rather than automatically detecting context. Based on this variant of awareness, the atmosphere framework is introduced to provide mechanisms to deal with the problem of workload in tandem with contextual information. Atmosphere provides a highly tailorable structure and interface to deal with a wide variance of user and organizational requirements. The article closes with the description of a partial implementation of the framework and its evaluation.

[22] Atmosphere: towards context-selective awareness mechanisms / Rittenbruch, M. Proceedings of the Eighth International Conference on Human-Computer Interaction 1999-08-22 v.2 p.328-332