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[1] Workshop on Emotion and Visualization: EmoVis 2016 Workshops / Kerren, Andreas / Cernea, Daniel / Pohl, Margit Companion Proceedings of the 2016 International Conference on Intelligent User Interfaces 2016-03-07 v.2 p.1-2
ACM Digital Library Link

[2] Organisational Overview: Institute for Design and Assessment of Technology, Vienna University of Technology (TU Wien) Organizational Overview / Fitzpatrick, Geraldine / Tellioglu, H. / Zagler, W. / Pohl, M. / Güldenpfennig, F. / Hödl, O. / Ganhör, R. / Mayer, P. / Frauenberger, C. Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV 2015-09-14 v.4 p.624-625
Link to Digital Content at Springer
Summary: The Institute for Design & Assessment of Technology (IGW) is part of the Faculty of Informatics at the Vienna University of Technology and is historically comprised of two groups: Multidisciplinary Design and Human Computer Interaction, which also includes the Centre for Applied Assistive Technology. The institute is highly interdisciplinary, within a traditional computer science faculty. Members come from various backgrounds, enabling us to merge technical engineering and social sciences research with people-centred design. The Institute includes 35 employed faculty/researchers/students and over 10 associated PhD students, engaged in 30 projects funded by the EU and national funding agencies, and supported by administrative staff.

[3] Experiences and challenges with evaluation methods in practice: a case study Adopting methods from other fields / Kriglstein, Simone / Pohl, Margit / Suchy, Nikolaus / Gärtner, Johannes / Gschwandtner, Theresia / Miksch, Silvia Proceedings of the 2014 Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization 2014-11-10 p.118-125
ACM Digital Library Link
Summary: The development of information visualizations for companies poses specific challenges, especially for evaluation processes. It is advisable to test these visualizations under realistic circumstances. Because of various constraints, this can be quite difficult. In this paper, we discuss three different methods which can be used to conduct evaluations in companies. These methods are appropriate for different stages in the software life cycle (design phase, development, deployment) and reflect an iterative approach in evaluation. Based on an overview of available evaluation methods we argue that this combination of fairly lightweight methods is especially appropriate for evaluations of information visualizations in companies. These methods complement each other and emphasize different aspects of the evaluation. Based on this case study, we try to generalize our lessons learned from our experiences of conducting evaluations in this context.

[4] Evaluating the Dot-Based Contingency Wheel: Results from a Usability and Utility Study Visualisation Methods and Techniques / Pohl, Margit / Scholz, Florian / Kriglstein, Simone / Alsallakh, Bilal / Miksch, Silvia HIMI 2014: 16th International Conference on Human Interface and the Management of Information, Symposium on Human Interface, Part I: Information and Knowledge Design and Evaluation 2014-06-22 v.1 p.76-86
Keywords: Visual Analytics; Evaluation; User Interface; Interview; Contingency Tables
Link to Digital Content at Springer
Summary: The Dot-Based Contingency Wheel is an interactive visual-analytics method designed to discover and analyze positive associations in an asymmetrically large n×m contingency table. Such tables summarize the relation between two categorical variables and arise in both scientific and business domains. This paper presents the results of a pilot evaluation study based on interviews conducted with ten users to assess both the conceptual design as well as the usability and utility of the Dot-Based Contingency Wheel. The results illustrate that the Wheel as a metaphor has some advantages, especially its interactive features and ability to provide an overview of large tables. On the other hand, we found major issues with this metaphor, especially how it represents the relations between the variables. Based on these results, the metaphor was redesigned as Contingency Wheel++, which uses simplified and more familiar visual representations to tackle the major issues we identified.

[5] A user study of different gameplay visualizations Studying and designing gameplay / Kriglstein, Simone / Wallner, Günter / Pohl, Margit Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.361-370
ACM Digital Library Link
Summary: With the rising interest in multiplayer gaming, gameplay statistics have become an increasingly important aspect of the overall game experience for many players. As a part of this trend, visualizations have gained great popularity among players, in particular heatmaps since they allow them to reenact the course of a game and to develop new strategies. In this paper we report results of a user study conducted with 29 players (i) to investigate how players use heatmaps and two further graphical representations that use clustering algorithms to interpret gameplay and (ii) to assess the three representations in regard to time efficiency, correctness, suitability, and player preference. Our results show that heatmaps were mainly used to detect hot spots while the cluster representations proved useful to compare variables, allowing the players to uncover relationships between them and in turn allowing a deeper insight into the gameplay data.

[6] EDITED BOOK Handbook of Human Centric Visualization / Huang, Weidong 2014 n.29 p.743 Springer New York
DOI: 10.1007/978-1-4614-7485-2
ISBN: 978-1-4614-7484-5 (print), 978-1-4614-7485-2 (online)
Online Access
== Part I: Visual Communication ==
Visualizing Thought (3-40)
	+ Tversky, Barbara
Gryphon: A 'Little' Domain-Specific Programming Language for Diffusion MRI Visualizations (41-61)
	+ Chen, Jian
	+ Cai, Haipeng
	+ Auchus, Alexander P.
	+ Laidlaw, David H.
Viewing Abstract Data as Maps (63-89)
	+ Gansner, Emden R.
	+ Hu, Yifan
	+ Kobourov, Stephen G.
== Part II: Theory and Science ==
Individual Differences and Translational Science in the Design of Human-Centered Visualizations (93-113)
	+ Green, Tera Marie
	+ Arias-Hernandez, Richard
	+ Fisher, Brian
Evaluating Visualization Environments: Cognitive, Social, and Cultural Perspectives (115-145)
	+ Hundhausen, Christopher D.
On the Prospects for a Science of Visualization (147-175)
	+ Rensink, Ronald A.
== Part III: Principles, Guidelines and Recommendations ==
Toward a Better Understanding and Application of the Principles of Visual Communication (179-201)
	+ Bae, Juhee
	+ Watson, Benjamin
Pep Up Your Time Machine: Recommendations for the Design of Information Visualizations of Time-Dependent Data (203-225)
	+ Kriglstein, Simone
	+ Pohl, Margit
	+ Smuc, Michael
Using Textbook Illustrations to Extract Design Principles for Algorithm Visualizations (227-249)
	+ Velázquez-Iturbide, J. Ángel
== Part IV: Methods ==
Conceptual Design for Sensemaking (253-283)
	+ Blandford, Ann
	+ Faisal, Sarah
	+ Attfield, Simon
An Introduction and Guide to Evaluation of Visualization Techniques Through User Studies (285-313)
	+ Forsell, Camilla
	+ Cooper, Matthew
User-Centered Evaluation of Information Visualization Techniques: Making the HCI-InfoVis Connection Explicit (315-336)
	+ Freitas, Carla M. D. S.
	+ Pimenta, Marcelo S.
	+ Scapin, Dominique L.
Eye Tracking on Visualizations: Progressive Extraction of Scanning Strategies (337-372)
	+ Goldberg, Joseph H.
	+ Helfman, Jonathan I.
Evaluating Overall Quality of Graph Visualizations Indirectly and Directly (373-390)
	+ Huang, Weidong
Visual Analysis of Eye Tracking Data (391-409)
	+ Raschke, Michael
	+ Blascheck, Tanja
	+ Burch, Michael
User Studies in Visualization: A Reflection on Methods (411-426)
	+ Tory, Melanie
== Part V: Perception and Cognition ==
On the Benefits and Drawbacks of Radial Diagrams (429-451)
	+ Burch, Michael
	+ Weiskopf, Daniel
Measuring Memories for Objects and Their Locations in Immersive Virtual Environments: The Subjective Component of Memorial Experience (453-471)
	+ Coxon, Matthew
	+ Mania, Katerina
Human-Centric Chronographics: Making Historical Time Memorable (473-511)
	+ Korallo, Liliya
	+ Davis, Stephen Boyd
	+ Foreman, Nigel
	+ Moar, Magnus
Visualizing Multiple Levels and Dimensions of Social Network Properties (513-525)
	+ McGrath, Cathleen
	+ Blythe, Jim
	+ Krackhardt, David
== Part VI: Dynamic Visualization ==
Adaptive Diagrams: A Research Agenda to Explore How Learners Can Manipulate Online Diagrams to Self-Manage Cognitive Load (529-550)
	+ Agostinho, Shirley
	+ Tindall-Ford, Sharon
	+ Bokosmaty, Sahar
Dynamic Visualisations and Motor Skills (551-580)
	+ Castro-Alonso, Juan Cristobal
	+ Ayres, Paul
	+ Paas, Fred
Dynamic Visualizations: A Two-Edged Sword?  (581-604)
	+ Lowe, Richard K.
Simultaneous and Sequential Presentation of Realistic and Schematic Instructional Dynamic Visualizations (605-622)
	+ Nugteren, Michelle L.
	+ Tabbers, Huib K.
	+ Scheiter, Katharina
	+ Paas, Fred
How Do You Connect Moving Dots? Insights from User Studies on Dynamic Network Visualizations (623-650)
	+ Smuc, Michael
	+ Federico, Paolo
	+ Windhager, Florian
	+ Aigner, Wolfgang
	+ Zenk, Lukas
	+ Miksch, Silvia
== Part VII: Interaction ==
Interaction Taxonomy for Tracking of User Actions in Visual Analytics Applications (653-670)
	+ von Landesberger, Tatiana
	+ Fiebig, Sebastian
	+ Bremm, Sebastian
	+ Kuijper, Arjan
	+ Fellner, Dieter W.
Common Visualizations: Their Cognitive Utility (671-691)
	+ Parsons, Paul
	+ Sedig, Kamran
Distribution of Information Processing While Performing Complex Cognitive Activities with Visualization Tools (693-715)
	+ Parsons, Paul
	+ Sedig, Kamran
Human-Centered Interactivity of Visualization Tools: Micro- and Macro-level Considerations (717-743)
	+ Sedig, Kamran
	+ Parsons, Paul
	+ Dittmer, Mark
	+ Haworth, Robert

[7] Visual perception of international traffic signs: influence of e-learning and culture on eye movements Full Papers / Rakoczi, Gergely / Duchowski, Andrew / Casas-Tost, Helena / Pohl, Margit Proceedings of 2013 Eye Tracking South Africa 2013-08-29 p.8-16
ACM Digital Library Link
Summary: Various eye movement metrics were recorded during the visual perception of international traffic signs embedded within an e-learning course designed to familiarize participants with foreign signage. Goals of the were to gauge differences in task types, sign origin, and ethnicity (American, Chinese, and Austrian) as well as effectiveness of the e-learning teaching materials in terms of prior preparation. Results, in contrast to other studies, suggest that teaching materials had no overall effect on either eye movement metrics nor on task success rates. Instead, sign origin had the strongest effect on gaze, as foreign signs in mixed presentation with domestic signs, elicited a larger number of fixations with longer mean fixation durations, highest regression rates, and lower performance scores. Possible effects of ethnicity were also noted: Americans showed lower mean fixation durations over the entire experiment, independent of test conditions, with Chinese participants fixating faster on (correct) road signs than the other ethnic groups.

[8] Methodologies for the analysis of usage patterns in information visualization Improving existing methods / Pohl, Margit Proceedings of the 2012 Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization 2012-10-14 p.17
ACM Digital Library Link
Summary: In this position paper, we describe two methods for the analysis of sequences of interaction with information visualization tools -- log file analysis and thinking aloud. Such an analysis is valuable because it can help designers to understand cognition processes of the users and, as a consequence, to improve the design of information visualizations. In this context, we also discuss the issue of categorization of user activities. Categorization helps researchers to generalize results and compare different information visualization tools.

[9] Patient Development at a Glance: An Evaluation of a Medical Data Visualization Visualization / Pohl, Margit / Wiltner, Sylvia / Rind, Alexander / Aigner, Wolfgang / Miksch, Silvia / Turic, Thomas / Drexler, Felix Proceedings of IFIP INTERACT'11: Human-Computer Interaction 2011-09-05 v.4 p.292-299
Keywords: interaction techniques; user study; time-orientated data; visual exploration; medical data
Link to Digital Content at Springer
Summary: This paper describes the results of an evaluation study of a prototype for the visualization of time-oriented medical data. Subjects were nine physicians. The prototype combines well-known visual representation techniques and extensive interaction techniques. The aim of the study was to assess the system's usability and whether the prototype solved relevant problems of physicians in hospitals. It was found that one of the great advantages of the system was that it allowed physicians to see the development of the patients at one glance. It was also shown that users clearly preferred an easy to learn and understand design and familiar visualizations.

[10] Visually Exploring Multivariate Trends in Patient Cohorts Using Animated Scatter Plots Health and Well-Being / Rind, Alexander / Aigner, Wolfgang / Miksch, Silvia / Wiltner, Sylvia / Pohl, Margit / Drexler, Felix / Neubauer, Barbara / Suchy, Nikolaus EHAWC 2011: Ergonomics and Health Aspects of Work with Computers 2011-07-09 p.139-148
Keywords: Information Visualization; animation; time; medical data
Link to Digital Content at Springer
Summary: The effectiveness of animation in visualization is an interesting research topic that led to contradicting results in the past. On top of that, we are facing three additional challenges when exploring patient cohorts: irregular sampling, data wear, and data sets covering different portions of time. We present TimeRider, an improved animated scatter plot for cohorts of diabetes patients that tackles these challenges along with its evaluation with physicians. Results show that animation does support physicians in their work and provide further domain-specific evidence in the discussion on the effectiveness of animation.

[11] Exploring information visualization: describing different interaction patterns New Metrics II / Pohl, Margit / Wiltner, Sylvia / Miksch, Silvia Proceedings of the 2010 Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization 2010-04-10 p.16-23
ACM Digital Library Link
Summary: Interactive Information Visualization methods engage users in exploratory behavior. Detailed information about such processes can help developers to improve the design of such methods. The following study which is based on software logging describes patterns of such behavior in more detail. Subjects in our study engaged in some activities (e.g. adding data, changing form of visualization) significantly more than in others. They adapted their activity patterns to different tasks, but not fundamentally so. In addition, subjects adopted very systematic sequences of actions. These sequences were quite similar across the whole sample, thus indicating that such sequences might reflect specific problem solving behavior. Davidson's [7] framework of problem solving behavior is used to interpret the results. More research is necessary to show whether similar interaction patterns can be found for the usage of other InfoVis methodologies as well.

[12] Human Aspects of Visualization Workshops / Ebert, Achim / Dix, Alan J. / Gershon, Nahum D. / Pohl, Margit Proceedings of IFIP INTERACT'09: Human-Computer Interaction 2009-08-24 v.2 p.965-966
Link to Digital Content at Springer
Summary: The quantity of data available in our modern information society is ever-growing. It is becoming unfeasible for any one person to oversee, much less understand the overwhelming amount of unstructured, multidimensional information he or she is confronted with every day. The human visual system, the "mind's eye", relies in large part on the eye and on the processing and the interpretation of the information processed by the brain. Visualization utilizes both.

[13] Interactive Game Based Learning: Advantages and Disadvantages Universal Access to Learning and Education / Pohl, Margit / Rester, Markus / Judmaier, Peter UAHCI 2009: 5th International Conference on Universal Access in Human-Computer Interaction, Part III: Applications and Services 2009-07-19 v.3 p.92-101
Keywords: Game Based Learning; Evaluation; Ecodesign; Life Cycle Thinking
Link to Digital Content at Springer
Summary: Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By interacting with a simulation game, students can get a more detailed and holistic conception of how sustainability can be achieved in everyday purchasing situations. The SuLi (Sustainable Living) game was developed to achieve this goal. In an evaluation study we found evidence that SuLi is an interesting alternative to more traditional approaches to learning. Nevertheless, there are still many open questions, as, e.g., whether one should combine simulation games with other forms of teaching and learning or how to design simulation games so that students really acquire detailed concepts of the domain.

[14] As time goes by: integrated visualization and analysis of dynamic networks Posters Day 2: Visualization and user experience / Pohl, Mathias / Reitz, Florian / Birke, Peter Proceedings of the 2008 International Conference on Advanced Visual Interfaces 2008-05-28 p.372-375
Keywords: dynamic network visualization, dynamics of networks, human-centered visual analytics, multiple and integrated views
ACM Digital Library Link
Summary: The dynamics of networks have become more and more important in all research fields that depend on network analysis. Standard network visualization and analysis tools usual do not offer a suitable interface to network dynamics. These tools do not incorporate specialized visualization algorithms for dynamic networks but only algorithms for static networks. This results in layouts that bother the user with too many layout changes which makes it very hard to work with them.
    To handle dynamic networks the D<scp>gd</scp>-tool was implemented. It does not only provide several layout algorithms that were designed for dynamic networks but also different instruments for statistical network analysis. Network visualization and statistics are combined in a multiple view interface that allows visual comparison of several network layouts and several network metrics at the same time. Furthermore the time-dependent behaviour of structural changes becomes visible and facilitates the analysis of network dynamics.

[15] What dynamic network metrics can tell us about developer roles / Pohl, Mathias / Diehl, Stephan Proceedings of the 2008 International Workshop on Cooperative and Human Aspects of Software Engineering 2008-05-13 p.81-84
ACM Digital Library Link
Summary: Software development is heavily dependent on the participants of the process and their roles within the process. Each developer has his specific skills and interests and hence contributes to the project in a different way. While some programmers work on separate modules, others developers integrate these modules towards the final product. To identify such different groups of people one approach is to work with methods taken from social network analysis. To this end, a social network has to be defined in a suitable way, and appropriate analysis strategies have to be chosen. This paper shows how a network of software developers could be defined based on information in a software repository, and what it can possibly tell about roles of developers (and what not) in the process of the application server Tomcat.

[16] Computer supported collaborative learning and vocational training: adapting the technology to the learners' needs / Pohl, Margit / Rester, Markus / Stöckelmayr, Kerstin / Jerlich, Jutta / Judmaier, Peter / Reichl, Franz / Obermüller, Eva Universal Access in the Information Society 2008 v.7 n.4 p.259-272
Link to Digital Content at Springer
Summary: The aim of the ECODESIGN project was the development of a course in sustainable product design. The target group are employees in the areas of product design, marketing or similar areas. Some learners from this target group have a low computer literacy and are, therefore, reluctant to use advanced forms of electronic communication. Collaborative learning has to be designed according to the learners' needs, taking into account that many participants of the ECODESIGN course have to get used to electronic communication. Despite this problem, a community of practice seems to result from the ECODESIGN course. Active tutoring was especially important to motivate learners and to constitute the community of practice.

[17] Mixing Evaluation Methods for Assessing the Utility of an Interactive InfoVis Technique Part 2: Usability and Evaluation Methods and Tools / Rester, Markus / Pohl, Margit / Wiltner, Sylvia / Hinum, Klaus / Miksch, Silvia / Popow, Christian / Ohmann, Susanne HCI International 2007: 12th International Conference on Human-Computer Interaction, Part I: Interaction Design and Usability 2007-07-22 v.1 p.604-613
Keywords: Information Visualization; Evaluation; Utility; Focus Groups; Insight Reports; Methodology
Link to Digital Content at Springer
Summary: We describe the results of an empirical study comparing an interactive Information Visualization (InfoVis) technique called Gravi++ (GRAVI), Exploratory Data Analysis (EDA) and Machine Learning (ML). The application domain is the psychotherapeutic treatment of anorectic young women. The three techniques are supposed to support the therapists in finding the variables which influence success or failure in therapy.
    To evaluate the utility of the three techniques we developed on the one hand a report system which helped subjects to formulate and document in a self-directed manner the insights they gained when using the three techniques. On the other hand, focus groups were held with the subjects. The combination of these very different evaluation methods prevents jumping to false conclusions and enables for an comprehensive assessment of the tested techniques.
    The combined results indicate that the three techniques (EDA, ML, and GRAVI) are complementary and therefore should be used in conjunction.

[18] Students' Attitudes Towards Novel Interfaces in E-Learning Part III: Learning and Entertainment / Pohl, Margit / Herbst, Ilona / Reichl, Franz / Wiltner, Sylvia UAHCI 2007: 4th International Conference on Universal Access in Human-Computer Interaction, Part III: Applications and Services 2007-07-22 v.3 p.738-747
Keywords: students' attitudes; learner-centered design; academic teaching; university didactics
Link to Digital Content at Springer
Summary: There is still very little research about students' attitudes about e-learning. Such information seems to be necessary for a successful implementation of e-learning. Current research indicates that main advantages of e-learning are its flexibility and the provision of online learning material. A major drawback, as perceived by the students, is the lack of personal relationships. We conducted two focus groups to clarify these issues (N=54). The study supported the results from the literature. In addition, we found a few controversial issues as, e.g., preference for lectures/textbooks and tight schedules vs. preference for online learning and few deadlines. Another controversial issue was electronic assessment.

[19] Methods for the evaluation of an interactive InfoVis tool supporting exploratory reasoning processes Lessons learned from case studies / Rester, Markus / Pohl, Margit Proceedings of the 2006 AVI Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization 2006-05-23 p.3 p.1-6
ACM Digital Library Link
Summary: Developing Information Visualization (InfoVis) techniques for complex knowledge domains makes it necessary to apply alternative methods of evaluation. In the evaluation of Gravi++ we used several methods and studied different user groups. We developed a reporting system yielding data about the insights the subjects gained during the exploration. It provides complex information about subjects' reasoning processes. Log files are valuable for time-dependent analysis of cognitive strategies. Focus groups provide a different view on the process of gaining insights. We assume that our experiences with all these methods can also be applied in similar evaluation studies on InfoVis techniques for complex data.

[20] Analysis of the Authoring Process of Hypertext Documents / Pohl, Margit / Purgathofer, Peter Proceedings of the Eleventh ACM Conference on Hypertext 2000-05-30 p.240-241
Broken Link to ACM Digital Library

[21] Hypertext Authoring and Visualization / Pohl, Margit / Purgathofer, Peter International Journal of Human-Computer Studies 2000 v.53 n.5 p.809-825
Summary: Visualizing information structure plays an increasing role in hypertext systems. Empirical evidence shows that such visualizations support the users or readers of hypertext systems. The following study investigates whether such information visualizations in the form of two-dimensional graphical overview maps also support the writers of hypertext documents. It also seems plausible to assume that the process of writing text changes when graphical overview maps integrated into hypertext systems are used. We also analysed the relationship between the authoring process and the character of the finished documents. In general, it can be said that visualizing the information structure inherent in a document plays an important role in hypertext authoring. It was the only innovative feature of the hypertext authoring system we developed which was used intensively by almost all the authors. In contrast to that, the finished documents were rather traditional. Authors did not exploit the novel features of hypertext/hypermedia systems like, e.g. introducing pictures, movies or sounds. On the basis of the analysis of the hypertext authoring process guidelines can be formulated to support writers of hypertext documents.

[22] Problems of the Development of a Hypertext Authoring Tool Hypermedia / Pohl, Margit / Purgathofer, Peter Proceedings of the 1994 Australian Computer-Human Interaction Conference 1994-11-28 p.167-172
Keywords: Hypertext, Authoring systems, Learning models, Evaluation methods and tools, User models
Summary: There is a tendency for computer novices to become involved with hypertext systems, especially in educational environments. Systems must be tailored to the specific needs of these users. To be able to do that, a careful analysis of the transition process from linear text to hypertext is necessary. Untrained users of hypertext authoring systems usually have great difficulties with the hypertext concept. The aim of our research is to get a better understanding of the problems which arise when authoring hypertext systems in university education, and, more specifically, to develop an authoring tool that allows students to write their own hypertext documents. Our experience shows that the hypertext concept is difficult to understand and to apply but it can be made easier by the introduction of an adequate authoring tool.

[23] DarkStar -- Studying Hypertext Creation by Naive Authors Demonstrations / Pohl, Margit / Dieberger, Andreas / Purgathofer, Peter Proceedings of the ECHT'94 European Conference on Hypermedia Technologies 1994-09-18
Summary: The goal of the DarkStar project is to support naive users in the creation of hypertexts and to study the process of hypertext creation. DarkStar documents are small-scale hypertexts but hypertext generation problems can be studied well in such small documents. The present authoring system, STEP2, incorporates many lessons learnt in previous versions. One part of STEP2 is the structure editor where nodes and links can be defined or deleted at any point during design of the document. As we want to study the temporal development of the hypertext this creation process is monitored by logging functions. An external tool converts those logs to animations that visualize the process of hypertext creation. The system also logs hypertext reading to determine major navigational paths and where people have to backup. Another tools serves to visualize those logs. A third evaluation tool is a statistical tool used to determine general statistics about documents. DarkStar is a Client-Server concept supporting networked group-work. The envelope concept allows authors to create links to other hypertexts very soon in the design process without risking to create dangling links. Envelopes provides standard entry points to a hypertext and valid link destinations even if the nodes in the envelopes are not filled with data yet or if nodes in the envelope are deleted. At the ECHT94 we will present a single computer version of our system. The focus of the demo will be on the editor STEP2, the evaluation tools and lessons learnt in the iterative redesign of the authoring system.