[1]
An Outlook for Content UX in TV: The Emergence of Augmented Content
Case Studies: Special Environments
/
Kim, Sung Woo
/
Park, Eun Hye
/
Lee, Yae Eun
/
Lee, Jong Sung
/
Lee, Da Hee
/
Kim, Eun Jin
Extended Abstracts of the ACM CHI'15 Conference on Human Factors in
Computing Systems
2015-04-18
v.2
p.789-796
© Copyright 2015 ACM
Summary: This case study describes the findings from our exploration on content user
experience for next-generation live TV and VOD (Video-on-Demand) services.
First, we introduce our background study on new trends in the TV industry.
Based on this study, we list several keywords that characterize the content
experience for next-generation TV. We then describe our interviews with six
professionals working in content production. These interviews were conducted to
verify our derived characteristics, and to collect the thoughts of these
experts on the contribution of UX to future content production. Our study led
us to a new research topic we call "Augmented Content," which we believe has
significant potential to provide content UX for next-generation television
services.
[2]
Photo Polling Wall: Expressing and Sharing Ideas on Public Display
Social Media and Social Networks
/
Han, Ah young
/
Kim, Jung min
/
Park, Eun ah
/
Kang, Ji hyung
/
Cho, Hyung jae
/
Lee, Seyeon
HCI International 2014: 16th International Conference on HCI: Posters'
Extended Abstracts, Part II
2014-06-22
v.5
p.21-25
Keywords: Public displays; Social Network Services; interaction design; mobile
devices; Unity engine
© Copyright 2014 Springer International Publishing
Summary: Photo Polling (PP) Wall is an interactive polling system in which community
members can express and share their ideas on certain subjects through public
displays, mobile devices, and social network services. The PP wall system will
be a combination of multimedia services (sound effect), public display, mobile
web service and client & server. With these features, we propose the PP
wall system as an experimental platform for developing other interactive
contents.
[3]
Development of Haptic Assistance for Route Assessment Tool of NASA NextGen
Cockpit Situation Display
Complex Information Environments
/
Park, Eric
/
Robles, Jose
/
Sim, Paul
/
O'Connor, Ryan
/
Koltz, Martin T.
/
Armsdoff, Gregory B.
/
Vu, Kim-Phuong L.
/
Strybel, Thomas Z.
/
Marayong, Panadda
HIMI 2013: Human Interface and the Management of Information, Part II:
Information and Interaction for Health, Safety, Mobility and Complex
Environments
2013-07-21
v.2
p.163-172
Keywords: Multimodal interaction; Haptic feedback; NASA NextGen
© Copyright 2013 Springer-Verlag
Best paper award
Summary: The NextGen Cockpit Situation Display (CSD), developed by NASA Ames's Flight
Deck Display Laboratory, provides advanced flight control functionalities and
traffic/weather displays to pilots [1]. Traditionally, the user operates with
the CSD using a computer mouse and receives only visual feedback about the
controlling actions. In this work, we integrate force feedback in the Route
Assessment Tools of the CSD, where the user can manage the flight plan to
resolve conflicts in real-time. A spring force, with a variable stiffness
coefficient, was used to model the force feedback with its strength varying
proportionally to the overall path length. Force display was provided as an
indicator of the effort required to deviate from the optimal path to assist the
user in decision making. The force feedback models were evaluated on a software
testbed created on Microsoft Foundation Class with the Novint Falcon
haptic-feedback input device.
[4]
Caregiving role in human-robot interaction: A study of the mediating effects
of perceived benefit and social presence
/
Kim, Ki Joon
/
Park, Eunil
/
Sundar, S. Shyam
Computers in Human Behavior
2013-07
v.29
n.4
p.1799-1806
Keywords: Caregiving role
Keywords: Social robots
Keywords: Computers Are Social Actors (CASA)
Keywords: Social exchange theory
Keywords: Perceived benefit
Keywords: Social presence
© Copyright 2013 Elsevier Ltd.
Summary: This study investigates whether assigning a caregiving role to a robot or to
its human interactant has psychological effects on the quality of human-robot
interaction (HRI). College students interacted with a social robot in a
between-subjects experiment (N = 60) with two manipulated conditions: one where
the robot played the role of an ophthalmologist (with participants serving as
patients) and one where participants played the role of the ophthalmologist
(with the robot serving as the patient). Results suggest that being a recipient
of caregiving acts leads users to form more positive perceptions of the robot
than being an ostensible caregiver to the robot. Results also indicate that
perceived benefit of being in a relationship with the robot mediates the
effects of the caregiving role on relationship satisfaction with -- and trust
towards -- the robot while feelings of social presence mediate the effects on
humanlike-ness and intelligence of the robot. These findings demonstrate the
applicability of the Computers Are Social Actors (CASA) paradigm to the context
of HRI.
[5]
Modeling semantic relations between visual attributes and object categories
via dirichlet forest prior
KM track: classification and semantic methods
/
Chen, Xin
/
Hu, Xiaohua
/
Zhou, Zhongna
/
An, Yuan
/
He, Tingting
/
Park, E. K.
Proceedings of the 2012 ACM Conference on Information and Knowledge
Management
2012-10-29
p.1263-1272
© Copyright 2012 ACM
Summary: In this paper, we deal with two research issues: the automation of visual
attribute identification and semantic relation learning between visual
attributes and object categories. The contribution is two-fold, firstly, we
provide uniform framework to reliably extract both categorical attributes and
depictive attributes. Secondly, we incorporate the obtained semantic
associations between visual attributes and object categories into a text-based
topic model and extract descriptive latent topics from external textual
knowledge sources. Specifically, we show that in mining natural language
descriptions from external knowledge sources, the relation between semantic
visual attributes and object categories can be encoded as Must-Links and
Cannot-Links, which can be represented by Dirichlet-Forest prior. To alleviate
the workload of manual supervision and labeling in image categorization
process, we introduce a semi-supervised training framework using soft-margin
semi-supervised SVM classifier. We also show that the large-scale image
categorization results can be significantly improved by combining automatically
acquired visual attributes. Experimental results show that the proposed model
achieves better ability in describing object-related attributes and makes the
inferred latent topics more descriptive.
[6]
Who wants to be "friend-rich"? Social compensatory friending on Facebook and
the moderating role of public self-consciousness
/
Lee, Jong-Eun Roselyn
/
Moore, David Clark
/
Park, Eun-A
/
Park, Sung Gwan
Computers in Human Behavior
2012-05
v.28
n.3
p.1036-1043
Keywords: Number of Facebook friends
Keywords: Social network sites
Keywords: Friending
Keywords: Social compensation
Keywords: Self-esteem
Keywords: Public self-consciousness
© Copyright 2012 Elsevier Ltd.
Summary: The present research aims to provide insight into social compensatory
friending on social network sites by investigating the effects of self-esteem
and self-consciousness on number of friends in the context of Facebook use. It
was hypothesized that Facebook users low in self-esteem, when compared with
high-self-esteem individuals, would engage in friending more actively and
thereby accumulate a large number of friends as a way to compensate for the
deficiency in self-esteem. We also hypothesized that the relationship between
self-esteem and number of Facebook friends would vary depending on the levels
of public self-consciousness. Data were collected from a college student sample
in the United States (N = 234) based on an online cross-sectional survey. The
results supported the hypothesis on social compensatory friending,
demonstrating a negative association between self-esteem and number of Facebook
friends. Furthermore, the data yielded support for the hypothesized moderating
role of public self-consciousness in social compensatory friending: the
negative association between self-esteem and number of Facebook friends was
significant only for Facebook users who are high in public self-consciousness
but not for those who are low in public self-consciousness. Implications for
understanding social network site users' friending behavior in light of social
compensation motives are discussed.
[7]
Online gaming with robots vs. computers as allies vs. opponents
LBR highlights
/
Park, Eunil
/
Kim, Ki Joon
/
Sundar, S. Shyam
/
del Pobil, Angel P.
Proceedings of the 7th International Conference on Human-Robot Interaction
2012-03-05
p.205-206
© Copyright 2012 ACM
Summary: A 2 x 2 between-subjects experiment was conducted to examine the effects of
the type of artificial agent (robot vs. computer) and the role of the agent
(ally vs. enemy) on people's perceptions and evaluations of the agent when
playing a video game. Participants perceived that playing the game with a robot
was more enjoyable and easier than playing with a computer. Regardless of the
agent type, participants reported that playing the game was more enjoyable when
the agent played as an ally rather than as their opponent. Implications of
notable findings are discussed.
[8]
The effects of immersive tendency and need to belong on human-robot
interaction
LBR highlights
/
Kim, Ki Joon
/
Park, Eunil
/
Sundar, S. Shyam
/
del Pobil, Angel P.
Proceedings of the 7th International Conference on Human-Robot Interaction
2012-03-05
p.207-208
© Copyright 2012 ACM
Summary: Do individual differences in dispositional behavioral tendencies, such as
immersive tendency and need to belong, play a significant role in human-robot
interaction? To answer this question, the present study conducted a 2 x 2
between-subjects experiment to examine the effects of immersive tendency (high
vs. low) and need to belong (high vs. low) on individuals' perceptions of a
social robot. Preliminary data analyses revealed that participants with a
higher level of immersive tendency and need to belong showed greater attachment
and trust towards the robot, and were more satisfied with their relationship
with the robot than participants with a lower level of immersive tendency and
need to belong. In addition, participants with a higher level of immersive
tendency experienced greater feelings of social presence. Implications of
notable findings are discussed.
[9]
Perspective hierarchical dirichlet process for user-tagged image modeling
Queries, questions and tags mining
/
Chen, Xin
/
Hu, Xiaohua
/
An, Yuan
/
Xiong, Zunyan
/
He, Tingting
/
Park, E. K.
Proceedings of the 2011 ACM Conference on Information and Knowledge
Management
2011-10-24
p.1341-1346
© Copyright 2011 ACM
Summary: In this paper, we proposed a perspective Hierarchical Dirichlet Process
(pHDP) model to deal with user-tagged image modeling. The contribution is
two-fold. Firstly, we associate image features with image tags. Secondly, we
incorporate the user's perspectives into the image tag generation process and
introduce new latent variables to determine if an image tag is generated from
user's perspectives or from the image content. Therefore, the model is able to
extract both embedded semantic components and user's perspectives from
user-tagged images. Based on the proposed pHDP model, we achieve automatic
image tagging with users' perspective. Experimental results show that the pHDP
model achieves better image tagging performance compared to state-of-the-art
topic models.
[10]
The effects of screen-size and communication modality on psychology of
mobile device users
Works-in-progress
/
Kim, Ki Joon
/
Sundar, S. Shyam
/
Park, Eunil
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.2
p.1207-1212
© Copyright 2011 ACM
Summary: Does screen-size matter in mobile devices? There appears to be a move toward
larger screens, with recent launches of Apple's iPad and Samsung's Galaxy Tab,
but do these devices undercut the perceived mobility and affect user attitudes
toward the technology? To answer these and related questions, the present study
examines the effects of screen-size and communication modality (text vs. video)
on mobile device users' perception of mobility and content as well as attitudes
toward technology acceptance. Preliminary data from a between-subjects
experiment show that smaller screen-size elicited greater perceived mobility
while larger screen-size was key to greater enjoyment. News story in video
format played a crucial role in providing greater enjoyment and newsworthiness
of the news story while news in text format was perceived to be easier to use
on a mobile device. Design implications and limitations are discussed, as we
prepare for a constructive replication.
[11]
The effect of robot's behavior vs. appearance on communication with humans
Late-breaking reports/poster session
/
Park, Eunil
/
Kong, Hwayeon
/
Lim, Hyeong-taek
/
Lee, Jongsik
/
You, Sangseok
/
del Pobil, Angel Pasqual
Proceedings of the 6th International Conference on Human-Robot Interaction
2011-03-06
p.219-220
© Copyright 2011 ACM
Summary: This study explores the effect of the robot's appearance vs. behavior (voice
and gestures) on the way it is perceived as a machine-like instead of a
human-like robot. A between-subjects experiment with four conditions was
conducted. Results suggest that both the robot's behavior and appearance are
important but, if they are contradictory, the robot's behavior is more powerful
than the robot's appearance in the perception of the robot as more machine-like
or human-like.
[12]
A probabilistic topic-connection model for automatic image annotation
KM track: data pre- and post-processing
/
Chen, Xin
/
Hu, Xiaohua
/
Zhou, Zhongna
/
Lu, Caimei
/
Rosen, Gail
/
He, Tingting
/
Park, E. K.
Proceedings of the 2010 ACM Conference on Information and Knowledge
Management
2010-10-26
p.899-908
© Copyright 2010 ACM
Summary: The explosive increase of image data on Internet has made it an important,
yet very challenging task to index and automatically annotate image data. To
achieve that end, sophisticated algorithms and models have been proposed to
study the correlation between image content and corresponding text description.
Despite the success of previous works, however, researchers are still facing
two major difficulties that may undermine their effort of providing reliable
and accurate annotations for images. The first difficulty is lacking of
comprehensive benchmark image dataset with high quality text descriptions. The
second difficulty is lacking of effective way to represent the image content
and make it associate with the text descriptions. In our paper, we aim to deal
with both problems. To deal with the first problem, we utilize Wikipedia as
external knowledge source and enrich the ontology structure of ImageNet
database with comprehensive and highly-reliable text descriptions from
Wikipedia articles. To address the second problem, we develop a Probabilistic
Topic-Connection (PTC) model to represent the connection between latent
semantic topic in text description and latent patterns from image feature
space. We compare the performance of our model with the currently popular
Correspondence LDA (Corr-LDA) model under the same automatic image annotation
scenario using cross-validation. Experimental results demonstrate that our
model is able to well represent the connection between latent semantic topics
and latent patterns in image feature space, thus facilitates knowledge
organization and understanding of both image and text descriptions.
[13]
Designing an Information Visualization Tool for Sensemaking
Special Issue: Exploration into Naturalistic Decision Making with Computers
/
Ntuen, Celestine A.
/
Park, Eui H.
/
Gwang-Myung, Kim
International Journal of Human-Computer Interaction
2010
v.26
n.2/3
p.189-205
© Copyright 2010 Taylor and Francis
Summary: The study presents the AVALANCHE visualization test-bed for sensemaking in
ill-structured problem domains. AVALANCHE allows the users to develop and frame
hypotheses, analyze the hypotheses in the experimental domain, and provide
cases for simulation experiments. The visualization and sensemaking support
module in AVALANCHE provides human-computer interface and visualization
supports. Validation experiments using groups aided with visualization and
support tools and groups with no aiding was performed on two open-ended
sensemaking cases provided by a military subject matter expert. Statistical
analyses revealed mean performance differences in plan accuracy, plan time, and
number of cue prompts between aided and unaided groups across task scenarios.
In general, the aided group had the highest mean plan outcome accuracy, low
planning time, and the least number of prompts. The intention is to extend the
study to collaborative sensemaking tasks to address the effects of negotiation
on team planning time, cue prompting frequencies, and different types of cue
prompting modalities.
[14]
Exploit the tripartite network of social tagging for web clustering
Poster session 2: DB track
/
Lu, Caimei
/
Chen, Xin
/
Park, E. K.
Proceedings of the 2009 ACM Conference on Information and Knowledge
Management
2009-11-02
p.1545-1548
© Copyright 2009 ACM
Summary: In this poster, we investigate how to enhance web clustering by leveraging
the tripartite network of social tagging systems. We propose a clustering
method, called "Tripartite Clustering", which cluster the three types of nodes
(resources, users and tags) simultaneously based on the links in the social
tagging network. The proposed method is experimented on a real-world social
tagging dataset sampled from del.icio.us. We also compare the proposed
clustering approach with K-means. All the clustering results are evaluated
against a human-maintained web directory. The experimental results show that
Tripartite Clustering significantly outperforms the content-based K-means
approach and achieves performance close to that of social annotation-based
K-means whereas generating much more useful information.
[15]
Gold Coating of a Plastic Optical Fiber Based on PMMA
Smart and Wearable Materials and Devices
/
Kim, Seok Min
/
Kim, Sung Hun
/
Park, Eun Ju
/
Cho, Dong Lyun
/
Lee, Moo Sung
HCI International 2009: 13th International Conference on Human-Computer
Interaction, Part III: Ambient, Ubiquitous and Intelligent Interaction
2009-07-19
v.3
p.760-767
Keywords: plastic optical fiber; POF; sidelight; overcoating
Copyright © 2009 Springer-Verlag
Summary: We investigated the adhesion between gold thin film and poly (methyl
methacrylate) (PMMA) and poly (vinylidene fluoride-co-hexafluoropropylene)
(P(VDF-co-HFP)) substrates with the aim of imparting electrical conductivity to
plastic optical fibers (POFs). The two polymers were used as the core and the
cladding of POF, respectively. Gold thin film of 50nm thickness was deposited
by ion sputtering onto the polymers and also POF. Several approaches, which
were well known to be effective in enhancing adhesive strength between gold and
polymers, were applied in this study: introduction of polar functionality on
the substrate surface by plasma treatment, buffer layer insertion, and physical
surface roughening. The variation of wettability and adhesion with plasma
conditions was investigated through water contact angle measurement and cross
hatch cut test. Even though the contact angles of substrates were decreased
after Ar or O2 plasma treatment, irrespective of the polymer type, the
adhesion of polymers with gold layer was very poor. The Ti buffer layer of 5nm
thickness, which was deposited between PMMA substrate and gold layer, did not
contribute to improve the adhesion. However, P(VDF-co-HFP) substrates with
rough surface of 13.44nm RMS shows 3B class adhesion to gold from the cross
hatch tape test. The gold-coated POF showed the electrical conductivity of
1.35×10³Scm-1 without significant optical loss. The result may
be used for developing a medical device capable of simultaneously applying
electrical and optical stimulus.
[16]
AskDragon: a redundancy-based factoid question answering system with
lightweight local context analysis
Demos
/
Zhou, Xiaohua
/
Achananuparp, Palakorn
/
Park, E. K.
/
Hu, Xiaohua
/
Zhang, Xiaodan
JCDL'09: Proceedings of the 2009 Joint International Conference on Digital
Libraries
2009-06-15
p.483-484
Keywords: answer generation, answer scoring, local context analysis, question
answering, redundancy-based approach
© Copyright 2009 ACM
Summary: We introduce our QA system AskDragon which employs a novel lightweight local
context analysis technique to handling two broad classes of factoid questions,
entity and numeric questions. The local context analysis module dramatically
improves the efficiency of QA systems without sacrificing high accuracy
performance.
[17]
Traffic Sign Legibility for Different Sign Background Colors: Results of an
Open Road Study at Freeway Speeds
SURFACE TRANSPORTATION: ST2 - Pedestrians and Transportation Infrastructure
/
Funkhouser, Dillon
/
Chrysler, Susan
/
Nelson, Alicia
/
Park, Eun Sug
Proceedings of the Human Factors and Ergonomics Society 52nd Annual Meeting
2008-09-22
v.52
p.1855-1859
© Copyright 2008 HFES
Summary: Transportation agencies have been considering the use of a purple sign
background color to denote that the roadway is tolled. Prior studies have shown
a driver preference for a unique color for the toll road category. Concerns
about the legibility of purple signs have been raised due to their brightness
and contrast ratio with a white legend. The current study performed an
evaluation of the legibility and recognition of purple and green freeway guide
signs during daytime and nighttime driving in the Houston, TX area. Forty-eight
participants drove an instrumented vehicle in open traffic and read traffic
signs along a toll road with purple signs on one segment and green signs on
another. Results showed no significant difference in legibility distance
between signs with purple and green backgrounds. An analysis of recognition
distances for advance guide signs marking ramps to the toll road also showed no
difference between purple and green signs. These results support the
implementation of this new color without any loss in legibility.
[18]
Modification of Plastic Optical Fiber for Side-Illumination
Part 5: Emerging Interactive Technologies
/
Im, Min Ho
/
Park, Eun Ju
/
Kim, Chang Heon
/
Lee, Moo Sung
HCI International 2007: 12th International Conference on Human-Computer
Interaction, Part II: Interaction Platforms and Techniques
2007-07-22
v.2
p.1123-1129
Keywords: plastic optical fiber; POF sidelight; overcoating
Copyright © 2007 Springer-Verlag
Summary: In this study, we investigated the effect of solvent etching and physical
treatment on the sidelighting of POF, even qualitatively. Even though the two
were effective in making sidelight POF, the tensile properties of POF were
decreased as a result of surface damaged during the treatment. We also
investigated how to overcoat side-illuminating POF in order not to be broken
during weaving process to make side-illuminating POF fabric. In the view of
clarity and interfacial adhesion with POF, AC-100 based on acrylic polymer was
chosen for overcoating material. However, tensile strength of notched POF was
rather decreased even after overcoating, maybe due to toluene used as diluent,
which is also solvent for the core of POF, i.e., PMMA.
[19]
Magic Asian art
Interactivity
/
Park, Eunkwang
/
Kim, Byeongsoo
/
Salim, William
/
Cheok, Adrian David
Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems
2006-04-22
v.2
p.255-258
© Copyright 2006 ACM
Summary: Throughout history, paintings have had a static perspective, as determined
by the artist. Nowadays, viewers are not passive anymore. This proposal focuses
on dynamic painting, and active audiences. Magic Asian Art allows viewers to
enjoy dynamic Asian painting, and furthermore, each audience recreates the same
painting according to their personal preference or the impression of a
painting. It is quite similar that conductor conducts an orchestra for the same
music differently. We extract viewer's intension based on the emotional status
or impression of the painting by using gaze tracker and the painting will be
more dynamic and fun. Magic Asian Art is neither movies by cinematographer, nor
video games by an algorithm, but novel interactive painting media by each user.
[20]
Using Ecotopic Display to Support Adaptive Interaction with Computer Agents
/
Ntuen, C.
/
Park, E. H.
Proceedings of the Ninth International Conference on Human-Computer
Interaction
2001-08
v.2
p.889-893
[21]
Distributed expert system for interactive reasoning and evaluation
/
Ntuen, C. A.
/
Park, E.
Proceedings of the Eighth International Conference on Human-Computer
Interaction
1999-08-22
v.1
p.1182-1188
© Copyright 1999 Lawrence Erlbaum Associates
[22]
RainMaker: Workflow Execution Using Distributed, Interoperable Components
Delos Workshop
/
Paul, Santanu
/
Park, Edwin
/
Hutches, David
/
Chaar, Jarir K.
ECDL'98: Proceedings of the European Conference on Digital Libraries
1998-09-21
p.801-818
© Copyright 1998 Springer-Verlag
Summary: As individuals and enterprises interconnect via wide area networks,
workflows that span them seamlessly will become increasingly valuable. It is
likely that heterogeneous participants -- humans, applications, organizations
-- that are physically dispersed over such networks will share workflows that
cut across organizational and geographic boundaries. We address the problem of
designing a distributed workflow infrastructure that supports such scenarios in
the presence of heterogeneous workflow systems and components. We present
RainMaker, a workflow framework based on a service requestor/service provider
execution model. RainMaker defines a core set of abstract interfaces that can
be implemented by distributed workflow components. Together, the RainMaker
execution model and interfaces provide a foundation for the interoperability of
workflow systems and components.
[23]
Designing a Natural Language Interface for Supervisory Control of Mining
Teleoperation
II.10 Control System for Special Application
/
Ntuen, Celestine A.
/
Park, Eui H.
/
Setty, Arun A.
Proceedings of the Sixth International Conference on Human-Computer
Interaction
1995-07-09
v.II. Human Centered System Design
p.915-918
© Copyright 1995 Elsevier Science
Summary: In this paper we describe the design of a command language software using
expert database. The language structure is contextual and is implemented using
a GURU expert system shell. The expert database that drives the operability of
the command language utilizes knowledge of mining tasks; and the dialog
properties are designed around user intentions and task behaviors.
[24]
A Dialogue-Based (Natural Language) Platform for Human Interaction with an
Intelligent Mining Machine
/
Ntuen, Celestine A.
/
Park, Eui H.
/
Setty, Arun A.
/
Kim, Michael S.
International Journal of Human-Computer Interaction
1995
v.7
n.3
p.249-272
© Copyright 1995 Ablex Publishing
Summary: A mining environment is one of the most complex and unstructured in the
manufacturing industry. In order to minimize the problems associated with
these characteristics, recent strategies in mining operation are to automate
the task performance and to design mining machines that are "intelligent."
These strategies, among other things, will require that the human operators and
the machine interact and collaborate to perform tasks in a symbiotic manner.
To achieve this, a prototype dialogue-based interaction platform has been
developed. The platform known as OASIP is a knowledge-based system driven by
the operator-planned actions and behaviors known as intentions. OASIP is an
adaptive system which exploits several sources of environmental knowledge from
built-in blackboard cells.
[25]
A Blackboard Architecture for Human-Machine Interface in a Mining
Teleoperation
I. Manufacturing
/
Ntuen, C. A.
/
Park, E. H.
/
Kim, S. M.
Proceedings of the Fifth International Conference on Human-Computer
Interaction
1993-08-08
v.1
p.50-55
© Copyright 1993 Elsevier Science Publishers
Summary: This paper describes a blackboard (BB) system developed for human
interaction with a remotely operated mining machine. The BB architecture was
chosen because of its ability to alter and/share information stored on any
blackboard cell with other cells in a dynamic and cooperative mode. The BB
discussed here is based on hierarchical organization of basic patterns of
information sharing by multiagents that cooperate to solve a given problem.