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Query: Molina_A* Results: 23 Sorted by: Date  Comments?
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[1] Evaluating the awareness support of COLLECE, a collaborative programming tool Collaborative Systems and CSCL / Molina, Ana Isabel / Gallardo, Jesús / Redondo, Miguel Ángel / Bravo, Crescencio Proceedings of the 15th International Conference on Interacción Persona-Ordenador 2014-09-10 p.11
ACM Digital Library Link
Summary: The area of programming learning can take advantage of the principles of CSCW. Thus, there exist several systems that have approached to these difficulties. However, awareness support is quite limited in most of these systems. The COLLECE system is one of such tools as it was developed with the goal of supporting synchronous collaborative programming tasks. In this work, an experience of evaluation of this tool is described. Such evaluation focuses on the elements of awareness support that COLLECE includes. The study puts together several techniques for the evaluation of interactive systems, such as questionnaires, empirical testing, heuristic evaluation and eye tracking. The combination of all these techniques has allowed us to carry out a complete analysis of the COLLECE system and its awareness support.

[2] The Possibilities of Kinect as an Access Device for People with Cerebral Palsy People with Motor and Mobility Disabilities: AT and Accessibility / Gómez, Isabel María / Molina, Alberto Jesús / Cabrera, Rafael / Valenzuela, David / Garrido, Marcelo ICCHP'14: International Conference on Computers Helping People with Special Needs, Part 2 2014-07-09 v.2 p.252-255
Keywords: Access Device; Kinect; Cerebral Palsy; Middleware Software
Link to Digital Content at Springer
Summary: Cerebral palsy (CP) is a general term for a group of permanent, non-progressive movement disorders that cause physical disability in development, mainly in the areas of body movement but it might also affect intellectual capabilities. Among all this diversity of profiles, we find that, for some of them, access to a computer application is almost impossible in spite of the great variety of commercial devices based of different technologies. Kinect might be a viable possibility in order to facilitate access to games and computer applications that help users improve their skills or communication.

[3] Assessing the effectiveness of new devices for accessing learning materials: An empirical analysis based on eye tracking and learner subjective perception / Molina, Ana I. / Redondo, Miguel A. / Lacave, Carmen / Ortega, Manuel Computers in Human Behavior 2014-02 v.31 n.0 p.475-490
Keywords: m-Learning
Keywords: Empirical study
Keywords: Eye tracking
Keywords: Learning efficiency
Keywords: Learner subjective perception
Link to Article at sciencedirect
Summary: Mobile device usage has become part of our daily routine. Our interest is centered on their use in teaching-learning contexts: the so-called m-learning. In this work we try to empirically analyze the use of these portable devices for accessing learning materials. To this end, two empirical studies have been conducted with the aim of analyzing the effectiveness of several interaction devices for supporting study tasks. In an initial experiment we compared conventional access, by means of a desktop computer, with the access through mobile phones. A replica of this first experiment was conducted to compare these two devices with the use of tablet devices. In both experiments we use several sources of information: subjective perception of the students, their profiles, their performance on a study task, as well as the physical evidence provided by an eye tracker. The results obtained allowed us to conclude that the use of devices with visualization limitations (such as mobile phones) is not suitable to access and visualize learning materials, due to the fact that they impose an additional cognitive load. The results also indicate positive perception of the use of PCs and iPads for studying, although the latter is considered more motivating for learners.

[4] A Turing Test to Evaluate a Complex Summarization Task Evaluation and Visualization / Molina, Alejandro / SanJuan, Eric / Torres-Moreno, Juan-Manuel CLEF 2013: International Conference of the Cross-Language Evaluation Forum 2013-09-23 p.75-80
Link to Digital Content at Springer
Summary: This paper deals with a new strategy to evaluate a Natural Language Processing (NLP) complex task using the Turing test. Automatic summarization based on sentence compression requires to asses informativeness and modify inner sentence structures. This is much more intrinsically related with real rephrasing than plain sentence extraction and ranking paradigm so new evaluation methods are needed. We propose a novel imitation game to evaluate Automatic Summarization by Compression (ASC). Rationale of this Turing-like evaluation could be applied to many other NLP complex tasks like Machine translation or Text Generation. We show that a state of the art ASC system can pass such a test and simulate a human summary in 60% of the cases.

[5] A framework for the design of awareness support in collaborative situations of implicit interaction / Gallardo, Jesús / Molina, Ana Isabel / Bravo, Crescencio Proceedings of the 13th International Conference on Interacción Persona-Ordenador 2012-10-03 p.7
ACM Digital Library Link
Summary: The application of the Ambient Intelligence (AmI) approach implies the use of new styles of computer-human interaction as well as the need of supporting activities of collaborative nature. In these contexts, the concept of implicit interaction refers to those actions that a computer considers as inputs although the user has not intended to generate an input in an explicit way. In order to provide AmI scenarios in which collaborative activities takes place with computational support, classic concepts about computer-human interaction are not enough, for example, when giving support to awareness. Thus, in this paper a framework for the design of awareness support in collaborative AmI applications is proposed. This framework takes the work by Gutwin and Greenberg on explicit interaction as a starting point and intends to serve as a design guide for developers who need to create such a system. Also, this work settles the basis for a future model-based development method for collaborative AmI systems that takes into account awareness issues.

[6] One Way of Bringing Final Year Computer Science Student World to the World of Children with Cerebral Palsy: A Case Study Entertainment Software Accessibility / Gómez, Isabel M. / Cabrera, Rafael / Ojeda, Juan / García, Pablo / Molina, Alberto J. / al, et ICCHP'12: International Conference on Computers Helping People with Special Needs 2012-07-11 v.1 p.436-442
Keywords: serious games; training in assistive technologies; access device
Link to Digital Content at Springer
Summary: In this paper, a learning project is explained which is being carried out at the school of computer science at the University of Seville. The aim is that students receive knowledge of assistive technologies when in fact there is no this discipline in our curricula. So the best way, it is programming final studies projects in this field. We want to make the projects have a real application and can solve difficulties that children with Cerebral Palsy have in their daily activities in the school.

[7] Assessment of Biosignals for Managing a Virtual Keyboard Computer-Assisted Augmentative and Alternative Communication (CA-AAC) / Merino, Manuel / Gómez, Isabel / Molina, Alberto J. / Guzman, Kevin ICCHP'12: International Conference on Computers Helping People with Special Needs 2012-07-11 v.2 p.331-337
Keywords: affective interfaces; biosignals; control system; disability
Link to Digital Content at Springer
Summary: In this paper we propose an assessment of biosignals for handling an application based on virtual keyboard and automatic scanning. The aim of this work is to measure the effect of using such application, through different interfaces based on electromyography and electrooculography, on cardiac and electrodermal activities. Five people without disabilities have been tested. Each subject wrote twice the same text using an electromyography interface in first test and electrooculography in the second one. Each test was divided into four parts: instruction, initial relax, writing and final relax. The results of the tests show important differences in the electrocardiogram and electrodermal activity among the parts of tests.

[8] A Conceptual Framework for Modeling Awareness Mechanisms in Collaborative Systems Interactive Posters / Gallego, Fernando / Molina, Ana I. / Gallardo, Jesús / Bravo, Crescencio Proceedings of IFIP INTERACT'11: Human-Computer Interaction 2011-09-05 v.4 p.454-457
Keywords: Awareness; Meta-modeling; Groupware
Link to Digital Content at Springer
Summary: Awareness is defined as the perception of the activities being carried out by members of a team in a given context. The use of awareness support techniques reduces the effort needed to realize communicative and collaborative tasks. Therefore, this leads to an increase in group work productivity. In this article we propose a conceptual framework which improves upon the process of building interactive collaborative systems as proposed by CIAM (a methodological framework for designing interactive applications for group work) by taking the dimension of awareness into consideration.

[9] A Proposal for Model-Based Design and Development of Group Work Tasks in a Shared Context Cooperative Applications / Gallego, Fernando / Molina, Ana I. / Bravo, Crescencio / Giraldo, William J. CDVE 2010: International Conference on Cooperative Design, Visualization, and Engineering 2010-09-19 p.11-18
Keywords: groupware design; model-based design; groupware production
Link to Digital Content at Springer
Summary: The design and development of groupware systems is a difficult task, especially due to their multidisciplinary nature and the technical complexity of these kinds of systems (e.g. distribution, data sharing, multi-user interfaces). A model-driven development approach could help to deal with this research problem. This paper presents an approach to tackling the design and development of groupware applications. This approach is part of a framework for the model-based user interface development of collaborative applications (called CIAF; Collaborative Interactive Application Framework), which includes issues of particular relevance based on the use of several models and notations for representing the collaborative and interactive aspects of this kind of systems.

[10] Customizable Software Interface for Monitoring Applications HCI and Non Classical Interfaces / Merino, Manuel / Gómez, Isabel / Rivera, Octavio / Molina, Alberto J. ICCHP'10: International Conference on Computers Helping People with Special Needs 2010-07-14 v.1 p.147-153
Keywords: interface; prediction system; control system; disability
Link to Digital Content at Springer
Summary: In this paper we propose an application based on virtual keyboard and automatic scanning to communicate with a PC and the others people. The aim users are the people with disabilities. A high degree of customization is possible in the software. So the user can selected the color of buttons, position of system on screen, the kind of scanning, timer, the interface of communication, etc. Five people without disabilities tested our system. The results of the tests show the application reduce the fatigue of user and increased the text entry rate.

[11] Augmented and Alternative Communication System Based on Dasher Application and an Accelerometer People with Motor Disabilities: How to Improve Text Input / Gómez, Isabel / Anaya, Pablo / Cabrera, Rafael / Molina, Alberto / Rivera, Octavio / al, et ICCHP'10: International Conference on Computers Helping People with Special Needs 2010-07-14 v.2 p.98-103
Keywords: dasher; accelerometer; open and flexible system; text input
Link to Digital Content at Springer
Summary: This paper describes a system composed by predictive text input software called "Dasher" and a hardware used to connect an accelerometer to the computer. The main goal of this work is to allow people with motor disabilities to have a flexible and cheap way to communicate. The accelerometer can be placed on any body part depending on user preferences. For this reason calibration functionality has been added to dasher software. The calibration process is easy and requires only some minutes but it is necessary in order to allow system can be used in different ways. Tests have been carried out by placing the accelerometer on the head. A rate of 26 words per minute is reached.

[12] Tools to Support the Design, Execution and Visualization of Instructional Designs / Molina, Ana I. / Jurado, Francisco / de la Cruz, Ignacio / Redondo, Miguel A. / Ortega, Manuel CDVE 2009: International Conference on Cooperative Design, Visualization, and Engineering 2009-09-20 p.232-235
Keywords: Computer Supported Collaborative Learning; Learning Design; Conceptual Models; Collaboration Design
Link to Digital Content at Springer
Summary: Describing CSCL scenarios can be performed in a standard way. To do so, Instructional Design or so called Learning Design (LD) can be used for describing CSCL scenarios by mean of a de facto specification known as IMS Learning Design (IMS-LD). A typical teaching/learning scenario based on this specification implies the use of several tools which must interact all together. This paper will show a set of tools that enriches the learning scenarios based on IMS-LD. The tools we are developing allow graphical editing of instructional design, a generic engine and a customizable player.

[13] Integrating Groupware Notations with UML TAMODIA Short Papers / Giraldo, William J. / Molina, Ana I. / Ortega, Manuel / Collazos, Cesar A. Proceedings of IFIP HCSE'08: Human-Centered Software Engineering 2008-09-25 p.142-149
Keywords: GUI development; groupware design; interaction design
Link to Digital Content at Springer
Summary: In this paper we introduce a notation integration proposal. This proposal supports the user interface design of groupware applications enabling integration with software processes through UML notation. We introduce our methodological approach to deal with the conceptual design of applications for supporting group work, called CIAM. A study case (the design of a Conference Review System) is presented to describe our proposal. The integration process proposed is supported by a software tool called CIAT.

[14] Using CIAN for Specifying Collaborative Scripts in Learning Design / Jurado, Francisco / Molina, Ana I. / Giraldo, William J. / Redondo, Miguel A. / Ortega, Manuel CDVE 2008: International Conference on Cooperative Design, Visualization, and Engineering 2008-09-21 p.204-211
Keywords: Learning design; CSCL; methodological approach; model-driven development
Link to Digital Content at Springer
Summary: The standardization of eLearning environments and the design of collaboration scripts are two research areas that are acquiring a greater attention within the Computer Supported Collaborative Learning (CSCL) community. IMS Learning Design (IMS-LD) is the specification used to describe instructional strategies. In this paper we analyse the suitability and lacks of IMS-LD for modelling collaborative learning processes. Based on this result, we propose a reference model inside the IMS specifications core and the use of a graphical notation called CIAN (Collaborative Interactive Applications Notation) as CSCL scripting language. Using these specifications of a high level of abstraction and mappable to a computer-interpretable notation such as IMS-LD, allows hiding the particularities of the standard to instructional designers.

[15] A Model Based Approach for GUI Development in Groupware Systems Groupware Technologies / Giraldo, William J. / Molina, Ana I. / Collazos, César A. / Ortega, Manuel / Redondo, Miguel A. CRIWG 2008: Groupware: Design, Implementation, and Use 2008-09-14 p.324-339
Keywords: Software Engineering; Groupware design; Interaction design; Model Based Design and Development
Link to Digital Content at Springer
Summary: This paper proposes a methodological approach for Model Based User Interface Development of Collaborative Applications. This proposal is based on the use of several models for representing collaborative and interactive issues. Therefore, several techniques and notations are used. We describe the integration process of two notations: CIAN, which involves collaboration and human-computer interaction aspects; and UML, which specifies groupware systems functionality. In addition, we describe how this model is integrated into the Software Engineering Process. Both integration processes are developed by using software tools like CIAT and EPFC.

[16] Comparative Study of Tools for Collaborative Task Modelling: An Empirical and Heuristic-Based Evaluation Collaborative Modeling / Gallardo, Jesús / Molina, Ana I. / Bravo, Crescencio / Redondo, Miguel A. / Collazos, César A. CRIWG 2008: Groupware: Design, Implementation, and Use 2008-09-14 p.340-355
Keywords: Groupware; Collaborative modelling tools; Usability and awareness evaluation; User Interface Design; Task Modelling
Link to Digital Content at Springer
Summary: Within groupware systems, collaborative modelling systems play an important role. They are useful and promising tools for many fields of application. One of these fields in which collaborative modelling tools can be useful is the design and systematic development of usable User Interfaces (UI) using task models. In this paper, the use of a generic modelling groupware system, SPACE-DESIGN, is proposed for task modelling using CTT, one of the most used notations in this area. In order to evaluate the utility of the approach, a comparative study with two groups of experienced users and a heuristic evaluation using some well-known frameworks have been made. Results and conclusions of the evaluation are discussed.

[17] A Proposal of Integration of the GUI Development of Groupware Applications into the Software Development Process Groupware Design and Development / Molina, Ana I. / Giraldo, William J. / Redondo, Miguel A. / Ortega, Manuel CRIWG 2007: Groupware: Design, Implementation, and Use 2007-09-16 p.111-126
Keywords: GUI development; Software Engineering; Groupware design; interaction design; model based design; Methodological framework
Link to Digital Content at Springer
Summary: In the last years the production of systems supporting work-in-group has been high. However, the design and development of this kind of systems is difficult, especially due to the multidisciplinarity involved and technical complexity (concurrence, distribution, data sharing, user interface, etc.). We propose a design and development process of the user interface in this kind of applications. This process is based on the use of several models for representing collaborative and interactive issues. In this process several techniques and notations are used. In this paper we introduce our methodological approach and describe how it is integrated into the Software Engineering Process.

[18] A Conceptual and Methodological Framework for Modeling Interactive Groupware Applications Collaborative Design / Molina, Ana I. / Redondo, Miguel A. / Ortega, Manuel CRIWG 2006: Groupware: Design, Implementation, and Use 2006-09-17 p.413-420
Keywords: conceptual framework; groupware design; interaction design
Link to Digital Content at Springer
Summary: In the last years the production of systems supporting learning and work in-group has been high. However, the design and development of this kind of systems is difficult, especially due to the multidisciplinarity involved. We propose a design and development process of the presentation layer. This process is based on the use of several models for representing collaborative and interactive aspects of this kind of systems. In this process several techniques and notations are used. In this paper we introduce our methodological approach and the conceptual framework on which our proposal is based.

[19] Applying Pattern-Based Techniques to Design Groupware Applications / Molina, Ana I. / Redondo, Miguel A. / Ortega, Manuel CDVE 2006: International Conference on Cooperative Design, Visualization, and Engineering 2006-09-17 p.225-233
Keywords: Modeling, patterns, methodological approach, CSCW, groupware design, interaction design
Link to Digital Content at Springer
Summary: In the last years the production of systems supporting learning and work in group has been high. However, the design and development of this kind of systems is difficult, especially due to the multidisciplinarity involved. We propose a design and development process based on the use of several conceptual models. In this process several techniques are used. In this paper we present our proposal of using pattern-based techniques to design groupware systems. We define collaboration patterns for modeling collaborative tasks and protocols of cooperation. These techniques are part of a methodological framework which outlines several stages and notations to describe other aspects of a groupware system.

[20] Concurrent Engineering of Mechatronic Products in Virtual Enterprises: Selection and Deployment of a PLM System for the Machine Tool Industry / Aca, Joaquín / Ramos, Marcopolo / Serrano, Jose L. / Ahuett, Horacio / Molina, Arturo CDVE 2006: International Conference on Cooperative Design, Visualization, and Engineering 2006-09-17 p.318-326
Link to Digital Content at Springer
Summary: The development of mechatronic products requires the integration of different technical disciplines by personnel who reside in separate locations, a fact that is particularly evident for the case of virtual enterprises. Concurrent engineering of these products can be enhanced significantly through the use of sophisticated data management and visualization tools such as Product Lifecycle Management (PLM). The key benefit of a PLM system is its ability to facilitate the coordination of the activities among geographically distributed team members. This paper describes models and procedures that were developed and implemented during the selection and configuration of a PLM environment for machine tool design and construction in a virtual enterprise. The experiences from this case, particularly the bottlenecks and how they were addressed are discussed in detail. Finally, recommendations for better deployment of PLM for similar conditions are presented.

[21] A Directed Evolution Modularity Framework for Design of Reconfigurable Machine Tools / Ahuett, Horacio / Aca, Joaquín / Molina, Arturo CDVE 2005: International Conference on Cooperative Design, Visualization, and Engineering 2005-09-18 p.243-252
Link to Digital Content at Springer
Summary: Reconfigurable machine tools (RMT) have emerged as a potential solution to meet the demand for rapid adaptation in the next generation manufacturing systems. While a significant amount of research in RMT design is available, formal design methodologies are still under development. In previous work, a modularity framework technique for the development of RMT modules was outlined. The technique focused on module functionality and constructability. While in general these characteristics are critical for the survival of any product, specific characteristics of RMT were not easily addressed by the proposed methodology. In particular, convertibility, in the form of upgradeability and adaptability, was not addressed. This article presents an enhanced modularity framework that takes into consideration the intended evolution lines of the reconfigurable machine tool. The basic principles are outlined and applied to the design of a machine tool for metal working. Recommendations for future enhancements to the framework are made, in particular, the possibility of developing a convertibility index to facilitate evaluation of candidate designs is discussed.

[22] Experiences in Product, Process, and Facility Development: A Case of Study CE1: Cooperative Engineering 1 / Aca, Joaquín / Molina, Arturo / Ferrer, Inés / Albertí, Marta CDVE 2004: International Conference on Cooperative Design, Visualization, and Engineering 2004-09-19 p.69-78
Keywords: Design product methodology; Product and process modelling; Concurrent design; cooperative engineering; reference model
Link to Digital Content at Springer
Summary: Competitive advantages in the new global economy will belong to enterprises capable of develop high customized products. In order to compete, companies require adopting structured process to develop and improve their practices in Integrated Product, Process and Facility Development (IPPFD). This research project demonstrates how the methodological use of a Reference Model allows the companies to create a Particular Model to set-up successful IPPFD Processes focusing on specific issues of the company. One case study was implemented to demonstrate how the Reference Model can be used in a company to develop a New Product Development Program to redesign and improve its products.

[23] Using Simulation, Collaboration, and 3D Visualization for Design Learning: A Case Study in Domotics CD3: Cooperative Design 3 / Molina, A. I. / Redondo, M. A. / Bravo, C. / Ortega, M. CDVE 2004: International Conference on Cooperative Design, Visualization, and Engineering 2004-09-19 p.164-171
Link to Digital Content at Springer
Summary: Computer-assisted educational environments are an excellent complement to the learning process. However, when domains are complex, the expected learning support objectives may not be achieved. We are interested in the exploration, study and application of new interactive technologies suitable for their use in the classroom. We propose the use of Computer Supported Collaborative Learning combined with Simulation and 3D representation for assisting in learning processes. We believe in the potential of this synergy to support learning in a case study: the teaching of Domotics, i.e., the design of automated control facilities in buildings and housings.