[1]
Evaluating the awareness support of COLLECE, a collaborative programming
tool
Collaborative Systems and CSCL
/
Molina, Ana Isabel
/
Gallardo, Jesús
/
Redondo, Miguel Ángel
/
Bravo, Crescencio
Proceedings of the 15th International Conference on Interacción
Persona-Ordenador
2014-09-10
p.11
© Copyright 2014 ACM
Summary: The area of programming learning can take advantage of the principles of
CSCW. Thus, there exist several systems that have approached to these
difficulties. However, awareness support is quite limited in most of these
systems. The COLLECE system is one of such tools as it was developed with the
goal of supporting synchronous collaborative programming tasks. In this work,
an experience of evaluation of this tool is described. Such evaluation focuses
on the elements of awareness support that COLLECE includes. The study puts
together several techniques for the evaluation of interactive systems, such as
questionnaires, empirical testing, heuristic evaluation and eye tracking. The
combination of all these techniques has allowed us to carry out a complete
analysis of the COLLECE system and its awareness support.
[2]
The Possibilities of Kinect as an Access Device for People with Cerebral
Palsy
People with Motor and Mobility Disabilities: AT and Accessibility
/
Gómez, Isabel María
/
Molina, Alberto Jesús
/
Cabrera, Rafael
/
Valenzuela, David
/
Garrido, Marcelo
ICCHP'14: International Conference on Computers Helping People with Special
Needs, Part 2
2014-07-09
v.2
p.252-255
Keywords: Access Device; Kinect; Cerebral Palsy; Middleware Software
© Copyright 2014 Springer International Publishing
Summary: Cerebral palsy (CP) is a general term for a group of permanent,
non-progressive movement disorders that cause physical disability in
development, mainly in the areas of body movement but it might also affect
intellectual capabilities. Among all this diversity of profiles, we find that,
for some of them, access to a computer application is almost impossible in
spite of the great variety of commercial devices based of different
technologies. Kinect might be a viable possibility in order to facilitate
access to games and computer applications that help users improve their skills
or communication.
[3]
Assessing the effectiveness of new devices for accessing learning materials:
An empirical analysis based on eye tracking and learner subjective perception
/
Molina, Ana I.
/
Redondo, Miguel A.
/
Lacave, Carmen
/
Ortega, Manuel
Computers in Human Behavior
2014-02
v.31
n.0
p.475-490
Keywords: m-Learning
Keywords: Empirical study
Keywords: Eye tracking
Keywords: Learning efficiency
Keywords: Learner subjective perception
© Copyright 2014 Elsevier Ltd.
Summary: Mobile device usage has become part of our daily routine. Our interest is
centered on their use in teaching-learning contexts: the so-called m-learning.
In this work we try to empirically analyze the use of these portable devices
for accessing learning materials. To this end, two empirical studies have been
conducted with the aim of analyzing the effectiveness of several interaction
devices for supporting study tasks. In an initial experiment we compared
conventional access, by means of a desktop computer, with the access through
mobile phones. A replica of this first experiment was conducted to compare
these two devices with the use of tablet devices. In both experiments we use
several sources of information: subjective perception of the students, their
profiles, their performance on a study task, as well as the physical evidence
provided by an eye tracker. The results obtained allowed us to conclude that
the use of devices with visualization limitations (such as mobile phones) is
not suitable to access and visualize learning materials, due to the fact that
they impose an additional cognitive load. The results also indicate positive
perception of the use of PCs and iPads for studying, although the latter is
considered more motivating for learners.
[4]
A Turing Test to Evaluate a Complex Summarization Task
Evaluation and Visualization
/
Molina, Alejandro
/
SanJuan, Eric
/
Torres-Moreno, Juan-Manuel
CLEF 2013: International Conference of the Cross-Language Evaluation Forum
2013-09-23
p.75-80
© Copyright 2013 Springer-Verlag
Summary: This paper deals with a new strategy to evaluate a Natural Language
Processing (NLP) complex task using the Turing test. Automatic summarization
based on sentence compression requires to asses informativeness and modify
inner sentence structures. This is much more intrinsically related with real
rephrasing than plain sentence extraction and ranking paradigm so new
evaluation methods are needed. We propose a novel imitation game to evaluate
Automatic Summarization by Compression (ASC). Rationale of this Turing-like
evaluation could be applied to many other NLP complex tasks like Machine
translation or Text Generation. We show that a state of the art ASC system can
pass such a test and simulate a human summary in 60% of the cases.
[5]
A framework for the design of awareness support in collaborative situations
of implicit interaction
/
Gallardo, Jesús
/
Molina, Ana Isabel
/
Bravo, Crescencio
Proceedings of the 13th International Conference on Interacción
Persona-Ordenador
2012-10-03
p.7
© Copyright 2012 ACM
Summary: The application of the Ambient Intelligence (AmI) approach implies the use
of new styles of computer-human interaction as well as the need of supporting
activities of collaborative nature. In these contexts, the concept of implicit
interaction refers to those actions that a computer considers as inputs
although the user has not intended to generate an input in an explicit way. In
order to provide AmI scenarios in which collaborative activities takes place
with computational support, classic concepts about computer-human interaction
are not enough, for example, when giving support to awareness. Thus, in this
paper a framework for the design of awareness support in collaborative AmI
applications is proposed. This framework takes the work by Gutwin and Greenberg
on explicit interaction as a starting point and intends to serve as a design
guide for developers who need to create such a system. Also, this work settles
the basis for a future model-based development method for collaborative AmI
systems that takes into account awareness issues.
[6]
One Way of Bringing Final Year Computer Science Student World to the World
of Children with Cerebral Palsy: A Case Study
Entertainment Software Accessibility
/
Gómez, Isabel M.
/
Cabrera, Rafael
/
Ojeda, Juan
/
García, Pablo
/
Molina, Alberto J.
/
al, et
ICCHP'12: International Conference on Computers Helping People with Special
Needs
2012-07-11
v.1
p.436-442
Keywords: serious games; training in assistive technologies; access device
© Copyright 2012 Springer-Verlag
Summary: In this paper, a learning project is explained which is being carried out at
the school of computer science at the University of Seville. The aim is that
students receive knowledge of assistive technologies when in fact there is no
this discipline in our curricula. So the best way, it is programming final
studies projects in this field. We want to make the projects have a real
application and can solve difficulties that children with Cerebral Palsy have
in their daily activities in the school.
[7]
Assessment of Biosignals for Managing a Virtual Keyboard
Computer-Assisted Augmentative and Alternative Communication (CA-AAC)
/
Merino, Manuel
/
Gómez, Isabel
/
Molina, Alberto J.
/
Guzman, Kevin
ICCHP'12: International Conference on Computers Helping People with Special
Needs
2012-07-11
v.2
p.331-337
Keywords: affective interfaces; biosignals; control system; disability
© Copyright 2012 Springer-Verlag
Summary: In this paper we propose an assessment of biosignals for handling an
application based on virtual keyboard and automatic scanning. The aim of this
work is to measure the effect of using such application, through different
interfaces based on electromyography and electrooculography, on cardiac and
electrodermal activities. Five people without disabilities have been tested.
Each subject wrote twice the same text using an electromyography interface in
first test and electrooculography in the second one. Each test was divided into
four parts: instruction, initial relax, writing and final relax. The results of
the tests show important differences in the electrocardiogram and electrodermal
activity among the parts of tests.
[8]
A Conceptual Framework for Modeling Awareness Mechanisms in Collaborative
Systems
Interactive Posters
/
Gallego, Fernando
/
Molina, Ana I.
/
Gallardo, Jesús
/
Bravo, Crescencio
Proceedings of IFIP INTERACT'11: Human-Computer Interaction
2011-09-05
v.4
p.454-457
Keywords: Awareness; Meta-modeling; Groupware
© Copyright 2011 IFIP
Summary: Awareness is defined as the perception of the activities being carried out
by members of a team in a given context. The use of awareness support
techniques reduces the effort needed to realize communicative and collaborative
tasks. Therefore, this leads to an increase in group work productivity. In this
article we propose a conceptual framework which improves upon the process of
building interactive collaborative systems as proposed by CIAM (a
methodological framework for designing interactive applications for group work)
by taking the dimension of awareness into consideration.
[9]
A Proposal for Model-Based Design and Development of Group Work Tasks in a
Shared Context
Cooperative Applications
/
Gallego, Fernando
/
Molina, Ana I.
/
Bravo, Crescencio
/
Giraldo, William J.
CDVE 2010: International Conference on Cooperative Design, Visualization,
and Engineering
2010-09-19
p.11-18
Keywords: groupware design; model-based design; groupware production
© Copyright 2010 Springer-Verlag
Summary: The design and development of groupware systems is a difficult task,
especially due to their multidisciplinary nature and the technical complexity
of these kinds of systems (e.g. distribution, data sharing, multi-user
interfaces). A model-driven development approach could help to deal with this
research problem. This paper presents an approach to tackling the design and
development of groupware applications. This approach is part of a framework for
the model-based user interface development of collaborative applications
(called CIAF; Collaborative Interactive Application Framework), which includes
issues of particular relevance based on the use of several models and notations
for representing the collaborative and interactive aspects of this kind of
systems.
[10]
Customizable Software Interface for Monitoring Applications
HCI and Non Classical Interfaces
/
Merino, Manuel
/
Gómez, Isabel
/
Rivera, Octavio
/
Molina, Alberto J.
ICCHP'10: International Conference on Computers Helping People with Special
Needs
2010-07-14
v.1
p.147-153
Keywords: interface; prediction system; control system; disability
© Copyright 2010 Springer-Verlag
Summary: In this paper we propose an application based on virtual keyboard and
automatic scanning to communicate with a PC and the others people. The aim
users are the people with disabilities. A high degree of customization is
possible in the software. So the user can selected the color of buttons,
position of system on screen, the kind of scanning, timer, the interface of
communication, etc. Five people without disabilities tested our system. The
results of the tests show the application reduce the fatigue of user and
increased the text entry rate.
[11]
Augmented and Alternative Communication System Based on Dasher Application
and an Accelerometer
People with Motor Disabilities: How to Improve Text Input
/
Gómez, Isabel
/
Anaya, Pablo
/
Cabrera, Rafael
/
Molina, Alberto
/
Rivera, Octavio
/
al, et
ICCHP'10: International Conference on Computers Helping People with Special
Needs
2010-07-14
v.2
p.98-103
Keywords: dasher; accelerometer; open and flexible system; text input
© Copyright 2010 Springer-Verlag
Summary: This paper describes a system composed by predictive text input software
called "Dasher" and a hardware used to connect an accelerometer to the
computer. The main goal of this work is to allow people with motor disabilities
to have a flexible and cheap way to communicate. The accelerometer can be
placed on any body part depending on user preferences. For this reason
calibration functionality has been added to dasher software. The calibration
process is easy and requires only some minutes but it is necessary in order to
allow system can be used in different ways. Tests have been carried out by
placing the accelerometer on the head. A rate of 26 words per minute is
reached.
[12]
Tools to Support the Design, Execution and Visualization of Instructional
Designs
/
Molina, Ana I.
/
Jurado, Francisco
/
de la Cruz, Ignacio
/
Redondo, Miguel A.
/
Ortega, Manuel
CDVE 2009: International Conference on Cooperative Design, Visualization,
and Engineering
2009-09-20
p.232-235
Keywords: Computer Supported Collaborative Learning; Learning Design; Conceptual
Models; Collaboration Design
© Copyright 2009 Springer-Verlag
Summary: Describing CSCL scenarios can be performed in a standard way. To do so,
Instructional Design or so called Learning Design (LD) can be used for
describing CSCL scenarios by mean of a de facto specification known as IMS
Learning Design (IMS-LD). A typical teaching/learning scenario based on this
specification implies the use of several tools which must interact all
together. This paper will show a set of tools that enriches the learning
scenarios based on IMS-LD. The tools we are developing allow graphical editing
of instructional design, a generic engine and a customizable player.
[13]
Integrating Groupware Notations with UML
TAMODIA Short Papers
/
Giraldo, William J.
/
Molina, Ana I.
/
Ortega, Manuel
/
Collazos, Cesar A.
Proceedings of IFIP HCSE'08: Human-Centered Software Engineering
2008-09-25
p.142-149
Keywords: GUI development; groupware design; interaction design
© Copyright 2008 IFIP
Summary: In this paper we introduce a notation integration proposal. This proposal
supports the user interface design of groupware applications enabling
integration with software processes through UML notation. We introduce our
methodological approach to deal with the conceptual design of applications for
supporting group work, called CIAM. A study case (the design of a Conference
Review System) is presented to describe our proposal. The integration process
proposed is supported by a software tool called CIAT.
[14]
Using CIAN for Specifying Collaborative Scripts in Learning Design
/
Jurado, Francisco
/
Molina, Ana I.
/
Giraldo, William J.
/
Redondo, Miguel A.
/
Ortega, Manuel
CDVE 2008: International Conference on Cooperative Design, Visualization,
and Engineering
2008-09-21
p.204-211
Keywords: Learning design; CSCL; methodological approach; model-driven development
© Copyright 2008 Springer-Verlag
Summary: The standardization of eLearning environments and the design of
collaboration scripts are two research areas that are acquiring a greater
attention within the Computer Supported Collaborative Learning (CSCL)
community. IMS Learning Design (IMS-LD) is the specification used to describe
instructional strategies. In this paper we analyse the suitability and lacks of
IMS-LD for modelling collaborative learning processes. Based on this result, we
propose a reference model inside the IMS specifications core and the use of a
graphical notation called CIAN (Collaborative Interactive Applications
Notation) as CSCL scripting language. Using these specifications of a high
level of abstraction and mappable to a computer-interpretable notation such as
IMS-LD, allows hiding the particularities of the standard to instructional
designers.
[15]
A Model Based Approach for GUI Development in Groupware Systems
Groupware Technologies
/
Giraldo, William J.
/
Molina, Ana I.
/
Collazos, César A.
/
Ortega, Manuel
/
Redondo, Miguel A.
CRIWG 2008: Groupware: Design, Implementation, and Use
2008-09-14
p.324-339
Keywords: Software Engineering; Groupware design; Interaction design; Model Based
Design and Development
© Copyright 2008 Springer-Verlag
Summary: This paper proposes a methodological approach for Model Based User Interface
Development of Collaborative Applications. This proposal is based on the use of
several models for representing collaborative and interactive issues.
Therefore, several techniques and notations are used. We describe the
integration process of two notations: CIAN, which involves collaboration and
human-computer interaction aspects; and UML, which specifies groupware systems
functionality. In addition, we describe how this model is integrated into the
Software Engineering Process. Both integration processes are developed by using
software tools like CIAT and EPFC.
[16]
Comparative Study of Tools for Collaborative Task Modelling: An Empirical
and Heuristic-Based Evaluation
Collaborative Modeling
/
Gallardo, Jesús
/
Molina, Ana I.
/
Bravo, Crescencio
/
Redondo, Miguel A.
/
Collazos, César A.
CRIWG 2008: Groupware: Design, Implementation, and Use
2008-09-14
p.340-355
Keywords: Groupware; Collaborative modelling tools; Usability and awareness
evaluation; User Interface Design; Task Modelling
© Copyright 2008 Springer-Verlag
Summary: Within groupware systems, collaborative modelling systems play an important
role. They are useful and promising tools for many fields of application. One
of these fields in which collaborative modelling tools can be useful is the
design and systematic development of usable User Interfaces (UI) using task
models. In this paper, the use of a generic modelling groupware system,
SPACE-DESIGN, is proposed for task modelling using CTT, one of the most used
notations in this area. In order to evaluate the utility of the approach, a
comparative study with two groups of experienced users and a heuristic
evaluation using some well-known frameworks have been made. Results and
conclusions of the evaluation are discussed.
[17]
A Proposal of Integration of the GUI Development of Groupware Applications
into the Software Development Process
Groupware Design and Development
/
Molina, Ana I.
/
Giraldo, William J.
/
Redondo, Miguel A.
/
Ortega, Manuel
CRIWG 2007: Groupware: Design, Implementation, and Use
2007-09-16
p.111-126
Keywords: GUI development; Software Engineering; Groupware design; interaction design;
model based design; Methodological framework
© Copyright 2007 Springer-Verlag
Summary: In the last years the production of systems supporting work-in-group has
been high. However, the design and development of this kind of systems is
difficult, especially due to the multidisciplinarity involved and technical
complexity (concurrence, distribution, data sharing, user interface, etc.). We
propose a design and development process of the user interface in this kind of
applications. This process is based on the use of several models for
representing collaborative and interactive issues. In this process several
techniques and notations are used. In this paper we introduce our
methodological approach and describe how it is integrated into the Software
Engineering Process.
[18]
A Conceptual and Methodological Framework for Modeling Interactive Groupware
Applications
Collaborative Design
/
Molina, Ana I.
/
Redondo, Miguel A.
/
Ortega, Manuel
CRIWG 2006: Groupware: Design, Implementation, and Use
2006-09-17
p.413-420
Keywords: conceptual framework; groupware design; interaction design
© Copyright 2006 Springer-Verlag
Summary: In the last years the production of systems supporting learning and work
in-group has been high. However, the design and development of this kind of
systems is difficult, especially due to the multidisciplinarity involved. We
propose a design and development process of the presentation layer. This
process is based on the use of several models for representing collaborative
and interactive aspects of this kind of systems. In this process several
techniques and notations are used. In this paper we introduce our
methodological approach and the conceptual framework on which our proposal is
based.
[19]
Applying Pattern-Based Techniques to Design Groupware Applications
/
Molina, Ana I.
/
Redondo, Miguel A.
/
Ortega, Manuel
CDVE 2006: International Conference on Cooperative Design, Visualization,
and Engineering
2006-09-17
p.225-233
Keywords: Modeling, patterns, methodological approach, CSCW, groupware design,
interaction design
© Copyright 2006 Springer-Verlag
Summary: In the last years the production of systems supporting learning and work in
group has been high. However, the design and development of this kind of
systems is difficult, especially due to the multidisciplinarity involved. We
propose a design and development process based on the use of several conceptual
models. In this process several techniques are used. In this paper we present
our proposal of using pattern-based techniques to design groupware systems. We
define collaboration patterns for modeling collaborative tasks and protocols of
cooperation. These techniques are part of a methodological framework which
outlines several stages and notations to describe other aspects of a groupware
system.
[20]
Concurrent Engineering of Mechatronic Products in Virtual Enterprises:
Selection and Deployment of a PLM System for the Machine Tool Industry
/
Aca, Joaquín
/
Ramos, Marcopolo
/
Serrano, Jose L.
/
Ahuett, Horacio
/
Molina, Arturo
CDVE 2006: International Conference on Cooperative Design, Visualization,
and Engineering
2006-09-17
p.318-326
© Copyright 2006 Springer-Verlag
Summary: The development of mechatronic products requires the integration of
different technical disciplines by personnel who reside in separate locations,
a fact that is particularly evident for the case of virtual enterprises.
Concurrent engineering of these products can be enhanced significantly through
the use of sophisticated data management and visualization tools such as
Product Lifecycle Management (PLM). The key benefit of a PLM system is its
ability to facilitate the coordination of the activities among geographically
distributed team members. This paper describes models and procedures that were
developed and implemented during the selection and configuration of a PLM
environment for machine tool design and construction in a virtual enterprise.
The experiences from this case, particularly the bottlenecks and how they were
addressed are discussed in detail. Finally, recommendations for better
deployment of PLM for similar conditions are presented.
[21]
A Directed Evolution Modularity Framework for Design of Reconfigurable
Machine Tools
/
Ahuett, Horacio
/
Aca, Joaquín
/
Molina, Arturo
CDVE 2005: International Conference on Cooperative Design, Visualization,
and Engineering
2005-09-18
p.243-252
© Copyright 2005 Springer-Verlag
Summary: Reconfigurable machine tools (RMT) have emerged as a potential solution to
meet the demand for rapid adaptation in the next generation manufacturing
systems. While a significant amount of research in RMT design is available,
formal design methodologies are still under development. In previous work, a
modularity framework technique for the development of RMT modules was outlined.
The technique focused on module functionality and constructability. While in
general these characteristics are critical for the survival of any product,
specific characteristics of RMT were not easily addressed by the proposed
methodology. In particular, convertibility, in the form of upgradeability and
adaptability, was not addressed. This article presents an enhanced modularity
framework that takes into consideration the intended evolution lines of the
reconfigurable machine tool. The basic principles are outlined and applied to
the design of a machine tool for metal working. Recommendations for future
enhancements to the framework are made, in particular, the possibility of
developing a convertibility index to facilitate evaluation of candidate designs
is discussed.
[22]
Experiences in Product, Process, and Facility Development: A Case of Study
CE1: Cooperative Engineering 1
/
Aca, Joaquín
/
Molina, Arturo
/
Ferrer, Inés
/
Albertí, Marta
CDVE 2004: International Conference on Cooperative Design, Visualization,
and Engineering
2004-09-19
p.69-78
Keywords: Design product methodology; Product and process modelling; Concurrent
design; cooperative engineering; reference model
© Copyright 2004 Springer-Verlag
Summary: Competitive advantages in the new global economy will belong to enterprises
capable of develop high customized products. In order to compete, companies
require adopting structured process to develop and improve their practices in
Integrated Product, Process and Facility Development (IPPFD). This research
project demonstrates how the methodological use of a Reference Model allows the
companies to create a Particular Model to set-up successful IPPFD Processes
focusing on specific issues of the company. One case study was implemented to
demonstrate how the Reference Model can be used in a company to develop a New
Product Development Program to redesign and improve its products.
[23]
Using Simulation, Collaboration, and 3D Visualization for Design Learning: A
Case Study in Domotics
CD3: Cooperative Design 3
/
Molina, A. I.
/
Redondo, M. A.
/
Bravo, C.
/
Ortega, M.
CDVE 2004: International Conference on Cooperative Design, Visualization,
and Engineering
2004-09-19
p.164-171
© Copyright 2004 Springer-Verlag
Summary: Computer-assisted educational environments are an excellent complement to
the learning process. However, when domains are complex, the expected learning
support objectives may not be achieved. We are interested in the exploration,
study and application of new interactive technologies suitable for their use in
the classroom. We propose the use of Computer Supported Collaborative Learning
combined with Simulation and 3D representation for assisting in learning
processes. We believe in the potential of this synergy to support learning in a
case study: the teaching of Domotics, i.e., the design of automated control
facilities in buildings and housings.