[1]
Learning Team Theories and Measurement through the Game Pandemic
Education: E1 -- Innovations and Trends in Human Factors Education
/
Keebler, Joseph R.
/
DiazGranados, Deborah
/
Smith, Dustin C.
Proceedings of the Human Factors and Ergonomics Society 2014 Annual Meeting
2014-10-27
p.442-446
doi 10.1177/1541931214581092
© Copyright 2014 HFES
Summary: Teamwork is paramount in many modern day career fields. It is important for
HF students and professionals to understand the knowledge, skills, and
attitudes requisite for excellent teamwork and to grasp the many hurdles that
exist in appropriately measuring its major constructs. Although theories can be
imparted didactically, and ideas for measurement discussed, conducting team
based research continues to be extremely difficult in particular for measuring
team behaviors. This article discusses a potential remedy to this issue through
the team-based game 'Pandemic©'. This game has players work together on
teams of 2-4 individuals whose goal is to cure the world from a set of 4
diseases that are eradicating humanity. It forces individuals to be resourceful
and work together -- and exemplifies many of the behavioral, attitudinal and
cognitive components of teamwork. This article will discuss a) the major
theories of teamwork that should be taught alongside this game as an in-class
activity, b) the KSAs, team processes, and measurable outcomes that Pandemic
entails, and c) an example of ways to integrate the game into semester long
activities to give students insight into teamwork and teamwork measurement.
[2]
Variance in Academia: It is not all R1's out there and even those are not
what you think
Education: E4 -- Variance in Academia: It Is Not All R1's Out There, and
Even Those Are Not What You Think
/
Kelling, Nicholas
/
Corso, Gregory M.
/
Cuevas, Haydee M.
/
Keebler, Joseph R.
/
Peres, S. Camille
/
Walker, Bruce N.
Proceedings of the Human Factors and Ergonomics Society 2014 Annual Meeting
2014-10-27
p.477-481
doi 10.1177/1541931214581099
© Copyright 2014 HFES
Summary: There is a growing concern regarding our academic community that academia
has become a less than optimal option for new graduates. As our discipline is
strongest when there is an appropriate balance between academia and industry,
maintaining a strong academic workforce remains critical. However, apprehension
exists on the mind of students regarding the viability of academic careers. Of
specific concern is a very high expectation for tenure. Although such
expectations may be accurate for some high performing institutions, a more
accurate depiction is needed regarding the variance of academic positions. This
panel will allow for an open discussion between those interested in academic
careers and a multitude of differing academic experiences. Although tenure will
be a major component discussed, interactions will also include best practices
and tips for academic success.
[3]
Novelty and Retention for Two Augmented Reality Learning Systems
Interactive Posters & Demos: POS1 -- Interactive Posters & Demos
/
Patzer, Brady
/
Smith, Dustin C.
/
Keebler, Joseph R.
Proceedings of the Human Factors and Ergonomics Society 2014 Annual Meeting
2014-10-27
p.1164-1168
doi 10.1177/1541931214581243
© Copyright 2014 HFES
Summary: Studies were conducted to measure novelty and learning retention while
utilizing augmented reality (AR) in two learning systems. The first taught
participants the basics of guitar and either a melody or scale using an AR
guitar with an LED-embedded fret board. The guitar provided digital
representations of learning patterns that users would otherwise need to
visualize during the learning process. Results of three studies indicate that
participants using the AR learning tool were able to perform more of the melody
or scale after two-weeks. The second taught participants the basic functioning
and anatomy of the heart, using either an AR model or a fiberglass model.
Learning and technology acceptance were measured. Results indicated that the AR
learning tool was as effective for participant learning when compared to the
conventional fiberglass model learning tool. Furthermore, the AR learning tool
was rated more enjoyable, curiosity inducing, and easier-to-use than the
fiberglass model.
[4]
Building a Simulated Medical Augmented Reality Training System
Interactive Posters & Demos: POS1 -- Interactive Posters & Demos
/
Keebler, Joseph R.
/
Lazzara, Elizabeth H.
/
Patzer, Brady
Proceedings of the Human Factors and Ergonomics Society 2014 Annual Meeting
2014-10-27
p.1169-1173
doi 10.1177/1541931214581244
© Copyright 2014 HFES
Summary: Medical decision-making largely depends on the caregiver's fundamental
knowledge of anatomy. To this end, the authors discuss a cost-effective
augmented reality system for simulated medical research and education. First,
we define augmented reality. Second, we will review the history of augmented
reality in medical training. Third, we will discuss some of the human factors
principles associated with augmented reality training systems. Fourth, we will
describe our insight and methods for building a Simulated Medical Augmented
Reality Training (SMART) system, which can be used as an alternative training
tool for medical and anatomy students. Finally, we will outline five steps that
can be taken to build a SMART system.
[5]
Life, the Universe, and Academia: An Interactive Discussion on Balance and
Early Success for Potential Academics
Education: E2 -- Life, the Universe, and Academia: Success in Early Career
Academia
/
Kelling, Nicholas
/
Bedwell, Wendy
/
Corso, Gregory M.
/
Cuevas, Haydee M.
/
Keebler, Joseph R.
/
Peres, S. Camille
/
Walker, Bruce N.
Proceedings of the Human Factors and Ergonomics Society 2013 Annual Meeting
2013-09-30
p.438-442
doi 10.1177/1541931213571095
© Copyright 2013 HFES
Summary: The human factors discipline has always benefited from a strong connection
between industry and academia. However, the increasing need of an educated
industry workforce has created a potential concern of maintaining a viable
academic workforce. Students, in particular, have previously voiced
apprehensions regarding academic careers when compared to industry options. The
balance between industry and academia should be preserved. Therefore, to aid in
this equilibrium, an open discussion centered on student inquiries about early
academia is needed to maintain an understanding of the current academic
environment. Specifically, the most beneficial interaction may be through
discussions between those interested in academia and those currently entrenched
in multiple facets of success in early academic careers.
[6]
Visual and Cognitive Predictors of Visual Enhancement in Noisy Listening
Conditions
Perception & Performance: PP5 -- Research on Speech & Driving:
Together & Separate
/
Jansen, Samantha
/
Chaparro, Alex
/
Downs, David
/
Palmer, Evan
/
Keebler, Joseph
Proceedings of the Human Factors and Ergonomics Society 2013 Annual Meeting
2013-09-30
p.1199-1203
doi 10.1177/1541931213571267
© Copyright 2013 HFES
Summary: Researchers have demonstrated that visual and auditory cues interact,
improving speech intelligibility under noisy listening conditions. For
instance, recent findings demonstrated that simulated cataracts hinder the
ability of listeners to utilize visual cues to understand (i.e., speechread)
televised speech sentences. The purpose of this study was to determine which
measures of visual, auditory, and cognitive performance predicted participants'
ability to speechread televised spoken messages in the presence of background
babble. Specifically, 30 young adults with normal visual acuity and hearing
sensitivity completed a battery of visual, auditory, and cognitive assessments.
Speech intelligibility was tested under two conditions: auditory-only with no
visual input and auditory-visual with normal viewing. Speech intelligibility
scores were used to calculate average visual enhancement, or the average
benefit participants gained from viewing visual information in addition to
auditory information. Regression analyses demonstrated that the best predictors
of visual enhancement were measures of contrast sensitivity and executive
functioning, including the Digit Symbol Substitution Test and Trail Making
Test, part B. These results suggest that audiovisual speech integration is
dependent on both low-level sensory information and high-level cognitive
processes, particularly those associated with executive functioning.
[7]
Developing Unmanned Aerial System Training: An Event-Based Approach
Posters: POS1 -- Poster & Demo Interactive Session 1
/
Dietz, Aaron S.
/
Keebler, Joseph R.
/
Lyons, Rebecca
/
Salas, Eduardo
/
Ramesh, V. C.
Proceedings of the Human Factors and Ergonomics Society 2013 Annual Meeting
2013-09-30
p.1259-1262
doi 10.1177/1541931213571279
© Copyright 2013 HFES
Summary: Unmanned Aerial Systems (UASs) will be increasingly utilized for military
and domestic purposes in a variety of operations. Unfortunately, the potential
these systems afford is marred by a remarkably high accident and incident rate.
Pavlas and colleagues (2009) suggested training science is not necessarily
integrated into actual UAS training. The purpose of this paper is to propose
one approach towards redressing this gap. Specifically, this paper details how
the Event-Based Approach to Training (EBAT) can be applied to develop UAS
training content and performance measurement tools. Throughout the paper, we
outline the steps involved in the EBAT methodology and pare the discussion with
exemplars of how UAS training scenario content and performance metrics can be
systematically crafted.
[8]
Object Identification Errors Can be Predicted from Attention Biases Acquired
During Training
Training: T2 -- Effective Training for Error Reduction and Performance
Enhancement
/
Higgins, Nicholas A.
/
Bohil, Corey J.
/
Keebler, Joseph R.
Proceedings of the Human Factors and Ergonomics Society 2013 Annual Meeting
2013-09-30
p.2106-2110
doi 10.1177/1541931213571469
© Copyright 2013 HFES
Summary: The goal of the present research was to understand the relationship between
object similarity and incidentally-inferred category structure. Participants
completed one of two possible training tasks in which they learned to identify
line-drawings of main battle tanks. In the 'observation' group, participants
observed a series of tank images and tank-model names. In the 'response' group,
participants saw the same tank images but had to guess the label on each trial
(corrective feedback followed each response). All participants then completed
an identification test, followed by a card-sorting task using the same tank
images to determine how participants mentally organized the vehicles after
repeated exposure. The response training condition resulted in significantly
fewer identification errors than the observation training condition. The card
sorts enabled us to predict a substantial proportion of the identification
confusions, particularly after response training (50% of identification errors
predicted). These results support the hypothesis that rote memorization of
individual training items may lead to some (untrained) mental organization of
items, and that identification errors may be partially predicted and explained
as a result of this mental organization.
[9]
Cybernetic Teams: Towards the Implementation of Team Heuristics in HRI
Human-Robot Interaction in Virtual Environments
/
Wiltshire, Travis J.
/
Smith, Dustin C.
/
Keebler, Joseph R.
VAMR 2013: 5th International Conference on Virtual, Augmented and Mixed
Reality, Part I: Designing and Developing Augmented and Virtual Environments
2013-07-21
v.1
p.321-330
Keywords: Human-robot interaction; team heuristics; cybernetic teams; social robots
© Copyright 2013 Springer-Verlag
Summary: This paper examines a future embedded with "cybernetic teams": teams of
physical, biological, social, cognitive, and technological components; namely,
humans and robots that communicate, coordinate, and cooperate as teammates to
perform work. For such teams to be realized, we submit that these robots must
be physically embodied, autonomous, intelligent, and interactive. As such, we
argue that use of increasingly social robots is essential for shifting the
perception of robots as tools to robots as teammates and these robots are the
type best suited for cybernetic teams. Building from these concepts, we attempt
to articulate and adapt team heuristics from research in human teams to this
context. In sum, research and technical efforts in this area are still quite
novel and thus warranted to shape the teams of the future.
[10]
Picking Up STEAM: Educational Implications for Teaching with an Augmented
Reality Guitar Learning System
Virtual and Augmented Environments for Learning and Education
/
Keebler, Joseph R.
/
Wiltshire, Travis J.
/
Smith, Dustin C.
/
Fiore, Stephen M.
VAMR 2013: 5th International Conference on Virtual, Augmented and Mixed
Reality, Part II: Systems and Applications
2013-07-21
v.2
p.170-178
Keywords: STEAM; augmented reality; embodied learning; music education; Fretlight®
guitar
© Copyright 2013 Springer-Verlag
Summary: Incorporation of the arts into the current model of science, technology,
engineering, and mathematics (STEAM) may have a profound impact on the future
of education. In light of this, we examined a novel technology at the
intersection of these disciplines. Specifically, an experiment was conducted
using augmented reality to learn a musical instrument, namely the guitar. The
Fretlight® guitar system uses LED lights embedded in the fretboard to give
direct information to the guitarist as to where to place their fingers. This
was compared to a standard scale diagram. Results indicate that the
Fretlight® system led to initial significant gains in performance over a
control condition using diagrams, but these effects disappeared over the course
of 30 trials. Potential benefits of the augmented reality technology are
discussed, and future work is outlined to better understand how embodied
cognition and augmented reality can increase learning outcomes for playing
musical instruments.
[11]
Comparison of SA Measurement Techniques in a Human-Robot Team Task
Posters: POS3 -- Posters 3
/
Schuster, David
/
Keebler, Joseph R.
/
Jentsch, Florian
/
Zuniga, Jorge
Proceedings of the Human Factors and Ergonomics Society 2012 Annual Meeting
2012-10-22
p.1713-1717
doi 10.1177/1071181312561343
© Copyright 2012 HFES
Summary: Increasingly intelligent and capable robots may lead to human-robot
interaction characterized by close collaboration with robots as team members
rather than remotely manipulated tools. In this mode of operation, it is
important that robot team members contribute to, rather than limit, the
situation awareness (SA) of soldiers. An exploratory study was conducted in
which the effects of individual differences and mission factors on three
measures of SA were compared. The Situational Awareness Rating Technique (SART)
was the best metric for capturing elements of SA that were useful in mission
performance, although the results suggest that other measures should not be
disregarded. Practical implications for the use of SA metrics in human-robot
teams are discussed.
[12]
Best Practices for the Effective Implementation of Telerounding
Posters: POS3 -- Posters 3
/
Heyne, Kyle
/
Lazzara, Elizabeth
/
Keebler, Joseph
/
Benishek, Lauren
/
Salas, Eduardo
Proceedings of the Human Factors and Ergonomics Society 2012 Annual Meeting
2012-10-22
p.1738-1742
doi 10.1177/1071181312561348
© Copyright 2012 HFES
Summary: The research base for telemedicine is expanding with nearly the voracity
that the implementation of tele-medicine systems has. Telerounding is one
specific subset of telemedicine where a team of physicians will gather in a
specific location and use a telepresence robot to perform their day to day
rounding procedures. This type of telemedicine is fairly new, and thus is
lacking a solid research base to guide the implementation and usage of such a
system. This paper is an initial attempt at a comprehensive list of best
practices for such a system and is based off of current telemedicine literature
as well as the experience of the authors.
[13]
Evaluation of COTS Simulations for Future HRI Teams
Virtual Environments: VE3 -- Virtual Reality, Virtual Humans, and Robots
/
Goetz, Adam
/
Keebler, Joseph R.
/
Phillips, Elizabeth
/
Jentsch, Florian
/
Hudson, Irwin
Proceedings of the Human Factors and Ergonomics Society 2012 Annual Meeting
2012-10-22
p.2547-2551
doi 10.1177/1071181312561529
© Copyright 2012 HFES
Summary: As robotic technologies become more autonomous, the way human-robot
interaction is studied in the laboratory is going to need to change. Currently,
the use of robots in the present day is almost entirely via tele-operation. As
robots become more intelligent, they will need less human supervisory control.
One approach is to liken near future human-robot teams to working human-animal
teams However, in order to fully understand how humans will interact with near
future robotic technologies that may not yet exist, we must use today's
simulation technologies as research tools. Some of these include Commercial off
the Shelf (COTS) games. To overcome some of the problems inherent in trying to
simulate technologies that may not yet exist, these games can represent a means
by which near future human-robot interactions can be simulated This paper
serves as a review the development of a framework for analyzing the utility of
COTS games for HRI research, and will apply the framework to a few current COTS
games.
[14]
Beyond "spatial ability": examining the impact of multiple individual
differences in a perception by proxy framework
LBR highlights
/
Fincannon, Thomas
/
Jentsch, Florian
/
Sellers, Brittany
/
Keebler, Joseph R.
Proceedings of the 7th International Conference on Human-Robot Interaction
2012-03-05
p.127-128
© Copyright 2012 ACM
Summary: Prior research has proposed the use of a Perception by Proxy framework that
relies on human perception to support actions of autonomy. Given the importance
of human perception, this framework highlights the need to understand how human
cognitive abilities factor into the human-robot dynamic. The following paper
uses a military reconnaissance task to examine how cognitive abilities interact
with the gradual implementation of autonomy in a Perception by Proxy framework
(i.e., autonomy to detect; autonomy to support rerouting) to predict three
dimensions of sequential performance (i.e., speeded detection; target
identification; rerouting). Results showed that, in addition to effects of
autonomy and task setting, different individual abilities predicted unique
aspects of performance. This highlights the need to broaden consideration of
cognitive abilities in HRI.
[15]
Applying team heuristics to future human-robot systems
LBR highlights
/
Keebler, Joseph Roland
/
Jentsch, Florian
/
Fincannon, Thomas
/
Hudson, Irwin
Proceedings of the 7th International Conference on Human-Robot Interaction
2012-03-05
p.169-170
© Copyright 2012 ACM
Summary: In this paper we briefly describe teaming heuristics as they are applied to
human-human teams, and demonstrate their adaptability to human-robot (HR)
teams. We discuss a framework developed from Salas's models on teamwork and
team training. As HRI technology moves from tele-operative control methods to
teamwork with intelligent robots, it is pertinent to properly integrate
knowledge about teams into the development of robotic systems. This should lead
to highly effective team systems, and may provide insight into the design of
robotic entities and system protocols.
[16]
The Effects of Image Resolution on an Armored Vehicle Differentiation Task
Posters: POS2 - Posters 2
/
Oleson, Kristin E.
/
Keebler, Joseph
/
Colombo, Gian
Proceedings of the Human Factors and Ergonomics Society 55th Annual Meeting
2011-09-19
p.1398-1401
doi: 10.1177/1071181311551291
© Copyright 2011 HFES
Summary: Future usage of multiple unmanned vehicle (UV) assets by all branches of the
United States military necessitates examination of the factors involved in
efficient communication of information among human-robot teams. One area for
concern is the transfer of visual information in the form of photographs or
live feeds. This study explores the effects of image resolution on a relevant
military task, namely that of vehicle differentiation. Images of four scaled
armored military vehicles (M1A1 Abrams, M3A2 Bradley, T-72 and T-80) were
recorded and compared across six digital image resolution levels for accuracy
and response time. Results suggest that 15 ppi is the minimum image resolution
needed during transmission of static visual communication.
[17]
Developing an Effective Combat Identification Training
Posters: POS3 - Posters 3
/
Keebler, Joseph R.
/
Jentsch, Florian
/
Hudson, Irwin
Proceedings of the Human Factors and Ergonomics Society 55th Annual Meeting
2011-09-19
p.1554-1558
doi: 10.1177/1071181311551324
© Copyright 2011 HFES
Summary: Correctly identifying combat vehicles is a difficult task. As the military
becomes more automated through unmanned vehicles (UVs), it will be important to
make sure individuals are properly trained in the visual recognition and
identification of combat targets. Due to the extensive amount of visual
materials that can be used to study potential combat targets (in this case
armored vehicles), it is pertinent to conduct empirical research to further
evaluate the effectiveness of training media types. Through examining learning
and performance outcomes, as well as individual experiences, it may be possible
to better understand the effects of differing types of training media. This
paper will strive to review some of the technologies that could be used for
training combat identification, as well as review relevant cognitive and
experiential factors that may affect training interactions, including learning,
trainee enjoyment, technology acceptance and performance.
[18]
Gaining Ground: Merging Cognitive Load Theory with Human Factors Principles
EDUCATION: E3 -- Teaching, Learning, or Both
/
Keebler, Joseph R.
/
Ososky, Scott
/
Jentsch, Florian
/
Fincannon, Thomas
Proceedings of the Human Factors and Ergonomics Society 54th Annual Meeting
2010-09-27
v.54
p.667-671
© Copyright 2010 HFES
Summary: Although considered one of the best in the world, in many ways America's
educational system is not living up to its expectations. Taking an
interdisciplinary approach to learning and training through integrating human
factors (HF) is not a novel idea, yet it seems that further work can still be
done to increase outcomes. This paper intends to investigate the similarities
and differences of the theory of cognitive load (CLT), which is used
extensively in instructional design, with various fundamental human factors
constructs (workload, flow state, and transfer appropriate processing.). This
may help to increase understanding between the fields, as well as find
important similarities and differences between the given theories to increase
the benefits of instructional design.
[19]
Some Good and Bad with Spatial Ability in Three Person Teams that Operate
Multiple Unmanned Vehicles
POSTERS: POS3 -- Posters 3
/
Fincannon, Thomas D.
/
Ososky, Scott
/
Jentsch, Florian
/
Keebler, Joseph
/
Phillips, Elizabeth
Proceedings of the Human Factors and Ergonomics Society 54th Annual Meeting
2010-09-27
v.54
p.1615-1619
© Copyright 2010 HFES
Summary: This study reports findings regarding the influence of spatial ability of
each operator on a three person team on workload and performance. Sixty six
participants were randomly assigned to the role of unmanned aerial vehicle
(UAV) operator, unmanned ground vehicle (UGV) operator, and intelligence
officer (leader) to create a total of 22 teams, and spatial ability was
assessed with Part 5 of the Guilford-Zimmerman Aptitude Survey. Findings
indicated that spatial ability of the UAV operator and UGV operator improved
reconnaissance, and while spatial ability of the UAV operator improved
reacquisition of objectives after reconnaissance, spatial ability of the
intelligence officer hindered team performance on this second task. A rationale
for these results was developed with findings from the Multiple Resource
Questionnaire (MRQ). Discussion focuses on the relationship between spatial
ability and visual perception in complex teams.
[20]
Use of Functional Near Infrared Imaging to Investigate Neural Correlates of
Expertise in Military Target Identification
AUGMENTED COGNITION
/
Keebler, Joseph R.
/
Sciarini, Lee W.
/
Fidopiastis, Cali
/
Jentsch, Florian
/
Nicholson, Denise
Proceedings of the Human Factors and Ergonomics Society 53rd Annual Meeting
2009-10-19
v.53
p.151-154
© Copyright 2009 Human Factors and Ergonomics Society
Summary: This paper explores the use of functional near infrared imaging in the
investigation of expertise in an applied setting, specifically that of military
vehicle recognition and identification. Although brain research has shown
strong support for the localization of function for identifying objects,
specifically in areas such as the face fuseiform gyrus, the authors believe
there may be potential in measuring the upper regions of the parietal cortex to
find differences between novices and experts. Four participants, two novices
and two experts, were used in a military vehicle identification task while
being measured with a Functional Near Infrared (fNIR) imager. Results show
promise for further use of this technology in training, evaluation and
augmented cognition.
[21]
The Influence of Team Size and Communication Modality on Team Effectiveness
with Unmanned Systems
COMMUNICATIONS
/
Fincannon, Thomas D.
/
Evans, A. William
/
Phillips, Elizabeth
/
Jentsch, Florian
/
Keebler, Joseph
Proceedings of the Human Factors and Ergonomics Society 53rd Annual Meeting
2009-10-19
v.53
p.419-423
© Copyright 2009 Human Factors and Ergonomics Society
Summary: This study examines the effects of team size (2 versus 3 operators) and
communication modality (audio versus text) on team performance. Performance and
workload measures from 112 undergraduate students from the University of
Central Florida were used in this analysis. Results indicated that performance
was optimal for teams of three operators using audio systems for distributed
communication. Results with the NASA TLX showed patterns where workload was
lower in the audio condition. Results with the Multiple Resources Questionnaire
(MRQ) showed a reversed trend with a higher score in the audio condition, which
was attributed to increases in items associated with audio processing.
[22]
Effects of Sharing Control of Unmanned Vehicles on Backup Behavior and
Workload in Distributed Operator Teams
POSTERS
/
Fincannon, Thomas D.
/
Evans, A. William
/
Jentsch, Florian
/
Phillips, Elizabeth
/
Keebler, Joseph
Proceedings of the Human Factors and Ergonomics Society 53rd Annual Meeting
2009-10-19
v.53
p.1300-1303
© Copyright 2009 Human Factors and Ergonomics Society
Summary: This study examined the effects of sharing vehicle control on workload and
support behaviors with teams using multiple unmanned systems. The design of
systems control was manipulated such that teammates could only control their
own vehicle or share control of their vehicle with a teammate. Process
variables focused on requests for navigational support from an unmanned ground
vehicle (UGV) operator and the support that was provided by the unmanned aerial
vehicle (UAV) operator. The primary outcome of interest was workload, as
measured by the NASA TLX. Results indicated that there was an interaction
between the design manipulation and UGV requests for support in the prediction
of support that was provided by an UAV operator, where support was only
provided when teams did not share control of their teammate's vehicle. The
sharing of control and provision of navigation support both increased workload
for the UAV operator.
[23]
Interactive Effects of Backup Behavior and Spatial Abilities in the
Prediction of Teammate Workload Using Multiple Unmanned Vehicles
INDIVIDUAL DIFFERENCES: ID2 - Individual Differences Potpourri
/
Fincannon, Thomas D.
/
Evans, A William
/
Jentsch, Florian
/
Keebler, Joseph
Proceedings of the Human Factors and Ergonomics Society 52nd Annual Meeting
2008-09-22
v.52
p.995-999
© Copyright 2008 HFES
Summary: This study examined the interactive effects of spatial ability and team
process on operator workload, while using multiple unmanned vehicles. The
hypotheses also focused on how these effects might change when using different
measures of spatial ability. In order to examine this, the Guilford-Zimmerman
Spatial Visualization and Spatial Orientation scores of an unmanned aerial
vehicle (UAV) operator and navigation support provided by this UAV operator to
an unmanned ground vehicle (UGV) operator were used as variables predicting UGV
operator workload while performing a reconnaissance task. Results indicated
that the interaction of the "guider's" spatial visualization and navigation
support and the interaction between spatial orientation and navigation support
not only accounted for unique variances in the prediction of his/her teammate's
workload, but they also produced qualitatively different patterns of results.
In identifying these unique contributions, the importance of using multiple
spatial ability measures in (unmanned vehicle) research is highlighted.
[24]
Effects of Training Modality on Military Vehicle Identification in a Virtual
Environment
TRAINING: T2 - Training Effectiveness: Modes and Feedback
/
Keebler, Joseph R.
/
Sciarini, Lee
/
Jenstch, Florian
/
Fincannon, Thomas
/
Nicholson, Denise
Proceedings of the Human Factors and Ergonomics Society 52nd Annual Meeting
2008-09-22
v.52
p.2052-2056
© Copyright 2008 HFES
Summary: Using the Deployable Virtual Training Environment (DVTE) simulation suite,
we investigated the effects of two different training types (military issued
cards and 1:35 scale models) on participant's abilities to correctly identify
military vehicles. Using independent samples t-tests, it was found that neither
the cards nor scale models of the same vehicles had an effect on identification
scores when the participants were tested in the DVTE environment. We then
compared this current study to a previous study that tested the two training
modalities using the same media instead of a virtual environment. We found
results for recognition demonstrating that either training was sufficient for
predicting performance in the virtual environment. Performance for identifying
the vehicles was significant only when the training and testing modality were
the same.
[25]
Effects of 2-Dimensional and 3-Dimensional Media Exposure Training in a Tank
Recognition Task
TRAINING: Training Potpourri
/
Keebler, Joseph R.
/
Harper-Sciarini, Michelle
/
Curtis, Michael T.
/
Schuster, Dave
/
Jentsch, Florian
/
Bell-Carroll, Meredith
Proceedings of the Human Factors and Ergonomics Society 51st Annual Meeting
2007-10-01
v.51
p.1593-1597
© Copyright 2007 HFES
Summary: This investigation explores the differences between two types of military
vehicle training: a current training method (2-dimensional, military-issued
cards) and a novel method using 3-dimensional 1:35 scale models. Participant
performance was tested in 3 areas: an identification task (can you name this
vehicle?), a recognition task (have you seen this vehicle before?) and a
friend/foe differentiation task. All three tasks were tested in both two
dimensions (Training cards) and three dimensions (1:35 models). The performance
results of the tasks support the integration of 3D training.