HCI Bibliography : Search Results skip to search form | skip to results |
Database updated: 2016-05-10 Searches since 2006-12-01: 32,542,955
director@hcibib.org
Hosted by ACM SIGCHI
The HCI Bibliogaphy was moved to a new server 2015-05-12 and again 2016-01-05, substantially degrading the environment for making updates.
There are no plans to add to the database.
Please send questions or comments to director@hcibib.org.
Query: Green_M* Results: 43 Sorted by: Date  Comments?
Help Dates
Limit:   
<<First <Previous Permalink Next> Last>> Records: 1 to 25 of 43 Jump to: 2013 | 09 | 08 | 07 | 05 | 04 | 03 | 02 | 00 | 99 | 98 | 97 | 94 | 93 | 92 | 91 | 90 | 89 | 88 | 87 | 86 | 85 | 83 | 82 | 81 |
[1] MoodRhythm: tracking and supporting daily rhythms Poster, demo, & video presentations / Voida, Stephen / Matthews, Mark / Abdullah, Saeed / Xi, Mengxi (Chrissie) / Green, Matthew / Jang, Won Jun / Hu, Donald / Weinrich, John / Patil, Prashama / Rabbi, Mashfiqui / Rahman, Tauhidur / Gay, Geri / Frank, Ellen / Choudhury, Tanzeem Adjunct Proceedings of the 2013 International Joint Conference on Pervasive and Ubiquitous Computing 2013-09-08 v.2 p.67-70
ACM Digital Library Link
Summary: Rhythms guide our lives. Our biological clocks tell us when we need to sleep, eat and wake. But our use of technology can interrupt and obstruct these rhythms, making it difficult for our bodies to get what they need to stay healthy and balanced. Our MoodRhythm app helps individuals to live a more naturally rhythmic day. The key goals of MoodRhythm are to use patients' smartphones to actively and passively track daily rhythms and to provide affective feedback that can help patients to maintain a regular daily rhythm, while feeding this clinically valuable information back to their physicians.

[2] The Distribution of Visibility Levels at Target Detection in a Modified Adrian/CIE Visibility Model SURFACE TRANSPORTATION / Ising, Kurt W. / Green, Marc Proceedings of the Human Factors and Ergonomics Society 53rd Annual Meeting 2009-10-19 v.53 p.1796-1800
Link to HFES Digital Content
Summary: Adrian's Visibility Model is a useful tool for assessing the visibility of an object at night and has been accepted as the Small Target Visibility (STV) design criteria in the Illuminating Engineering Society's American National Standard Practice for Roadway Lighting. In this study, a modified model has been used which incorporates more recent findings involving glare sources. Previous work has shown that the average visibility level (VL) at target detection will vary depending upon the observer's age, headlight beam pattern, and target reflectivity. However, the population distribution of VL at detection was still uncertain making it difficult to assess confidence in detection calculations. This study has mined available data to determine the distribution of VLs at target detection for a driving subject group. A log-normal fit has been generated for alerted and unalerted subjects which demonstrates the wide range of values that must be considered for confidence in accident avoidance analyses.

[3] User interface description languages for next generation user interfaces Workshops / Shaer, Orit / Jacob, Robert J. K. / Green, Mark / Luyten, Kris Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems 2008-04-05 v.2 p.3949-3952
ACM Digital Library Link
Summary: In recent years HCI researchers have developed a broad range of new interfaces that diverge from the "window, icon, menu, pointing device" (WIMP) paradigm, employing a variety of novel interaction techniques and devices. Developers of these next generation user interfaces face challenges that are currently not addressed by state of the art user interface software tools. As part of the user interface software community's effort to address these challenges, the concept of a User Interface Description Language (UIDL), reemerge as a promising approach.
    To date, the UIDL research area has demonstrated extensive development, mainly targeting multi-platform and multi-modal user interfaces. However, many open questions remain regarding the usefulness and effectiveness of UIDLs in supporting the development of next generation interfaces.
    The aim of this workshop is to bring together both developers of next generation user interfaces and UIDL researchers in an effort to identify key challenges facing this community, to jointly develop new approaches aimed at solving these challenges and finally to consider future spaces for UIDL research.

[4] The Use of Mobile Phones to Support Children's Literacy Learning Persuasion Via Mobile Phones / Revelle, Glenda / Reardon, Emily / Green, Makeda Mays / Betancourt, Jeanette / Kotler, Jennifer Proceedings of the 2007 International Conference on Persuasive Technology 2007-04-26 p.253-258
Keywords: Mobile; Phone; Education; Learning; Literacy; Parents; Children; Sesame Street; Video; Audio; Text
Link to Digital Content at Springer
Summary: The goal of this study was to develop a mobile-phone based intervention that would encourage parents to engage their children in daily literacy-learning activities. The intervention content included text messages for parents, audio messages for parents and children, and Sesame Street letter videos for children. Messaging to parents suggested real-world activities that they could use to engage their children in learning letters. Pre- and post-interviews indicated a significant increase in the frequency with which parents reported engaging their children in literacy activities after participating in this study. In addition, 75% of lower-income participants and 50% of middle-income participants reported that they believed watching the Sesame Street letter videos helped their children learn letters. More than 75% of participants reported believing that a mobile phone used in this way can be an effective learning tool, since mobile-phone delivery made it extremely easy to incorporate literacy activities into their daily routines.

[5] A layout framework for 3D user interfaces Interaction and design -- I / Lee, Wai Leng / Green, Mark Proceedings of the 2005 ACM Symposium on Virtual Reality Software and Technology 2005-11-07 p.96-105
Keywords: 3D user interface, layout techniques
ACM Digital Library Link
Summary: Two of the main problems facing the developers of 3D user interface are the wide range of device configurations that must be supported and the lack of software tools for constructing 3D user interfaces. The Grappl project aims to solve these problems by producing user interfaces that adapt to the device configurations that they encounter at runtime. Since the user interface is constructed at runtime one of the problems confronted by Grappl is laying out the different user interface components and possibly some of the application objects. This paper presents a framework for automating the layout of 3D user interfaces, including the types of information provided by the user interface designer, the high level architecture of the layout system and the algorithms used for empty space management.

[6] The Grappl 3D interaction technique library Session 1A: object interactions and collisions / Green, Mark / Lo, Joe Proceedings of the 2004 ACM Symposium on Virtual Reality Software and Technology 2004-11-10 p.16-23
Keywords: 3D user interfaces, interaction techniques
ACM Digital Library Link
Summary: One of the obstacles to the widespread use of interactive 3D applications is the lack of good tools for developing them. The development of these tools has been complicated by the wide range of hardware configurations used in 3D applications. Also, there is a lack of common software platforms for developing the tools required for 3D user interfaces. As a result, many groups develop their own set of interaction techniques without taking advantage of the work of others, wasting a considerable amount of development time. The Grappl project aims to solve these problems by providing software tools that adapt to the hardware configuration and automatically design most of the user interface. One of the main components of this project is an interaction technique library that supports a wide range of input and output devices. This library provides an open platform for the development of 3D interaction techniques that encourages further development in this area. Interaction techniques developed using this toolkit can be used in our user interface design system, so application developers can easily take advantage of new interaction techniques. The design and implementation of this library is described in this paper.

[7] Towards virtual environment authoring tools for content developers Authoring tools & systems / Green, Mark Proceedings of the 2003 ACM Symposium on Virtual Reality Software and Technology 2003-10-01 p.117-123
Keywords: authoring tools
ACM Digital Library Link
Summary: The development of digital media requires the skills of both technical and creative individuals. Technical experts produce the underlying technology that makes the medium possible, but without high quality content the medium won't be successful. In order for a digital medium to be successful it must be possible for content designers to have as much access as possible to the technology without requiring the hands-on assistance of technology experts. This paper examines the problem of creating authoring tools for virtual environments that allow content designers to produce interesting artistic environments without the direct assistance of programmers. Over the past two years we have been developing authoring tools for artistic virtual environments, and these tools form the basis of our virtual reality courses. Most of the students in these courses have limited programming abilities, so they cannot use programming based tools for producing their virtual environments. This paper presents some of the important things that we have learned and a brief discussion of the tools that we have produced.

[8] Template-based generation of road networks for virtual city modeling Modeling/simulation / Sun, Jing / Yu, Xiaobo / Baciu, George / Green, Mark Proceedings of the 2002 ACM Symposium on Virtual Reality Software and Technology 2002-11-11 p.33-40
Keywords: 3D modeling, GIS, urban synthesis, virtual reality
ACM Digital Library Link
Summary: In modern urban areas, we often find a transportation network that follows a superimposed pattern. In this paper, we propose a novel method to generate a virtual traffic network based on (1) image-derived templates, and (2) a rule-based generating system. Using 2D images as input maps, various road maps with different patterns could be produced. This traffic network generating model adjusts itself intelligently in order to avoid restricted geographical areas or urban developments. The generative model follows closely directions of elevation and connects road ends in ways that allow various types of breakpoints.

[9] INTERNET Human Centred Design / Green, Marie 2002-08-28 Norway Human Centred Design
Keywords: hci-sites:consultants |  hci-sites:companies | 
Keywords: Human Factors, Ergonomics, HCI, Interface Design, Information Architecture, Usability, Human Error
www.hcd.no
E-mail: marie.green@hcd.no
Summary: Human Centred Design is a consultancy specialising in the user-centred design of information and technical systems and equipment. We apply systematic techniques to reduce human error in human-system interaction.

[10] Human Factors Research at the OECD Halden Reactor Project into the 21st Century 3: MULTIPLE-SESSION SYMPOSIA: Current Status of Human Factors and Ergonomics in Power Systems [Research] / Holmstroem, Conny O. / Green, Mark Proceedings of the Joint IEA 14th Triennial Congress and Human Factors and Ergonomics Society 44th Annual Meeting 2000-07-30 v.44 n.3 p.803-806
Link to HFES Digital Content
Summary: The OECD Halden Reactor Project is a joint undertaking of national nuclear organisations from 20 countries, who together sponsor a research programme under the auspices of the OECD -- Nuclear Energy Agency. One of the Projects important research areas addresses human factors in control room design and operation. The simulator-based Halden Man-Machine Laboratory (HAMMLAB) has, since its establishment in 1983, been the main facility for conducting research in this area. It's objective is to provide knowledge for improving today's control rooms, through the introduction and evaluation of computer-based solutions for effective and safe control of the plant, across all process conditions. The laboratory facility will be introduced and the recent major upgrades, involving moving from one nuclear simulator to three full-scale simulators, plus an oil production platform simulator described. The aim of the human factors research programme itself is to provide knowledge about the capabilities and limitations of the human operators within a control room environment. Understanding the impact of new technology on operating personnel is crucial in decision-making concerning safety and efficiency for nuclear power plants. The Halden Project's new three year research programme in this area includes many aspects of human performance. The main elements of this programme will be briefly described in order to provide an overview of the breadth of the research topics currently of interest to the Projects 100 participating nuclear organisations.

[11] Development of an Incident Investigation Process 4: SAFETY: Safety Monitoring and Reporting [Research] / Green, Marie M. / Morisseau, Dolores / Seim, Lars Age / Skriver, Jan Proceedings of the Joint IEA 14th Triennial Congress and Human Factors and Ergonomics Society 44th Annual Meeting 2000-07-30 v.44 n.4 p.388-390
Link to HFES Digital Content
Summary: In many industries a traditional approach to incident investigation is still used, especially in incidents with limited consequences, and near-misses. The systematic identification of underlying and root causes is often limited to accidents with more serious consequences. While it is widely acknowledged that human error plays a role in a large number of incidents across all industries, many still rely on methods such as the International Safety Rating System for classifying the causes of incidents. In such systems, factors which can influence human performance, such as training, procedures, work systems, etc., are only superficially addressed. This results in data which are of little value in developing remedial actions to prevent reoccurrence. This paper outlines a simple but systematic incident investigation process, which is aimed at identifying the human and organisational causes of everyday incidents in the offshore petroleum industry.

[12] A method for progressive and selective transmission of multi-resolution models / To, Danny S. P. / Lau, Rynson W. H. / Green, Mark Proceedings of the 1999 ACM Symposium on Virtual Reality Software and Technology 1999-12-20 p.88-95
Keywords: computer supported cooperative work, concurrent programming, distributed graphics, distributed virtual environment, scene graph, virtual reality
ACM Digital Library Link
Summary: Distributed Open Inventor is an extension to the popular Open Inventor toolkit for interactive 3D graphics. The toolkit is extended with the concept of a distributed shared scene graph, similar to distributed shared memory. From the application programmer's perspective, multiple workstations share a common scene graph. The proposed system introduces a convenient mechanism for writing distributed graphical applications based on a popular tool in an almost transparent manner. Local variations in the scene graph allow for a wide range of possible applications, and local low latency interaction mechanisms called input streams enable high performance while saving the programmer from network peculiarities.

[13] Multi-resolution model transmission in distributed virtual environments / Chim, Jimmy H. P. / Lau, Rynson W. H. / Si, Antonio / Leong, Hong Va / To, Danny / Green, Mark / Lam, Miu Ling Proceedings of the 1998 ACM Symposium on Virtual Reality Software and Technology 1998-11-02 p.25-34
ACM Digital Library Link

[14] Virtual world modeler / Tsang, Elton K. H. / Sun, Hanqiu / Green, Mark Proceedings of the 1998 ACM Symposium on Virtual Reality Software and Technology 1998-11-02 p.179-186
ACM Digital Library Link

[15] A framework for performance evaluation of real-time rendering algorithms in virtual reality / Yuan, Ping / Green, Mark / Lau, Rynson W. H. Proceedings of the 1997 ACM Symposium on Virtual Reality Software and Technology 1997-09-15 p.51-58
ACM Digital Library Link

[16] Two-Handed Polygonal Surface Design Two Hands and Three Dimensions / Shaw, Chris / Green, Mark Proceedings of the 1994 ACM Symposium on User Interface Software and Technology 1994-11-02 p.205-212
Keywords: User interface software, Virtual reality, Interactive 3D graphics, Two handed interfaces, Free-form surfaces, Geometric modeling
Broken Link to ACM Digital Library
Summary: This paper describes a Computer Aided Design system for sketching free-form polygonal surfaces such as terrains and other natural objects. The user manipulates two 3D position and orientation trackers with three buttons, one for each hand. Each hand has a distinct role to play, with the dominant hand being responsible for picking and manipulation, and the less-dominant hand being responsible for context setting of various kinds. The less-dominant hand holds the workpiece, sets which refinement level that can be picked by the dominant hand, and generally acts as a counterpoint to the dominant hand. In this paper, the architecture of the system is outlined, and a simple surface is shown.

[17] A Framework for User Customization IV. User Issues / Wang, Haiying / Green, Mark Proceedings of the Fifth International Conference on Human-Computer Interaction 1993-08-08 v.1 p.552-557
Summary: We present a domain independent object-oriented framework for supporting programming-by-example in user interfaces. It simplifies the construction of domain-specific customizations by providing programming abstractions that are common across domains. It defines three basic abstractions: primitive customization objects encapsulate the recording and replay mechanisms for individual interactive objects in a domain, the modeling component records user's interaction, identifies the user's behavior pattern and creates a simulation agent; and the simulation agents perform the tasks on behalf of the user. This paper describes the methodology as well as design and implementation issues of the proposed framework.

[18] The use of relations for motion control in an environment with multiple moving objects / Sun, Hanqiu / Green, Mark Proceedings of the 1993 Conference on Graphics Interface 1993-05-19 p.209-218
[19] Decoupled Simulation in Virtual Reality with the MR Toolkit Special Issue on Virtual Worlds / Shaw, Chris / Green, Mark / Liang, Jiandong / Sun, Yunqi ACM Transactions on Information Systems 1993 v.11 n.3 p.287-317
Keywords: Software engineering, Tools and techniques, Software libraries, User interfaces, Information interfaces and presentation, User interfaces, Input devices and strategies, Theory and methods, Computer graphics, Methodology and techniques, Device independence, Interaction techniques, Computer graphics, Three-dimensional graphics and realism, Virtual reality, Design, Human factors, Interactive 3D graphics, User interface software
Broken Link to ACM Digital Library
Summary: The Virtual Reality (VR) user interface style allows natural hand and body motions to manipulate virtual objects in 3D environments using one or more 3D input devices. This style is best suited to application areas where traditional two-dimensional styles fall short, such as scientific visualization, architectural visualization, and remote manipulation. Currently, the programming effort required to produce a VR application is too large, and many pitfalls must be avoided in the creation of successful VR programs. In this article we describe the Decoupled Simulation Model (DSM) for creating successful VR applications, and a software system that embodies this model. The MR Toolkit simplifies the development of VR applications by providing standard facilities required by a wide range of VR user interfaces. These facilities include support for distributed computing, head-mounted displays, room geometry management, performance monitoring, hand input devices, and sound (audio) feedback. The MR Toolkit encourages programmers to structure their applications to take advantage of the distributed computing capabilities of workstation networks, improving the application's performance. In this article, the motivations and the architecture of the toolkit are outlined; the programmer's view is described; and a simple application is briefly described.

[20] The Decoupled Simulation Model for Virtual Reality Systems Tools & Architectures for Virtual Reality and Multi-User, Shared Data / Shaw, Chris / Liang, Jiandong / Green, Mark / Sun, Yunqi Proceedings of ACM CHI'92 Conference on Human Factors in Computing Systems 1992-05-03 p.321-328
Keywords: User interface software, Virtual reality, Interactive 3D graphics
Broken Link to ACM Digital Library
Summary: The Virtual Reality user interface style allows the user to manipulate virtual objects in a 3D environment using 3D input devices. This style is best suited to application areas where traditional two dimensional styles fall short, but the current programming effort required to produce a VR application is somewhat large. We have built a toolkit called MR, which facilities the development of VR applications. The toolkit provides support for distributed computing, head-mounted displays, room geometry, performance monitoring, hand input devices, and sound feedback. In this paper, the architecture of the toolkit is outlined, the programmer's view is described, and two simple applications are described.

[21] EDITED BOOK The Separable User Interface Computers and People Series / Edmonds, Ernest 1992 p.371 London, England Academic Press
ISBN: 0-12-232150-2
PART 1 INTRODUCTION (5-18)
The Emergence of the Separable User Interface (5-18)
	+ Edmonds, E. A.
PART 2 EARLY WORK (19-72)
A Graphical Technique for Numerical Input (21-28) (1968)
	+ Newman, W. M.
A System for Interactive Graphical Programming (29-44) (1968)
	+ Newman, W. M.
On the Use of Transition Diagrams in the Design of a User Interface for an Interactive Computer System (45-58) (1969)
	+ Parnas, D. L.
Specification and Design of Dialogue Systems with State Diagrams (59-72) (1977)
	+ Denert, E.
PART 3 FIRST GENERATION USER INTERFACE SYSTEMS (73-128)
BRIDGE: An Interactive Dialogue-Generation Facility (75-86) (1975)
	+ Stallings, W.
The Man-Machine Interface -- A New Approach (87-96) (1977)
	+ Maher, P. K. C.
	+ Bell, H. V.
Language Facilities for Programming User-Computer Dialogues (97-128) (1978)
	+ Lafuente, J. M.
	+ Gries, D.
PART 4 USER INTERFACE SPECIFICATION FOR SEPARABILITY (129-182)
Adaptive Man-Computer Interfaces (131-148) (1981)
	+ Edmonds, E. A.
Modelling User Interface-Application Interactions (149-166) (1989)
	+ Hurley, W. D.
	+ Sibert, J. L.
Propositional Production Systems for Dialogue Description (167-182) (1990)
	+ Olsen, D. R., Jr.
PART 5 ARCHITECTURES (183-280)
The Man-Machine Interface: A Note on Concept and Design (185-194) (1982)
	+ Edmonds, E. A.
A Report on Dialogue Specification Tools (195-210) (1985)
	+ Green, M.
The Run-Time Structure of UIMS-Supported Applications (211-226) (1987)
	+ Dance, J. R.
	+ Granor, T. E.
	+ Hill, R. D.
	+ Hudson, S. E.
	+ Meads, J. D.
	+ Myers, B. A.
	+ Schulert, A.
Localization of Application Knowledge in Incremental Development of User Interfaces (227-238) (1990)
	+ Gray, P. D.
	+ Wood, C. A.
	+ Kilgour, A. C.
The User interface Management System DIAMANT (239-260) (1990)
	+ Trefz, B.
	+ Ziegler, J.
An Architecture for Knowledge-Based Front Ends (261-270) (1990)
	+ Edmonds, E. A.
	+ McDaid, E.
Back-End Manager: An Interface Between a Knowledge-Based Front End and its Application Subsystem (271-280)
PART 6 PRACTICAL ISSUES OF SEPARABILITY (281-343)
Report on the Interface of the UIMS to the Application (283-294) (1985)
	+ Enderle, G.
Application Modelling in a User Interface Management System (295-312) (1986)
	+ Alty, J. L.
	+ Mckell, P.
Implementation of a Program's Designer Model (313-330) (1988)
	+ Szekely, P.
A Case Study of User Interface Management System Development and Application (331-343) (1989)
	+ Mannheimer, J. M.
	+ Burnett, R. C.
	+ Wallers, J. A.
PART 7 LOOKING BACKWARDS (AND FORWARDS) (345-356)
The Separable User Interface: A Conversation
	+ Newman, W. M.
	+ Edmonds, E. A.
Bibliography
Index

[22] On Temporal-Spatial Realism in the Virtual Reality Environment Virtual Workspaces / Liang, Jiandong / Shaw, Chris / Green, Mark Proceedings of the 1991 ACM Symposium on User Interface Software and Technology 1991-11-11 p.19-25
Broken Link to ACM Digital Library
Summary: The Polhemus Isotrak is often used as an orientation and position tracking device in virtual reality environments. When it is used to dynamically determine the user's viewpoint and line of sight (e.g. in the case of a head mounted display) the noise and delay in its measurement data causes temporal-spatial distortion, perceived by the user as jittering of images and lag between head movement and visual feedback. To tackle this problem, we first examined the major cause of the distortion, and found that the lag felt by the user is mainly due to the delay in orientation data, and the jittering of images is caused mostly by the noise in position data. Based on these observations, a predictive Kalman filter was designed to compensate for the delay in orientation data, and an anisotropic low pass filter was devised to reduce the noise in position data. The effectiveness and limitations of both approaches were then studied, and the results shown to be satisfactory.

[23] An Event-Object Recovery Model for Object-Oriented User Interfaces UI Frameworks / Wang, Haiying / Green, Mark Proceedings of the 1991 ACM Symposium on User Interface Software and Technology 1991-11-11 p.107-115
Broken Link to ACM Digital Library
Summary: An important aspect of interactive systems is the provision of a recovery facility that allows the user to reverse the effects of his interactions with the system. Due to differences between object-oriented and non-object-oriented methodologies, user recovery approaches used for non-object-oriented software are not suitable for object-oriented software. This paper presents an event-object user recovery model for the construction of recovery facilities in object-oriented user interfaces. Our approach divides traditional history/command lists into per-object lists which fit well with object-oriented structure. Unique features of this framework are the hierarchical structure of the local recovery objects that reflect the application structure, its simple semantics, and its ease of implementation, which greatly reduces the effort required by the interface builder to incorporate it into existing object-oriented user interface structures. We introduce this framework by describing the event-object model, defining the protocol used by the local facilities to perform user recovery, and presenting examples of how the framework is used.

[24] Automating the Lexical and Syntactic Design of Graphical User Interfaces: The UofA* UIMS Research Contributions / Singh, Gurminder / Green, Mark ACM Transactions on Graphics 1991 v.10 n.3 p.213-254
Keywords: Software engineering, Design, Methodologies, Software engineering, Miscellaneous, Rapid prototyping, Computer graphics, Methodology and techniques, Interaction techniques, Design, Human factors, User interface design, User interface management systems
Summary: The primary goal of the UofA* UIMS is to address a key problem with UIMSs: their inability to help in the initial design of user interfaces. Because of this inability, most existing UIMSs require the interface designer to work with low level syntactic and lexical detail, which can be very time-consuming and expensive in terms of effort required. The UofA* approach to this problem is to produce the initial design specification and implementation of the user interface automatically, and then enable the interface designer to improve its appearance and effectiveness through an interactive refinement process. The interface designer, in this approach, works at the conceptual and semantic levels of the user interface and produces a high-level description of the commands the interface is to support. Based on this description the syntactic and lexical levels of the interface are automatically designed and implemented. This interface can be refined by the designer to improve the resulting interaction with the user. The UofA* UIMS facilitates exploration in interface design by using user's preferences and designer's guidelines as optional inputs. It allows the creation of interfaces in which many different types of syntaxes can coexist.

[25] The datapaper: Living in the virtual world / Green, Mark / Shaw, Chris Proceedings of the 1990 Conference on Graphics Interface 1990-05-14 p.123-130
<<First <Previous Permalink Next> Last>> Records: 1 to 25 of 43 Jump to: 2013 | 09 | 08 | 07 | 05 | 04 | 03 | 02 | 00 | 99 | 98 | 97 | 94 | 93 | 92 | 91 | 90 | 89 | 88 | 87 | 86 | 85 | 83 | 82 | 81 |