[1]
INTERNET
GIST: Glasgow Interactive Systems Group
2010-04-20
United Kingdom, Scotland, Glasgow
University of Glasgow
Multimodal Interaction Group
+ Brewster, Stephen
Social Ubiquitous Mobile Group
+ Chalmers, Matthew
Interactive Teaching and Technology
+ Cutts, Quintin
Technology for Learning and Teaching
+ Draper, Steve
Software, Technology, Tools and Methods
+ Gray, Phil
Glasgow Accident Analysis Group
+ Johnson, Chris
Dynamics and Interaction
+ Murray-Smith, Rod
Diagram Evaluation
+ Purchase, Helen
Graphical Authentification and Email Usage
+ Renaud, Karen
Summary:
GIST is an inter-disciplinary Human-Computer Interaction (HCI) research
group based at the University of Glasgow investigating all aspects of
interactive systems focusing on ubiquitous computing, multimodal interaction,
visualisation and modelling.
Key areas:
- Mobile, wireless and ubiquitous computing
- Interactive system architectures
- Multimodal interaction (haptics, earcons and 3D sound)
- Interfaces for blind, visually impaired people and older people
- Home care systems
- Collaborative filtering visualisation and information retrieval
- Accident analysis and safety critical systems
- User modelling and pattern recognition
- Theories of information representation
- Web authentification, Dynahand, email stress
- Electronic Voting Systems, Schools Computing
[2]
EDITED BOOK
The Engineering of Mixed Reality Systems
Human-Computer Interaction Series
/
Dubois, Emmanuel
/
Gray, Philip
/
Nigay, Laurence
2010
n.21
p.445
Springer London
DOI: 10.1007/978-1-84882-733-2
Introduction (1-6)
+ Dubois, Emmanuel
+ Gray, Phil
+ Nigay, Laurence
== Interaction Design ==
An Integrating Framework for Mixed Systems (9-31)
+ Coutrix, Céline
+ Nigay, Laurence
A Holistic Approach to Design and Evaluation of Mixed Reality Systems (33-55)
+ Nilsson, Susanna
+ Johansson, Björn
+ Jönsson, Arne
Embedded Mixed Reality Environments (57-78)
+ Schnädelbach, Holger
+ Galani, Areti
+ Flintham, Martin
The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model (79-99)
+ Resmini, Andrea
+ Rosati, Luca
Tangible Interaction in Mixed Reality Systems (101-120)
+ Couture, Nadine
+ Rivière, Guillaume
+ Reuter, Patrick
Designing a Mixed Reality Intergenerational Entertainment System (121-141)
+ Khoo, Eng Tat
+ Merritt, Tim
+ Cheok, Adrian David
Auditory-Induced Presence in Mixed Reality Environments and Related Technology (143-163)
+ Larsson, Pontus
+ Väljamäe, Aleksander
+ Västfjäll, Daniel
+ Tajadura-Jiménez, Ana
+ Kleiner, Mendel
An Exploration of Exertion in Mixed Reality Systems via the "Table Tennis for Three" Game (165-182)
+ Mueller, Florian 'Floyd'
+ Gibbs, Martin R.
+ Vetere, Frank
Developing Mixed Interactive Systems: A Model-Based Process for Generating and Managing Design Solutions (183-208)
+ Gauffre, Guillaume
+ Charfi, Syrine
+ Bortolaso, Christophe
+ Bach, Cédric
+ Dubois, Emmanuel
== Software Design and Implementation ==
Designing Outdoor Mixed Reality Hardware Systems (211-231)
+ Avery, Benjamin
+ Smith, Ross T.
+ Piekarski, Wayne
+ Thomas, Bruce H.
Multimodal Excitatory Interfaces with Automatic Content Classification (233-250)
+ Williamson, John
+ Murray-Smith, Roderick
Management of Tracking for Mixed and Augmented Reality Systems (251-273)
+ Keitler, Peter
+ Pustka, Daniel
+ Huber, Manuel
+ Echtler, Florian
+ Klinker, Gudrun
Authoring Immersive Mixed Reality Experiences (275-291)
+ Misker, Jan M. V.
+ van der Ster, Jelle
Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality (293-312)
+ Wolfe, Christopher
+ Smith, J. David
+ Phillips, W. Greg
+ Graham, T. C. Nicholas
A Software Engineering Method for the Design of Mixed Reality Systems (313-334)
+ Dupuy-Chessa, S.
+ Godet-Bar, G.
+ Pérez-Medina, J.-L.
+ Rieu, D.
+ Juras, D.
== Applications of Mixed Reality ==
Enhancing Health-Care Services with Mixed Reality Systems (337-356)
+ Stantchev, Vladimir
The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation (357-379)
+ Bernardet, Ulysses
+ Badia, Sergi Bermúdez i
+ Duff, Armin
+ Inderbitzin, Martin
+ Groux, Sylvain Le
+ Manzolli, Jônatas
+ Mathews, Zenon
+ Mura, Anna
+ Väljamäe, Aleksander
+ Verschure, Paul F. M. J
MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for Running (381-397)
+ Biemans, Margit
+ Haaker, Timber
+ Szwajcer, Ellen
The RoboCup Mixed Reality League -- A Case Study (399-418)
+ Gerndt, Reinhard
+ Bohnen, Matthias
+ Guerra, Rodrigo da Silva
+ Asada, Minoru
== Applications of Mixed Reality ==
Mixed-Reality Prototypes to Support Early Creative Design (419-445)
+ Safin, Stéphane
+ Delfosse, Vincent
+ Leclercq, Pierre
[3]
Ethics, Roles and Relationships in Interaction Design in Developing Regions
Workshops
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Roibás, Anxo Cereijo
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Dearden, Andy
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Dray, Susan M.
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Gray, Phil
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Thomas, John C.
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Winters, Niall
Proceedings of IFIP INTERACT'09: Human-Computer Interaction
2009-08-24
v.2
p.963-964
Keywords: International development; ethics; capacity-building; cross-cultural design
© Copyright 2009 IFIP
Summary: A workshop to explore ethical and organisational issues associated with
interaction design efforts conducted in developing regions of the world. The
workshop will discuss the challenges of conducting this type of work in a way
that can bring sustainable benefits to people living in developing regions.
[4]
User evaluation of OIDE: a rapid prototyping platform for multimodal
interaction
Improving interaction engineering
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McGee-Lennon, Marilyn Rose
/
Ramsay, Andrew
/
McGookin, David
/
Gray, Philip
ACM SIGCHI 2009 Symposium on Engineering Interactive Computing Systems
2009-07-15
p.237-242
Keywords: interaction design, multimodal interaction, open interface, rapid
prototyping, user evaluations
© Copyright 2009 ACM
Summary: The Open Interface Development Environment (OIDE) was developed as part of
the OpenInterface (OI) platform, an open source framework for the rapid
development of multimodal interactive systems. It allows the graphical
manipulation of components stored in a structured and rich repository of
modalities and interaction techniques. The platform is expected to act as a
central tool for an iterative user centred design process for multimodal
interactive system design. This paper presents a user study (N=16) designed to
explore how the platform was used in practice by multimodal interaction
designers and developers.
Participants were introduced to the features and functionality of the tool
via tutorials and then engaged in an open multimodal design exercise.
Participants were expected to explore various multimodal solutions to the
design scenario using both traditional prototyping tools and the features
available to them via the OIDE prototyping tool.
The workshops were recorded and the interaction and dialogue examined to
gather feedback on how the OI tool was used or could be used to support or
enhance the design stages of prototyping a multimodal application or interface.
The results indicate that the OI platform could be a useful tool to support the
early design stages during multimodal interaction design. The tool appeared to
promote thinking about and using different modalities. The teams varied in size
and composition and this appears to have an effect on how the teams approached
the task and exploited the OI prototyping tool. We will offer some guidelines
as to how open, rapid prototyping tools such as OIDE can be improved to better
support multimodal interaction design.
[5]
Affective feedback: an investigation into the role of emotions in the
information seeking process
Non-topicality
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Arapakis, Ioannis
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Jose, Joemon M.
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Gray, Philip D.
Proceedings of the 31st Annual International ACM SIGIR Conference on
Research and Development in Information Retrieval
2008-07-20
p.395-402
© Copyright 2008 ACM
Summary: User feedback is considered to be a critical element in the information
seeking process, especially in relation to relevance assessment. Current
feedback techniques determine content relevance with respect to the cognitive
and situational levels of interaction that occurs between the user and the
retrieval system. However, apart from real-life problems and information
objects, users interact with intentions, motivations and feelings, which can be
seen as critical aspects of cognition and decision-making. The study presented
in this paper serves as a starting point to the exploration of the role of
emotions in the information seeking process. Results show that the latter not
only interweave with different physiological, psychological and cognitive
processes, but also form distinctive patterns, according to specific task, and
according to specific user.
[6]
An integrated approach to supporting interaction evolution in home care
systems
Homecare systems
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McBryan, Tony
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McGee-Lennon, Marilyn R.
/
Gray, Phil
Proceedings of the 1st International Conference on PErvasive Technologies
Related to Assistive Environments
2008-07-16
p.45
Keywords: ageing population, context-aware, dynamic system, evaluation criteria,
evolution, home care system, interaction, requirements engineering, user
preferences
© Copyright 2008 ACM
Summary: There are many sources of change within the domain of home care. People have
changing needs, beliefs, and preferences regarding their care plan and how they
might want to interact with existing and emerging home care technologies. The
devices and services available to the user are likely to change over time
depending on a person's capabilities or location within the home and the
current devices and services available. The resulting interaction methods can
therefore also change in accordance with the room location, available devices
or displays, or preferred modalities. Home care systems therefore need to offer
configuration possibilities that support this change. Computer systems offer
methods and tools to support configuration in the short term, but do not
provide mechanisms for supporting configuration over both short and long term.
This paper presents an approach that addresses this issue in the home care
domain by integrating methods for interaction requirements engineering with
system support for turning those requirements into a working configuration.
Both the methods and system support are designed to address a gradual process
of change -- 'interaction evolution' in home care. We present the key features
of our approach using a home care scenario and consider our progress to date in
implementing and validating the approach.
[7]
A Design-Oriented Information-Flow Refinement of the ASUR Interaction Model
/
Dubois, Emmanuel
/
Gray, Philip
2007 Engineering for Human-Computer Interaction
2007-03-22
p.465-482
Keywords: Mixed Interactive Systems; User's Interaction Modelling; Requirements
Capture; Information flow characterisation; Design Analysis; Interaction Path
© Copyright 2008 IFIP
Summary: The last few years have seen an explosion of interaction possibilities
opened up by ubiquitous computing, mobile devices, and tangible interaction.
Our methods of modelling interaction, however, have not kept up. As is to be
expected with such a rich situation, there are many ways in which interaction
might be modelled, focussing, for example, on user tasks, physical location(s)
and mobility, data flows or software elements. In this paper, we present a
model and modelling technique intended to capture key aspects of user's
interaction of interest to interactive system designers, at the stage of
requirements capture and early design. In particular, we characterise the
interaction as a physically mediated information exchange, emphasizing the
physical entities involved and their relationships with the user and with one
another. We apply the model to two examples in order to illustrate its
expressive power.
[8]
Domino: Exploring Mobile Collaborative Software Adaptation
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Bell, Marek
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Hall, Malcolm
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Chalmers, Matthew
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Gray, Philip D.
/
Brown, Barry
Proceedings of Pervasive 2006: International Conference on Pervasive
Computing
2006-05-07
p.153-168
© Copyright 2006 Springer-Verlag
Summary: Social Proximity Applications (SPAs) are a promising new area for ubicomp
software that exploits the everyday changes in the proximity of mobile users.
While a number of applications facilitate simple file sharing between co --
present users, this paper explores opportunities for recommending and sharing
software between users. We describe an architecture that allows the
recommendation of new system components from systems with similar histories of
use. Software components and usage histories are exchanged between mobile users
who are in proximity with each other. We apply this architecture in a mobile
strategy game in which players adapt and upgrade their game using components
from other players, progressing through the game through sharing tools and
history. More broadly, we discuss the general application of this technique as
well as the security and privacy challenges to such an approach.
[9]
Agile development: opportunity or fad?
Panels
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Sharp, Helen
/
Biddle, Robert
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Gray, Phil
/
Miller, Lynn
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Patton, Jeff
Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems
2006-04-22
v.2
p.32-35
© Copyright 2006 ACM
Summary: The importance of integrating software engineering and HCI methods has been
recognised for many years. Agile development is a new approach to software
engineering that explicitly champions an active role for the customer. Indeed,
eXtreme Programming (XP), one of the most popular agile development methods,
strives to include a real user(s) in the team who is located 'on-site' with
software developers.
In this panel we will debate whether or not agile software development
provides an opportunity to integrate HCI and software engineering concerns. The
panel members represent a wide cross-section of experiences in this area and
will consider how agile development can help improve the current situation,
consider specific example scenarios provided by the audience, and, with the
audience's help, will decide whether agile development is an opportunity not to
be missed, or just another fad that will pull the two communities further
apart.
[10]
The Effect of Age and Font Size on Reading Text on Handheld Computers
Long Papers: Accessibility
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Darroch, I.
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Goodman, J.
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Brewster, S.
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Gray, P.
Proceedings of IFIP INTERACT'05: Human-Computer Interaction
2005-09-12
p.253-266
Summary: Though there have been many studies of computer based text reading, only a
few have considered the small screens of handheld computers. This paper
presents an investigation into the effect of varying font size between 2 and 16
point on reading text on a handheld computer. By using both older and younger
participants the possible effects of age were examined. Reading speed and
accuracy were measured and subjective views of participants recorded. Objective
results showed that there was little difference in reading performance above 6
point, but subjective comments from participants showed a preference for sizes
in the middle range. We therefore suggest, for reading tasks, that designers of
interfaces for mobile computers provide fonts in the range of 8-12 point to
maximize readability for the widest range of users.
[11]
How can we best use landmarks to support older people in navigation?
/
Goodman, J.
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Brewster, S. A.
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Gray, P.
Behaviour and Information Technology
2005
v.24
n.1
p.3-20
© Copyright 2005 Taylor and Francis Ltd.
Summary: Although landmarks are an integral part of navigation, they have rarely been
used explicitly within electronic pedestrian navigation aids. We describe a
two-part study into the use of landmarks in such aids, using a set of field
experiments. The first part investigated whether such devices can be effective
for older adults (over 60 years old), who might particularly benefit from them
due to declines in sensory, cognitive and motor abilities. The second part
compared the effectiveness of different methods of presenting landmark
information. We show that a pedestrian navigation aid based around landmarks is
particularly useful for older people and demonstrate that text, speech and
photographs are all effective ways of presenting landmark information, although
speech on its own has some drawbacks. We found that different people prefer
information to be presented in different modalities, indicating a need for
personalisation, although multi-modality may also help to address this issue.
[12]
Using Landmarks to Support Older People in Navigation
Full Papers: User Differences and Navigation
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Goodman, Joy
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Gray, Phil
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Khammampad, Kartik
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Brewster, Stephen
Proceedings of 2004 Conference on Human-Computer Interaction with Mobile
Devices and Services
2004-09-13
p.38-48
© Copyright 2004 Springer-Verlag
Summary: Although landmarks are an integral aspect of navigation, they have rarely
been used within electronic navigation aids. This paper describes the design of
a pedestrian navigation aid for a handheld computer, which guides the user
along a route using photographs of landmarks, together with audio and text
instructions that reference these landmarks. This aid was designed with older
users in mind who often find their mobility hampered by declines in sensory,
cognitive and motor abilities. It was tested against the standard paper map for
the test area with both younger and older people and their performance and
subjective workload were measured. The results show that such an aid can
significantly outperform a paper-based map and that older people derive
substantially more benefit from it than do younger people.
[13]
Mobile Support for Team-Based Field Surveys
Posters
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Hall, Malcolm
/
Gray, Philip
Proceedings of 2004 Conference on Human-Computer Interaction with Mobile
Devices and Services
2004-09-13
p.431-435
© Copyright 2004 Springer-Verlag
Summary: This paper describes a study of the use of multimedia networked
location-aware mobile computers to support team-based survey-oriented
fieldwork. Existing systems do not provide fully integrated support for
collaborative data capture and review, or access to distributed real time
information on survey progress and status, all of which are crucial for the
conduct and management of surveys often carried out under inflexible time
constraints. We developed a mobile system to address these shortcomings and
performed an evaluation in an archaeological field survey, supporting over
two-hundred data collection incidents over five days, and providing further
insight into the field work data collection process.
[14]
GUIDE-ME: graphical user interface for the design of mixed interactive
environment based on the ASUR notation
Conception (Design)
/
Viala, Joël
/
Dubois, Emmanuel
/
Gray, Philip D.
Proceedings of the 2004 French-speaking conference on Mobility and ubiquity
computing
2004-06-01
p.74-77
Keywords: augmented reality, augmented virtuality, design method, mixed systems, tool
support for ASUR
© Copyright 2004 ACM
Summary: In this paper we present GUIDE-ME, Graphical User Interface for the DEsign
of Mixed interactive Environment, a graphical tool to the design and the
description of mixed systems also called ubiquitous systems. Based on the ASUR
notation, that supports the description and the reasoning of mixed systems
during the design phase, GUIDE-ME offers graphical editing capabilities for the
manipulation of this notation. GUIDE-ME opens up new perspectives in terms of
combinations of this notation with other HCI design methods and tools. To
illustrate this, we present the links we established between GUIDE-ME and
ASURSim, a platform supporting the simulation of the interaction of a mobile
user in mixed 3D environment.
[15]
Exploring the design and engineering of mixed reality systems
Workshops
/
Dubois, Emmanuel
/
Gray, Philip
/
Trevisan, Daniela
/
Vanderdonckt, Jean
Proceedings of the 2004 International Conference on Intelligent User
Interfaces
2004-01-13
p.374-375
© Copyright 2004 ACM
Summary: This IUI'04 workshop is an opportunity to identify and articulate the key
research challenges for the design and engineering of mixed reality systems. By
clarifying and systematizing these challenges, we can improve our own
understanding of the current state of the field, stimulate research activity,
especially collaboration, and help establish the design of MR systems as a
distinct research area.
[16]
ASUR++: Supporting the design of mobile mixed systems
/
Dubois, Emmanuel
/
Gray, Philip
/
Nigay, Laurence
Interacting with Computers
2003
v.15
n.4
p.497-520
Keywords: ASUR++ design notation; Design method; Mobile augmented reality systems;
Ergonomic analysis
© Copyright 2003 Elsevier Science Publishers
Summary: In this paper we present ASUR++, a notation for describing, and reasoning
about the design of, mobile interactive computer systems that combine physical
and digital objects and information: mobile mixed systems. ASUR++ helps a
designer to specify the key characteristics of such systems and to focus on the
relationship between physical objects and actions and digital information
exchanges. Following a brief introduction to the notation, we illustrate its
potential usefulness via examples based on the design of an augmented museum
gallery. We conclude with a consideration of the integration of ASUR++ into the
system development process and its augmentation via associated methods and
tools.
[17]
Architecture logicielle conceptuelle pour la capture de contexte
/
Nigay, Laurence
/
Gray, Phil
Proceedings of the 2002 Conference of the Association Francophone
d'Interaction Homme-Machine
2002-11-26
p.211-214
© Copyright 2002 ACM
Languages: French
Summary: This paper describes a PAC-Amodeus software architectural solution for
context-aware systems. The software architectural solution is based on an
architecture dedicated to multimodal interaction. Indeed we argue in this paper
that several software design issues are common between multimodal systems and
context-aware systems. Our architectural solution is intentionally generic,
intended to serve as the basis for a wide range of possible systems and
compatible with the existing architectural approaches.
[18]
ASUR++: A Design Notation for Mobile Mixed Systems
Context Dependent Systems
/
Dubois, Emmanuel
/
Gray, Philip
/
Nigay, Laurence
Proceedings of 2002 Conference on Human-Computer Interaction with Mobile
Devices and Services
2002-09-18
p.123-139
© Copyright 2002 Springer-Verlag
Summary: In this paper we present a notation, ASUR++, for describing mobile systems
that combine physical and digital entities. The notation ASUR++ builds upon our
previous one, called ASUR. The new features of ASUR++ are dedicated to handling
the mobility of users and enable a designer to express physical relationships
among entities involved in the system. The notation and its usefulness are
illustrated in the context of the design of an augmented museum gallery.
[19]
Guidelines for the Design of Haptic Widgets
Haptic Interfaces
/
Oakley, I.
/
Adams, A.
/
Brewster, S.
/
Gray, P.
Proceedings of the HCI'02 Conference on People and Computers XVI
2002-09-02
p.195-212
© Copyright 2002 Springer
[20]
Teallach: a model-based user interface development environment for object
databases
/
Griffiths, Tony
/
Barclay, Peter J.
/
Paton, Norman W.
/
McKirdy, Jo
/
Kennedy, Jessie
/
Gray, Philip D.
/
Cooper, Richard
/
Goble, Carole A.
/
Silva, Paulo Pinheiro da
Interacting with Computers
2002
v.14
n.1
p.31-68
Keywords: Model based user interface development; Object databases; User interfaces to
databases
© Copyright 2002 Elsevier Science Publishers
Summary: Model-based user interface development environments show promise for
improving the productivity of user interface developers, and possibly for
improving the quality of developed interfaces. While model-based techniques
have previously been applied to the area of database interfaces, they have not
been specifically targeted at the important area of object database
applications. Such applications make use of models that are semantically richer
than their relational counterparts in terms of both data structures and
application functionality. In general, model-based techniques have not
addressed how the information referenced in such applications is manifested
within the described models, and is utilised within the generated interface
itself. This lack of experience with such systems has led to many model-based
projects providing minimal support for certain features that are essential to
such data intensive applications, and has prevented object database interface
developers in particular from benefitting from model-based techniques. This
paper presents the Teallach model-based user interface development environment
for object databases, describing the models it supports, the relationships
between these models, the tool used to construct interfaces using the models
and the generation of Java programs from the declarative models. Distinctive
features of Teallach include comprehensive facilities for linking models, a
flexible development method, an open architecture, and the generation of
running applications based on the models constructed by designers.
[21]
Data Capture for Clinical Anaesthesia on a Pen-based PDA: Is It a Viable
Alternative to Paper?
/
Gardner, M.
/
Sage, M.
/
Gray, P.
/
Johnson, C.
Proceedings of the HCI'01 Conference on People and Computers XV
2001-09-10
p.439-456
© Copyright 2001 Springer
[22]
Dynamic Links for Mobile Connected Context-Sensitive Systems
Mobile Interaction
/
Gray, Philip
/
Sage, Meurig
2001 Engineering for Human-Computer Interaction
2001-05-11
p.281-297
© Copyright 2001 IFIP
Summary: The current generation of mobile context-aware applications must respond to
a complex collection of changes in the state of the system and in its usage
environment. We argue that dynamic links, as used in user interface software
for many years, can be extended to support the change-sensitivity necessary for
such systems. We describe an implementation of dynamic links in the Paraglide
Anaesthetist's Clinical Assistant, a mobile context-aware system to help
anaesthetists perform pre- and post-operative patient assessment. In
particular, our implementation treats dynamic links as first class objects.
They can be stored in XML documents and transmitted around a network. This
allows our system to find and understand new sources of data at run-time.
[23]
Modelling and Using Sensed Context Information in the Design of Interactive
Applications
Context Sensitive Interaction
/
Gray, Philip
/
Salber, Daniel
2001 Engineering for Human-Computer Interaction
2001-05-11
p.317-335
© Copyright 2001 IFIP
Summary: We present a way of analyzing sensed context information formulated to help
in the generation, documentation and assessment of the designs of context-aware
applications. Starting with a model of sensed context that accounts for the
particular characteristics of sensing, we develop a method for expressing
requirements for sensed context information in terms of relevant quality
attributes plus properties of the sensors that supply the information. We
demonstrate on an example how this approach permits the systematic exploration
of the design space of context sensing along dimensions pertinent to software
development. Returning to our model of sensed context, we examine how it can be
supported by a modular software architecture for context sensing that promotes
separation between context sensing, user interaction, and application concerns.
[24]
A multi-scaled display technique for PDAs
Interactive posters: mobility
/
Sage, Meurig
/
Gardner, Martin
/
Gray, Philip
Proceedings of ACM CHI 2001 Conference on Human Factors in Computing Systems
2001-03-31
v.2
p.123-124
© Copyright 2001 ACM
Summary: The proliferation of small mobile devices with different-sized displays
presents a challenge to user interface designers. How can the different display
sizes and layouts be accommodated while maintaining a consistent display
strategy for users and minimizing the complexity of the interface
implementation? We present a multi-scaled display technique developed for use
with a palmtop-sized medical clinical assistant.
[25]
Haptic perception of virtual roughness
Interactive posters: multimodal interaction
/
McGee, Marilyn Rose
/
Gray, Philip
/
Brewster, Stephen
Proceedings of ACM CHI 2001 Conference on Human Factors in Computing Systems
2001-03-31
v.2
p.155-156
© Copyright 2001 ACM
Summary: The texture of a virtual surface can both increase the sense of realism of
an object as well as convey information about object identity, type, location,
function, and so on. It is crucial therefore that interface designers know the
range of textural information available through the haptic modality in virtual
environments. The current study involves participants making roughness
judgments on pairs of haptic textures experienced through a force-feedback
device. The effect of texture frequency on roughness perception is analysed.
The potential range and resolution of textural information available through
force-feedback interaction are discussed.