[1]
Superiority of Freehand Pointing
Product Design: PD1 -- Touch Screen
/
Senanayake, Ransalu
/
Goonetilleke, Ravindra S.
Proceedings of the Human Factors and Ergonomics Society 2013 Annual Meeting
2013-09-30
p.1639-1642
doi 10.1177/1541931213571364
© Copyright 2013 HFES
Summary: There is a possibility that computer mice may be replaced with eye-gaze or
touchscreen technologies. Hence, it is imperative that we investigate the
effect of the type of input device in conditions having lateral constraints. A
set of tracks with different levels of difficulty were tested. The type of
device had little influence on movement time for ballistic steering tasks,
while movement time was affected by the type of device used in visually
controlled steering tasks. It was also found that resting the forearm increased
movement time. Subjective evaluations indicated that control is easier with
freehand pointing. Considering both comfort and performance it appears that
freehand pointing, when resting the forearm, is optimal for a touchscreen.
[2]
Setting That Mouse for Tracking Tasks
Ergonomics of Work with Computers
/
Senanayake, Ransalu
/
Goonetilleke, Ravindra S.
DHM 2013: 4th International Conference on Digital Human Modeling and
Applications in Health, Safety, Ergonomics, and Risk Management, Part II: Human
Body Modeling and Ergonomics
2013-07-21
v.2
p.276-281
Keywords: Pointing devices; Mouse; Gain; Drury's Law; Steering Law
© Copyright 2013 Springer-Verlag
Summary: A pointing device plays an important role in human-computer interaction. The
computer mouse is a convenient device for both pointing and steering. The
literature related to the effect of mouse gain on steering tasks is scarce. An
experiment was conducted with 10 participants and each participant was asked to
traverse a constrained path using a computer mouse. There were three levels of
gain approximately equal to 2.3, 10, and 15. The experiment had 11 levels of
difficulty (D/P) based on path width (P) and path length (D) and three trials
for each combination of D and P. Performance was evaluated using movement time
taken to traverse the path. The results showed that movement time is minimized,
in feedback-controlled steering tasks, at a gain of around nine.
[3]
Product Design and Emotion: Frameworks, Methods, and Case Studies
Product Design: PD6 -- Product Design and Emotion
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McLoone, Hugh
/
Jacobson, Melissa
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Goonetilleke, Ravindra S.
/
Kleiss, James
/
Liu, Yili
/
McLoone, Hugh
/
Schütte, Simon
Proceedings of the Human Factors and Ergonomics Society 2012 Annual Meeting
2012-10-22
p.1940-1941
doi 10.1177/1071181312561285
© Copyright 2012 HFES
Summary: Successful product design meets or exceeds the emotional needs of users,
beyond utility and quality. Likewise, successful product design applies the
knowledge of aesthetics, beyond technologies, features, and ease of use. This
Discussion Panel will offer three topics by each speaker to the audience: 1)
Framework: What framework(s) describe the world of affective or emotional
design of products? 2) Method: What design research method(s) are used to
measure emotional reactions to designs? 3) Case Study: What product design(s)
exemplify the frameworks, methods, and/or otherwise highlight a successful
product design? At the end of the session, attendees will have at least five
frameworks, five research methods, and five case studies of exemplary products
for inspiration in their work and research.
[4]
Time use behavior in single and time-sharing tasks
/
Luximon, Yan
/
Goonetilleke, Ravindra S.
International Journal of Human-Computer Studies
2012-05
v.70
n.5
p.332-345
Keywords: Complex control
Keywords: Hill-climbing
Keywords: Monochron/polychron
Keywords: Time use
Keywords: Control strategy
Keywords: Performance
Keywords: Task characteristics
© Copyright 2012 Elsevier Ltd.
Summary: Human errors in aviation, process plants and other critical industries can
result in dire consequences and hence it is essential to understand the
operator behavior and task characteristics in order to improve task performance
and safety. The time available and how it is used by the operator are important
factors in multi-task situations. Polychrons are people, who favor doing
multiple tasks at the same time, while monochrons prefer doing tasks in series.
In this study, the strategy, performance and workload of monochrons and
polychrons were evaluated in a single and dual control tasks. The task
difficulty and multiple task priority were independent variables. Results
indicated that polychrons switched between two tasks more than monochrons and
achieved better performance when the tasks were equally important and
difficult. When the priority between the tasks was different, monochrons
changed their emphasis to the more important task even though polychrons did
not change their strategy as dramatically as the monochrons. In addition,
monochrons indicated significantly higher workload and difficulty than
polychrons. Results of this study can be important for the development of
training programs of personnel involved in time-critical operations.
[5]
Center of Pressure Variations in High-Heeled Shoes
Product Design: PD3 - Product Design and Modeling
/
Weerasinghe, Thilina W.
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Goonetilleke, Ravindra S.
Proceedings of the Human Factors and Ergonomics Society 55th Annual Meeting
2011-09-19
p.1640-1643
doi: 10.1177/1071181311551342
© Copyright 2011 HFES
Summary: The way in which a person's foot contacts a shoe surface can have short-term
and long-term effects on the whole body. Most previous research on footwear has
been carried out using commercially available shoes, and as a result the
surface of the shoe with which the foot interacts has not been systematically
investigated. A recent invention has allowed the design parameters of a shoe to
be investigated. The wedge angle and midfoot conditions were varied, and their
effects were modeled with psychophysical relationships. The results show that
perceived feelings are closely related to the location of the center of
pressure.
[6]
Thermal Properties of Reflective Helmet Exposed to Infrared Radiation
Product Design: PD4 - Product Design, Investigation, and Assessment
/
Reischl, Uwe
/
Goonetilleke, Ravindra S.
Proceedings of the Human Factors and Ergonomics Society 55th Annual Meeting
2011-09-19
p.1663-1665
doi: 10.1177/1071181311551346
© Copyright 2011 HFES
Summary: The thermodynamic properties of a model infrared heat reflective helmet were
evaluated using an advanced thermal manikin technology. The aluminized model
helmet was tested for infrared (IR) radiation attenuation properties. Total
manikin heat gain and changes in surface temperature were documented for
controlled IR radiation exposure levels. The results illustrate the benefits
offered by an aluminized reflective surface in attenuating IR radiation and the
advantages of using a spacer harness system to minimize radiant heat transfer
from the helmet to the head.
[7]
Footbed Influences on Posture and Perceived Feel
Posture and Motion Modeling
/
Weerasinghe, Thilina W.
/
Goonetilleke, Ravindra S.
DHM 2011: 3rd International Conference on Digital Human Modeling
2011-07-09
p.220-227
Keywords: Posture; Footbed; Comfort; High-heels; Footwear
Copyright © 2011 Springer-Verlag
Summary: Past studies have evaluated body postures when wearing high-heeled shoes.
However, the effects of the various parameters that give the footbed its shape
have not been investigated. This study determined the perceived feel and the
associated postures with the different types of footbed shapes at two heel
heights of 50 and 75 mm. Results show that a 10 degree wedge angle at 50 mm and
an 18 degree wedge angle at 75 mm have the highest perceived feel during
standing. The corresponding postures were significantly different from the
others tested, suggesting that a well-designed footbed is a necessary condition
to feel comfortable and to maintain good posture.
[8]
Designing Flight Information Displays for Quick Information Access: A Case
Study of an International Airport
COMPUTER SYSTEMS: CS3 -- Usability and Evaluation
/
Rodrigo, Asanka S.
/
Goonetilleke, Ravindra S.
Proceedings of the Human Factors and Ergonomics Society 54th Annual Meeting
2010-09-27
v.54
p.586-589
© Copyright 2010 HFES
Summary: Increased air travel has made the provision of the optimal amount of
information to travelers a necessity. Flight information is shown on electronic
or mechanical display boards, but finding the required information can take
some time depending on the display layout and content. This paper investigates
the information configuration for quick access of flight information. Seven
potential grouping methods were tested. Search time depends on the layout of
information (p < 0.001). Search was fastest when the information was
arranged in the order of airline logo, airline name and arrival or departure
time.
[9]
The relationship between monochronicity, polychronicity and individual
characteristics
/
Goonetilleke, Ravindra S.
/
Luximon, Yan
Behaviour and Information Technology
2010
v.29
n.2
p.187-198
© Copyright 2010 Taylor and Francis
Summary: With the increasing complexity of control rooms and the information
explosion, effective multitasking is now desired. Monochronicity and
polychronicity, which describe a person's ability to do one thing and many
things at a time, respectively, have been studied for a long time. However, it
is not clear these abilities are related to various individual characteristics.
Forty-eight Chinese participants were tested on their perception, memory,
judgement, attention ability and cognitive style. They also performed a task
that required search and calculation under three conditions of unpaced, paced
and paced with sequencing. There were significant differences in the
performance and strategy between monochronic and polychronic individuals in the
selective attention test. Monochronic individuals focused their attention on
the primary task and achieved higher performance. Polychronic individuals had
somewhat better total performance in more than one task under time-constrained
conditions. The results clearly indicate that an individual's time use
behaviours ought to be considered in training and control scenarios to account
for differences among people.
[10]
The Pluses and Minuses of Obtaining Measurements from Digital Scans
Advances in Digital Human Modeling
/
Goonetilleke, Ravindra S.
/
Witana, Channa P.
/
Zhao, Jianhui
/
Xiong, Shuping
DHM 2009: 2nd International Conference on Digital Human Modeling
2009-07-19
p.681-690
Keywords: Scanning; foot; measurement; registration; alignment; brannock; width; girth
Copyright © 2009 Springer-Verlag
Summary: Digital scanners are commonplace and are used in many different applications
to obtain three-dimensional shapes and linear and circumferential measurements.
Even though scanners can be highly accurate, measurements obtained from
scanners can vary depending on how an object is scanned, aligned and processed.
In this study, we examined the effect of three different alignment methods of
foot scans and their effects on ten different measurements. Variations among
methods in capturing foot length are relatively small relative to arch length.
The foot girths can be quite sensitive to the registration process depending on
the complexity of the algorithms used. As expected, linear and girth
measurements based on anatomical landmarks will always be independent of any
registration process and are thus good ways to obtain repeatable measurements.
[11]
Midfoot Shape When Standing on Soft and Hard Footbeds
INDUSTRIAL ERGONOMICS: Slips, Trips, and Falls
/
Goonetilleke, Ravindra S.
/
Witana, Channa P.
Proceedings of the Human Factors and Ergonomics Society 50th Annual Meeting
2006-10-16
v.50
p.1327-1331
© Copyright 2006 HFES
Summary: In this study, the plantar shape of the midfoot was determined when the
participants were standing on three different surfaces. Foot impression
castings of sixteen participants were made when they were standing on a
custom-made device. These castings were laser scanned in order to quantify the
shape differences. The results showed that, when the amount of cushioning on
the support surface was changed, the plantar mid-foot sag changed by 5.0 mm.
The results have important implications for footwear design as midfoot shapes
in footwear are somewhat standardized and are not adjusted to account for the
cushioning properties of the footbed. The mismatched deformations between feet
and shoes as a result of design, structure and material used in the heel and
forefoot regions of shoes can contribute to unwanted strain on the plantar
fascia of the human foot.
[12]
Time-related behaviour in multitasking situations
ARTICLE
/
Zhang, Yan
/
Goonetilleke, Ravindra S.
/
Plocher, Thomas
/
Liang, Sheau-Farn Max
International Journal of Human-Computer Studies
2005
v.62
n.4
p.425-455
Keywords: Monochronicity; Polychronicity; Multitasking; Process control
© Copyright 2005 Elsevier B.V.
Summary: Researchers have classified differing time-related behaviours as
Monochronicity (M) and Polychronicity (P). The objective of this study was to
evaluate control strategy and control performance differences between M and P
persons in a process control domain. Forty-two people participated in an
experimental study. Time-related behaviour was evaluated using the Modified
Polychronic Attitude Index 3 (M/P score) scale. Each participant was asked to
monitor and control two processes at the same time using the Control Station
software. A 2 (control system order)*5 (trials) factorial experiment was used.
Performance was quantified using overall mean error and overall
Root-Mean-Square (RMS) error. Control strategy was quantified using the number
of switches between the two processes and the number of magnitude changes
within each of the processes. Correlation and regression analyses showed that
the M/P score was significantly correlated with the strategy variables and
performance variables. When the participants were split into the three groups,
M (M/P score greater than or equal to 1 and less than or equal to 3), neutral
(M/P score between 3 and 5) and P (M/P score greater than or equal to 5 and
less than or equal to 7), there were significant differences in the performance
and strategy measures among the three groups. The strategy variables indicated
that monochrons attempted to control the two processes serially, while
polychrons controlled both processes somewhat simultaneously. The neutral group
was in-between the M and P groups. The results also showed that the overall
mean error and overall RMS error of polychrons were significantly smaller than
that of the monochrons. Furthermore, there was no significant difference in the
NASA-Task Load Index score between monochrons and polychrons, even though there
were significant correlations between the M/P score and some of the scale
dimensions' weightings. The results of this study can have important
implications for the training and selection of personnel in multitask
situations, such as industrial process control.
[13]
A Linear Programming Model for Workstation Adequacy
INDUSTRIAL ERGONOMICS: Practice-Oriented Session
/
Gupta, Avaneesh
/
Zhang, Mei
/
Goonetilleke, Ravindra S.
Proceedings of the Human Factors and Ergonomics Society 48th Annual Meeting
2004-09-20
v.48
p.1383-1387
© Copyright 2004 HFES
Summary: Workstation design can have a profound effect on an individual's health.
Most product designs are based on a 5th percentile "reach" and a 95th
percentile "clearance". These designs quite often fail to match a person's body
measurements since the dimensions of each body link are not exactly the same
xth percentile. Even with an adjustable workstation, the user has a dilemma as
to what adjustment to make for each adjustable parameter as each adjustment
depends on the previous adjustment and the potential number of adjustments is
somewhat infinite. This paper focuses on a methodology to achieve a postural
fit for a given workstation with an adjustable table, chair, and footrest. The
least stressful and somewhat comfortable postures were first determined from
the literature. Thereafter, a Linear Programming model was developed to capture
these mappings as mathematical constraints and solved. The model was validated
with an adjustable workstation and a few participants.
[14]
Visual search strategies and eye movements when searching Chinese character
screens
/
Goonetilleke, Ravindra S.
/
Lau, W. C.
/
Shih, Heloisa M.
International Journal of Human-Computer Studies
2002
v.57
n.6
p.447-468
© Copyright 2002 Elsevier Science Publishers
Summary: Most visual search studies have been restricted to alphanumeric stimulus
materials. Research related to scanning patterns of Chinese characters is
sparse. This study is an attempt to understand the differences and similarities
in visual search of Chinese characters having a varying degree of complexity
among Hong Kong Chinese, Mainland Chinese and Chinese reading non-Chinese
people. Eighteen participants were tested on Chinese character screens with
three layouts (row, column, and uniform separation) and two word complexities
(high and low). The 18 participants comprised six Hong Kong Chinese, six
Mainland Chinese and six non-native Chinese readers. Performance data and eye
movement data were recorded. The percent correct and search time were the two
performance measures. A new measure, called HV-ratio was developed to
characterize eye movements. The results show that Hong Kong Chinese use
predominantly horizontal search patterns while the Mainland Chinese change
their search pattern depending on the layout presented. Non-native Chinese
readers, on the other hand, do not seem to show any preference on scanning
strategy for a given layout. Word complexity did not show any significant
effect on search time. Potential reasons for these differences and design
implications are discussed.
[15]
Customer Needs in Web Based Interaction: A Macro View of Usability
/
Goonetilleke, R. S.
/
Duffy, C.
/
Jacques, D.
Proceedings of the Ninth International Conference on Human-Computer
Interaction
2001-08
v.1
p.365-369
[16]
Effects of training and representational characteristics in icon design
/
Goonetilleke, Ravindra S.
/
Shih, Heloisa Martins
/
On, Hung Kai
/
Fritsch, Julien
International Journal of Human-Computer Studies
2001
v.55
n.5
p.741-760
© Copyright 2001 Elsevier Science Publishers
Summary: Icons are a very important component of graphical user interfaces. However,
icon design is still predominantly artistic in nature and as a result icon
selection is generally based on usability evaluations after a set of
alternative icons are developed. This process tends to be time-consuming and
costly. In this research, we address the issues of what should be depicted in
an icon, given the function it should represent, and how training affects the
performance of novice users when using an iconic interface. A set of 36
concrete icons (12 functions) were selected and tested with a total of 30
participants. The experimental results indicate that complete representations
are generally superior for both untrained and trained participants. Results
also show that trained participants had shorter response times when compared to
untrained participants. Further analysis suggests that ambiguity, uniqueness
and dominance are three important aspects to consider when designing and
developing icons. Applications of this research include the design of
appropriate icons for graphical user interfaces prior to usability testing and
the importance of a short training period to illustrate the composition of an
icon in an effort to improve the mental model associated with each design.
[17]
The Quality of Footwear Fit: What we know, don't know and should know
2: MULTIPLE-SESSION SYMPOSIA: Quality in Design [Research]
/
Goonetilleke, Ravindra S.
/
Luximon, Ameersing
/
Tsui, Kwok L.
Proceedings of the Joint IEA 14th Triennial Congress and Human Factors and
Ergonomics Society 44th Annual Meeting
2000-07-30
v.44
n.2
p.515-518
© Copyright 2000 HFES
Summary: Even though fit ranks as one of the most important considerations in the
purchase of a shoe, the quality of fit has no metric and is hence poorly
assessed. Manufacturers, retailers, and customers tend to use trial and error
techniques to improve footwear fit. This approach is rather cumbersome and very
unscientific. In this paper, we present a methodology to assess and thereby
quantify footwear fit so that comfort can be predicted and consequently
improved lasts and shoes can be produced that match different shapes of feet.
[18]
Do Existing Menu Design Guidelines Work in Chinese?
Organizational and Social Issues
/
Shih, H. M.
/
Goonetilleke, R. S.
Proceedings of the Seventh International Conference on Human-Computer
Interaction
1997-08-24
v.1
p.161-164
© Copyright 1997 Elsevier Science
[19]
Perceived Differences in Running and Walking Shoes
CONSUMER PRODUCTS: Culture, Perception, and People in Product Design
[Lecture]
/
Goonetilleke, Ravindra S.
/
Cann, Michael T.
Proceedings of the Human Factors and Ergonomics Society 39th Annual Meeting
1995-10-09
v.1
p.336-340
© Copyright 1995 Human Factors and Ergonomics Society
WARNING: THE ABSTRACT OF THIS ENTRY HAS NOT BEEN VALIDATED
Summary: Designers rely heavily on the past sales history of a particular shoe when
attempting to make decisions regarding shoe characteristics of future shoes.
Cushioning devices made of air, "super" gases, energy return rubber, and gel's
have become popular. However, the question that needs to be asked is whether
these devices are truly functional or whether they are primarily of aesthetic
value. Shoe qualities such as cushioning, comfort, stability, shock
absorption, and energy return play an important role during athletic activity.
It is also known that the above mentioned characteristics have significant
interactions with each other. Hence it is important to know the relevance of
these interactions when designing shoes for a particular activity. The primary
goal of this study was to investigate the interaction and relevance of shoe
properties during running and walking. Four specially fabricated shoes were
used in the study. The results indicate the following: Heel cushioning and
shock absorption play an important role in the overall cushioning of a midsole.
Runners perceive shoe-heel cushioning somewhat differently from those who use
shoes for walking. Heel cushioning during running seems to be influenced by
shock absorption, stability and possibly rebound. Heel cushioning during
walking seems to be influenced by shock absorption and possibly rebound. Hence
a good running shoe can in most cases satisfy the biomechanical needs during
walking.
[20]
What Does an Operator Need to Learn?
TRAINING: Training Effectiveness in Industry [Symposium]
/
Goonetilleke, Ravindra S.
/
Drury, Colin G.
/
Sharit, Joseph
Proceedings of the Human Factors and Ergonomics Society 39th Annual Meeting
1995-10-09
v.2
p.1284-1288
© Copyright 1995 Human Factors and Ergonomics Society
WARNING: THE ABSTRACT OF THIS ENTRY HAS NOT BEEN VALIDATED
Summary:
Using a simulated geosynchronous satellite relocation task, three types of
training schemes, namely, in-the-loop, out-of-the-loop, and a composite of
these two methods were evaluated. Verbal protocols in addition to performance
and strategy measures were used to understand learning in this complex task.
The results point toward an amplitude hypothesis of learning where two distinct
phases are evident. In the first, large amplitude fluctuations exist due to
the lack of a good mental model of the system dynamics. In the second, the
amplitude fluctuations are low, and the performance improvements are dramatic
suggesting the end of the mental model development phase and a gradual
improvement in the system optimization parameters leading to the traditional
power law learning curve.
Based on the results, it may be concluded that to learn a system or process
well, the operator needs to:
- 1. Develop a good mental model of the system dynamics to minimize the large fluctuations in performance, and
- 2. Understand the optimization criteria to improve performance with low amplitude variations.
[21]
Evaluation of Control Strategies in a Complex Space-Vehicle Control Task:
Effects of Training Type
III.11 Evaluation and Analysis 2
/
Goonetilleke, Ravindra S.
/
Drury, Colin G.
/
Sharit, Joseph
Proceedings of the Sixth International Conference on Human-Computer
Interaction
1995-07-09
v.III. Analysis, Design and Evaluation in Human-Computer Interaction
p.311-316
© Copyright 1995 Elsevier Science
Summary: The fundamental differences in operator control strategies in a complex task
were evaluated in two training scenarios: in-the-loop training and
out-of-the-loop training. Verbal protocols and performance measures revealed
four types of complex control mechanisms dependent upon these two training
approaches. The four types were display based control, open loop input
control, closed loop input control, and an input-display control mix.
Performance differences favored in-the-loop training, and led to the
development of an open loop input control strategy. The overall results
indicate that performance improvements may be achieved with operator training
on the system dynamics and optimization aspects rather than operator training
directed only at the optimization aspects. A "sitting by Nellie" approach such
as watching an expert or watching an algorithm perform a task may be disastrous
if the system dynamics are poorly understood. This study also suggests how
operator strategies can be effectively used to design user-friendly aids which
improve operator performance in complex control tasks.
[22]
Contact Area Effects on Discomfort
INDUSTRIAL ERGONOMICS: Ergonomic Applications II [Lecture]
/
Goonetilleke, Ravindra S.
/
Eng, Timothy J.
Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting
1994-10-24
v.1
p.688-690
© Copyright 1994 Human Factors and Ergonomics Society
Summary:
Most "ergonomic" products attempt to adopt a uniform force distribution
strategy to improve comfort. The rationale being that force distribution over
a large area reduces pressure and thereby enhances user comfort. However,
sensory literature alludes to the concept of spatial summation, i.e. greater
sensation by stimulating a larger surface area. Hence spatial summation would
tend to suggest a greater discomfort when forces are applied over large surface
areas. This study reports the effect of surface area on maximum discomfort
causing pressure or maximum pressure tolerance (MPT). Two circular probes of
different cross sectional area were used to stimulate the skin surface. The
mean MPT with a probe of 5mm diameter was 3.3 times higher than the MPT with a
probe of 13mm diameter. These findings suggest the following:
- Perceived discomfort and contact area seem to have a "U-relationship" above a critical force value. Traditional thinking of distributing forces is successful only in the first half of the U-curve or with forces below the critical value. The section with the monotonically increasing relationship between disconcert and contact area (i.e., second half of U) may not be seen at very low forces or forces below the critical value.
- "High" pressures in concentrated areas may cause less discomfort than "moderate" pressures over a larger area.
- The critical or threshold pressure to induce discomfort is force and contact area dependent.
[23]
Shoe Cushioning and Related Material Properties
CONSUMER PRODUCTS: Product Applications
/
Goonetilleke, Ravindra S.
/
Himmelsbach, Jennifer A.
Proceedings of the Human Factors Society 36th Annual Meeting
1992-10-12
v.1
p.519-522
© Copyright 1992 Human Factors Society
Summary: This study investigated the effect of dynamic material properties on the
Perceived Level of Cushioning (PLC) in shoes. An Impact Tester was used to
characterize the material properties. Three pairs of shoes were used in the
two experiments conducted. Experiment 1 was aimed at establishing the effects
during standing while experiment 2 was an attempt to relate the effects during
walking. A 7-point scale was used to rate PLC. The results showed that during
standing, PLC may be related to stiffness of the material, compression, and the
time to reach maximum deceleration. However, during walking, PLC appears to be
related to the maximum deceleration as measured by the Impact Tester.