[1]
PerSoN-Vis: Visualizing Personal Social Networks (Ego Networks)
Late-Breaking Works: Collaborative Technologies
/
Ezaiza, Hafez
/
Humayoun, Shah Rukh
/
AlTarawneh, Ragaad
/
Ebert, Achim
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.1222-1228
© Copyright 2016 ACM
Summary: Recently, we witness a high usage of social media platforms for different
purposes, from contacting with friends and colleagues to raising voice for
different causes. Many times, on such social media platforms people are also
interested to see and analyze the connections not only with their connected
people but also the connections between these connected people (called the ego
network of a user). Hereby they want to find out different behavioral patterns
and interesting findings. In this work, we introduce our developed
visualization tool, called PerSoN-Vis (Personal Social Network Visualizer). It
visualizes intuitively people ego-networks and enables them to explore
interactively their social contacts and the relations between these contacts.
Further, it allows them to filter the resulting visualization based on several
collected features. A preliminary evaluation study shows that participants
performed much better in our PerSoN-Vis tool compared to Socialab
social-network visualization tool.
[2]
Multivariate Networks: A Novel Edge Visualization Approach for Graph-based
Visual Analysis Tasks
Late-Breaking Works: Interaction in Specific Domains
/
Schöffel, Sebastian
/
Schwank, Johannes
/
Stärz, Jan
/
Ebert, Achim
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.2292-2298
© Copyright 2016 ACM
Summary: Providing insight in complex networks or graphs with multivariate data is
one of the main challenges for visual analysis today. Much work has been done
for visualizing information on nodes, but the space in between has mostly not
been used yet. We present the current progress of our approach for using this
free space to visualize additional information. We developed two techniques
called Partially filled Bars and Bars of Varying Height. Both techniques enable
presenting multiple attribute values on the edges of a network simultaneously.
We briefly discuss first use cases for such interfaces as well as advantages
and disadvantages of both techniques. For proof the concept, a preliminary
evaluation has been performed. The results show, that both techniques are
promising for many use cases.
[3]
Collaborative Position Patterns for Pairs Working with Shared Tiled-Wall
Display using Mobile Devices
Posters
/
AlTarawneh, Ragaad
/
Jaber, Razan N.
/
Humayoun, Shah Rukh
/
Ebert, Achim
Proceedings of the 2015 ACM International Conference on Interactive
Tabletops and Surfaces
2015-11-15
p.259-264
© Copyright 2015 ACM
Summary: Recent advances in smart mobile devices (e.g., smartphones and tablets)
encourage researchers to utilize them in collaborative environments as a medium
of interaction with large shared interactive wall displays. Such collaborative
setups have additional advantages over the previous ones, e.g., users' freedom
to move around the environment, full view of the whole screen, etc. In this
work, we focus on finding different possible collaborative position patterns
for pairs of users working in a collaborative setup, equipped with a shared
interactive tiled-wall display and multiple mobile devices. For this, we
observed users in a controlled study with 36 participants, who performed the
collaborative test in 18 pairs.
[4]
Hi-AppV: Viewing Tabletop Application Windows on Mobile Devices
Posters
/
Humayoun, Shah Rukh
/
Khan, Jahanzeb
/
Hasan, Syed Moiz
/
AlTarawneh, Ragaad
/
Ebert, Achim
Proceedings of the 2015 ACM International Conference on Interactive
Tabletops and Surfaces
2015-11-15
p.271-276
© Copyright 2015 ACM
Summary: In interactive surface supported collaborative environments, team members
may need to look on some important information available on some hidden or
minimized application in order to perform the collaborative task on the current
active application, which may occupying the whole screen to give a better view
to all team members. Targeting this issue, we provide Hi-AppV (Hidden
Applications Viewer) framework that enables the team members to see the
view-image of any currently opened application on tabletop (either hidden
behind the current active application or minimized) to their mobile devices.
Further, team members can also switch any opened application as the current
active one through their mobile devices. Overall, the framework provides an
intuitive interaction in the collaborative environment for performing
collaborative tasks.
[5]
ViZCom: Viewing, Zooming and Commenting through Mobile Devices
Posters
/
Humayoun, Shah Rukh
/
Sharf, Mahmoud
/
AlTarawneh, Ragaad
/
Ebert, Achim
/
Catarci, Tiziana
Proceedings of the 2015 ACM International Conference on Interactive
Tabletops and Surfaces
2015-11-15
p.331-336
© Copyright 2015 ACM
Summary: In tabletop-supported collaborative environments, direct viewing or
accessing to all parts of the screen is not possible in many cases. This could
affect the performance of team members in executing the common collaborative
tasks. Targeting this concern, we developed the ViZCom (Viewing, Zooming and
Commenting) framework that enables the team members to view the tabletop screen
on their mobile devices. It also facilitates them to zoom the screen view on
their mobile devices through different zooming options. Further, it provides
the facility to write comments or highlight screen parts on their mobile
devices, which are then scaled proportionally and shown on the actual tabletop.
Overall, the framework extends the collaborative environment by adding these
mobile devices in order to provide more spatial flexibility.
[6]
Virtual Buttons for Eyes-Free Interaction: A Study
Accessibility
/
Bauer, Jens
/
Ebert, Achim
Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part I
2015-09-14
v.1
p.47-54
Keywords: Eyes-free; Evaluation; Virtual buttons; Mobile devices
© Copyright 2015 Springer International Publishing Switzerland
Summary: The touch screen of mobile devices, such as smart phones and tablets, is
their primary input mechanism. While designed to be used in conjunction with
its output capabilities, eyes-free interaction is also possible and useful on
touch screens. One of the several possible techniques for eyes-free interaction
is the virtual button method, where the screen is divided into a regular grid
of buttons that can be pressed even without looking at the screen.
This paper contains an exploratory study about influence factors on this
interaction method. Results indicate, that not only the size of the buttons
matter, but also the device orientation and user dependent factors, such as the
age or general experience with touch screens. By involving small children in
the evaluation we can see the validity of this approach even for the youngest
users.
[7]
An Interactive Approach for Inspecting Software System Measurements
HCI for Global Software Development
/
Khan, Taimur
/
Barthel, Henning
/
Amrhein, Karsten
/
Ebert, Achim
/
Liggesmeyer, Peter
Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part III
2015-09-14
v.3
p.1-8
Keywords: Software comprehension; Software measurement; Interactive visual analysis;
Visual query specification; Software visualization
© Copyright 2015 Springer International Publishing Switzerland
Summary: In recent times, visual analysis has become increasingly important,
especially in the area of software measurement, as most of the data from
software measurement is multivariate. In this regard, standard software
analysis tools are limited by their lack of ability to process huge collections
of multidimensional data sets; current tools are designed to either support
only well-known metrics or are too complicated to use for generating custom
software metrics. Furthermore, the analyst requires extensive knowledge of the
underlying data schemas and the relevant querying language. To address these
shortcomings, we propose an interactive visual approach that focuses on visual
elements, their configurations, and interconnectivity rather than a data
ontology and querying language. In order to test and validate our methodology,
we developed a prototype tool called VIMETRIK (Visual Specification of
Metrics). Our preliminary evaluation study illustrates the intuitiveness and
ease-of-use of our approach to understand software measurement and analysis
data.
[8]
A Hybrid Approach for Visualizing Spatial and Non-spatial Data Types of
Embedded Systems
Interactive Posters
/
AlTarawneh, Ragaad
/
Humayoun, Shah Rukh
/
Ebert, Achim
Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV
2015-09-14
v.4
p.495-498
Keywords: 3D visualization; Graph visualization; Stereoscopic depth; Integrating
spatial data; Non-spatial data
© Copyright 2015 Springer International Publishing Switzerland
Summary: Due to the heterogeneity nature of embedded systems, visualizing them from
different perspectives requires including different data sets about the
underlying system. This opens the doors to think about integrating between the
spatial and the non-spatial data sets in this domain. In this work, we present
the SceneMan (Scene Manager) platform that integrates between the different
data sets using a 2Dplus3D style to reflect the system from different
perspectives. In this context, we visualize the non-spatial data using the
normal 2D representation, which can be converted to a 3D representation in some
cases such that the stereoscopic depth cue is used to encode some aspects about
this data set. Additionally, we visualize the spatial data using 3D
visualization techniques. This hybrid solution provides the possibility to
bridge the gap between the 2D representations and the 3D visualizations.
[9]
Workshop on Designing Interaction and Visualization for Mobile Applications
(DIViM 2015)
Workshops
/
Humayoun, Shah Rukh
/
Ebert, Achim
/
Hess, Steffen
/
van der Veer, Gerrit
Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV
2015-09-14
v.4
p.675-676
Keywords: Interaction design; Visualization; Mobile app development
© Copyright 2015 Springer International Publishing Switzerland
Summary: The DIViM 2015 workshop focuses on different issues and limitations
regarding designing intuitive interaction and visualization for mobile
applications and devices, as well as how to overcome these limits through novel
approaches and techniques.
[10]
Live-Feedback Supported Collaborative Environment for Emergency Scenarios
Posters
/
Humayoun, Shah Rukh
/
Avtandilov, Artem
/
Mehdi, Syed Atif
/
Ebert, Achim
/
Berns, Karsten
Companion Proceedings of ACM CSCW 2015 Conference on Computer-Supported
Cooperative Work and Social Computing
2015-03-14
v.2
p.147-150
© Copyright 2015 ACM
Summary: Knowing the up-to-date information about the emergency environment and
collaboration between the central Health Service Center (HSC) and the mobile
rescue team can be very useful in properly executing the rescue operations,
especially in the case of elderly patients. In this paper, we present our
live-feedback supported collaborative environment that consists of: autonomous
mobile robot on elderly patient's home for knowing up-to-date information about
the emergency place, a central communicating system at HSC to manage the
overall rescue operation, and a mobile platform that enables the rescue team to
collaborate with HSC and the robot at the emergency place in order to know
accurately the current emergency situation. This whole setup enables the rescue
team to perform the rescue operation more efficiently and effectively.
[11]
ExpanD: a stereoscopic expanding technique for compound graphs
Poster abstracts
/
AlTarawneh, Ragaad
/
Humayoun, Shah Rukh
/
Ebert, Achim
Proceedings of the 2014 ACM Symposium on Virtual Reality Software and
Technology
2014-11-11
p.223-224
© Copyright 2014 ACM
Summary: In this work, we present a new technique, called ExpanD, for expanding
compound nodes in stereoscopic platforms. In this technique, stereoscopic depth
is used to encode the structural relationships in compound graphs using the
containment representation, while explicit edges are used to represent the
adjacency relations between the graph nodes. Further, stereoscopic depth is
used to show the parent-child relations in such a manner that the children
level is rendered in a plane closer to the viewer than the parent node. The
technique provides a novel interactive operation for expanding or contracting
nodes in order to align graph nodes in the 3D space with minimum occlusion.
Different visual cues are used together to encode other data aspects, e.g.,
color to encode node status, shape to encode node type, and stereoscopic depth
to encode hierarchical relations between nodes.
[12]
MuGIS multi-user geographical information system
Poster Presentations
/
Schöffel, Sebastian
/
Schwank, Johannes
/
Ebert, Achim
Proceedings of 2014 Conference on Human-Computer Interaction with Mobile
Devices and Services
2014-09-23
p.477-482
© Copyright 2014 ACM
Summary: Collaboration between users of a system is often a crucial factor for
reaching given goals in an effective and efficient way. However, in many
application domains, the current systems do not sufficiently support
collaborative work (sometimes they even don't support it at all). One good
example is geographical information systems (GIS), that usually only follow an
one user at one time approach. In this paper, we present the development of a
scalable Multi-user Geographical Information System (MuGIS). With MuGIS it is
now possible to integrate large display environments with mobile smart devices
for remote control. The system is deployed as a client-server architecture. It
uses the NASA World Wind Java framework and SOAP web services for
communication. On the client side, all common mobile smart devices are
supported. The underlying concept provides different user roles and multi-user
identification.
[13]
PID-MAD 2014: second international workshop on prototyping to support the
interaction designing in mobile application development
Workshop summaries
/
Humayoun, Shah Rukh
/
Hess, Steffen
/
Ebert, Achim
/
Dubinsky, Yael
Proceedings of 2014 Conference on Human-Computer Interaction with Mobile
Devices and Services
2014-09-23
p.573-576
© Copyright 2014 ACM
Summary: The current mobile paradigm is in many ways fundamentally different from the
conventional desktop paradigm due to many factors such as multi-touch gesture
interaction, usage of sensors, single-task focused model, etc. These factors
mean several new challenges for the interaction designers with regard to
communicating their ideas and thoughts during early design activities, which
they might be unable to tackle properly using traditional prototyping
techniques. Therefore, we envision that research must address the need for a
change in existing prototyping techniques as well as focus on novel prototyping
approaches and frameworks that would support not only the interaction design
process but also the whole development process of mobile app development. In
the footsteps of the first workshop, PID-MAD 2014 provides a platform to the
interested communities for discussing issues and will bring together
researchers and practitioners for sharing their knowledge and experience in
order to tackle the upcoming challenges.
[14]
Patterns for Designing Scalable Mobile App User Interfaces for Multiple
Platforms
Work in progress papers
/
Humayoun, Shah Rukh
/
Hess, Steffen
/
Kiefer, Felix
/
Ebert, Achim
Proceedings of the 28th BCS International Conference on Human-Computer
Interaction
2014-09-12
p.43
© Copyright 2014 Authors
Summary: This paper proposes sets of patterns useful in designing scalable mobile app
user interfaces targeted at multiple mobile platforms. These sets of patterns,
called mobile-UiTS patterns, are derived from mobile platform vendors' style
guidelines and the common practices found in existing mobile apps. The
resulting patterns provide solutions in specific contexts for the transition of
mobile app UI design and interaction from one platform to the other ones, and
also tackle the scaling issues that arise when moving a mobile app from
small-size smart devices (phones) to large-size smart devices (tablets) and
vice versa. In this work, we focus mainly on the categorization of these
patterns and provide a template for writing the pattern description.
[15]
Adding Multi-Touch Gesture Interaction in Mobile Web Applications
Gesture-Based Interaction
/
Humayoun, Shah Rukh
/
Rupprecht, Franca-Alexandra
/
Hess, Steffen
/
Ebert, Achim
HCI International 2014: 16th International Conference on HCI, Part II:
Advanced Interaction Modalities and Techniques
2014-06-22
v.2
p.48-57
Keywords: Smart Devices; Smartphones; Tablets; Mobile Apps; Web Apps; Multi-Touch
Gesture; Interaction Design; Mobile Environments
© Copyright 2014 Springer International Publishing
Summary: This paper describes the MTGest framework, an open library for adding
multi-touch gesture interaction to HTML-based mobile web applications. MTGest
was used in a comparative study to evaluate the multi-touch gesture interaction
in a mobile web application in comparison to a native iOS mobile application.
The results indicates that in most cases the web based gestures efficiency is
either approximately the same or higher than the iOS-based app. The study was
carried out as an initial experiment using isolated gestures, targeting the iOS
platform only. For generalizing the results there is a need to perform detailed
user evaluation studies with different platforms and for more complex
interaction scenarios.
[16]
ESSAVis++: an interactive 2Dplus3D visual environment to help engineers in
understanding the safety aspects of embedded systems
Demo session
/
AlTarawneh, Ragaad
/
Bauer, Jens
/
Humayoun, Shah Rukh
/
Ebert, Achim
/
Liggesmeyer, Peter
ACM SIGCHI 2014 Symposium on Engineering Interactive Computing Systems
2014-06-17
p.201-204
© Copyright 2014 ACM
Summary: In this paper, we present demonstration of a 2Dplus3D visual interactive
environment called ESSAVis++. It is an enhanced version of the ESSAVis platform
and was designed to overcome the limitations of the previous version. Its goal
is to facilitate the collaboration between different engineers and to lead to
better understanding of the analyzing process of safety aspects in embedded
systems. In this work, we provide an overview of ESSAVis++ platform and focus
on the new modifications and the set of improvements that we added for
providing the enhanced and intuitive visualization features to facilitate
extracting important safety aspects about the underlying embedded system.
[17]
Enhancing understanding of safety aspects in embedded systems through an
interactive visual tool
Demonstrations
/
AlTarawneh, Ragaad
/
Bauer, Jens
/
Humayoun, Shah Rukh
/
Ebert, Achim
/
Liggesmeyer, Peter
Companion Proceedings of the 2014 International Conference on Intelligent
User Interfaces
2014-02-24
v.2
p.9-12
© Copyright 2014 ACM
Summary: In this work, we present a demonstration of a visual interactive tool called
ESSAVis that helps different engineers in collaborating together for
understanding the failure mechanisms in complex embedded systems. ESSAVis
provides a 2Dplus3D visual user interface that integrates intuitively between
different data sets related with embedded systems failure mechanisms. The tool
accepts a CFT model describing a specific hazard in the underlying system, and
a CAD model describing the geometry of system components. In this paper, we
present different interaction options of ESSAVis that are used for intuitively
extracting safety aspects of the underlying embedded system.
[18]
A visual interactive environment for enhancing collaboration between
engineers for the safety analysis mechanisms in embedded systems
Posters
/
AlTarawneh, Ragaad
/
Bauer, Jens
/
Ebert, Achim
Companion Proceedings of ACM CSCW 2014 Conference on Computer-Supported
Cooperative Work and Social Computing
2014-02-15
v.2
p.125-128
© Copyright 2014 ACM
Summary: Maintaining modern embedded systems requires close collaboration between
engineers who designed them and engineers who analyzed possible failures in
such systems in order to avoid any possible hazard. In this work, we present a
collaborative visual platform that supports the safety analysis process of such
systems in a collaborative manner. The platform consists of one large display
and multiple smart devices (i.e., smartphones or tablets) through which users
interact with the visual elements on the large display for understanding the
failure mechanisms of the underlying system. This whole environment provides an
intuitive visual interaction to speed up the communication between different
users from different backgrounds.
[19]
ESSAVis: a 2Dplus3D visual platform for speeding up the maintenance process
of embedded systems
Work in progress papers
/
AlTarawneh, Ragaad
/
Bauer, Jens
/
Keller, Patric
/
Ebert, Achim
Proceedings of the 27th BCS International Conference on Human-Computer
Interaction
2013-09-09
p.43
© Copyright 2013 Authors
Summary: Modern embedded systems contain complex structures, as they are composed of
many subsystems. Maintaining such systems requires collaboration between the
engineers who designed them and the engineers who analyzed the failures in
them. In this paper we present our proposed visual platform ESSAVis, a 2Dplus3D
environment, to help both kinds of engineers in understanding the failure
mechanisms of such systems. The goal of the proposed platform is to improve the
understanding of the failure mechanisms in these systems and to reduce the
communication gap between the system engineers and safety engineers. We
describe the design process and the implementation of the 2Dplus3D visual
platform, which was accomplished through a continuous end-user feedback. We
designed a detailed evaluation study, in which we aim to measure the usability
of our tool. The plan of the evaluation is designed with the help of the
end-users to ensure that ESSAVis fulfills the expected goals in speeding up the
analyzing process of safety aspects of embedded systems.
[20]
i2ME: a framework for building interactive mockups
Posters
/
Humayoun, Shah Rukh
/
Hess, Steffen
/
Kiefer, Felix
/
Ebert, Achim
Proceedings of 2013 Conference on Human-computer interaction with mobile
devices and services
2013-08-27
2013-08-27
p.606-611
© Copyright 2013 ACM
Summary: Providing interactive mockups of mobile applications in designing phases
introduces new challenges for interaction designers compared to the traditional
way of static mockups. In particular, the complexity of this process increases
when it comes to enabling the user to actually explore the intended user
experience of the mobile environment by enhancing traditional handmade sketches
or tool-generated wireframes with concrete mobile interaction elements. We
introduce a framework, called i2ME (interactive Mockup-Building for Mobile
Environment), for building interactive mockups with concrete mobile interaction
elements. The framework enhances the static mockups (handmade or
tool-generated) with screen transitions and multi-touch gestures, and enables
the deployment of the resulting HTML5+JavaScript based interactive mockups to
multiple platforms and device classes.
[21]
Workshop on prototyping to support the interaction designing in mobile
application development (PID-MAD 2013)
Workshops
/
Humayoun, Shah Rukh
/
Hess, Steffen
/
Ebert, Achim
Proceedings of 2013 Conference on Human-computer interaction with mobile
devices and services
2013-08-27
2013-08-27
p.633-636
© Copyright 2013 ACM
Summary: Recent changes in the mobile environment; such as the addition of
multi-touch gestures, usage of sensors, or single-focused mobile apps; brought
several challenges for interaction designers in communicating their ideas and
thoughts enduring early design activities. Traditional prototyping techniques
may not provide sufficient support due to the lack of current mobile
interaction paradigms in them. Therefore, a shift is required in prototyping
techniques and approaches in order to support properly the interaction design
process of mobile application development for the current mobile environment.
Targeting these concerns, the workshop envisions that the research must
address the need for a change in existing prototyping techniques as well as
focusing on novel prototyping approaches and frameworks that would support not
only the interaction design process but the whole development process of mobile
application development.
[22]
Developing Mobile Apps Using Cross-Platform Frameworks: A Case Study
User Interface Design and Development Methods and Environments
/
Humayoun, Shah Rukh
/
Ehrhart, Stefan
/
Ebert, Achim
HCI International 2013: 15th International Conference on HCI, Part I:
Human-Centred Design Approaches, Methods, Tools, and Environments
2013-07-21
v.1
p.371-380
Keywords: Cross-platform development; mobile apps; iOS; Android; smart-device;
smartphone; tablet; user evaluation
© Copyright 2013 Springer-Verlag
Summary: In last few years, a huge variety of frameworks for the mobile
cross-platform development have been released to deliver quick and overall
better solutions. Most of them are based on different approaches and
technologies; therefore, relying on only one for using in all cases is not
recommendable. The diversity in smart-devices (i.e. smartphones and tablets)
and in their hardware features; such as screen-resolution, processing power,
etc.; as well as the availability of different mobile operating systems makes
the process of mobile application development much complicated. In this work,
we analyze few of these cross-platform development frameworks through
developing three mobile apps on each of them as well as on the native Android
and iOS environments. Moreover, we also performed a user evaluation study on
these developed mobile apps to judge how users perceive the same mobile app
developed in different frameworks and environments, from the native to the
cross-platform environment. Results indicate that these frameworks are good
alternative to the native platform implementations but a careful investigation
is required before deciding to check whether the target framework supports the
needed features in a stable way.
[23]
TangibleRings: nestable circular tangibles
Tactile
/
Ebert, Achim
/
Weber, Christopher
/
Cernea, Daniel
/
Petsch, Sebastian
Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing
Systems
2013-04-27
v.2
p.1617-1622
© Copyright 2013 ACM
Summary: The multitouch functionality of tabletop computers is often augmented by the
use of tangible objects that offer an intuitive and haptic alternative to
interaction and manipulation. However, employing tangibles can also lead to
less desirable effects, such as occlusion or lack of precision. In this paper
we highlight the design and implementation of ring-like tangible objects:
TangibleRings. They do not occlude the objects underneath them and also support
the detection of touch events inside their perimeter. Additionally, multiple
rings may be nested within one another in order to combine ring functionality
or produce more complex filters.
[24]
Tangible and Wearable User Interfaces for Supporting Collaboration among
Emergency Workers
Emergency Scenarios
/
Cernea, Daniel
/
Mora, Simone
/
Perez, Alfredo
/
Ebert, Achim
/
Kerren, Andreas
/
Divitini, Monica
/
de la Iglesia, Didac Gil
/
Otero, Nuno
CRIWG 2012: Collaboration and Technology
2012-09-16
p.192-199
Keywords: Wearable tangible device; collaborative crisis management
© Copyright 2012 Springer-Verlag
Summary: Ensuring a constant flow of information is essential for offering quick help
in different types of disasters. In the following, we report on a
work-in-progress distributed, collaborative and tangible system for supporting
crisis management. On one hand, field operators need devices that collect
information -- personal notes and sensor data -- without interrupting their
work. On the other hand, a disaster management system must operate in different
scenarios and be available to people with different preferences, backgrounds
and roles. Our work addresses these issues by introducing a multi-level
collaborative system that manages real-time data flow and analysis for various
rescue operators.
[25]
ModControl -- Mobile Phones as a Versatile Interaction Device for Large
Screen Applications
Interacting with Displays
/
Deller, Matthias
/
Ebert, Achim
Proceedings of IFIP INTERACT'11: Human-Computer Interaction
2011-09-05
v.2
p.289-296
Keywords: Interaction framework; Distributed interfaces; Input devices and strategies;
User-Centered Design
© Copyright 2011 IFIP
Summary: Large, public displays are increasingly popular in today's society. For the
most part, however, these displays are purely used for information or
multimedia presentation, without the possibility of interaction for viewers. On
the other hand, personal mobile devices are becoming more and more ubiquitous.
Though there are efforts to combine large screens with mobile devices, the
approaches are mostly focused on mobiles as control devices, or they are fitted
to specific applications. In this paper, we present the ModControl framework, a
configurable, modular communication structure that enables large screen
applications to connect with personal mobile devices and request a set of
configurable modules, utilizing the device as a personalized mobile interface.
The main application can easily make use of the highly sophisticated
interaction features provided by modern mobile phones. This facilitates new,
interactive appealing visualizations that can be actively controlled with an
intuitive, unified interface by single or multiple users.