HCI Bibliography : Search Results skip to search form | skip to results |
Database updated: 2016-05-10 Searches since 2006-12-01: 32,646,460
director@hcibib.org
Hosted by ACM SIGCHI
The HCI Bibliogaphy was moved to a new server 2015-05-12 and again 2016-01-05, substantially degrading the environment for making updates.
There are no plans to add to the database.
Please send questions or comments to director@hcibib.org.
Query: Durrant_A* Results: 23 Sorted by: Date  Comments?
Help Dates
Limit:   
[1] It's Just My History Isn't It?: Understanding Smart Journaling Practices Big Data and Local Society / Elsden, Chris / Durrant, Abigail C. / Kirk, David S. Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.2819-2831
ACM Digital Library Link
Summary: Smart journals are both an emerging class of lifelogging applications and novel digital possessions, which are used to create and curate a personal record of one's life. Through an in-depth interview study of analogue and digital journaling practices, and by drawing on a wide range of research around --technologies of memory?, we address fundamental questions about how people manage and value digital records of the past. Appreciating journaling as deeply idiographic, we map a broad range of user practices and motivations and use this understanding to ground four design considerations: recognizing the motivation to account for one's life; supporting the authoring of a unique perspective and finding a place for passive tracking as a chronicle. Finally, we argue that smart journals signal a maturing orientation to issues of digital archiving.

[2] Interactions gallery Interactions gallery (demonstrations) / Rowland, Duncan / Durrant, Abigail / Clarke, Rachel Proceedings of the 2015 British Human Computer Interaction Conference 2015-07-13 p.309
ACM Digital Library Link
Summary: This paper describes the Interactions Gallery, a new initiative at British HCI (BHCI) that seeks to bring a 'pop-up' gallery space to an academic conference. Submissions were welcomed from creative practitioners, artists and HCI researchers alike, with the call for work that provokes open discussion about the conference themes -- on the nature of computers in society and the future of human-computer interaction (HCI). More specifically, with Lincoln housing one of only four surviving copies of the Magna Carta the city has taken a major role in the 2015's 800th anniversary celebrations. This anniversary has provided a unique historic backdrop for a conference theming relating to the role interactive technology plays in the enactment of our civic lives. Interactive technologies are increasingly mediating citizens' relationships to their privacy, rights, authority, governance and each other. It therefore seemed fitting to include work for the Interactions Gallery that engages with the concerns of social renewal, activism, democracy, and grassroots innovation. Submitted work was diverse in approach, including fine art, performance, interactive media design, demonstrations and technologically augmented live experiences. The chairs collectively selected pieces based on their thematic relevance and the practical staging requirements of the event setting. Work was documented through the archival publication of abstracts in the conference proceedings.

[3] 'Ambient walk': a mobile application for mindful walking with sonification of biophysical data Interactions gallery (demonstrations) / Chen, Sixian / Bowers, John / Durrant, Abigail Proceedings of the 2015 British Human Computer Interaction Conference 2015-07-13 p.315
ACM Digital Library Link
Summary: A recent review by C3 Collaborating for Health [1] suggested that regular walking is beneficial for enhancing mental health, for example, reducing physical symptoms and anxiety associated with minor stress. Walking meditation, one of the mindfulness techniques proposed by Thich Nhat Hanh [2], has the potential to enable daily access to mindfulness practice eliminating the distress of learning new techniques. Existing mindfulness applications (such as 'Buddify2' and 'Headspace' [3]) provide users with options and guidance for mindfulness techniques, yet they are arguably limited in providing real-time interactive feedback to their user's physical reactions.
    'Ambient Walk', inspired by walking meditation, is a mobile application (app) that aims to explore how ambient sound generated by walking and meditative breathing, and the practice itself, will impact on user's affective experience (Figure 1). The prototype is designed to use audio-visual interaction as an interventional medium that provides a novel means to foster mindfulness and relaxation. The app generates real-time ambient sound at certain frequencies according to (i) user's breath detected by the microphone on the phone and (ii) walking pace detected by the accelerometer. Both tones generated by the temporal breathing and walking data potentially form a harmony that captures users' awareness of their 'balancing status' between walking and breathing. Meanwhile, a control beat at 1Hz is added as a reference of time to help the user maintain their activities accordingly. A qualitative study is currently being carried out to investigate user experiences of engaging in the mindful walking activity supported by this app.

[4] Design-Led Inquiry for Mobile Lives Workshop Summaries / Kazakos, Konstantinos / Kirk, David / Durrant, Abigail / Chatting, David / Yurman, Paulina / Bichard, Jo-Anne / Paik, Jaemin Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.2393-2396
ACM Digital Library Link
Summary: Mobile living and working has become a feature of everyday experience and interaction with others, mediated by digital, Internet-enabled technology. Such patterns of interaction in 'mobile lives' pose new opportunities and challenges for people and societies. We argue that design-led inquiry has a potentially transformative role to play in addressing these opportunities and challenges of mobile living and working, in future HCI research. This workshop aims to bring together design researchers and practitioners in an effort to critically explore the use of design-led inquiry within HCI research on mobile lives, for conceptual and empirical investigation, and for forms of stakeholder and partner engagement.

[5] Admixed portrait: reflections on being online as a new parent Pictorials II / Trujillo-Pisanty, Diego / Durrant, Abigail / Martindale, Sarah / James, Stuart / Collomosse, John Proceedings of DIS'14: Designing Interactive Systems 2014-06-21 v.1 p.503-512
ACM Digital Library Link
Summary: This Pictorial documents the process of designing a device as an intervention within a field study of new parents. The device was deployed in participating parents' homes to invite reflection on their everyday experiences of portraying self and others through social media in their transition to parenthood.
    The design creates a dynamic representation of each participant's Facebook photo collection, extracting and amalgamating "faces" from it to create an alternative portrait of an online self. We document the rationale behind our design, explaining how its features were inspired and developed, and how they function to address research questions about human experience.

[6] A study of the challenges related to DIY assistive technology in the context of children with disabilities Health & community / Hook, Jonathan / Verbaan, Sanne / Durrant, Abigail / Olivier, Patrick / Wright, Peter Proceedings of DIS'14: Designing Interactive Systems 2014-06-21 v.1 p.597-606
ACM Digital Library Link
Summary: The term Do It Yourself Assistive Technology (DIY-AT) refers to the creation and adaptation of AT by non-professionals, including people with disabilities and their families, friends and caregivers. Previous research has argued that the development of technologies and services that enable people to make their own DIY-AT will lead to the rapid and low cost development of assistive devices that are tailored to meet the complex needs of individual people with disabilities. We present the results of a qualitative study that explored challenges related to the process of making DIY-AT for children with disabilities. A series of eleven semi-structured interviews with a broad range of stakeholders involved in the current use, provision and adaptation of AT for children with disabilities revealed a number of challenges relating to the prevalence and scope of ongoing DIY-AT practice, barriers to participation, and the challenges faced by makers and users of DIY-AT.

[7] Human values in curating a human rights media archive CHI for social development / Durrant, Abigail C. / Kirk, David S. / Reeves, Stuart Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.2685-2694
ACM Digital Library Link
Summary: Cultural institutions, such as museums, often curate politically and ethically sensitive materials. Increasingly, Internet-enabled, digital technology intersects with these curatorial practices offering new opportunities for public and scholarly engagement. We report on a case study of human rights media archiving at a genocide memorial centre in Rwanda, motivated by our interests in ICT support to memorialisation practices. Through an analysis of our discussions with staff about their work, we report on how accounts of the Rwandan Genocide are being captured and curated to support the centre's humanitarian agenda and associated values. We identify transferable curatorial concerns for human rights media communication amongst scholarly networks and public audiences worldwide, elucidating interaction design challenges for supportive ICT and contributing to HCI discourses on Value Sensitive Design and cultural engagement with sensitive materials.

[8] Reflections on a synergistic format for disseminating research through design alt.chi: navel gazing / Wallace, Jayne / Yee, Joyce S. R. / Durrant, Abigail Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.2 p.781-792
ACM Digital Library Link
Summary: Research through design as a form of research inquiry is becoming a more common approach within HCI and Design. However, questions as to how research generated through this approach is validated, disseminated and perceived are of current debate. This paper describes the ethos and approach of a recent conference (Research Through Design (RTD)), which introduced a novel format foregrounding the research artifact through both exhibition and dialogical round-table discussion sessions. We document critical reflections from organizers and delegates, which demonstrate how this format offers a more synergistic approach for the dissemination of 'research through design', and discuss key practical and philosophical challenges therein, contributing to a broader discussion of what it means to practice research through design as a form of inquiry.

[9] Design to support interpersonal communication in the special educational needs classroom Full Papers / Durrant, Abigail / Hook, Jonathan / McNaney, Roisin / Williams, Keir / Smith, Thomas / Kipling, Mathew / Stockman, Tony / Olivier, Patrick Proceedings of ACM IDC'13: Interaction Design and Children 2013-06-24 p.46-55
ACM Digital Library Link
Summary: This paper describes our Experience-centered Design (ECD) inquiry into the current and potential role of digital photography to support interpersonal communication and expression in a class at a mixed special education needs school. Presented as a case study, we describe five classroom-based Creative Photography workshops that engaged pupils with a broad range of complex special needs, along with classroom staff. We further describe how, from these workshops, we generated a set of qualitative considerations for the design of digital photographic tools to support interpersonal communication and expression in this setting. Additionally, we present the preliminary evaluation of a photo-sorting tool that we developed in response. Our case study demonstrates how an ECD approach can guide an interaction design process in a special education needs setting, supporting interaction designers in understanding and responding pragmatically to the complex and dynamic interactions at play between the stakeholders.

[10] Designing for and with children with special needs in multiple settings Workshop summaries / McNaney, Roisin / Balaam, Madeline / Marshall, Kevin / Durrant, Abigail / Read, Janet / Good, Judith / Robertson, Judy / Abowd, Gregory Proceedings of ACM IDC'13: Interaction Design and Children 2013-06-24 p.603-605
ACM Digital Library Link
Summary: Interaction design methodologies have become increasingly popular in the design and development of technologies for children with special needs. However, designing within this area remains fraught with difficulties. This workshop aims to explore the issues that occur when working with children with special needs and seeks to establish a set of guidelines for interaction design researchers who are working with such a diverse group. This will be achieved through the discussion of a number of themes that have highlighted as important when designing within this complicated area.

[11] Tabletop games for photo consumption at theme parks Surfaces in the wild / Anstead, Edward / Durrant, Abigail / Benford, Steve / Kirk, David Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces 2012-11-11 p.61-70
ACM Digital Library Link
Summary: This paper broadly explores novel tabletop interaction design opportunities for photo-souvenir consumption in a theme park context. We present the design and user evaluation of two tabletop applications for the playful triaging of photo collections within groups from a day trip to a UK theme park. Combining triaging with gameplay, the designs explore two distinct styles of user interaction, requiring either speed and dexterity or thoughtful strategy. Herein we discuss the rationale for the design process and the findings generated from our evaluation. Our study reveals the social impact of gameplay on user engagement with triaging tasks and implications for the deployment of interactive tabletop interfaces within theme parks to support photo consumption as part of the park experience.

[12] Slow technology: critical reflection and future directions DIS workshops / Odom, William / Banks, Richard / Durrant, Abigail / Kirk, David / Pierce, James Proceedings of DIS'12: Designing Interactive Systems 2012-06-11 p.816-817
ACM Digital Library Link
Summary: Over a decade ago Hallnäs and Redström's seminal article on Slow Technology [6] argued that the increasing availability of technology in environments outside of the workplace requires interaction design to be expanded from creating tools for making people's lives more efficient to creating technology that could be embedded in everyday environments over long periods of time. Since then, the Slow Technology design agenda has expanded to include issues such as (i) designing for slowness, solitude, and mental rest, (ii) designing interactive systems to be used across multiple generations and lifespans, and (iii) designing for slower, less consumptive lifestyles and practices. This workshop aims to advance the Slow Technology design program by exploring the various practical, methodological and theoretical motivations, challenges, and approaches implicated in doing research and design in this growing space.

[13] In dialogue: methodological insights on doing hci research in Rwanda Case studies / Merritt, Samantha / Durrant, Abigail / Reeves, Stuart / Kirk, David Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing Systems 2012-05-05 v.2 p.661-676
ACM Digital Library Link
Summary: This paper presents a case study of our recent empirical research on memorialisation in post-genocide Rwanda. It focuses on the pragmatic methodological challenges of working in a 'transnational' and specifically Rwandan context. We first outline our qualitative empirical engagement with representatives from the Kigali Genocide Memorial (KGM) and neighbouring institutions. We then describe our application of Charles L. Briggs' analytic communication framework to our data. In appropriating this framework, we reflect critically on its efficacy in use, for addressing the practical working constraints of our case, and through our findings develop methodological insights with relevance to wider HCI audiences.

[14] Pursuing Leisure: Reflections on Theme Park Visiting / Durrant, Abigail / Kirk, David S. / Benford, Steve / Rodden, Tom Computer Supported Cooperative Work 2012-02 v.21 n.1 p.43-79
DOI: 10.1007/s10606-011-9151-1
Keywords: theme parks; cultural visiting; visitor experience; leisure; tourism; ubiquitous computing; souvenirs
Link to Digital Content at SpringerLink
Summary: In this paper, we present the theme park as a novel commercial setting and distinct cultural ecology for CSCW research, presenting challenges to technology designers interested in supporting cultural visiting activities. We report findings from an empirical field study of theme park visiting by groups. Our account focuses on how visitors encountered the theme park, and how they worked with or "geared in" to what the park provided in order to pursue leisure activities to their own ends. We further demonstrate that, whilst theme park visiting features thrilling and fun activities, it also features the prosaic concerns of planning, parenting and money that connect it to ordinary social life. As such, we present the theme park as a setting in which work and leisure are intertwined as concerns of both visitors and the park, for producing and consuming theme park experience. We have focussed on the work of visiting groups to pursue leisure, and their combined use of park-provided and personal technologies in various "trajectories of interaction" within the park. Our findings point to considerations for the design of services that connect with park-provided and personal technologies to support group visiting, in theme parks and related settings.

[15] Exploring a digital economy design space in theme parks Design case studies / Durrant, Abigail / Golembewski, Michael / Kirk, David S. / Benford, Steve / Rowland, Duncan / McAuley, Derek Proceedings of the 2011 DESIRE Conference on Creativity and Innovation in Design 2011-10-19 p.273-284
ACM Digital Library Link
Summary: This paper describes a creative process in which findings from a set of empirical studies were used to inspire and inform a novel design space populated with conceptual designs. Our subject of inquiry was the theme park, and we were particularly interested in exploring souvenir creation and consumption as part of the visitor experience. In presenting a rich case description of our design process and concepts, we demonstrate the potential contribution of design practice to an interdisciplinary research programme delivering understandings on human, infrastructural and innovation concerns in the digital economy.

[16] Automics: souvenir generating photoware for theme parks Photo sharing / Durrant, Abigail / Rowland, Duncan / Kirk, David S. / Benford, Steve / Fischer, Joel E. / McAuley, Derek Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011-05-07 v.1 p.1767-1776
ACM Digital Library Link
Summary: Automics is a photo-souvenir service which utilises mobile devices to support the capture, sharing and annotation of digital images amongst groups of visitors to theme parks. The prototype service mixes individual and group photo-capture with existing in-park, on-ride photo services, to allow users to create printed photo-stories. Herein we discuss initial fieldwork in theme parks that grounded the design of Automics, our development of the service prototype, and its real-world evaluation with theme park visitors. We relate our findings on user experience of the service to a literature on mobile photoware, finding implications for the design of souvenir services.

[17] Photo displays and intergenerational relationships in the family home / Durrant, Abigail / Taylor, Alex S. / Frohlich, David / Sellen, Abigail / Uzzell, David Proceedings of the HCI'09 Conference on People and Computers XXIII 2009-09-01 p.10-19
Keywords: critical design, family photo displays, home life, interaction design, participatory design, situated displays, teen photography
ACM Digital Library Link
Summary: In this paper we describe a design-orientated field study in which we deploy a novel digital display device to explore the potential integration of teenage and family photo displays at home, as well as the value of situated photo display technologies for intergenerational expression. This exploration is deemed timely given the contemporary take-up of digital capture devices by teenagers and the unprecedented volume of photographic content that teens generate. Findings support integration and the display of photos on a standalone device, as well as demonstrating the interventional efficacy of the design as a resource for provoking reflection on the research subject. We also draw upon the theoretical concept of Dialogism to understand how our design mediates intergenerational relationships and interaction aesthetics relating to the notion of 'constructive conflict'.

[18] Home curation versus teenage photography: Photo displays in the family home Collocated social practices surrounding photos / Durrant, Abigail / Frohlich, David / Sellen, Abigail / Lyons, Evanthia International Journal of Human-Computer Studies 2009 v.67 n.12 p.1005-1023
Keywords: Domestic photo displays; Family photography; Teenage photography; Coordinate displays; Parental control; Intergenerational relationships; Home computing
Link to Article at ScienceDirect
1. Introduction
1.1. Background and motivation
2. Related work
2.1. The reproduction of convention
2.2. Embodied interaction and coordinate displays
2.3. Situated displays and domestic order
3. Empirical study design
3.1. Approach
3.2. Method
3.2.1. Sample
3.2.2. Creative interventions
3.3. Procedure
3.4. Interpretative analysis
4. Empirical findings
4.1. Framing the analysis
4.1.1. Terminology
4.2. Home curation
4.2.1. Unifying an image of family
4.2.2. Directing parental responsibilities
4.3. Teenage photography
4.3.1. Seeking autobiographical continuity
4.3.2. Expressing autonomy
4.4. Curatorial control versus teenage expression
4.4.1. Curators lack expertise on digital technology
4.4.2. Teens use the desktop to undermine curators
5. Discussion
5.1. Curation is a central feature of family photography
5.2. Digitisation problematises curation
5.3. Familial democracy is subject to subversion
6. Design considerations
6.1. Mothers as target users for domestic photoware?
6.2. Curation incorporates online platforms
6.3. Design for the photo-as-object
7. Conclusion
Summary: In this paper we report an empirical study of the photographic portrayal of family members at home. Adopting a social psychological approach and focusing on intergenerational power dynamics, our research explores the use of domestic photo displays in family representation. Parents and their teenagers from eight families in the south of England were interviewed at home about their interpretations of both stored and displayed photos within the home. Discussions centred on particular photographs found by the participants to portray self and family in different ways. The findings show that public displays of digital photos are still curated by mothers of the households, but with more difficulty and less control than with analogue photos. In addition, teenagers both contribute and comply with this curation within the home, whilst at the same time developing additional ways of presenting their families and themselves online that are 'unsupervised' by the curator. We highlight the conflict of interest that is at play within teen and parent practices and consider the challenges that this presents for supporting the representation of family through the design of photo display technology.

[19] Speculative devices for photo display Interactivity / Durrant, Abigail / Taylor, Alex S. / Taylor, Stuart / Molloy, Mike / Sellen, Abigail / Frohlich, David / Gosset, Phil / Swan, Laurel Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems 2008-04-05 v.2 p.2297-2302
ACM Digital Library Link
Summary: In this paper, we describe three purposefully provocative, digital photo display technologies designed for home settings. The three devices have been built to provoke questions around how digital photographs might be seen and interacted with in novel ways. They are also intended for speculation about the expressive resources afforded by digital technologies for displaying photos. It is hoped interactions with the devices will help researchers and designers reflect on new design possibilities. The devices are also being deployed as part of ongoing home-oriented field research.

[20] Collocated social practices surrounding photos Workshops / Lindley, Siân E. / Durrant, Abigail C. / Kirk, David S. / Taylor, Alex S. Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems 2008-04-05 v.2 p.3921-3924
ACM Digital Library Link
Summary: Recent developments in technology mean that it is becoming increasingly possible to support collaboration around digital photos. This makes an exploration of the existing collocated social practices that are associated with photos both timely and relevant. This workshop will explore social practices in the areas of photowork, photo sharing and photo displays, with the aim of drawing together current research and considering how the findings might inform technology innovation.

[21] Designing Family Photo Displays / Taylor, Alex S. / Swan, Laurel / Durrant, Abigail Proceedings of the Tenth European Conference on Computer-Supported Cooperative Work 2007-09-24 p.79-98
www.ecscw.org/2007/05%20paper%20124%20Taylor.pdf
Summary: We present efforts to explore the relatively underdeveloped area of digital photo display. Using examples from two empirical studies with family homes, we develop our results around three broad themes related to the display of photos and their arrangement. The first theme highlights the collaborative as well as individual work that goes into preparing photos for display. The second attends to the obligations families have to put particular photos on display. The third introduces the notion of curatorial control and the tensions that arise from one person controlling a home's photo displays. Drawing on these themes, we go on to describe how we have used a critical design approach to open up the possibilities for future display innovations. Three critical design proposals are presented as sketches to illustrate the development of our ideas to date.

[22] Designing domestic photographic experiences to support autobiographical memory Graduate student symposium / Durrant, Abigail C. Proceedings of the 2007 Conference on Creativity and Cognition 2007-06-13 p.281
ACM Digital Library Link
Summary: Combining social psychology and interaction design research, this PhD project explores how photographic artifacts become resources for the expression and empowerment of family representations, in order to inform the design of domestic photographic experiences. Inter-disciplinary activities address epistemological questions concerning the nature of design research in the HCI field.

[23] Exploring design as a research activity Workshops / Peters, Matthew R. / Haynes, Steven / Saab, David J. / Mentis, Helena / Durrant, Abigail Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007-04-28 v.2 p.2861-2864
ACM Digital Library Link
Summary: Human-computer interaction research often includes a significant design component. In cases where software or other tools are developed and described, but no empirical evaluation is provided, the research consists almost entirely of the knowledge marshaled in support of and as a result of design activities. Very little analysis has been carried out, however, into the scientific and epistemological bases underpinning this kind of research. The purpose of this workshop is to provide a forum for researchers and practitioners to present and discuss different perspectives on the nature of design as a research activity, and the challenges facing researchers who employ design as a methodology.