[1]
It's Just My History Isn't It?: Understanding Smart Journaling Practices
Big Data and Local Society
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Elsden, Chris
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Durrant, Abigail C.
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Kirk, David S.
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.2819-2831
© Copyright 2016 ACM
Summary: Smart journals are both an emerging class of lifelogging applications and
novel digital possessions, which are used to create and curate a personal
record of one's life. Through an in-depth interview study of analogue and
digital journaling practices, and by drawing on a wide range of research around
--technologies of memory?, we address fundamental questions about how people
manage and value digital records of the past. Appreciating journaling as deeply
idiographic, we map a broad range of user practices and motivations and use
this understanding to ground four design considerations: recognizing the
motivation to account for one's life; supporting the authoring of a unique
perspective and finding a place for passive tracking as a chronicle. Finally,
we argue that smart journals signal a maturing orientation to issues of digital
archiving.
[2]
Interactions gallery
Interactions gallery (demonstrations)
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Rowland, Duncan
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Durrant, Abigail
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Clarke, Rachel
Proceedings of the 2015 British Human Computer Interaction Conference
2015-07-13
p.309
© Copyright 2015 Authors
Summary: This paper describes the Interactions Gallery, a new initiative at British
HCI (BHCI) that seeks to bring a 'pop-up' gallery space to an academic
conference. Submissions were welcomed from creative practitioners, artists and
HCI researchers alike, with the call for work that provokes open discussion
about the conference themes -- on the nature of computers in society and the
future of human-computer interaction (HCI). More specifically, with Lincoln
housing one of only four surviving copies of the Magna Carta the city has taken
a major role in the 2015's 800th anniversary celebrations. This anniversary has
provided a unique historic backdrop for a conference theming relating to the
role interactive technology plays in the enactment of our civic lives.
Interactive technologies are increasingly mediating citizens' relationships to
their privacy, rights, authority, governance and each other. It therefore
seemed fitting to include work for the Interactions Gallery that engages with
the concerns of social renewal, activism, democracy, and grassroots innovation.
Submitted work was diverse in approach, including fine art, performance,
interactive media design, demonstrations and technologically augmented live
experiences. The chairs collectively selected pieces based on their thematic
relevance and the practical staging requirements of the event setting. Work was
documented through the archival publication of abstracts in the conference
proceedings.
[3]
'Ambient walk': a mobile application for mindful walking with sonification
of biophysical data
Interactions gallery (demonstrations)
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Chen, Sixian
/
Bowers, John
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Durrant, Abigail
Proceedings of the 2015 British Human Computer Interaction Conference
2015-07-13
p.315
© Copyright 2015 Authors
Summary: A recent review by C3 Collaborating for Health [1] suggested that regular
walking is beneficial for enhancing mental health, for example, reducing
physical symptoms and anxiety associated with minor stress. Walking meditation,
one of the mindfulness techniques proposed by Thich Nhat Hanh [2], has the
potential to enable daily access to mindfulness practice eliminating the
distress of learning new techniques. Existing mindfulness applications (such as
'Buddify2' and 'Headspace' [3]) provide users with options and guidance for
mindfulness techniques, yet they are arguably limited in providing real-time
interactive feedback to their user's physical reactions.
'Ambient Walk', inspired by walking meditation, is a mobile application
(app) that aims to explore how ambient sound generated by walking and
meditative breathing, and the practice itself, will impact on user's affective
experience (Figure 1). The prototype is designed to use audio-visual
interaction as an interventional medium that provides a novel means to foster
mindfulness and relaxation. The app generates real-time ambient sound at
certain frequencies according to (i) user's breath detected by the microphone
on the phone and (ii) walking pace detected by the accelerometer. Both tones
generated by the temporal breathing and walking data potentially form a harmony
that captures users' awareness of their 'balancing status' between walking and
breathing. Meanwhile, a control beat at 1Hz is added as a reference of time to
help the user maintain their activities accordingly. A qualitative study is
currently being carried out to investigate user experiences of engaging in the
mindful walking activity supported by this app.
[4]
Design-Led Inquiry for Mobile Lives
Workshop Summaries
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Kazakos, Konstantinos
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Kirk, David
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Durrant, Abigail
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Chatting, David
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Yurman, Paulina
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Bichard, Jo-Anne
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Paik, Jaemin
Extended Abstracts of the ACM CHI'15 Conference on Human Factors in
Computing Systems
2015-04-18
v.2
p.2393-2396
© Copyright 2015 ACM
Summary: Mobile living and working has become a feature of everyday experience and
interaction with others, mediated by digital, Internet-enabled technology. Such
patterns of interaction in 'mobile lives' pose new opportunities and challenges
for people and societies. We argue that design-led inquiry has a potentially
transformative role to play in addressing these opportunities and challenges of
mobile living and working, in future HCI research. This workshop aims to bring
together design researchers and practitioners in an effort to critically
explore the use of design-led inquiry within HCI research on mobile lives, for
conceptual and empirical investigation, and for forms of stakeholder and
partner engagement.
[5]
Admixed portrait: reflections on being online as a new parent
Pictorials II
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Trujillo-Pisanty, Diego
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Durrant, Abigail
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Martindale, Sarah
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James, Stuart
/
Collomosse, John
Proceedings of DIS'14: Designing Interactive Systems
2014-06-21
v.1
p.503-512
© Copyright 2014 ACM
Summary: This Pictorial documents the process of designing a device as an
intervention within a field study of new parents. The device was deployed in
participating parents' homes to invite reflection on their everyday experiences
of portraying self and others through social media in their transition to
parenthood.
The design creates a dynamic representation of each participant's Facebook
photo collection, extracting and amalgamating "faces" from it to create an
alternative portrait of an online self. We document the rationale behind our
design, explaining how its features were inspired and developed, and how they
function to address research questions about human experience.
[6]
A study of the challenges related to DIY assistive technology in the context
of children with disabilities
Health & community
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Hook, Jonathan
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Verbaan, Sanne
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Durrant, Abigail
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Olivier, Patrick
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Wright, Peter
Proceedings of DIS'14: Designing Interactive Systems
2014-06-21
v.1
p.597-606
© Copyright 2014 ACM
Summary: The term Do It Yourself Assistive Technology (DIY-AT) refers to the creation
and adaptation of AT by non-professionals, including people with disabilities
and their families, friends and caregivers. Previous research has argued that
the development of technologies and services that enable people to make their
own DIY-AT will lead to the rapid and low cost development of assistive devices
that are tailored to meet the complex needs of individual people with
disabilities. We present the results of a qualitative study that explored
challenges related to the process of making DIY-AT for children with
disabilities. A series of eleven semi-structured interviews with a broad range
of stakeholders involved in the current use, provision and adaptation of AT for
children with disabilities revealed a number of challenges relating to the
prevalence and scope of ongoing DIY-AT practice, barriers to participation, and
the challenges faced by makers and users of DIY-AT.
[7]
Human values in curating a human rights media archive
CHI for social development
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Durrant, Abigail C.
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Kirk, David S.
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Reeves, Stuart
Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems
2014-04-26
v.1
p.2685-2694
© Copyright 2014 ACM
Summary: Cultural institutions, such as museums, often curate politically and
ethically sensitive materials. Increasingly, Internet-enabled, digital
technology intersects with these curatorial practices offering new
opportunities for public and scholarly engagement. We report on a case study of
human rights media archiving at a genocide memorial centre in Rwanda, motivated
by our interests in ICT support to memorialisation practices. Through an
analysis of our discussions with staff about their work, we report on how
accounts of the Rwandan Genocide are being captured and curated to support the
centre's humanitarian agenda and associated values. We identify transferable
curatorial concerns for human rights media communication amongst scholarly
networks and public audiences worldwide, elucidating interaction design
challenges for supportive ICT and contributing to HCI discourses on Value
Sensitive Design and cultural engagement with sensitive materials.
[8]
Reflections on a synergistic format for disseminating research through
design
alt.chi: navel gazing
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Wallace, Jayne
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Yee, Joyce S. R.
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Durrant, Abigail
Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems
2014-04-26
v.2
p.781-792
© Copyright 2014 ACM
Summary: Research through design as a form of research inquiry is becoming a more
common approach within HCI and Design. However, questions as to how research
generated through this approach is validated, disseminated and perceived are of
current debate. This paper describes the ethos and approach of a recent
conference (Research Through Design (RTD)), which introduced a novel format
foregrounding the research artifact through both exhibition and dialogical
round-table discussion sessions. We document critical reflections from
organizers and delegates, which demonstrate how this format offers a more
synergistic approach for the dissemination of 'research through design', and
discuss key practical and philosophical challenges therein, contributing to a
broader discussion of what it means to practice research through design as a
form of inquiry.
[9]
Design to support interpersonal communication in the special educational
needs classroom
Full Papers
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Durrant, Abigail
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Hook, Jonathan
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McNaney, Roisin
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Williams, Keir
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Smith, Thomas
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Kipling, Mathew
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Stockman, Tony
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Olivier, Patrick
Proceedings of ACM IDC'13: Interaction Design and Children
2013-06-24
p.46-55
© Copyright 2013 ACM
Summary: This paper describes our Experience-centered Design (ECD) inquiry into the
current and potential role of digital photography to support interpersonal
communication and expression in a class at a mixed special education needs
school. Presented as a case study, we describe five classroom-based Creative
Photography workshops that engaged pupils with a broad range of complex special
needs, along with classroom staff. We further describe how, from these
workshops, we generated a set of qualitative considerations for the design of
digital photographic tools to support interpersonal communication and
expression in this setting. Additionally, we present the preliminary evaluation
of a photo-sorting tool that we developed in response. Our case study
demonstrates how an ECD approach can guide an interaction design process in a
special education needs setting, supporting interaction designers in
understanding and responding pragmatically to the complex and dynamic
interactions at play between the stakeholders.
[10]
Designing for and with children with special needs in multiple settings
Workshop summaries
/
McNaney, Roisin
/
Balaam, Madeline
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Marshall, Kevin
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Durrant, Abigail
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Read, Janet
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Good, Judith
/
Robertson, Judy
/
Abowd, Gregory
Proceedings of ACM IDC'13: Interaction Design and Children
2013-06-24
p.603-605
© Copyright 2013 ACM
Summary: Interaction design methodologies have become increasingly popular in the
design and development of technologies for children with special needs.
However, designing within this area remains fraught with difficulties. This
workshop aims to explore the issues that occur when working with children with
special needs and seeks to establish a set of guidelines for interaction design
researchers who are working with such a diverse group. This will be achieved
through the discussion of a number of themes that have highlighted as important
when designing within this complicated area.
[11]
Tabletop games for photo consumption at theme parks
Surfaces in the wild
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Anstead, Edward
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Durrant, Abigail
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Benford, Steve
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Kirk, David
Proceedings of the 2012 ACM International Conference on Interactive
Tabletops and Surfaces
2012-11-11
p.61-70
© Copyright 2012 ACM
Summary: This paper broadly explores novel tabletop interaction design opportunities
for photo-souvenir consumption in a theme park context. We present the design
and user evaluation of two tabletop applications for the playful triaging of
photo collections within groups from a day trip to a UK theme park. Combining
triaging with gameplay, the designs explore two distinct styles of user
interaction, requiring either speed and dexterity or thoughtful strategy.
Herein we discuss the rationale for the design process and the findings
generated from our evaluation. Our study reveals the social impact of gameplay
on user engagement with triaging tasks and implications for the deployment of
interactive tabletop interfaces within theme parks to support photo consumption
as part of the park experience.
[12]
Slow technology: critical reflection and future directions
DIS workshops
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Odom, William
/
Banks, Richard
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Durrant, Abigail
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Kirk, David
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Pierce, James
Proceedings of DIS'12: Designing Interactive Systems
2012-06-11
p.816-817
© Copyright 2012 ACM
Summary: Over a decade ago Hallnäs and Redström's seminal article on Slow
Technology [6] argued that the increasing availability of technology in
environments outside of the workplace requires interaction design to be
expanded from creating tools for making people's lives more efficient to
creating technology that could be embedded in everyday environments over long
periods of time. Since then, the Slow Technology design agenda has expanded to
include issues such as (i) designing for slowness, solitude, and mental rest,
(ii) designing interactive systems to be used across multiple generations and
lifespans, and (iii) designing for slower, less consumptive lifestyles and
practices. This workshop aims to advance the Slow Technology design program by
exploring the various practical, methodological and theoretical motivations,
challenges, and approaches implicated in doing research and design in this
growing space.
[13]
In dialogue: methodological insights on doing hci research in Rwanda
Case studies
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Merritt, Samantha
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Durrant, Abigail
/
Reeves, Stuart
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Kirk, David
Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing
Systems
2012-05-05
v.2
p.661-676
© Copyright 2012 ACM
Summary: This paper presents a case study of our recent empirical research on
memorialisation in post-genocide Rwanda. It focuses on the pragmatic
methodological challenges of working in a 'transnational' and specifically
Rwandan context. We first outline our qualitative empirical engagement with
representatives from the Kigali Genocide Memorial (KGM) and neighbouring
institutions. We then describe our application of Charles L. Briggs' analytic
communication framework to our data. In appropriating this framework, we
reflect critically on its efficacy in use, for addressing the practical working
constraints of our case, and through our findings develop methodological
insights with relevance to wider HCI audiences.
[14]
Pursuing Leisure: Reflections on Theme Park Visiting
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Durrant, Abigail
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Kirk, David S.
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Benford, Steve
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Rodden, Tom
Computer Supported Cooperative Work
2012-02
v.21
n.1
p.43-79
DOI: 10.1007/s10606-011-9151-1
Keywords: theme parks; cultural visiting; visitor experience; leisure; tourism;
ubiquitous computing; souvenirs
© Copyright 2012 Springer
Summary: In this paper, we present the theme park as a novel commercial setting and
distinct cultural ecology for CSCW research, presenting challenges to
technology designers interested in supporting cultural visiting activities. We
report findings from an empirical field study of theme park visiting by groups.
Our account focuses on how visitors encountered the theme park, and how they
worked with or "geared in" to what the park provided in order to pursue leisure
activities to their own ends. We further demonstrate that, whilst theme park
visiting features thrilling and fun activities, it also features the prosaic
concerns of planning, parenting and money that connect it to ordinary social
life. As such, we present the theme park as a setting in which work and leisure
are intertwined as concerns of both visitors and the park, for producing and
consuming theme park experience. We have focussed on the work of visiting
groups to pursue leisure, and their combined use of park-provided and personal
technologies in various "trajectories of interaction" within the park. Our
findings point to considerations for the design of services that connect with
park-provided and personal technologies to support group visiting, in theme
parks and related settings.
[15]
Exploring a digital economy design space in theme parks
Design case studies
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Durrant, Abigail
/
Golembewski, Michael
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Kirk, David S.
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Benford, Steve
/
Rowland, Duncan
/
McAuley, Derek
Proceedings of the 2011 DESIRE Conference on Creativity and Innovation in
Design
2011-10-19
p.273-284
© Copyright 2011 ACM
Summary: This paper describes a creative process in which findings from a set of
empirical studies were used to inspire and inform a novel design space
populated with conceptual designs. Our subject of inquiry was the theme park,
and we were particularly interested in exploring souvenir creation and
consumption as part of the visitor experience. In presenting a rich case
description of our design process and concepts, we demonstrate the potential
contribution of design practice to an interdisciplinary research programme
delivering understandings on human, infrastructural and innovation concerns in
the digital economy.
[16]
Automics: souvenir generating photoware for theme parks
Photo sharing
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Durrant, Abigail
/
Rowland, Duncan
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Kirk, David S.
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Benford, Steve
/
Fischer, Joel E.
/
McAuley, Derek
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.1
p.1767-1776
© Copyright 2011 ACM
Summary: Automics is a photo-souvenir service which utilises mobile devices to
support the capture, sharing and annotation of digital images amongst groups of
visitors to theme parks. The prototype service mixes individual and group
photo-capture with existing in-park, on-ride photo services, to allow users to
create printed photo-stories. Herein we discuss initial fieldwork in theme
parks that grounded the design of Automics, our development of the service
prototype, and its real-world evaluation with theme park visitors. We relate
our findings on user experience of the service to a literature on mobile
photoware, finding implications for the design of souvenir services.
[17]
Photo displays and intergenerational relationships in the family home
/
Durrant, Abigail
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Taylor, Alex S.
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Frohlich, David
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Sellen, Abigail
/
Uzzell, David
Proceedings of the HCI'09 Conference on People and Computers XXIII
2009-09-01
p.10-19
Keywords: critical design, family photo displays, home life, interaction design,
participatory design, situated displays, teen photography
© Copyright 2009 Author
Summary: In this paper we describe a design-orientated field study in which we deploy
a novel digital display device to explore the potential integration of teenage
and family photo displays at home, as well as the value of situated photo
display technologies for intergenerational expression. This exploration is
deemed timely given the contemporary take-up of digital capture devices by
teenagers and the unprecedented volume of photographic content that teens
generate. Findings support integration and the display of photos on a
standalone device, as well as demonstrating the interventional efficacy of the
design as a resource for provoking reflection on the research subject. We also
draw upon the theoretical concept of Dialogism to understand how our design
mediates intergenerational relationships and interaction aesthetics relating to
the notion of 'constructive conflict'.
[18]
Home curation versus teenage photography: Photo displays in the family home
Collocated social practices surrounding photos
/
Durrant, Abigail
/
Frohlich, David
/
Sellen, Abigail
/
Lyons, Evanthia
International Journal of Human-Computer Studies
2009
v.67
n.12
p.1005-1023
Keywords: Domestic photo displays; Family photography; Teenage photography; Coordinate
displays; Parental control; Intergenerational relationships; Home computing
© Copyright 2009 Elsevier B.V.
1. Introduction
1.1. Background and motivation
2. Related work
2.1. The reproduction of convention
2.2. Embodied interaction and coordinate displays
2.3. Situated displays and domestic order
3. Empirical study design
3.1. Approach
3.2. Method
3.2.1. Sample
3.2.2. Creative interventions
3.3. Procedure
3.4. Interpretative analysis
4. Empirical findings
4.1. Framing the analysis
4.1.1. Terminology
4.2. Home curation
4.2.1. Unifying an image of family
4.2.2. Directing parental responsibilities
4.3. Teenage photography
4.3.1. Seeking autobiographical continuity
4.3.2. Expressing autonomy
4.4. Curatorial control versus teenage expression
4.4.1. Curators lack expertise on digital technology
4.4.2. Teens use the desktop to undermine curators
5. Discussion
5.1. Curation is a central feature of family photography
5.2. Digitisation problematises curation
5.3. Familial democracy is subject to subversion
6. Design considerations
6.1. Mothers as target users for domestic photoware?
6.2. Curation incorporates online platforms
6.3. Design for the photo-as-object
7. Conclusion
Summary: In this paper we report an empirical study of the photographic portrayal of
family members at home. Adopting a social psychological approach and focusing
on intergenerational power dynamics, our research explores the use of domestic
photo displays in family representation. Parents and their teenagers from eight
families in the south of England were interviewed at home about their
interpretations of both stored and displayed photos within the home.
Discussions centred on particular photographs found by the participants to
portray self and family in different ways. The findings show that public
displays of digital photos are still curated by mothers of the households, but
with more difficulty and less control than with analogue photos. In addition,
teenagers both contribute and comply with this curation within the home, whilst
at the same time developing additional ways of presenting their families and
themselves online that are 'unsupervised' by the curator. We highlight the
conflict of interest that is at play within teen and parent practices and
consider the challenges that this presents for supporting the representation of
family through the design of photo display technology.
[19]
Speculative devices for photo display
Interactivity
/
Durrant, Abigail
/
Taylor, Alex S.
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Taylor, Stuart
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Molloy, Mike
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Sellen, Abigail
/
Frohlich, David
/
Gosset, Phil
/
Swan, Laurel
Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems
2008-04-05
v.2
p.2297-2302
© Copyright 2008 ACM
Summary: In this paper, we describe three purposefully provocative, digital photo
display technologies designed for home settings. The three devices have been
built to provoke questions around how digital photographs might be seen and
interacted with in novel ways. They are also intended for speculation about the
expressive resources afforded by digital technologies for displaying photos. It
is hoped interactions with the devices will help researchers and designers
reflect on new design possibilities. The devices are also being deployed as
part of ongoing home-oriented field research.
[20]
Collocated social practices surrounding photos
Workshops
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Lindley, Siân E.
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Durrant, Abigail C.
/
Kirk, David S.
/
Taylor, Alex S.
Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems
2008-04-05
v.2
p.3921-3924
© Copyright 2008 ACM
Summary: Recent developments in technology mean that it is becoming increasingly
possible to support collaboration around digital photos. This makes an
exploration of the existing collocated social practices that are associated
with photos both timely and relevant. This workshop will explore social
practices in the areas of photowork, photo sharing and photo displays, with the
aim of drawing together current research and considering how the findings might
inform technology innovation.
[21]
Designing Family Photo Displays
/
Taylor, Alex S.
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Swan, Laurel
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Durrant, Abigail
Proceedings of the Tenth European Conference on Computer-Supported
Cooperative Work
2007-09-24
p.79-98
© Copyright 2007 Springer
Summary: We present efforts to explore the relatively underdeveloped area of digital
photo display. Using examples from two empirical studies with family homes, we
develop our results around three broad themes related to the display of photos
and their arrangement. The first theme highlights the collaborative as well as
individual work that goes into preparing photos for display. The second attends
to the obligations families have to put particular photos on display. The third
introduces the notion of curatorial control and the tensions that arise from
one person controlling a home's photo displays. Drawing on these themes, we go
on to describe how we have used a critical design approach to open up the
possibilities for future display innovations. Three critical design proposals
are presented as sketches to illustrate the development of our ideas to date.
[22]
Designing domestic photographic experiences to support autobiographical
memory
Graduate student symposium
/
Durrant, Abigail C.
Proceedings of the 2007 Conference on Creativity and Cognition
2007-06-13
p.281
© Copyright 2007 ACM
Summary: Combining social psychology and interaction design research, this PhD
project explores how photographic artifacts become resources for the expression
and empowerment of family representations, in order to inform the design of
domestic photographic experiences. Inter-disciplinary activities address
epistemological questions concerning the nature of design research in the HCI
field.
[23]
Exploring design as a research activity
Workshops
/
Peters, Matthew R.
/
Haynes, Steven
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Saab, David J.
/
Mentis, Helena
/
Durrant, Abigail
Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems
2007-04-28
v.2
p.2861-2864
© Copyright 2007 ACM
Summary: Human-computer interaction research often includes a significant design
component. In cases where software or other tools are developed and described,
but no empirical evaluation is provided, the research consists almost entirely
of the knowledge marshaled in support of and as a result of design activities.
Very little analysis has been carried out, however, into the scientific and
epistemological bases underpinning this kind of research. The purpose of this
workshop is to provide a forum for researchers and practitioners to present and
discuss different perspectives on the nature of design as a research activity,
and the challenges facing researchers who employ design as a methodology.