[1]
A Systematic Review of Cybersickness
Long Papers
/
Davis, Simon
/
Nesbitt, Keith
/
Nalivaiko, Eugene
Proceedings of the 2014 Australasian Conference on Interactive Entertainment
2014-12-02
p.8
© Copyright 2014 ACM
Summary: The uptake of new interface technologies, such as the Oculus Rift have
generated renewed interest in virtual reality especially for private
entertainment use. However, long standing issues with unwanted side effects,
such as nausea from cybersickness, continue to impact on the general use of
devices such as head mounted displays. This in turn has slowed the uptake of
more immersive interfaces for computer gaming and indeed more serious
applications in training and health. In this paper we report a systematic
review in the area of cybersickness with a focus on measuring the diverse
symptoms experienced. Indeed the related conditions of simulator sickness and
motion sickness have previously been well studied and yet many of the issues
are unresolved. Here we report on these issues along with a number of measures,
both subjective and objective in nature, using either questionnaires or
psychophysiological measures that have been used to study cybersickness. We
also report on the factors, individual, device related and task dependent that
impact on the condition. We conclude that there remains a need to develop more
cost-effective and objective physiological measures of both the impact of
cybersickness and a person's susceptibility to the condition.
[2]
User Placement of a Visual Aid for Detecting Critical Signals in Fetal-Heart
Rate Tracings: A Yoke-Control Study
Health Care: HC5 -- Design of Health-Care Products and Systems
/
Ashdown, Amanda J.
/
Scerbo, Mark W.
/
Anderson-Montoya, Brittany L.
/
Belfore, Lee A., II
/
Abuhamad, Alfred Z.
/
Davis, Stephen S.
Proceedings of the Human Factors and Ergonomics Society 2014 Annual Meeting
2014-10-27
p.664-668
doi 10.1177/1541931214581156
© Copyright 2014 HFES
Summary: The present study examined the ability of participants to detect critical
signals embedded within dynamic fetal-heart rate (FHR) tracings using a visual
aid. Participants inspected tracings for deviations in the FHR under different
levels of heart rate variability. One group was given control over placement of
the visual aid. A second yoke-control group monitored the same presentation of
critical signals and aid placements but could not alter the visual aids. In
phase 1, student participants placed the aid and in phase 2 the experimenter
placed the aid. Performance was compared to a control group that had no aids.
The results showed that no group detected all critical signals but those who
placed the aid performed better than those who had no aid across all levels of
heart rate variability. However, the benefit of the visual aid for the
yoke-control participants was limited to the condition where the experimenter
placed the aid. These results suggest that a visual aid can improve
performance, but that it does not completely overcome the challenge detecting
critical signals in FHR tracings.
[3]
EDITED BOOK
Handbook of Human Centric Visualization
/
Huang, Weidong
2014
n.29
p.743
Springer New York
DOI: 10.1007/978-1-4614-7485-2
== Part I: Visual Communication ==
Visualizing Thought (3-40)
+ Tversky, Barbara
Gryphon: A 'Little' Domain-Specific Programming Language for Diffusion MRI Visualizations (41-61)
+ Chen, Jian
+ Cai, Haipeng
+ Auchus, Alexander P.
+ Laidlaw, David H.
Viewing Abstract Data as Maps (63-89)
+ Gansner, Emden R.
+ Hu, Yifan
+ Kobourov, Stephen G.
== Part II: Theory and Science ==
Individual Differences and Translational Science in the Design of Human-Centered Visualizations (93-113)
+ Green, Tera Marie
+ Arias-Hernandez, Richard
+ Fisher, Brian
Evaluating Visualization Environments: Cognitive, Social, and Cultural Perspectives (115-145)
+ Hundhausen, Christopher D.
On the Prospects for a Science of Visualization (147-175)
+ Rensink, Ronald A.
== Part III: Principles, Guidelines and Recommendations ==
Toward a Better Understanding and Application of the Principles of Visual Communication (179-201)
+ Bae, Juhee
+ Watson, Benjamin
Pep Up Your Time Machine: Recommendations for the Design of Information Visualizations of Time-Dependent Data (203-225)
+ Kriglstein, Simone
+ Pohl, Margit
+ Smuc, Michael
Using Textbook Illustrations to Extract Design Principles for Algorithm Visualizations (227-249)
+ Velázquez-Iturbide, J. Ángel
== Part IV: Methods ==
Conceptual Design for Sensemaking (253-283)
+ Blandford, Ann
+ Faisal, Sarah
+ Attfield, Simon
An Introduction and Guide to Evaluation of Visualization Techniques Through User Studies (285-313)
+ Forsell, Camilla
+ Cooper, Matthew
User-Centered Evaluation of Information Visualization Techniques: Making the HCI-InfoVis Connection Explicit (315-336)
+ Freitas, Carla M. D. S.
+ Pimenta, Marcelo S.
+ Scapin, Dominique L.
Eye Tracking on Visualizations: Progressive Extraction of Scanning Strategies (337-372)
+ Goldberg, Joseph H.
+ Helfman, Jonathan I.
Evaluating Overall Quality of Graph Visualizations Indirectly and Directly (373-390)
+ Huang, Weidong
Visual Analysis of Eye Tracking Data (391-409)
+ Raschke, Michael
+ Blascheck, Tanja
+ Burch, Michael
User Studies in Visualization: A Reflection on Methods (411-426)
+ Tory, Melanie
== Part V: Perception and Cognition ==
On the Benefits and Drawbacks of Radial Diagrams (429-451)
+ Burch, Michael
+ Weiskopf, Daniel
Measuring Memories for Objects and Their Locations in Immersive Virtual Environments: The Subjective Component of Memorial Experience (453-471)
+ Coxon, Matthew
+ Mania, Katerina
Human-Centric Chronographics: Making Historical Time Memorable (473-511)
+ Korallo, Liliya
+ Davis, Stephen Boyd
+ Foreman, Nigel
+ Moar, Magnus
Visualizing Multiple Levels and Dimensions of Social Network Properties (513-525)
+ McGrath, Cathleen
+ Blythe, Jim
+ Krackhardt, David
== Part VI: Dynamic Visualization ==
Adaptive Diagrams: A Research Agenda to Explore How Learners Can Manipulate Online Diagrams to Self-Manage Cognitive Load (529-550)
+ Agostinho, Shirley
+ Tindall-Ford, Sharon
+ Bokosmaty, Sahar
Dynamic Visualisations and Motor Skills (551-580)
+ Castro-Alonso, Juan Cristobal
+ Ayres, Paul
+ Paas, Fred
Dynamic Visualizations: A Two-Edged Sword? (581-604)
+ Lowe, Richard K.
Simultaneous and Sequential Presentation of Realistic and Schematic Instructional Dynamic Visualizations (605-622)
+ Nugteren, Michelle L.
+ Tabbers, Huib K.
+ Scheiter, Katharina
+ Paas, Fred
How Do You Connect Moving Dots? Insights from User Studies on Dynamic Network Visualizations (623-650)
+ Smuc, Michael
+ Federico, Paolo
+ Windhager, Florian
+ Aigner, Wolfgang
+ Zenk, Lukas
+ Miksch, Silvia
== Part VII: Interaction ==
Interaction Taxonomy for Tracking of User Actions in Visual Analytics Applications (653-670)
+ von Landesberger, Tatiana
+ Fiebig, Sebastian
+ Bremm, Sebastian
+ Kuijper, Arjan
+ Fellner, Dieter W.
Common Visualizations: Their Cognitive Utility (671-691)
+ Parsons, Paul
+ Sedig, Kamran
Distribution of Information Processing While Performing Complex Cognitive Activities with Visualization Tools (693-715)
+ Parsons, Paul
+ Sedig, Kamran
Human-Centered Interactivity of Visualization Tools: Micro- and Macro-level Considerations (717-743)
+ Sedig, Kamran
+ Parsons, Paul
+ Dittmer, Mark
+ Haworth, Robert
[4]
Observer's Performance and Perceptual Sensitivity for Detecting Critical
Patterns in Static Maternal-Fetal Heart Rate Images
Health Care: HC8 -- Workload
/
Anderson-Montoya, Brittany L.
/
Scerbo, Mark W.
/
Kennedy, Rebecca A.
/
Belfore, Lee A., II
/
Abuhamad, Alfred Z.
/
Davis, Stephen S.
/
Chauhan, Suneet P.
Proceedings of the Human Factors and Ergonomics Society 2013 Annual Meeting
2013-09-30
p.723-727
doi 10.1177/1541931213571157
© Copyright 2013 HFES
Summary: The present study examined detection performance and perceptual sensitivity
for critical patterns in maternal-fetal heart rate (MFHR) signals in single and
combined formats. Forty-one undergraduate students viewed simulated images of
MFHR signals under four different signal-to-noise (S/N) ratios. The images
contained an acceleration, early deceleration, late deceleration, or no
deviation. Further, the deviations varied in amplitude. The results showed that
as variability increased and amplitude decreased perceptual sensitivity also
decreased and participants experienced reduced ability to detect signals and
committed more false alarms. These effects were more pronounced when performing
the combined condition compared to the single condition. These findings
highlight that interpretation of MFHR signals is subject to misinterpretation
and underscores the need for countermeasures.
[5]
A Spatial Secondary Task for Measuring Laparoscopic Mental Workload:
Differences in Surgical Experience
Health Care: HC8 -- Workload
/
Scerbo, Mark W.
/
Kennedy, Rebecca A.
/
Montano, Michael
/
Britt, Rebecca C.
/
Davis, Stephen S.
/
Stefanidis, Dimitrios
Proceedings of the Human Factors and Ergonomics Society 2013 Annual Meeting
2013-09-30
p.728-732
doi 10.1177/1541931213571159
© Copyright 2013 HFES
Summary: The present study examined whether a spatial secondary task could
distinguish among different levels of laparoscopic skill. Novices and surgeons
with different levels of laparoscopic experience were asked to perform a peg
transfer task on a laparoscopic simulator along with the secondary task. The
results showed that novices performed more poorly than the surgeons on both the
primary peg task and the secondary task. This pattern of results suggests that
the primary task was more difficult for the novices leaving fewer attentional
resources for the secondary task. Moreover, the results show that the spatial
secondary task used in this study is sensitive to differences in mental
resources required by individuals with different levels of laparoscopic
surgical skill.
[6]
The Influence of Visual Aids on Detecting Early and Late Decelerations in
Maternal-Fetal Heart Rate Patterns
Perception and Performance: PP1 -- Getting Users' Attention: Effectiveness
of Different Cues
/
Kennedy, Rebecca A.
/
Anderson-Montoya, Brittany L.
/
Scerbo, Mark W.
/
Prytz, Erik
/
Belfore, Lee A., II
/
Abuhamad, Alfred Z.
/
Davis, Stephen S.
/
Chauhan, Suneet P.
Proceedings of the Human Factors and Ergonomics Society 2012 Annual Meeting
2012-10-22
p.1317-1321
doi 10.1177/1071181312561381
© Copyright 2012 HFES
Summary: The present study examined how well individuals could differentiate between
two different types of signals (early and late decels) in maternal-fetal heart
rate tracings with and without the use of a visual aid. Twenty-one
undergraduates twice viewed 80 simulated images under four different
signal-to-noise (S/N) ratios. Further, the late decels were delayed in 4-sec
increments. In one block of trials, the images were presented without a visual
aid, and in the other block a visual aid consisting of a large turquoise
crosshair was overlaid on the images. The results indicated that lower S/N
ratios and shorter onset delays made signals more difficult to distinguish.
However, overall levels of accuracy were significantly higher when the visual
aid was present. These results provide initial evidence that utilizing visual
aids can enhance the ability to detect critical signals in maternal-fetal heart
rate patterns.
[7]
Evaluation of Spatial Audio for Improving Change Detection on Large Screen
Displays
Posters: POS2 -- Posters 2
/
Castle, Courtney
/
Finomore, Victor
/
Simpson, Brian
/
Satterfield, Kelly
/
Davis, Susan
Proceedings of the Human Factors and Ergonomics Society 2012 Annual Meeting
2012-10-22
p.1649-1653
doi 10.1177/1071181312561330
© Copyright 2012 HFES
Summary: In the context of military command and control operations, operators are
under an incredible amount of pressure to perform time-sensitive tasks in a
rapidly changing environment. When the task involves a large screen display, it
is easy to miss a critical event due to the overabundance of information
present. In the current task, we investigated the potential of a spatial
auditory cue for improving performance on a command and control monitoring
task. We found that for a change detection task on a large screen display, a
localized auditory cue can provide a useful and salient method of alerting
operators to a change on the display. Additionally, because a spatial audio cue
contains information about the location off an event on the screen, it gives
the operator a better chance of detecting and responding to relevant events as
they occur. Since a spatialized cue alerts the operator to the location of
importance, it provides an especially critical advantage in areas of the screen
which are normally associated with lower rates of detection.
[8]
MoBoogie: creative expression through whole body musical interaction
Art, music & movement
/
Halpern, Megan K.
/
Tholander, Jakob
/
Evjen, Max
/
Davis, Stuart
/
Ehrlich, Andrew
/
Schustak, Kyle
/
Baumer, Eric P. S.
/
Gay, Geri
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.1
p.557-560
© Copyright 2011 ACM
Summary: In this paper we describe MoBoogie, an application that allows users to
manipulate and arrange music through movement. MoBoogie is designed to foster
experiences in creative expression for children and potentially adults. The
application responds to users' movements by changing variables in a continuous
stream of music loops. Results from this study suggest that the creative
expressions arose in the joint space of movement and music, and did not
primarily have to be in one form or the other. This allowed users with limited
experience in dance and music making to be creative in such forms of
expression.
[9]
A Case Study on Use of Personas in Design and Development of an Audit
Management System
COMPUTER SYSTEMS: Usability
/
Dharwada, Pallavi
/
Greenstein, Joel S.
/
Gramopadhye, Anand K.
/
Davis, Steve J.
Proceedings of the Human Factors and Ergonomics Society 51st Annual Meeting
2007-10-01
v.51
p.469-473
© Copyright 2007 HFES
Summary: With the ROI of persona methods still being arguable, it is important to
understand how personas can be utilized in user interface design. The extensive
methods proposed by Pruitt and Adlin (2006), throw light on several ways to use
persona methods in user interface design lifecycle and also propose mitigations
to several risk factors that can be encountered in this process. However, there
is very little research presenting case studies on an entire design lifecycle
that utilizes personas. This paper presents design, development and evaluation
of a web-based audit management system in aircraft maintenance domain with
emphasis on the persona creation process, the design approach followed, and the
user testing results obtained. The experiences of a design team novice to
personas will be discussed.
[10]
Interactive refractions with total internal reflection
Real-time and rendering
/
Davis, Scott T.
/
Wyman, Chris
Proceedings of the 2007 Conference on Graphics Interface
2007-05-28
p.185-190
© Copyright 2007 Canadian Information Processing Society
Summary: A requirement for rendering realistic images interactively is efficiently
simulating material properties. Recent techniques have improved the quality for
interactively rendering dielectric materials, but have mostly neglected a
phenomenon associated with refraction, namely, total internal reflection. We
present an algorithm to approximate total internal reflection on commodity
graphics hardware using a ray-depth map intersection technique that is
interactive and requires no precomputation. Our results compare favorably with
ray traced images and improve upon approaches that avoid total internal
reflection.
[11]
Smell Me: Engaging with an Interactive Olfactory Game
Enthralling Experience
/
Davis, S. B.
/
Davies, G.
/
Haddad, R.
/
Lai, M.-K.
Proceedings of the HCI'06 Conference on People and Computers XX
2006-09-11
p.25-40
© Copyright 2006 Springer Verlag
[12]
Adaptive Patient Education Framework Featuring Personalized Cardiovascular
Risk Management Interventions
Short Papers
/
Davis, Selena
/
Abidi, Syed Sibte Raza
Proceedings of AH 2006 Adaptive Hypermedia and Adaptive Web-based Systems
2006-06-21
p.264-268
© Copyright 2006 Springer-Verlag
Summary: The PULSE project objectives are to generate and evaluate a web-based
personalized educational intervention for the management of cardiovascular
risk. We present a web-based adaptive hypermedia system to create and deliver
the personalized education material to the patient. The adaptive
personalization framework is based on a patient profile created by combining an
electronic patient data capture template, the Systematic COronary Risk
Evaluation (SCORE) algorithm, and a Stage of behaviour Change determination
model. The interventions are designed to address both medical and psychosocial
aspects of risk management and, as such, we combine staged lifestyle
modification materials and non-staged messages based on Canadian clinical
guidelines to motivate personal risk management.
[13]
Template-based authoring of educational artifacts
Supporting education
/
Davis, Sarah
/
Bogen, Paul
/
Cifuentes, Lauren
/
Francisco-Revilla, Luis
/
Furuta, Richard
/
Hubbard, Takeisha
/
Karadkar, Unmil P.
/
Pogue, Daniel
/
Shipman, Frank
JCDL'06: Proceedings of the 6th ACM/IEEE-CS Joint Conference on Digital
Libraries
2006-06-11
p.242-243
© Copyright 2006 ACM
Summary: The Walden's Paths project is developing tools for leveraging student
learning with the incredible amount of educational material on the Web.
Specialized templates based on established educational frameworks, learning
theories, or activities aid path authors in creating pedagogically sound paths
by guiding them in collecting and structuring the information included in the
path. We describe a template based on the Inquiry-Based Learning educational
framework and an implementation that provides support in applying the template
to the path authoring process.
[14]
Using relationship to control disclosure in Awareness servers
Privacy and security awareness
/
Davis, Scott
/
Gutwin, Carl
Proceedings of the 2005 Conference on Graphics Interface
2005-05-09
p.145-152
© Copyright 2005 Canadian Information Processing Society
Summary: Awareness servers provide information about a person to help observers
determine whether they are available for contact. A tradeoff exists in these
systems: more sources of information, and higher fidelity in those sources, can
improve people's decisions, but each increase in information reduces privacy.
In this paper, we look at whether the type of relationship between the observer
and the person being observed can be used to manage this tradeoff. We conducted
a survey that asked people what amount of information from different sources
that they would disclose to seven different relationship types. We found that
in more than half of the cases, people would give different amounts of
information to different relationships. We also found that the only
relationship to consistently receive less information was the acquaintance --
essentially the person without a strong relationship at all. Our results
suggest that awareness servers can be improved by allowing finer-grained
control than what is currently available.
[15]
The amateur creator
Full papers
/
Davis, Stephen Boyd
/
Moar, Magnus
Proceedings of the 2005 Conference on Creativity and Cognition
2005-04-12
p.158-165
© Copyright 2005 ACM
Summary: Important design problems are raised in developing software for amateur
users, a group distinguished here from novices. The authors argue that these
design problems can be approached by understanding how systems for amateurs are
derived from those for skilled users, through a combination of transformations
we describe as foregrounding, backgrounding, automation, integration and
constraining. Useful comparisons are offered with popular product designs. A
broader, partly historical, context is then described in which media
technologies propagate from use by specialists to use by these amateurs, and
the latter change from consumers to creators. The discussion is focused by a
description of difficulties with existing software encountered in the course of
a creative schools-based project, intended to enable young users both to
explore virtual worlds and to design and populate them with their own avatars.
The authors argue that HCI design would benefit from a clearer grasp of the
special characteristics of designing for amateur users and of transforming
existing software for their use.
[16]
Constructing a Player-Centred Definition of Fun for Video Games Design
/
Davis, S. B.
/
Carini, C.
Proceedings of the HCI'04 Conference on People and Computers XVIII
2004-09-06
p.117-132
© Copyright 2004 Springer
[17]
INTERNET
MA/MSc Design for Interactive Media
/
Davis, Stephen Boyd
2003-12-12
United Kingdom, London
Middlesex University: Lansdown Centre for Electronic Arts
Keywords: interaction, design, creative, project-based, integrated
Summary: Since its inception in 1993, the programme has developed a radical
questioning approach to interaction design. The programme is structured and
intensively taught, while at the same time being informal and project-based.
Students are encouraged to be both realistic and experimental, working both
individually and in small teams.
[18]
Intrinsic Motivation, Ease of Use and Usefulness Perceptions as Mediators in
Computer Learning
/
Wiedenbeck, S.
/
Davis, S.
Proceedings of the Ninth International Conference on Human-Computer
Interaction
2001-08
v.1
p.1553-1557
[19]
The Mediating Effects of Intrinsic Motivation, Ease of Use and Usefulness
Perceptions on Performance in First-Time and Subsequent Computer Users
/
Davis, Sid
/
Wiedenbeck, Susan
Interacting with Computers
2001
v.13
n.5
p.549-580
Keywords: Software training; Intrinsic motivation; Perceived ease of use; Interaction
style; Assimilation theory; Social cognitive theory
© Copyright 2001 Elsevier Science
Summary: This study examines how certain software interfaces and prior exposure to
other interfaces lead to effective learning. In particular, it studies the
roles of the interaction style and the learner's prior exposure to other
interaction styles mediated by the engagement of the learning environment,
users' perceptions of the usefulness of the software, and users' perceptions of
their ability to use the software successfully. In the experimental paradigm,
two groups that learned a menu-driven or command-driven word processors after
prior exposure to the assimilative context of a direct manipulation interaction
style were compared to groups that learned those same interaction styles with
no prior exposure to the assimilative context of the direct manipulation style
software. The results confirm the importance of directness in the interaction
style and of a prior assimilative context for learning. However, they also
indicate that engagement has a strong effect on performance via its effect on
perceived ease of use (PEU). This suggests that software designers should not
only give special attention to creating software that promotes interface
directness, but that also promotes engagement. Our results also suggest that it
may be difficult to create engaging learning environments for learners who do
not possess a relevant assimilative context to support software learning.
[20]
Collaboratory Operations in Magnetic Fusion Scientific Research
/
Casper, T. A.
/
Meyer, W. M.
/
Moller, J. M.
/
Henline, P.
/
Keith, K.
/
McHarg, B.
/
Davis, S.
/
Greenwood, D.
interactions
1998
v.5
n.3
p.56-65
Keywords: DESIGN, HUMAN FACTORS, H.5.3 Information Systems, INFORMATION INTERFACES AND
PRESENTATION, Group and Organization Interfaces, Collaborative computing, J.2
Computer Applications, PHYSICAL SCIENCES AND ENGINEERING, Physics
© Copyright 1998 ACM
[21]
The Effect of Interaction Style and Training Method on End User Learning of
Software Packages
/
Davis, Sid
/
Wiedenbeck, Susan
Interacting with Computers
1998
v.11
n.2
p.147-172
Keywords: Interface style, Exploration-based training, Instruction-based training, End
users
© Copyright 1998 Elsevier Science
Summary: This paper reports two studies of software learning by individuals who use
packages as a tool but never become experts. Using assimilation theory, we
studied the effect of three interaction styles (direct manipulation, menu, and
command) and two training methods (instruction and exploration) on the initial
learning of a package and the subsequent learning of functionally equivalent
packages. Results suggest that direct manipulation aids initial learning and
that previous experience is a moderate aid in learning a subsequent package,
but only when the interaction styles are similar. Exploration training does
not appear to aid learners in a short training period.
[22]
The Influence of Interaction Style and Experience on User Perceptions of
Software Packages
/
Wiedenbeck, Susan
/
Davis, Sid
International Journal of Human-Computer Studies
1997
v.46
n.5
p.563-588
© Copyright 1997 Academic Press
Summary: In recent years, a body of literature has developed which shows that users'
perceptions of software are a key element in its ultimate acceptance and use.
We focus on how the interaction style and prior experience with similar
software affect users' perceptions of software packages. In our experiment,
direct manipulation, menu-driven and command-driven interfaces were
investigated. We studied users' perceptions of the software in two hands-on
training sessions. In the first session, novice users were given initial
training with word-processing software, and in the second session the users
were trained on a word processor which was functionally equivalent to the prior
one, but had a different interaction style. In the initial training session,
we found that the interaction style had a reliable but small effect on
learners' perceptions of ease of use. The direct manipulation interface was
judged easier to use than the command style. The interaction style, however,
did not affect learners' perceptions of the usefulness of the software. In the
second training session, subjects who had used a direct manipulation interface
in the first session learned either the menu-based or command-based software.
The perceptions of these users were compared to those of learners, who had used
the menu or command software in the initial training session. We found that
both interaction style and the prior experience with a direct manipulation
interface affected perceptions of ease of use. Subjects with prior experience
of a direct style interface tended to have very negative attitudes toward a
less direct interface style. The interaction style did not affect perceptions
of usefulness of the package, but the prior experience did. These results
suggest that users' attitudes toward software are strongly influenced by their
past history of usage, including what interaction styles the user has
encountered, and this should be considered in the design of software and
training programs.
[23]
Visualization Ability as a Predictor of User Learning Success
/
Sein, Maung K.
/
Olfman, Lorne
/
Bostrom, Robert P.
/
Davis, Sidney A.
International Journal of Man-Machine Studies
1993
v.39
n.4
p.599-620
© Copyright 1993 Academic Press
Summary: A novice user's cognitive abilities can influence how difficult he/she finds
learning to use a software package. To ensure effective use, it is important
to identify specific abilities that can influence learning and use, and then
develop training methods or design interfaces to accommodate individuals who
are lower in those abilities. This paper reports the integrated findings of
five studies that examined a specific cognitive variable, visualization
ability, for different systems (electronic mail, modeling software and
operating systems), applying different training methods (analogical or abstract
conceptual models) and computer interfaces (command-based or direct
manipulation). Consistent with past results in other domains, we found that
visualization ability is a strong predictor of user learning success. More
importantly, we also found that subjects with lower visualization ability can
be helped to narrow, and in some cases equal or surpass, the performance gap
between themselves and subjects with higher visualization ability through
appropriate training methods and direct manipulation interfaces. Based on our
findings, we discuss implications for practitioners and designers and suggest
possible avenues for future research.
[24]
An Experimental Investigation of the Roles of the Computer Interface and
Individual Characteristics in the Learning of Computer Systems
Articles
/
Davis, Sid
/
Bostrom, Robert
International Journal of Human-Computer Interaction
1992
v.4
n.2
p.143-172
© Copyright 1992 Ablex Publishing
Summary: The widespread use of computers in organizations places increasing demands
on computer trainers and designers to insure that users acquire skills in the
most effective ways possible. One generally accepted way to achieve this goal
has been to provide users with systems that are user friendly, that tend to
reduce learning time, and are fairly comprehensible. Up to this point, this
prescription has been applied to the user community as a whole. However,
recent research suggests that characteristics of individual users can exert a
powerful influence on learning outcomes and may affect the success of a given
interface strategy. This study investigates the impact of two types of
computer interfaces on learning performance and attitudes toward using a
computer system: a direct manipulation interface (the Apple Macintosh) and a
command-based interface (Disk Operating System DOS). It also compares the
impacts of two different learner characteristics: individual learning mode and
visual ability. Results of the study indicate that subjects using the direct
manipulation interface performed much better than those using the command-based
interface. Also, high visual subjects performed better overall than low visual
subjects and tended to perceive the systems as easier to use. Learning mode
had no effect either on performance or attitudes toward the system. These
results are explained in light of theory suggesting that users form mental
models of systems with which they interact. Conclusions are drawn from these
findings, and recommendations are made for future research.