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[1] Pactolus: A Method for Mid-Air Gesture Segmentation within EMG Late-Breaking Works: Extending User Capabilities / Chen, Yineng / Su, Xiaojun / Tian, Feng / Huang, Jin / Zhang, Xiaolong (Luke) / Dai, Guozhong / Wang, Hongan Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.1760-1765
ACM Digital Library Link
Summary: Mid-air gestures have become an important interaction technique in natural user interfaces, especially in augmented reality and virtual reality. Supporting a set of continuous gesture-based commands in mid-air gesture interaction systems, such as selecting and moving then placing an object, however, remains to be a challenge. This is largely because these intentional command gestures are connected through transitional, meaningless gestures, which are often misleading for gesture recognition systems. The inability to separate unintentional movements from intentional command gestures, also called the Midas problem, limits the application of mid-air gestures. This paper addresses the Midas problem via a physiological computing approach. With the help of sensors that capture physiological signals, we present a novel method, Pactolus, for segmenting mid-air gestures using arm electromyography. User studies demonstrate the high accuracy of our approach in segmenting mid-air gestures interleaved by transitional hand or finger movements.

[2] Progressive Shape-Distribution-Encoder for 3D Shape Retrieval Poster Session 2 / Xie, Jin / Zhu, Fan / Dai, Guoxian / Fang, Yi Proceedings of the 2015 ACM International Conference on Multimedia 2015-10-26 p.1167-1170
ACM Digital Library Link
Summary: In this paper, we propose a deep shape descriptor by learning the shape distributions at different diffusion time via a progressive deep shape-distribution-encoder. First, we develop a shape distribution representation with the kernel density estimator to characterize the intrinsic geometrical structure of the shape. Then, we propose to learn discriminative shape features through a progressive shape-distribution-encoder. Specially, the progressive shape-distribution-encoder aims at modeling the complex non-linear transform of the estimated shape distributions between consecutive diffusion time. Furthermore, in order to characterize the intrinsic structure of the shape more efficiently, we stack multiple proposed progressive shape-distribution-encoders to form a neural network structure. Finally, we concatenated all neurons in the hidden layers of the progressive shape-distribution-encoder network to form a discriminative shape descriptor for retrieval. The proposed method is evaluated on three benchmark 3D shape datasets and the experimental results demonstrate the superiority of our method to the existing approaches.

[3] Left and right hand distinction for multi-touch tabletop interactions From touch through air to brain / Zhang, Zhensong / Zhang, Fengjun / Chen, Hui / Liu, Jiasheng / Wang, Hongan / Dai, Guozhong Proceedings of the 2014 International Conference on Intelligent User Interfaces 2014-02-24 v.1 p.47-56
ACM Digital Library Link
Summary: In multi-touch interactive systems, it is of great significance to distinguish which hand of the user is touching the surface in real time. Left-right hand distinction is essential for recognizing the multi-finger gestures and further fully exploring the potential of bimanual interaction. However, left-right hand distinction is beyond the capability of most existing multi-touch systems. In this paper, we present a new method for left and right hand distinction based on the human anatomy, work area, finger orientation and finger position. Considering the ergonomics principles of gesture designing, the body-forearm triangle model was proposed. Furthermore, a heuristic algorithm was introduced to group multi-touch contact points and then made left-right hand distinction. A dataset of 2880 images has been set up to evaluate the proposed left-right hand distinction method. The experimental results demonstrate that our method can guarantee the high recognition accuracy and real time performance in freely bimanual multi-touch interactions.

[4] SpeechTouch: precise cursor positioning on touch screen mobiles Touch screen interaction and multi-modal user interfaces / Jiang, Yingying / Tian, Feng / Li, Guang / Zhang, Xiaolong / Du, Yi / Dai, Guozhong / Wang, Hongan Proceedings of 2013 Conference on Human-computer interaction with mobile devices and services 2013-08-27 2013-08-27 p.396-399
ACM Digital Library Link
Summary: On touch-screen mobile phones, text-related applications (e.g., email, notes) usually involve a cursor in editing tasks. However, accurately positioning the cursor to the editing position by touch is often a challenge because of the "fat finger" problem. To improve the accuracy of one-touch cursor positioning, we propose SpeechTouch, a multimodal method that combines imprecise touch input and simple speech input for precise cursor positioning. Our evaluation study shows that this method can significantly improve user performance in cursor positioning on touch screen mobiles.

[5] Multilevel interaction model for hierarchical tasks in information visualization Full papers / Ren, Lei / Cui, Jin / Du, Yi / Dai, Guozhong Proceedings of the 2013 International Symposium on Visual Information Communication and Interaction 2013-08-17 2013-08-17 p.11-16
ACM Digital Library Link
Summary: Infovis (Information visualization) task taxonomy plays an essential role in guiding Infovis design and implementation. Infovis users with various roles in Infovis usually have different requirements for Infovis task modeling. Actually, Infovis research need a consistent taxonomy covering the tasks at different levels, or an interaction model that can facilitate Infovis system development with formal descriptions. But in fact, finding such a unified model is challenging. In this paper we propose a multilevel interaction model (MIM) for hierarchical tasks in Infovis systems. In MIM we define goal model, behavior model, and operation model that can model multilevel tasks in Infovis. In addition, we establish mapping models among MIM components, which can support Infovis systems design, development, application, and evaluation. Finally, we present a domain-specific Infovis application modeled by MIM. Application examples shows that MIM can effectively model multilevel tasks in Infovis and has potential to provide a framework enabling rapid prototyping of Infovis systems.

[6] An exploration of pen tail gestures for interactions / Tian, Feng / Lu, Fei / Jiang, Yingying / Zhang, Xiaolong (Luke) / Cao, Xiang / Dai, Guozhong / Wang, Hongan International Journal of Human-Computer Studies 2013-05 v.71 n.5 p.551-569
Keywords: Pen stroke gesture
Keywords: Pen input
Link to Article at sciencedirect
Summary: In this paper, we performed an exploration on the design and evaluation of pen tail gesture, an interaction method that allows the use of pen tail movement to initiate interactions. Based on our interviews with some designers and researchers who regularly used pen-based tools, we conducted three experiments to establish baseline criteria to distinguish intentional pen tail gestures from incidental pen tail movements, and to understand the basic movement behaviors in pen tail gestures. We developed designs and recognition methods of pen gestures, and implemented three application prototypes based on them. Our research can inspire some new designs of pen-based tools and enrich the design repertoire of pen-based user interfaces.

[7] Thumb widgets: apply thumb-tracking to enhance capabilities of multi-touch on mobile devices Inputs / Zeng, Xinda / Tian, Feng / Jiang, Yingying / Zhang, Xiaolong (Luke) / Dai, Guozhong / Wang, Hongan Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.1281-1286
ACM Digital Library Link
Summary: While multi-touch design allows natural and flexible figure gestures in interacting with mobile devices, the palm-size screen often limits its potential in application and arouses issues such as inefficient mode switch and incomplete gesture. To enrich the vocabulary of finger gestures in user interaction, we present Thumb Widgets, a mechanism that adopts thumb as assisted input channel to enhance the capabilities of multi-touch on touch-based mobile devices. Thumb Widgets expand the design space in gesture-based UIs and promote efficiency for tasks such as mode switching, parameter setting, etc. Also, Thumb Widgets enable incomplete gestures to be performed around the periphery of the device.

[8] An exploration on long-distance communications between left-behind children and their parents in China Technology to support family connections / Pan, Lu / Tian, Feng / Lu, Fei / Zhang, Xiaolong (Luke) / Liu, Ying / Feng, Wenxin / Dai, Guozhong / Wang, Hongan Proceedings of ACM CSCW'13 Conference on Computer-Supported Cooperative Work 2013-02-23 v.1 p.1147-1156
ACM Digital Library Link
Summary: In China, hundreds of millions of migrant workers have moved to cities or coastal regions for more or better-paid jobs and have left their children behind at their rural homes. Separated by thousands of kilometers, these "left-behind" children and their migrant parents use mobile phones as their primary -- and often only -- method of maintaining family connections. To better understand the use of technology in this long-distance communication, we conducted a multi-phased study using interviews and surveys in three different Chinese rural areas. In this paper, we report our findings on how these children communicate with their migrant parents and what information they exchange. We also discuss design implications derived from these findings that may improve communication between left-behind children and their parents.

[9] Unistroke gestures on multi-touch interaction: supporting flexible touches with key stroke extraction Gestures and large displays / Jiang, Yingying / Tian, Feng / Zhang, Xiaolong / Liu, Wei / Dai, Guozhong / Wang, Hongan Proceedings of the 2012 International Conference on Intelligent User Interfaces 2012-02-14 p.85-88
ACM Digital Library Link
Summary: Gesture inputs on multi-touch tabletops usually involve multiple fingers (more than two) and casual touchdowns or liftoffs of fingers. This flexibility of touch gestures allows more natural user interaction, but also poses new challenges for accurate recognition of multi-touch gestures. To address these challenges, we propose a new approach to recognize flexible multi-touch stroke gestures on tabletops. Based on a user study on multi-touch unistroke gestures, we develop a gesture recognition method by extracting key strokes embedded in flexible multi-touch input. Our evaluation study result shows that this method can greatly improve the recognition accuracy of flexible multi-touch unistroke gestures on tabletops.

[10] A hyperbolic tree based interface for exploring massive files Visual Analysis I / Zeng, Zhirong / Wang, Kun / Teng, Dongxing / Wang, Hongan / Dai, Guozhong Proceedings of the 2011 International Symposium on Visual Information Communication and Interaction 2011-08-04 p.4
ACM Digital Library Link
Summary: Along with the rapid development of information technology, individual users of computers are faced with many problems in dealing with massive files, such as enormous amount, serious redundancy and complex version evolution relation. These lead that the file system becomes more and more rough-and-tumble, to a certain extent putting users to trouble in daily work. This paper systematically analyzed the problems in file system management, put forward user cognitive model when faced with massive files, and then introduced the FDTVAS system which is a visual interface based on hyperbolic tree view for exploring the massive files. This system used specific algorithm to do the intelligent analysis of file relationship, took hyperbolic tree as the main visual form, and provided a series of interaction tasks according with users' cognitive model. The built system can help users get a clear insight of the file system and do the analysis and management efficiently.

[11] Empirical studies of pen tilting performance in pen-based user interfaces Applications / Tian, Feng / Cao, Xiang / Lu, Fei / Dai, Guozhong / Zhang, Xiaolong / Wang, Hongan Proceedings of the 2011 International Symposium on Visual Information Communication and Interaction 2011-08-04 p.8
ACM Digital Library Link
Summary: Recently, pen tilting has been explored in pen-based user interfaces and has shown potential to improve user interaction in various tasks (e.g., menu selection, modeless object manipulation). However, some basic questions concerning pen tilting behaviors, such as the ideal range, azimuth size, and direction of pen tilting, have not been thoroughly investigated. In this paper, we report our empirical studies on user performances in basic pen tilting tasks. First, we conducted a baseline study, which helps us to determine tilting directions, tilting ranges, and the thresholds that separate incidental pen tilting actions from intentional actions used for interaction. Based on the results from the baseline study, we designed an experiment to investigate user performances in goal tilting in different tilting ranges, azimuth sizes, and directions. Drawing on the results of our data analyses on task completion time, error rate, and pen tip movements, we discussed values of tilting parameters like titling range, minimal azimuth size, and tilting direction.

[12] ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage Storytelling & perceptual crossing / Lu, Fei / Tian, Feng / Jiang, Yingying / Cao, Xiang / Luo, Wencan / Li, Guang / Zhang, Xiaolong / Dai, Guozhong / Wang, Hongan Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011-05-07 v.1 p.1919-1928
ACM Digital Library Link
Summary: With the fast economic growth and urbanization of many developing countries come concerns that their children now have fewer opportunities to express creativity and develop collaboration skills, or to experience their local cultural heritage. We propose to address these concerns by creating technologies inspired by traditional arts, and allowing children to create and collaborate through playing with them. ShadowStory is our first attempt in this direction, a digital storytelling system inspired by traditional Chinese shadow puppetry. We present the design and implementation of ShadowStory and a 7-day field trial in a primary school. Findings illustrated that ShadowStory promoted creativity, collaboration, and intimacy with traditional culture among children, as well as interleaved children's digital and physical playing experience.

[13] A developing framework for interactive temporal data visualization New concept and framework / Luo, Xiongfei / Teng, Dongxing / Liu, Wei / Tian, Feng / Dai, Guozhong / Wang, Hongan Proceedings of the 2010 International Symposium on Visual Information Communication and Interaction 2010-09-28 p.14
ACM Digital Library Link
Summary: This article presents UCFM, a user-centered developing framework for interactive temporal data visualization. UCFM is comprised mainly by software architecture and software development methods. The software architecture describes modules in interactive temporal data visualization system and their relationships. And based on the software architecture and development practice, the software development methods summarize these specific steps to design and develop interactive temporal data visualization system. To demonstrate UCFM's validity, the development process of an interactive temporal data visualization application is illustrated.

[14] Cooperative concept map based on cognitive model for visual analysis New concept and framework / Du, Yi / Ma, Cuixia / Teng, Dongxing / Dai, Guozhong Proceedings of the 2010 International Symposium on Visual Information Communication and Interaction 2010-09-28 p.15
ACM Digital Library Link
Summary: The ability to recognize users and their intention during the visual analysis process is important to interact intelligently and effortlessly in a cooperative environment. In this paper, we present the framework for creating and modifying a concept map that allows analysts to collaborate and utilize live collection of enterprise data in a visual interface. Based on modeling users and tasks in visual analysis, a user model supporting collaborative analysis is given. Furthermore, we propose the algorithm of concept map layout to facilitate the visual analysis. The interface presents the analyst with the dashboard configuration of certain data that users deems relevant, provides tools to facilitate the decision making process. Finally, we apply it to a collaborative visual decision support system. Experimental results show that it enhances the accessibility and the individualization of collaborative concept map for configuring enterprise data and helps to enhance user experience during the visual analysis process.

[15] Let's play Chinese characters: mobile learning approaches via culturally inspired group games Storytelling / Tian, Feng / Lv, Fei / Wang, Jingtao / Wang, Hongan / Luo, Wencan / Kam, Matthew / Setlur, Vidya / Dai, Guozhong / Canny, John Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010-04-10 v.1 p.1603-1612
Keywords: Chinese education, Chinese literacy, developing countries, ict4d, literacy acquisition, mobile games, traditional games
ACM Digital Library Link
Summary: In many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an important role in the Chinese literacy acquisition process. We report on the unique challenges in the learning Chinese language, especially its logographic writing system. Based on an analysis of 25 traditional Chinese games currently played by children in China, we present the design and implementation of two culturally inspired mobile group learning games, Multimedia Word and Drumming Strokes. These two mobile games are designed to match Chinese children's understanding of everyday games. An informal evaluation reveals that these two games have the potential to enhance the intuitiveness and engagement of traditional games, and children may improve their knowledge of Chinese characters through group learning activities such as controversy, judgments and self-correction during the game play.

[16] Intelligent understanding of handwritten geometry theorem proving Multimodal interaction / Jiang, Yingying / Tian, Feng / Wang, Hongan / Zhang, Xiaolong / Wang, Xugang / Dai, Guozhong Proceedings of the 2010 International Conference on Intelligent User Interfaces 2010-02-07 p.119-128
Keywords: geometry theorem proving, hand-drawn figures, hand-written proof scripts, recognition, structure based manipulation
ACM Digital Library Link
Summary: Computer-based geometry systems have been widely used for teaching and learning, but largely based on mouse-and-keyboard interaction, these systems usually require users to draw figures by following strict task structures defined by menus, buttons, and mouse and keyboard actions. Pen-based designs offer a more natural way to develop geometry theorem proofs with hand-drawn figures and scripts. This paper describes a pen-based geometry theorem proving system that can effectively recognize hand-drawn figures and hand-written proof scripts, and accurately establish the correspondence between geometric components and proof steps. Our system provides dynamic and intelligent visual assistance to help users understand the process of proving and allows users to manipulate geometric components and proof scripts based on structures rather than strokes. The results from evaluation study show that our system is well perceived and users have high satisfaction with the accuracy of sketch recognition, the effectiveness of visual hints, and the efficiency of structure-based manipulation.

[17] DOI-Wave: A Focus+Context Interaction Technique for Networks Based on Attention-Reactive Interface The Arts of Visual Layout, Presentation & Exploration / Ren, Lei / Zhang, Lin / Teng, Dongxing / Dai, Guozhong / Li, Qian Proceedings of the 2009 International Symposium on Visual Information Communication and Interaction 2009-09-24 p.85-94
Keywords: information visualization; user interface; graph visualization; interaction techniques; Focus+Context; attention-reactive user interface
Link to Digital Content at Springer
Summary: This paper presents DOI-Wave, a Focus+Context technique for interactive exploration of networks, whose layout depends dynamically on the user's degree-of-interest (DOI). DOI-Wave uses the hierarchical clustered graph paradigm, in which, the view of a graph is dynamically determined by the selection of a single node as the focus node. The layout algorithm could change the view of graph animatedly, as the selected focus node is changed, according to each node's DOI value computed by a DOI function. The Focus+Context paradigm in DOI-Wave, from user's perspective, makes it easy to understand the relationships between the focus node and the other nodes. And the hierarchical cluster paradigm, which adapts to display space dynamically, leads to simultaneously clear and compact visualization. We have applied DOI-Wave to visualizing and exploring social networks. Evaluation results show DOI-Wave is effective.

[18] DaisyViz: A Model-based User Interfaces Toolkit for Development of Interactive Information Visualization Systems, Interfaces and Applications of Visualization / Ren, Lei / Tian, Feng / Zhang, Lin / Dai, Guozhong Proceedings of the 2009 International Symposium on Visual Information Communication and Interaction 2009-09-24 p.209-229
Keywords: User interface; information visualization; toolkit; multiple coordinated views; model-based interface development
Link to Digital Content at Springer
Summary: Although the increasing hordes of information visualization technologies are recognized both in industry and research community, there are seldom toolkits for non-expert users or end-users to rapidly design and develop domain-specific information visualization applications. Such toolkits should provide support for the unified data structures suited to tree, network, temporal and multi-dimensional data, well-known visualization techniques and interaction techniques, and generic visualization tasks. We built DaisyViz, a model-based user interfaces toolkit, which enables end-users to rapidly develop domain-specific information visualization applications without traditional programming. DaisyViz is based on an interface model called UIMI consisting of three declarative models -- data model, visualization model, and control model. In the development process, users visually construct UIMI which could be used to generate profiles. Those profiles can be parsed by DaisyViz to automatically generate a prototype system. We firstly give the formal definition of UIMI, and then discuss the architecture of DaisyViz. To evaluate DasyViz we built an application in a manufacturing enterprise and performed a user study. The results show DaisyViz is usable and effective.

[19] A Pen-Based Teaching System for Children and Its Usability Evaluation eLearning and Education / Wang, Danli / Ying, Tingting / Xiong, Jinquan / Wang, Hongan / Dai, Guozhong HCI International 2009: 13th International Conference on Human-Computer Interaction, Part IV: Interacting in Various Application Domains 2009-07-19 v.4 p.256-265
Keywords: pen-based interaction; children; teaching system; usability
Link to Digital Content at Springer
Summary: The computer has become more and more important in children' life and learning. Various issues exist in the application of multimedia edutainment software and courseware. Therefore, we analyze the current situation and requirement of preschool education software, and present the development of pen-based teaching system for children. Lecturing courseware, annotation, adding contents have been provided, which make targeted classroom teaching convenient, and children interactive courseware function has also been provided to arouse their learning initiative and enthusiasm. After analyzing the feedback, we design and develop the improved version of the system, and evaluate the two versions through experiments. Finally, we propose some suggestions for its modification.

[20] Structuring and manipulating hand-drawn concept maps Short papers / Jiang, Yingying / Tian, Feng / Wang, Xugang / Zhang, Xiaolong / Dai, Guozhong / Wang, Hongan Proceedings of the 2009 International Conference on Intelligent User Interfaces 2009-02-08 p.457-462
Keywords: dynamic programming, graph partition, hand-drawn concept map, structure recognition
ACM Digital Library Link
Summary: Concept maps are an important tool to knowledge organization, representation, and sharing. Most current concept map tools do not provide full support for hand-drawn concept map creation and manipulation, largely due to the lack of methods to recognize hand-drawn concept maps. This paper proposes a structure recognition method. Our algorithm can extract node blocks and link blocks of a hand-drawn concept map by combining dynamic programming and graph partitioning and then build a concept-map structure by relating extracted nodes and links. We also introduce structure-based intelligent manipulation technique of hand-drawn concept maps. Evaluation shows that our method has high structure recognition accuracy in real time, and the intelligent manipulation technique is efficient and effective.

[21] A pen and speech-based storytelling system for Chinese children / Wang, Danli / Li, Jie / Zhang, Jie / Dai, Guozhong Computers in Human Behavior 2008-09-17 v.24 n.6 p.2507-2519
Keywords: Storytelling system
Keywords: Children
Keywords: Scenario-based design
Keywords: Multimodal interaction
Keywords: Usability evaluation
Link to Article at sciencedirect
Summary: Storytelling plays an important role in language learning. Storytelling by a child, as an educational activity, influences the child's linguistic ability, thought process, imagination, and creativity significantly. Many researchers have made extensive studies in storytelling systems for children. While there presently exist many software-based storytelling applications, most are deemed not completely suitable for Chinese children. In this paper, combining the characteristics of Chinese children and using the multimodal interaction pattern based on speech and pen-gesture, we present children a 3D storytelling system which uses user-centered scenario-based design method. The usability of the storytelling system is evaluated and the results suggest that all the users generally feel pretty satisfied with the system.

[22] Design and Analysis of Conceptual Sketches Based on Context Awareness Novel Interaction Technique / Ma, Cuixia / Wang, Hongan / Teng, Dongxing / Dai, Guozhong Proceedings of the 2008 Asia Pacific Conference on Computer Human Interaction 2008-07-06 p.328-335
Link to Digital Content at Springer
Summary: This paper presents a framework of sketch editing environment for conceptual design process based on context. It analyzes the characteristics of design process and presents sketch description model for sketch based interface. Furthermore, it discusses the context fusion methodologies and algorithms to infer design context to understand designers' intent and communicate with designers intuitively. The context mainly is related to user, environment, and machine. A sample application is given to conduct the process planning drawings by sketching, exploring and modifying their ideas interactively, with immediate and continuous visual feedback. In the paper, we aims to study designing a sketch based interface enabling both computer and designer aware of underlying design contexts and providing intelligent operations.

[23] Tilt menu: using the 3D orientation information of pen devices to extend the selection capability of pen-based user interfaces Menu and Command Selection / Tian, Feng / Xu, Lishuang / Wang, Hongan / Zhang, Xiaolong / Liu, Yuanyuan / Setlur, Vidya / Dai, Guozhong Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems 2008-04-05 v.1 p.1371-1380
ACM Digital Library Link
Summary: We present a new technique called 'Tilt Menu' for better extending selection capabilities of pen-based interfaces. The Tilt Menu is implemented by using 3D orientation information of pen devices while performing selection tasks. The Tilt Menu has the potential to aid traditional one-handed techniques as it simultaneously generates the secondary input (e.g., a command or parameter selection) while drawing/interacting with a pen tip without having to use the second hand or another device. We conduct two experiments to explore the performance of the Tilt Menu. In the first experiment, we analyze the effect of parameters of the Tilt Menu, such as the menu size and orientation of the item, on its usability. Results of the first experiment suggest some design guidelines for the Tilt Menu. In the second experiment, the Tilt Menu is compared to two types of techniques while performing connect-the-dot tasks using freeform drawing mechanism. Results of the second experiment show that the Tilt Menu perform better in comparison to the Tool Palette, and is as good as the Toolglass.

[24] Multimodal Chinese text entry with speech and keypad on mobile devices Short papers / Jiang, Yingying / Wang, Xugang / Tian, Feng / Ao, Xiang / Dai, Guozhong / Wang, Hongan Proceedings of the 2008 International Conference on Intelligent User Interfaces 2008-01-13 p.341-344
ACM Digital Library Link
Summary: Chinese text entry is challenging on mobile devices which rely on keypad input. Entering one character may require many key presses. This paper proposes a multimodal text entry technique for Chinese. In this method, Chinese user can enter Chinese text by simultaneously using the simplified phonemic input method named Jianpin with keypad and speech utterance. The key of the technique is a multimodal fusion algorithm, which synchronizes speech and keypad input and fuses redundant information from two modalities to get the best candidate. A preliminary evaluation shows that users appreciate this technique and it could reduce key presses and enhance the input efficiency.

[25] Improving Document Icon to Re-find Efficiently What You Need Part 1: Graphical User Interfaces and Visualization / Deng, Changzhi / Zhou, Mingjun / Tian, Feng / Dai, Guozhong / Wang, Hongan HCI International 2007: 12th International Conference on Human-Computer Interaction, Part II: Interaction Platforms and Techniques 2007-07-22 v.2 p.49-52
Keywords: document icon; annotation; mark; subjective value
Link to Digital Content at Springer
Summary: It is common that documents are represented by document icon in graphical user interfaces. The document icon facilitates user to retrieve documents, but it is difficult to distinguish the document from a collection of documents that user have accessed to. Our paper presents a document icon on which the users can add some subjective values and mark. Then we describe a system ex-explorer that users can browser and search the extent document icon. We found that it is easy to re-find the document on which users added some annotation or mark by themselves.
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