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[1] Interruption-Sensitive Empty Result Feedback: Rethinking the Visual Query Feedback Paradigm for Semistructured Data Session 4B: Query Explanation / Bhowmick, Sourav S. / Dyreson, Curtis / Choi, Byron / Ang, Min-Hwee Proceedings of the 2015 ACM Conference on Information and Knowledge Management 2015-10-19 p.723-732
ACM Digital Library Link
Summary: The usability of visual querying schemes for tree and graph-structured data can be greatly enhanced by providing feedback during query construction, but feedback at inopportune times can hamper query construction. In this paper, we rethink the traditional way of providing feedback. We describe a novel vision of interruption-sensitive query feedback where relevant notifications are delivered quickly but at an appropriate moment when the mental workload of the user is low. Though we focus on one class of query feedback, namely empty result detection, where a user is notified when a partially constructed visual query yields an empty result, our new paradigm is applicable to other kinds of feedback. We present a framework called iSERF that bridges the classical database problem of empty-result detection with intelligent notification management from the domains of HCI and psychology. Instead of immediate notification, iSERF considers the structure of query formulation tasks and breakpoints when reasoning about when to notify the user. We present an HCI-inspired model to quantify the performance bounds that iSERF must abide by for checking for an empty result in order to ensure interruption-sensitive notification at optimal breakpoints. We implement this framework in the context of visual XML query formulation and highlight its effectiveness empirically.

[2] Privacy by Design: Examining Two Key Aspects of Social Applications Social Media for Business / Choi, Ben C. F. / Tam, Joseph HCIB 2015: 2nd International Conference on HCI in Business 2015-08-02 p.41-52
Keywords: Social applications; Online social networks; Information privacy
Link to Digital Content at Springer
Summary: Social applications do not only acquire users' personal information but potentially also collects the personal information of users' social networks. Despite considerable discussion of privacy problems in prior work, questions remain as to how to design privacy-preserving social applications and how to evaluate its effect on privacy. Drawing on the justice framework, we identify two key aspects of social, namely information acquisition and exposure control and examine the effects on user evaluation of social applications. Furthermore, we investigate the impact of this evaluation on usage intention. In doing so, we provide new insight into embedding privacy in technology development.

[3] A Study on Mobile Fitness Application Usage Enterprise Systems, Business and Gamification / Choi, Ben C. F. / Lee, Nathaniel T. HCIB 2015: 2nd International Conference on HCI in Business 2015-08-02 p.446-457
Keywords: Expectation-confirmation; Satisfaction; Perceived usefulness; Perceived enjoyment; Continued usage; Mobile fitness applications
Link to Digital Content at Springer
Summary: Although the importance of physical activity in a healthy lifestyle is well known, little attention has been paid thus far to systematically understand users' continued usage of mobile fitness applications. The objective of this paper is to understand the determinants of usage of mobile fitness applications beyond initial adoption. The research model is tested with data collected from fifty users of mobile fitness applications. The results indicate that expectation confirmation is the key predicator of attitudes towards the application, such as perceived usefulness, perceived enjoyment, and satisfaction. Furthermore, users' attitudes are found to determine continued usage intention. Overall, this paper contributes by integrating intrinsic motivation into the expectation-confirmation model for mobile fitness application usage.

[4] An Investigation of Information Acquisition and Personal Network Exposure in Social Recommendation Applications / Choi, Ben CF / Ramesh, Bharat Proceedings of the 2014 AIS SIGHCI Workshop on HCI Research in MIS 2014-12-14 p.5
aisel.aisnet.org/sighci2014/5

[5] Social Applications: The Effects of Privacy Calculus on Usage Behavior / Ramesh, Bharat / Choi, Ben CF Proceedings of the 2014 AIS SIGHCI Workshop on HCI Research in MIS 2014-12-14 p.4
aisel.aisnet.org/sighci2014/4

[6] A voice-controlled web browser to navigate hierarchical hidden menus of web pages in a smart-tv environment WWW 2014 developers' track / Han, Sungjae / Jung, Geunseong / Ryu, Minsoo / Choi, Byung-Uk / Cha, Jaehyuk Companion Proceedings of the 2014 International Conference on the World Wide Web 2014-04-07 v.2 p.587-590
ACM Digital Library Link
Summary: This paper proposes a new voice web browser that can be operated in smart TV environments. Previous voice web browsers had the limitation of being run under limited conditions; for example, a list of the specific contents of a page was outputted by voice, or the user entered a search term by voice. In our method proposed in this paper, all the hierarchical menu areas on a web page are recognized and controlled with voice keywords so that page navigation according to a menu can be conveniently done in a voice supported web browser. Although many studies have been conducted on web page menu recognition, most of them provide insufficient information to recognize the hierarchical menu structure. In other words, most web pages in recent browsers showed submenus only as a result of a specific user interaction, since these previous studies had no way of recognizing or controlling the submenus. Therefore, in the web browser proposed in this study, a hierarchical menu structure, which is inserted dynamically via user interaction, is recognized and selected by voice, thus making it possible to maneuver on the web page. Furthermore, the core code of the browser is implemented in JavaScript, so it can be flexibly used not only for a web browser on Smart TVs, but also as functional extensions of existing web browsers in a PC environment.

[7] Development of a scale for fantasy state in digital games / Choi, Beomkyu / Huang, Jie / Jeffrey, Annie / Baek, Youngkyun Computers in Human Behavior 2013-09 v.29 n.5 p.1980-1986
Keywords: Digital game
Keywords: Fantasy
Keywords: Intrinsic motivation
Keywords: Exploratory factor analysis
Keywords: Confirmatory factor analysis
Link to Article at sciencedirect
Summary: Digital games appear to motivate players intrinsically. Of various game features, fantasy in particularly plays a crucial role in enhancing motivation and is a key factor in immersion in gameplay. As with its inherent value, fantasy also plays a vital role in distinguishing digital games itself from other media. Despite its significance, fantasy has received little attention, and this concept is still ambiguous to define with any certainty. This study thus aims to create a framework to explore a dimension of fantasy and to develop a scale to measure a state of fantasy in digital games. As a result, four factors were extracted, which were 'identification', 'imagination', 'analogy', and 'satisfaction', to account for fantasy state in digital gameplay. Based on these factors, a fantasy scale in digital games (FSDGs) included 16 items was developed.

[8] Analysis of Perceived Discomfort and EMG for Touch Locations of a Soft Keyboard Ergonomic and Human Modelling Issues / Choi, Bori / Park, Sukbong / Jung, Kihyo HCI International 2013: 15th International Conference on HCI: Posters' Extended Abstracts Part I 2013-07-21 v.6 p.518-522
Keywords: Soft Keyboard; Discomfort; EMG; Two-thumb Input; Smartphone
Link to Digital Content at Springer
Summary: With diversity of mobile services (e.g., messenger, and social network service) on smartphone, the demand of text input using a soft keyboard is increasing. However, studies on subjective and physiological responses of users for various touch locations are lacking. The present study investigated the ergonomic responses according to touch locations of a soft keyboard on smartphone. The experiment of the present study measured perceived discomfort using Borg's CR-10 scale and electromyography on forearm (abductor pollicis longus, and extensor digitorum communis) and thumb (abductor pollicis brevis, and first dorsal interossei) muscles. Perceived discomfort was significantly varied from 0.7 (extremely weak discomfort) to 2.5 (weak discomfort) depending on touch locations. %MVC at abductor pollicis brevis was significantly varied from 10% to 23% according to touch locations. The experimental results of the present study can be utilized in the ergonomic design of a soft keyboard.

[9] The Effects of Social Structure Overlap and Profile Extensiveness on Online Social Connectivity Regulation / Choi, Ben / Jiang, Zhenhui Proceedings of the 2012 AIS SIGHCI Workshop on HCI Research in MIS 2012-12-16 p.1
Keywords: Online Social Network, Online Social Connectivity, Impression Formation, Privacy Calculus, Intention to Accept
Session 3, Paper 3
aisel.aisnet.org/sighci2012/1
Summary: In online social networks, new social connectivity is established when a requestee accepts a friend request from an unfamiliar requestor. While users are generally willing to establish online social connectivity, they are at times reluctant in constructing profile connections with unfamiliar others. Drawing on the interpersonal cognition literature and the privacy calculus perspective, this paper examines the effects of social structure overlap and profile extensiveness on privacy risks as well as social capital gains and how the requestee responds to a friend request (i.e., intention to accept). The results of a quasi-experiment involving 101 respondents provide strong evidence that social structure overlap and profile extensiveness influence privacy risks and social capital gains. In addition, while privacy risks reduce intention to accept, social capital gains increase intention to accept online social connectivity.

[10] Spatial-aware interest group queries in location-based social networks Databases poster session / Li, Yafei / Wu, Dingming / Xu, Jianliang / Choi, Byron / Su, Weifeng Proceedings of the 2012 ACM Conference on Information and Knowledge Management 2012-10-29 p.2643-2646
ACM Digital Library Link
Summary: Location-based social networks, such as Foursquare and Facebook Places, are bridging the gap between the physical world and online social networking services through acquired user locations. Some social networks released check-in services that allow users to share their visiting locations with their friends. In this paper, users' interests are modeled by check-in actions. We propose a new spatial-aware interest group (SIG) query that retrieves a user group of size k where every user is highly interested in the query keyword and also spatially close to each other. An efficient algorithm AIR based on the IR-tree is proposed for the processing of SIG queries. Furthermore, an optimization is developed and achieves a much better performance than the baseline algorithm.

[11] Predicting the optimal ad-hoc index for reachability queries on graph databases Poster session: databases / Deng, Jintian / Liu, Fei / Peng, Yun / Choi, Byron / Xu, Jianliang Proceedings of the 2011 ACM Conference on Information and Knowledge Management 2011-10-24 p.2357-2360
ACM Digital Library Link
Summary: Due to the recent advances in graph databases, a large number of ad-hoc indexes for a fundamental query, in particular, reachability query, have been proposed. The performances of these indexes on different graphs have known to be very different. Worst still, deriving an accurate cost model for selecting the optimal index of a graph database appears to be a daunting task. In this paper, we propose a hierarchical prediction framework, based on neural networks and a set of graph features and a knowledge base on past predictions, to determine the optimal index for a graph database. For ease of presentation, we propose our framework with three structurally distinguishable indexes. Our experiments show that our framework is accurate.

[12] PCMLogging: reducing transaction logging overhead with PCM Poster session: databases / Gao, Shen / Xu, Jianliang / He, Bingsheng / Choi, Byron / Hu, Haibo Proceedings of the 2011 ACM Conference on Information and Knowledge Management 2011-10-24 p.2401-2404
ACM Digital Library Link
Summary: Phase Changing Memory (PCM), as one of the most promising next-generation memory technologies, offers various attractive properties such as non-volatility, bit-alterability, and low idle energy consumption. In this paper, we present PCMLogging, a novel logging scheme that exploits PCM devices for both data buffering and transaction logging in disk-based databases. Different from the traditional approach where buffered updates and transaction logs are completely separated, they are integrated in the new logging scheme. Our preliminary experiments show an up to 40% improvement of PCMLogging in disk I/O performance in comparison with a basic buffering and logging scheme.

[13] Measurement development for cultural characteristics of mobile Internet users at the individual level / Lee, Inseong / Kim, Jinwoo / Choi, Boreum / Hong, Se-Joon Computers in Human Behavior 2010-11 v.26 n.6 p.1355-1368
Keywords: Culture
Keywords: Mobile Internet
Keywords: Individualism
Keywords: Uncertainty avoidance
Keywords: Contextuality
Keywords: Time perception
Link to Article at sciencedirect
Summary: Culture plays an important role in how an information technology is developed and used. However, few studies attempt to identify the cultural traits most relevant to the specific technology being examined. The main purpose of this study is to develop measures for cultural characteristics of individual users with a specific information technology, the mobile Internet. We propose measures for four cultural characteristics important in the context of the mobile Internet, which are expected to be widely used in the future. The proposed measures were verified empirically through online surveys conducted in seven countries. The results indicate that the measures have high validity and reliability, as well as comparability among the seven countries. The paper ends with a discussion of the study's limitations and implications.

[14] StableBuffer: optimizing write performance for DBMS applications on flash devices DB track: mobile and distributed data management / Li, Yu / Xu, Jianliang / Choi, Byron / Hu, Haibo Proceedings of the 2010 ACM Conference on Information and Knowledge Management 2010-10-26 p.339-348
ACM Digital Library Link
Summary: Flash devices have been widely used in embedded systems, laptop computers, and enterprise servers. However, the poor random writes have been an obstacle to running write-intensive DBMS applications on flash devices. In this paper, we exploit the recently discovered, efficient write patterns of flash devices to optimize the performance of DBMS applications. Specifically, motivated by a focused write pattern, we propose to write pages temporarily to a small, pre-allocated storage space on the flash device, called StableBuffer, instead of directly writing to their actual destinations. We then recognize and flush efficient write patterns of the buffer to achieve a better write performance. In contrast to prior log-based techniques, our StableBuffer solution does not require modifying the driver of flash devices and hence works well for commodity flash devices. We discuss the detailed design and implementation of the StableBuffer solution. Performance evaluation based on a TPC-C benchmark trace shows that StableBuffer improves the response time and throughput of write operations by a factor of 1.5-12, in comparison with a direct write-through strategy.

[15] Socialization tactics in wikipedia and their effects Wikipedia as a collaboration culture / Choi, Boreum / Alexander, Kira / Kraut, Robert E. / Levine, John M. Proceedings of ACM CSCW'10 Conference on Computer-Supported Cooperative Work 2010-02-06 p.107-116
Keywords: socialization, wikipedia, wikiproject
ACM Digital Library Link
Summary: Socialization of newcomers is critical both for conventional groups. It helps groups perform effectively and the newcomers develop commitment. However, little empirical research has investigated the impact of specific socialization tactics on newcomers' commitment to online groups. We examined WikiProjects, subgroups in Wikipedia organized around working on common topics or tasks. In study 1, we identified the seven socialization tactics used most frequently: invitations to join, welcome messages, requests to work on project-related tasks, offers of assistance, positive feedback on a new member's work, constructive criticism, and personal-related comments. In study 2, we examined their impact on newcomers' commitment to the project. Whereas most newcomers contributed fewer edits over time, the declines were slowed or reversed for those socialized with welcome messages, assistance, and constructive criticism. In contrast, invitations led to steeper declines in edits. These results suggest that different socialization tactics play different roles in socializing new members in online groups compared to offline ones.

[16] Matching People And Groups: Recruitment And Selection In Online Games Posters / Choi, Bo Reum / Kraut, Robert E. / Fichman, Mark Proceedings of the 2008 AIS SIGHCI Workshop on HCI Research in MIS 2008-12-13 p.88
Keywords: Fit, MMOGs, Guilds, Players, Selection, Retention
aisel.aisnet.org/sighci2008/3
Summary: Massively multiplayer online games (MMOGs) have great potential as sites for research within the social and behavioral sciences and human-computer interaction. This is because "guilds" -- semi-persistent groups in online games -- are much like groups in real organizations. In this paper, we examine how groups and individuals find appropriate matches and whether appropriate matches lead newcomers to stay longer in their groups in an online game environment. Results from archival data, observation, and survey in the game World of Warcraft (WoW) indicate that different selection methods lead to person-group fit for social and task-oriented characteristics and good fit leads recruits to stay longer in their group. In particular, recruitment of new members to task-oriented guilds was most successful when brief interactions were used whereas recruitment to social-oriented guilds was most successful when probationary periods and referrals were used.

[17] Online spam-blog detection through blog search Poster session 1/information retrieval / Zhu, Linhong / Sun, Aixin / Choi, Byron Proceedings of the 2008 ACM Conference on Information and Knowledge Management 2008-10-26 p.1347-1348
ACM Digital Library Link
Summary: In this work, we propose a novel post-indexing spam-blog (or splog) detection method, which capitalizes on the results returned by blog search engines. More specifically, we analyze the search results of a sequence of temporally-ordered queries returned by a blog search engine, and build and maintain Blog profiles for those blogs whose posts frequently appear in the top-ranked search results. With the blog profiles, 4 splog scoring functions were evaluated using real data collected from a popular blog search engine. Our experiments show that the proposed method could effectively detect splogs with a high accuracy.

[18] On incremental maintenance of 2-hop labeling of graphs XML I / Bramandia, Ramadhana / Choi, Byron / Ng, Wee Keong Proceedings of the 2008 International Conference on the World Wide Web 2008-04-21 p.845-854
Keywords: 2-hop, graph indexing, incremental maintenance, reachability test
ACM Digital Library Link
Summary: Recent interests on XML, Semantic Web, and Web ontology, among other topics, have sparked a renewed interest on graph-structured databases. A fundamental query on graphs is the reachability test of nodes. Recently, 2-hop labeling has been proposed to index large collections of XML and/or graphs for efficient reachability tests. However, there has been few work on updates of 2-hop labeling. This is compounded by the fact that Web data changes over time. In response to these, this paper studies the incremental maintenance of 2-hop labeling. We identify the main reason for the inefficiency of updates of existing 2-hop labels. We propose two updatable 2-hop labelings, hybrids of 2-hop labeling, and their incremental maintenance algorithms. The proposed 2-hop labeling is derived from graph connectivities, as opposed to set cover which is used by all previous work. Our experimental evaluation illustrates the space efficiency and update performance of various kinds of 2-hop labeling. The main conclusion is that there is a natural way to spare some index size for update performance in 2-hop labeling.

[19] Culturability in Mobile Data Services: A Qualitative Study of the Relationship Between Cultural Characteristics and User-Experience Attributes / Choi, Boreum / Lee, Inseong / Kim, Jinwoo International Journal of Human-Computer Interaction 2006 v.20 n.3 p.171-203
www.leaonline.com/doi/abs/10.1207/s15327590ijhc2003_2
Summary: As the use of mobile data services has spread across the globe, the effect of cultural differences on user requirements has become an important issue. To date, however, little research has been conducted on the role cultural factors play in the design of mobile data services. This article proposes a set of critical design attributes for mobile data services that takes cross-cultural differences into account. To determine these attributes, a qualitative method was devised and in-depth interviews in Korea, Japan, and Finland were conducted. Twenty-one critical user-experience attributes that showed a clear correlation with characteristics of the user's culture were found. The article ends with a discussion of limitations and of implications for developers of mobile data services.

[20] A qualitative cross-national study of cultural influences on mobile data service design Small devices 2 / Choi, Boreum / Lee, Inseong / Kim, Jinwoo / Jeon, Yunsuk Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005-04-02 v.1 p.661-670
ACM Digital Library Link
Summary: As the use of mobile data services has spread across the globe, the effect of cultural differences on user requirements has become important issue. To date, however, little research has been conducted on the role cultural factors play in the design of mobile data services. This paper proposes a set of critical design attributes for mobile data services that takes cross-cultural differences into account. To determine these attributes, we devised a qualitative method and conducted in-depth long interviews in Korea, Japan, and Finland. We found 52 attributes considered important by mobile data service users, and 11 critical attributes that showed a clear correlation with characteristics of the user's culture. The paper concludes with a discussion of limitations and of implications for developers of mobile data services.

[21] Addressing a standards creation process: a focus on ebXML ARTICLE / Choi, Beomjin / Raghu, T. S. / Vinze, Ajay International Journal of Human-Computer Studies 2004 v.61 n.5 p.627-648
Keywords: e-Business standards; Standardization process; Standards body; Industry consortium
Link to Article at ScienceDirect
Summary: Current trends in e-business are creating opportunities for automation of business processes across business boundaries. However, lack of standards has caused difficulties for industry players in exploiting resources and coordinating activities in the context of e-business. ebXML -- an emerging e-business standard framework to unite competing factions under a banner of international trade -- has been developed within an industry consortium using an open, collaborative process with no barriers to entry, whose approach is very different from traditional approach to create standards. Drawing on socio-technological perspective, this paper attempts to gain deeper understanding of such phenomenon by using a case study methodology. This paper uses data drawn mostly from email discussions and minutes of teleconference and face-to-face meeting. Our exploration of the ebXML standardization process generates specific propositions. In summary, our analysis found that the 'openness' of standardization process helps to create a more comprehensive standard than proprietary standards -- effectively leading to convergence of technologies, and that the unfolding dynamics of standardization process varies depending on the characteristics of standards to be developed. We also discuss user participation as an important factor that influences the dynamics of standardization process in such an open, collaborative standardization process. Surprisingly, user participation seems to be more effective in creating technical infrastructure oriented standards rather than business process oriented standards.

[22] Dream3D: Design and Implementation of an Online 3D Game Engine Human factors and ergonomics / Park, T.-J. / Pyo, S. H. / Chu, C. W. / Ryu, S. W. / Kim, D. / Shim, K. H. / Choi, B. T. Proceedings of the Tenth International Conference on Human-Computer Interaction 2003-06-22 v.1 p.1011-1015
[23] Test Bed System of Image-Based Rendering as VRML Extension / Kim, H. / Kim, S. / Koo, B. / Choi, B. / Oh, W. Proceedings of the Ninth International Conference on Human-Computer Interaction 2001-08 v.1 p.1012-1016