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[1] Reflective Informatics: Conceptual Dimensions for Designing Technologies of Reflection Reflecting Upon Design Reflection / Baumer, Eric P. S. Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.585-594
ACM Digital Library Link
Summary: Despite demonstrated interest in designing for reflection, relatively little work provides a detailed explication of what exactly is meant by reflection or how to design around it. This paper fills that gap by reviewing and engaging with conceptual and theoretical models of reflection, organized by the disciplinary and epistemological perspectives each embodies. Synthesizing across this theoretical background, the paper identifies three dimensions of reflection: breakdown, inquiry, and transformation. Together, these dimensions serve as the foundation for reflective informatics, a conceptual approach that helps bring clarity and guidance to the discussion of designing for reflection. The paper distinguishes reflective informatics by demonstrating how it both differs from and complements existing related work. Finally, the paper provides a critically reflexive consideration of its own latent assumptions, especially about the value of reflection, and how they might impact work on designing for reflection.

[2] Usees UX Methods 4 / Baumer, Eric P. S. Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.3295-3298
ACM Digital Library Link
Summary: HCI has developed a powerful vocabulary for thinking about, and methods for engaging with, users. Similarly, recent work has advanced complementary understanding of technology non-use. However, other spaces of interaction with technology may occur that sit uncomfortably between these two poles. This paper presents two case studies highlighting individuals who neither are clearly users of a system nor are clearly non-users. Based on these cases, the paper develops the concept of 'usee' to help account for such situations that lie between existing analytic categories.

[3] Making Things Visible: Opportunities and Tensions in Visual Approaches for Design Research and Practice / Snyder, Jaime / Baumer, Eric P. S. / Voida, Stephen / Adams, Phil / Halpern, Megan / Choudhury, Tanzeem / Gay, Geri Human-Computer Interaction 2014-08 v.29 n.5/6 p.451-486
Link to Article at Taylor & Francis
Summary: Visual approaches for conducting research during the design process often give voice to people and ideas that might otherwise remain obscured. Recent and increasing interest in visual research techniques has coincided with technological advances such as camera phones and visually oriented mobile applications. As a result of this close association between digital technologies and image-based research techniques, there are multiple opportunities and challenges within human-computer interaction (HCI) design practice to employ these strategies to improve user experiences. This article provides an overview of current visual approaches to research highlighting the role technology has played in facilitating and inspiring these techniques. A series of case studies are presented that provide a basis for understanding a breadth of visual approaches in HCI design practices as well as serve as a point of entry to a critical and reflective discussion about the use of these approaches in different circumstances. Based on these reflections, three value statements are offered as a means to encourage the use of these visual approaches more broadly and critically in HCI design studies.

[4] Reviewing reflection: on the use of reflection in interactive system design Reflection / Baumer, Eric P. S. / Khovanskaya, Vera / Matthews, Mark / Reynolds, Lindsay / Sosik, Victoria Schwanda / Gay, Geri Proceedings of DIS'14: Designing Interactive Systems 2014-06-21 v.1 p.93-102
ACM Digital Library Link
Summary: Designers have demonstrated an increased interest in designing for reflection. However, that work currently occurs under a variety of diverse auspices. To help organize and investigate this literature, this paper present a review of research on systems designed to support reflection. Key findings include that most work in this area does not actually define the concept of reflection. We also find that most evaluations do not focus on reflection per se rather but on some other outcome arguably linked to reflection. Our review also describes the relationship between reflection and persuasion evidenced implicitly by both rhetorical motivations for and implementation details of system design. After discussing the significance of our findings, we conclude with a series of recommendations for improving research on and design for reflection.

[5] Staccato social support in mobile health applications Interfaces for care and support / Adams, Phil / Baumer, Eric PS / Gay, Geri Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.653-662
ACM Digital Library Link
Summary: Social support plays an important role in health systems. While significant work has explored the role of social support in CMC environments, less analysis has considered social support in mobile health systems. This paper describes socially supportive messages in VERA, a mobile application for sharing health decisions and behaviors. The short and bursty interactions in social awareness streams [36] afford a particular style of social support, for which we offer the label staccato social support. Results indicate that, in comparison to previous work, staccato social support is characterized by a greater prevalence of esteem support, which builds respect and confidence. We further note the presence of 'following up', a positive behavior that contributes to supportive interactions, likely via social pressure and accountability [7,38]. These findings suggest design recommendations to developers of mobile social support systems and contribute to understanding technologically mediated social support for health.

[6] Refusing, limiting, departing: why we should study technology non-use Workshop summaries / Baumer, Eric P. S. / Ames, Morgan G. / Brubaker, Jed R. / Burrell, Jenna / Dourish, Paul Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.2 p.65-68
ACM Digital Library Link
Summary: In contrast to most research in HCI, this workshop focuses on non-use, that is, situations where people do not use computing technology. Using a reflexive pre-workshop activity and discussion-oriented sessions, we will consider the theories, methods, foundational texts, and central research questions in the study of non-use. In addition to a special issue proposal, we expect the research thread brought to the fore in this workshop will speak to foundational questions of use and the user in HCI.

[7] CHI 2039: speculative research visions alt.chi: limits and futures / Baumer, Eric P. S. / Ahn, June / Bie, Mei / Bonsignore, Elizabeth M. / Börütecene, Ahmet / Buruk, Oguz Turan / Clegg, Tamara / Druin, Allison / Echtler, Florian / Gruen, Dan / Guha, Mona Leigh / Hordatt, Chelsea / Krüger, Antonio / Maidenbaum, Shachar / Malu, Meethu / McNally, Brenna / Muller, Michael / Norooz, Leyla / Norton, Juliet / Ozcan, Oguzhan / Patterson, Donald J. / Riener, Andreas / Ross, Steven I. / Rust, Karen / Schöning, Johannes / Silberman, M. Six / Tomlinson, Bill / Yip, Jason Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.2 p.761-770
ACM Digital Library Link
Summary: This paper presents a curated collection of fictional abstracts for papers that could appear in the proceedings of the 2039 CHI Conference. It provides an opportunity to consider the various visions guiding work in HCI, the futures toward which we (believe we) are working, and how research in the field might relate with broader social, political, and cultural changes over the next quarter century.

[8] Limiting, leaving, and (re)lapsing: an exploration of Facebook non-use practices and experiences Papers: social media practices / Baumer, Eric P. S. / Adams, Phil / Khovanskaya, Vera D. / Liao, Tony C. / Smith, Madeline E. / Sosik, Victoria Schwanda / Williams, Kaiton Proceedings of ACM CHI 2013 Conference on Human Factors in Computing Systems 2013-04-27 v.1 p.3257-3266
ACM Digital Library Link
Summary: Despite the abundance of research on social networking sites, relatively little research has studied those who choose not to use such sites. This paper presents results from a questionnaire of over 400 Internet users, focusing specifically on Facebook and those users who have left the service. Results show the lack of a clear, binary distinction between use and non-use, that various practices enable diverse ways and degrees of engagement with and disengagement from Facebook. Furthermore, qualitative analysis reveals numerous complex and interrelated motivations and justifications, both for leaving and for maintaining some type of connection. These motivations include: privacy, data misuse, productivity, banality, addiction, and external pressures. These results not only contribute to our understanding of online sociality by examining this under-explored area, but they also build on previous work to help advance how we conceptually account for the sociological processes of non-use.

[9] "Everybody knows what you're doing": a critical design approach to personal informatics Papers: understanding privacy / Khovanskaya, Vera / Baumer, Eric P. S. / Cosley, Dan / Voida, Stephen / Gay, Geri Proceedings of ACM CHI 2013 Conference on Human Factors in Computing Systems 2013-04-27 v.1 p.3403-3412
ACM Digital Library Link
Summary: We present an alternative approach to the design of personal informatics systems: instead of motivating people to examine their own behaviors, this approach promotes awareness of and reflection on the infrastructures behind personal informatics and the modes of engagement that they promote. Specifically, this paper presents an interface that displays personal web browsing data. The interface aims to reveal underlying infrastructure using several methods: drawing attention to the scope of mined data by displaying deliberately selected sensitive data, using purposeful malfunction as a way to encourage reverse engineering, and challenging normative expectations around data mining by displaying information in unconventional ways. Qualitative results from a two-week deployment show that these strategies can raise people's awareness about data mining, promote efficacy and control over personal data, and inspire reflection on the goals and assumptions embedded in infrastructures for personal data analytics.

[10] Sustainably unpersuaded: how persuasion narrows our vision of sustainability Critical perspectives on design / Brynjarsdottir, Hronn / Håkansson, Maria / Pierce, James / Baumer, Eric / DiSalvo, Carl / Sengers, Phoebe Proceedings of ACM CHI 2012 Conference on Human Factors in Computing Systems 2012-05-05 v.1 p.947-956
ACM Digital Library Link
Summary: In this paper we provide a critical analysis of persuasive sustainability research from 2009-2011. Drawing on critical sociological theory of modernism, we argue that persuasion is based on a limited framing of sustainability, human behavior, and their interrelationship. This makes supporting sustainability easier, but leads to characteristic patterns of breakdown. We then detail problems that emerge from this narrowing of vision, such as how the framing of sustainability as the optimization of a simple metrics places technologies incorrectly as objective arbiters over complex issues of sustainability. We conclude by suggesting alternative approaches to move beyond these problems.

[11] Massively distributed authorship of academic papers alt.chi / Tomlinson, Bill / Ross, Joel / Andre, Paul / Baumer, Eric / Patterson, Donald / Corneli, Joseph / Mahaux, Martin / Nobarany, Syavash / Lazzari, Marco / Penzenstadler, Birgit / Torrance, Andrew / Callele, David / Olson, Gary / Silberman, Six / Stünder, Marcus / Palamedi, Fabio Romancini / Salah, Albert Ali / Morrill, Eric / Franch, Xavier / Mueller, Florian Floyd / Kaye, Joseph 'Jofish' / Black, Rebecca W. / Cohn, Marisa L. / Shih, Patrick C. / Brewer, Johanna / Goyal, Nitesh / Näkki, Pirjo / Huang, Jeff / Baghaei, Nilufar / Saper, Craig Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing Systems 2012-05-05 v.2 p.11-20
ACM Digital Library Link
Summary: Wiki-like or crowdsourcing models of collaboration can provide a number of benefits to academic work. These techniques may engage expertise from different disciplines, and potentially increase productivity. This paper presents a model of massively distributed collaborative authorship of academic papers. This model, developed by a collective of thirty authors, identifies key tools and techniques that would be necessary or useful to the writing process. The process of collaboratively writing this paper was used to discover, negotiate, and document issues in massively authored scholarship. Our work provides the first extensive discussion of the experiential aspects of large-scale collaborative research.

[12] Prescriptive persuasion and open-ended social awareness: expanding the design space of mobile health On the road: mobile / Baumer, Eric P. S. / Katz, Sherri Jean / Freeman, Jill E. / Adams, Phil / Gonzales, Amy L. / Pollak, John / Retelny, Daniela / Niederdeppe, Jeff / Olson, Christine M. / Gay, Geri K. Proceedings of ACM CSCW'12 Conference on Computer-Supported Cooperative Work 2012-02-11 v.1 p.475-484
ACM Digital Library Link
Summary: Most mobile technology systems designed to encourage healthy decisions focus on prescriptive persuasion, telling the user either implicitly or explicitly what to do, as the primary means of improving health. However, other technically and socially viable options exist. Drawing on both relevant social theory and previous CSCW research, this paper suggests that open-ended social awareness, making users aware of both others' and their own decisions, may also serve as an effective central design principle for mobile health. To explore this approach, this paper presents analysis of qualitative data from two studies of such a system. Results suggest that open-endedness allowed users flexibility and freedom in defining what counts as health, and that the social aspects compounded both the positive and the occasionally negative impacts of this openness. The paper concludes with implications for the design and evaluation of research on mobile health technology, as well as suggestions for how future work can further explore the design space of mobile health beyond prescriptive persuasion.

[13] Going to college and staying connected: communication between college freshmen and their parents Privacy and the home / Smith, Madeline E. / Nguyen, Duyen T. / Lai, Charles / Leshed, Gilly / Baumer, Eric P. S. Proceedings of ACM CSCW'12 Conference on Computer-Supported Cooperative Work 2012-02-11 v.1 p.789-798
ACM Digital Library Link
Summary: For many first-year college students in their late teen years, communicating with parents provides crucial social support. When going to college involves moving away from home for the first time, students and their parents must rely on technologies to keep communication channels open. We studied the ways in which college freshmen communicate with their parents and the various communication technologies they use. Interviews with nineteen first-year students at a major United States university revealed insights into students' perspectives of their communication and relationships with parents. We found students to use a variety of tools to connect with their parents and identified some considerations they make when choosing tools. Furthermore, the use of these communication tools played a significant role in mediating students' social and emotional closeness with, and independence from, their parents. We conclude by discussing technical and social implications for social support of students and student-parent relationships.

[14] Normative communication processes and associated emotion in mobile health groups Interactive poster / Deline, Mary Beth / Baumer, Eric P. S. / Gay, Geri Companion Proceedings of ACM CSCW'12 Conference on Computer-Supported Cooperative Work 2012-02-11 v.2 p.75-78
ACM Digital Library Link
Summary: This project uses content analysis to investigate normative communication processes and associated emotion in two case studies. Individuals were formed into groups and used a mobile health application, VERA, to perform 'health behaviors' (such as indicating what they were eating or their exercise behaviors) for other group members via mobile posts. Initial results indicate that these performances tended to be more normatively descriptive than judgmental. In addition, in both cases comparisons between judgmental and descriptive performances showed more negative emotion with judgmental performances. Further analysis will involve determining normative performance patterns over time in the groups, as well as whether the performer's self report of emotion was similar to or different from the performed normative emotion. These findings will better our understanding of how norms are developed and used in group contexts, which could lead to more effective normative health interventions.

[15] Comparing activity theory with distributed cognition for video analysis: beyond "kicking the tires" Research methods / Baumer, Eric P. S. / Tomlinson, Bill Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011-05-07 v.1 p.133-142
ACM Digital Library Link
Summary: The field of HCI is growing, not only in the variety of application areas or the volume of research conducted, but also in the number of analytical approaches for use in the evaluation and design of interactive systems. However, despite the abundance of theoretical frameworks available, relatively little work has directly compared the application of these frameworks. This paper compares video analysis methods based on two analytic frameworks -- activity theory (AT) and distributed cognition (DCog) -- by performing an analysis of the same system from each of the two different theoretical perspectives. The results presented here provide a better understanding of how such theoretically informed methods in practice both resemble and differ from one another. Furthermore, this comparison enables specific insights about each of the theories themselves, as well as more general discussion about the role of theory in HCI.

[16] MoBoogie: creative expression through whole body musical interaction Art, music & movement / Halpern, Megan K. / Tholander, Jakob / Evjen, Max / Davis, Stuart / Ehrlich, Andrew / Schustak, Kyle / Baumer, Eric P. S. / Gay, Geri Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011-05-07 v.1 p.557-560
ACM Digital Library Link
Summary: In this paper we describe MoBoogie, an application that allows users to manipulate and arrange music through movement. MoBoogie is designed to foster experiences in creative expression for children and potentially adults. The application responds to users' movements by changing variables in a continuous stream of music loops. Results from this study suggest that the creative expressions arose in the joint space of movement and music, and did not primarily have to be in one form or the other. This allowed users with limited experience in dance and music making to be creative in such forms of expression.

[17] When the implication is not to design (technology) Design Methods / Baumer, Eric P. S. / Silberman, M. Six Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011-05-07 v.1 p.2271-2274
ACM Digital Library Link
Summary: As HCI is applied in increasingly diverse contexts, it is important to consider situations in which computational or information technologies may be less appropriate. This paper presents a series of questions that can help researchers, designers, and practitioners articulate a technology's appropriateness or inappropriateness. Use of these questions is demonstrated via examples from the literature. The paper concludes with specific arguments for improving the conduct of HCI. This paper provides a means for understanding and articulating the limits of HCI technologies, an important but heretofore under-explored contribution to the field.

[18] Bloggers and Readers Blogging Together: Collaborative Co-creation of Political Blogs / Baumer, Eric P. S. / Sueyoshi, Mark / Tomlinson, Bill Computer Supported Cooperative Work 2011-04 v.20 n.1 p.1-36
Keywords: blog readers; blogging; blogs; online activism; political blogs; social media
Link to Digital Content at Springer
Summary: A significant amount of research has focused on blogs, bloggers, and blogging. However, relatively little work has examined blog readers, their interactions with bloggers, or their impact on blogging. This paper presents a qualitative study focusing specifically on readers of political blogs to develop a better understanding of readers' interactions with blogs and bloggers. This is the first such study to examine the same blogging activity from both readers' and bloggers' perspectives. Readers' significance and contributions to blogs are examined through a number of themes, including: community membership and participation; the relationship between political ideology, reading habits, and political participation; and differences and similarities between mainstream media (MSM) and blogs. Based on these analyses, this paper argues that blogging is not only a social activity, but is a collaborative process of co-creation in which both bloggers and readers engage. Implications of this finding contribute to the study and understanding of reader participation, to the design of technologies for bloggers and blog readers, and to the development of theoretical understandings of social media.

[19] America is like Metamucil: fostering critical and creative thinking about metaphor in political blogs Expressing and understanding opinions in social media / Baumer, Eric P. S. / Sinclair, Jordan / Tomlinson, Bill Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010-04-10 v.1 p.1437-1446
Keywords: blog readers, computational metaphor identification, creativity, critical thinking, metaphor, political blogs
ACM Digital Library Link
Summary: Blogs are becoming an increasingly important medium -- socially, academically, and politically. Much research has involved analyzing blogs, but less work has considered how such analytic techniques might be incorporated into tools for blog readers. A new tool, metaViz, analyzes political blogs for potential conceptual metaphors and presents them to blog readers. This paper presents a study exploring the types of critical and creative thinking fostered by metaViz as evidenced by user comments and discussion on the system. These results indicate the effectiveness of various system features at fostering critical thinking and creativity, specifically in terms of deep, structural reasoning about metaphors and creatively extending existing metaphors. Furthermore, the results carry broader implications beyond blogs and politics about exploring alternate configurations between computation and human thought.

[20] Synergizing in Cyberinfrastructure Development Special Issue: Sociotechnical Studies of Cyberinfrastructure and e-Research: Supporting Collaborative Research / Bietz, Matthew J. / Baumer, Eric P. S. / Lee, Charlotte P. Computer Supported Cooperative Work 2010 v.19 n.3/4 p.245-281
Keywords: Cyberinfrastructure; Synergizing; Leveraging; Aligning; Infrastructure; Metagenomics
Link to Digital Content at Springer
Summary: This paper investigates the work of creating infrastructure, using as a case study the development of cyberinfrastructure for metagenomics research. Specifically, the analysis focuses on the role of embeddedness in infrastructure development. We expand on the notion of human infrastructure to develop the concepts of synergizing, leveraging, and aligning, which denote the active processes of creating and managing relationships among people, organizations, and technologies in the creation of cyberinfrastructure. This conceptual lens highlights how embeddedness is not only an important result of infrastructure development, but is also a precursor that can act as both a constraint and a resource for development activities.

[21] Fostering metaphorical creativity using computational metaphor identification Theory, metrics, methods & tools II / Baumer, Eric P. S. / Tomlinson, Bill / Richland, Lindsey E. / Hansen, Janice Proceedings of the 2009 Conference on Creativity and Cognition 2009-10-26 p.315-324
Keywords: computational metaphor identification, creativity, metaphor, science education
ACM Digital Library Link
Summary: Metaphor is often seen as a mode of creative thinking or as a means of fostering creativity. However, little work has studied creative generation of novel metaphors. This paper explores the use of computational metaphor identification (CMI) to foster creative generation of novel metaphors. CMI is a technique for analyzing textual corpora to identify potential conceptual metaphors. Drawing those metaphors to readers' attention can provide an opportunity to consider alternatives to current metaphors. This paper describes results from a study using CMI to foster metaphorical creativity in the context of science education. The results show that CMI leads to more creative mappings within metaphors. The key contributions of this paper are a demonstration that CMI can be used to foster more original metaphorical reasoning, and, more generally, implications for the study of metaphorical creativity.

[22] Exploring the role of the reader in the activity of blogging Shared Authoring / Baumer, Eric / Sueyoshi, Mark / Tomlinson, Bill Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems 2008-04-05 v.1 p.1111-1120
ACM Digital Library Link
Summary: Within the last decade, blogs have become an important element of popular culture, mass media, and the daily lives of countless Internet users. Despite the medium's interactive nature, most research on blogs focuses on either the blog itself or the blogger, rarely if at all focusing on the reader's impact. In order to gain a better understanding of the social practice of blogging, we must take into account the role, contributions, and significance of the reader. This paper presents the findings of a qualitative study of blog readers, including common blog reading practices, some of the dimensions along which reading practices vary, relationships between identity presentation and perception, the interpretation of temporality, and the ways in which readers feel that they are a part of the blogs they read. It also describes similarities to, and discrepancies with, previous work, and suggests a number of directions and implications for future work on blogging.

[23] Dreaming of adaptive interface agents Interactivity / Tomlinson, Bill / Baumer, Eric / Yau, Man Lok / Alpine, Paul Mac / Canales, Lorenzo / Correa, Andrew / Hornick, Bryant / Sharma, Anju Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007-04-28 v.2 p.2007-2012
ACM Digital Library Link
Summary: This interactive project uses the metaphor of human sleep and dreaming to present a novel paradigm that helps address problems in adaptive user interface design. Two significant problems in adaptive interfaces are: interfaces that adapt when a user does not want them to do so, and interfaces where it is hard to understand how it changed during the process of adaptation. In the project described here, the system only adapts when the user allows it to go to sleep long enough to have a dream. In addition, the dream itself is a visualization of the transformation of the interface, so that a person may see what changes have occurred. This project presents an interim stage of this system, in which an autonomous agent collects knowledge about its environment, falls asleep, has dreams, and reconfigures its internal representation of the world while it dreams. People may alter the agent's environment, may prevent it from sleeping by making noise into a microphone, and may observe the dream process that ensues when it is allowed to fall asleep. By drawing on the universal human experience of sleep and dreaming, this project seeks to make adaptive interfaces more effective and comprehensible.

[24] Using social agents to visualize software scenarios Session 5 / Alspaugh, Thomas A. / Tomlinson, Bill / Baumer, Eric Proceedings of the ACM Symposium on Software Visualization 2006-09-04 p.87-94
Keywords: ScenarioML, interactive animation, scenario analysis, social autonomous characters
ACM Digital Library Link
Summary: Enabling nonexperts to understand a software system and the scenarios of usage of that system can be challenging. Visually modeling a collection of scenarios as social interactions can provide quicker and more intuitive understanding of the system described by those scenarios. This project combines a scenario language with formal structure and automated tool support (ScenarioML) and an interactive graphical game engine featuring social autonomous characters and text-to-speech capabilities. We map scenarios to social interactions by assigning a character to each actor and entity in the scenarios, and animate the interactions among these as social interactions among the corresponding characters. The social interactions can help bring out these important aspects: interactions of multiple agents, pattern and timing of interactions, non-local inconsistencies within and among scenarios, and gaps and missing information in the scenario collection. An exploratory study of this modeling's effectiveness is presented.

[25] The EcoRaft project: a multi-device interactive graphical exhibit for learning about restoration ecology Work-in-progress / Tomlinson, Bill / Yau, Man Lok / Baumer, Eric / Goetz, Sara / Carpenter, Lynn / Pratt, Riley / Young, Kristin / May-Tobin, Calen Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006-04-22 v.2 p.1445-1450
ACM Digital Library Link
Summary: The EcoRaft Project, an interactive installation designed to help children learn about restoration ecology, allows participants to engage physically with animated agents via a natural and intuitive interface. This physical engagement occurs when the agents transfer seamlessly from stationary computers to mobile devices, on which the agents are realized as quasi-physical manifestations. Utilizing tablet PCs to act simultaneously as objects in the physical world and as mobile virtual spaces, the system incorporates embodied mobile agents that increase levels of engagement. The project has been publicly shown at several venues, where over 2000 participants interacted with the system. This paper presents initial evaluation results based on interviews with participants indicating that the embodied, physical interaction in this installation leads to participant engagement and collaboration, and enhanced educational effectiveness.
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