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[1] What does it mean for a system to be useful?: an exploratory study of usefulness Design practice / MacDonald, Craig M. / Atwood, Michael E. Proceedings of DIS'14: Designing Interactive Systems 2014-06-21 v.1 p.885-894
ACM Digital Library Link
Summary: HCI has always focused on designing useful and usable interactive systems, but usability has dominated the field while research on usefulness has been largely absent. With user experience (UX) emerging as a dominant paradigm, it is necessary to consider the meaning of usefulness for modern computing contexts. This paper describes the results of an exploratory study of usefulness and its relation to contextual and experiential factors. The results show that a system's usefulness is shaped by the context in which it is used, usability is closely linked to usefulness, usefulness may have both pragmatic and hedonic attributes, and usefulness is critical in defining users' overall evaluation of a system (i.e., its goodness). We conclude by discussing the implications of this research and describing plans for extending our understanding of usefulness in other settings.

[2] Robotics in my work and life Keynote / Plenary Talks / Atwood, Margaret Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.2 p.13-14
ACM Digital Library Link
Summary: Margaret Atwood is a giant of modern literature who refuses to rest on her laurels. She has anticipated, satirized, and even changed the popular pre-conceptions of our time, and is the rare writer whose work is adored by the public, acclaimed by the critics, and read on university campuses. On stage, Atwood is both serious minded and wickedly funny. A winner of many international literary awards, including the prestigious Booker Prize, Margaret Atwood is the author of more than thirty volumes of poetry, children's literature, fiction, and non-fiction. She is perhaps best known for her novels, which include The Edible Woman, The Handmaid's Tale, The Robber Bride, Alias Grace, The Blind Assassin, Oryx and Crake, and The Year of the Flood. Her non-fiction book Payback: Debt and the Shadow Side of Wealth, part of the Massey Lecture series, was recently made into a documentary. Her new book, Madaddam (the third novel in the Oryx and Crake trilogy), has received rave reviews: "An extraordinary achievement" (The Independent); "A fitting and joyous conclusion" (The New York Times).
    Atwood's work has been published in more than forty languages, including Farsi, Japanese, Turkish, Finnish, Korean, Icelandic and Estonian. In 2004, she co-invented the LongPen, a remote signing device that allows someone to write in ink anywhere in the world via tablet PC and the internet. She is also a popular personality on Twitter, with over 300,000 followers.
    Atwood was born in 1939 in Ottawa and grew up in northern Ontario, Quebec, and Toronto. She received her undergraduate degree from Victoria College at the University of Toronto and her master's degree from Radcliffe College.

[3] Changing perspectives on evaluation in HCI: past, present, and future alt.chi: reflection and evaluation / MacDonald, Craig M. / Atwood, Michael E. Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.1969-1978
ACM Digital Library Link
Summary: Evaluation has been a dominant theme in HCI for decades, but it is far from being a solved problem. As interactive systems and their uses change, the nature of evaluation must change as well. In this paper, we outline the challenges our community needs to address to develop adequate methods for evaluating systems in modern (and future) use contexts. We begin by tracing how evaluation efforts have been shaped by a continuous adaptation to technological and cultural changes and conclude by discussing important research directions that will shape evaluation's future.

[4] From human factors to human actors to human crafters Design / Maceli, Monica / Atwood, Michael Proceedings of the 2011 iConference 2011-02-08 p.98-105
ACM Digital Library Link
Summary: Meta-design theory emphasizes that future use can never be entirely anticipated at design time, as users shape their environments in response to emerging needs; systems should therefore be designed to adapt to future conditions in the hands of end users. For most of human history, all design was meta-design; designers were also users, and the environments of design and use were one and the same. Technology introduced a divide between the skilled producers and unskilled consumers of technology, and between design time and use time. In our increasingly complex technological environments, tomorrow's meta-designers must be able to anticipate the environment in which the end users will work in order to provide the flexibility for users to craft their tools. By exploring and projecting forward current trends in technology use, we have identified key principles for meta-designers and suggest that using them as design heuristics will aid meta-designers in crafting systems for future end-users.

[5] Artifacts in design: representation, ideation, and process Workshops / McCrickard, D. Scott / Atwood, Michael E. / Curtis, Gayle / Harrison, Steve / Kolko, Jon / Stolterman, Erik / Wahid, Shahtab Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010-04-10 v.2 p.4445-4448
Keywords: design artifact, ideation, process, representation
ACM Digital Library Link
Summary: Artifacts-representations that express properties or captured information-can serve to inspire, represent, and manage the decisions made throughout the design process. This workshop will explore how these artifacts are created, used, and reused during design projects, toward understanding the overall impact on the larger discipline of design. Through active engagement with novel design artifacts and methods, workshop participants will examine, categorize, and evaluate various design artifacts.

[6] Patterns or claims: do they help in communicating design advice? Design / Abraham, George / Atwood, Michael E. Proceedings of OZCHI'09, the CHISIG Annual Conference on Human-Computer Interaction 2009-11-23 p.25-32
Keywords: advice, claim, context, controlled-study, pattern, trade-offs
ACM Digital Library Link
Summary: Past research asserts that patterns or claims will help capture and communicate interaction-design advice. Both structures attempt to provide advice in context along with the justifications for fit. These properties aim to make patterns or claims more concrete and comprehensible to novice designers than design guidelines. However, empirical work evaluating these promises is lacking. This research presents a controlled study that examines the value of structuring design advice as patterns or as claims. Patterns and claims seem different given their respective roots in architecture and design rationale. They also differ in their emphasis when capturing design decisions; patterns emphasize capturing a problem-solution pair in a certain context, whereas claims focus on capturing the positive and negative implications to a design decision. The findings from the study suggest it may be promising to combine the claim and pattern structures and that such a structure may facilitate discussions of design trade-offs.

[7] Pattern languages in the wild: exploring pattern languages in the laboratory and in the real world Domain-specific design research / Wania, Christine E. / Atwood, Michael E. Proceedings of the 2009 International Conference on Design Science Research in Information Systems and Technology 2009-05-07 p.12
ACM Digital Library Link
Summary: For more than two decades much of the pattern language literature, within the field of Human Computer Interaction (HCI), has focused on the possible benefits pattern languages may provide, but there has been very little empirical work to support these claims. In fact, existing controlled studies show practically no benefit of using pattern languages in design. Despite this lack of evidence, interest in pattern languages continues. In this paper we examine how pattern languages are used in experimental settings and in the real world. We explore two questions here: Are pattern languages real? Are pattern languages useful? We argue that the answer to both of these questions is yes. As a community, we believe that we have been looking in the wrong places to find evidence of pattern languages and have been looking for the wrong benefits. Said differently, we have been overlooking the existence of and the benefits of pattern languages. This study began exploring pattern languages in a laboratory setting, but then continued that exploration in a real setting where we encountered evidence of the existence of pattern languages and of their benefits. By continuing these explorations, we argue that, the HCI community will then begin to see the benefits from all the great efforts in this area.

[8] Redesigning the Rationale for Design Rationale Part 1: Interaction Design: Theoretical Issues, Methods, Techniques and Practice / Atwood, Michael E. / Horner, John HCI International 2007: 12th International Conference on Human-Computer Interaction, Part I: Interaction Design and Usability 2007-07-22 v.1 p.11-19
Keywords: Design rationale; theories of design; interactive systems design
Link to Digital Content at Springer
Summary: One goal of design rationale systems is to support designers by providing a means to record and communicate the argumentation and reasoning behind the design process. However, there are several inherent limitations to developing systems that effectively capture and utilize design rationale. The dynamic and contextual nature of design and our inability to exhaustively analyze all possible design issues results in cognitive, capture, retrieval, and usage limitations. In addition, there are the organizational limitations that ensue when systems are deployed. In this paper we analyze the essential problems that prevent the successful development and use of design rationale systems. We argue that useful and effective design rationale systems cannot be built unless we carefully redefine the goal of design rationale systems.

[9] Context-Centered Design: Bridging the Gap Between Understanding and Designing Part 1: Interaction Design: Theoretical Issues, Methods, Techniques and Practice / Chen, Yunan / Atwood, Michael E. HCI International 2007: 12th International Conference on Human-Computer Interaction, Part I: Interaction Design and Usability 2007-07-22 v.1 p.40-48
Link to Digital Content at Springer
Summary: HCI is about how people use systems to conduct tasks in context. Most current HCI research focuses on a single or multiple users' interaction with system(s). Compared with the user, system and task components, context is a less studied area. The emergence of ubiquitous computing, context-aware computing, and mobile computing requires system design to be adaptive and respond to aspects of setting in which the tasks are performed, including other users, devices and environments. Given the importance of context in information system design, we note that even the notion of context in HCI is not well-defined. In this paper, we review several theories of context as it relates to interaction design. We also present our Context-centered Framework which is aimed to bridging end users' understand and designers' designing together. The research design and expected outcomes are also presented.

[10] aIRPLane: an information retrieval pattern language Work-in-progress / Wania, Christine E. / Atwood, Michael E. Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007-04-28 v.2 p.2741-2746
ACM Digital Library Link
Summary: Interaction patterns and pattern languages have been discussed for years in HCI literature yet there have been few empirical studies conducted. We describe aIRPLane: An Information Retrieval Pattern Language, its discovery, and the experimental design we use to examine its impact on the design of information retrieval interfaces. The results of a pattern sorting exercise are the focus of this paper.

[11] Design rationale: the rationale and the barriers Papers / Horner, John / Atwood, Michael E. Proceedings of the Fourth Nordic Conference on Human-Computer Interaction 2006-10-14 p.341-350
ACM Digital Library Link
Summary: One goal of design rationale systems is to support designers by providing a means to record and communicate the argumentation and reasoning behind the design process. However, there are several inherent limitations to developing systems that effectively capture and utilize design rationale. The dynamic and contextual nature of design and our inability to exhaustively analyze all possible design issues results in cognitive, capture, retrieval, and usage limitations. In addition, there are the organizational limitations that ensue when systems are deployed. In this paper we analyze these issues in terms of current perspectives in design theory and describe the implications to design research. We discuss the barriers to effective design rationale in terms of three major goals: reflection, communication, and analysis of design processes. We then suggest alternate means to achieve these goals that can be used with or instead of design rationale systems.

[12] How do design and evaluation interrelate in HCI research? Understanding design / Wania, Christine E. / Atwood, Michael E. / McCain, Katherine W. Proceedings of DIS'06: Designing Interactive Systems 2006-06-26 p.90-98
ACM Digital Library Link
Summary: Human-Computer Interaction (HCI) is defined by the Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction (SIGCHI) as "a discipline concerned with the design, evaluation, and implementation of interactive computing systems for human use and with the study of the major phenomenon surrounding them" [18]. In HCI there are authors that focus more on designing for usability and there are authors that focus more on evaluating usability. The relationship between these communities is not really clear. We use author cocitation analysis, multivariate techniques, and visualization tools to explore the relationships between these communities. The results of the analysis revealed seven clusters that could be identified as Design Theory and Complexity, Design Rationale, Cognitive Theories and Models, Cognitive Engineering, Computer-Supported Cooperative Work (CSCW), Participatory Design, and User-Centered Design.

[13] Exploring the interrelationships between the design and evaluation of interactive systems Workshops / Atwood, Michael E. / Wania, Christine E. Proceedings of DIS'06: Designing Interactive Systems 2006-06-26 p.367-368
ACM Digital Library Link
Summary: While much research has focused on the design of interactive systems and much research has focused on the evaluation of interactive systems, less work has addressed both the design and evaluation of interactive systems together. While having evaluation inform design and having design inform evaluation is a goal that few would disagree with, how this might be done has not been extensively addressed. The evaluation community (often labeled the usability community) focuses primarily on the evaluation of designed artifacts while the design community focuses primarily on the design of artifacts that will be evaluated later. Design and evaluation both share the common goal of usability but each takes a different path in trying to achieve it. Our goal is to further explore the relationships between design and evaluation in an attempt to understand how they can be brought together meaningfully.

[14] INTERNET Drexel University, College of Information Science and Technology (PhD) / Robertson, Scott / Allen, Robert / Atwood, Michael / Edwards, Alan / Gasson, Susan / Hewett, Tom / Kaplan, Randy / Lee, Frank J. / Salvussi, Dario / Stahl, Gerry / Weber, Rosina / Weidenbeck, Susan / Zhang, Qiping 2005-05-11 1998-08-26 United States, Pennsylvania, Philadelphia Drexel University
Keywords: education:programs | 
www.cis.drexel.edu/hci/
E-mail: scott.robertson@drexel.edu

[15] How does the design community think about design? Section 02: perspectives / Atwood, Michael E. / McCain, Katherine W. / Williams, Jodi C. Proceedings of DIS'02: Designing Interactive Systems 2002-06-25 p.125-132
ACM Digital Library Link
Summary: Design is a term that brings many people together. Collectively, we distinguish ourselves from others by the fact that we are designers and members of a design community. But, design is also a term that pushes people apart. The design that some value in the new fashions in the boutiques in Milan is not seen by everyone as design. While some are impressed with the design of a new telephone, not everyone sees this as design. As a community, we believe design is important. But, as a community, we do not have a common definition of what it is. Many views of design have been proposed. Several classifications of design have been proposed. In this paper, we also seek to classify views on design. Unlike earlier efforts, however, we want to find the classification that the global community of designers uses. To this end, we examine the patterns of citations to key authors' works (Author Co-citation Analysis) to uncover this classification and identify seven key author clusters representing identifiable theory groups or schools of thought/practice in design.

[16] Opening SIGCHI to the World From the Chairs / Atwood, Mike / Boy, Guy ACM SIGCHI Bulletin 1999 v.31 n.1 p.3-4
old.sigchi.org/bulletin/1999.1/chairs.pdf

[17] Two Significant Events From the Chair / Atwood, Mike / Boy, Guy ACM SIGCHI Bulletin 1999 v.31 n.2 p.2-3
old.sigchi.org/bulletin/1999.2/chairs.pdf

[18] Keeping Current on SIGCHI COLUMNS: From the Chairs / Atwood, Mike ACM SIGCHI Bulletin 1998 v.30 n.1 p.2-3
old.sigchi.org/bulletin/1998.1/chairs.html
Executive Committee Goals
SIGCHI Development Fund
ACM Infrastructure
Final Comments

[19] Action Required From You! COLUMNS: From the Chairs / Atwood, Mike / Boy, Guy ACM SIGCHI Bulletin 1998 v.30 n.2 p.2-3
old.sigchi.org/bulletin/1998.2/chairs.html
Background
The Structure of ACM
Your Role
One Final Word

[20] ACM SIGCHI Program Review COLUMNS: From the Chairs / Atwood, Mike / Boy, Guy ACM SIGCHI Bulletin 1998 v.30 n.3 p.2-6
old.sigchi.org/bulletin/1998.3/chairs.html
Goals of SIGCHI
Governance
Membership
Financials
Conferences
Publications
Education
Initiatives
	Initiatives from Last Review
	New Initiatives
Open Issues

[21] Challenges and Opportunities COLUMNS: From the Chairs / Atwood, Mike / Boy, Guy ACM SIGCHI Bulletin 1998 v.30 n.4 p.2-3
old.sigchi.org/bulletin/1998.4/chairs.html

[22] SIGCHI Annual Report NEWS / Atwood, Mike ACM SIGCHI Bulletin 1998 v.30 n.4 p.90-93
old.sigchi.org/bulletin/1998.4/annreport.html
Publications
Special Projects
	Development Fund
	Local SIGs
Conference and Workshops
	Sponsored
	In Cooperation
Awards
	Steven Pemberton
	Keith Instone
	Doug Engelbart
Education
	Tutorials To Go
	Student Kits
	CHIkids
	Consortiums
International Activities
Collaboration
	Membership Activities
	Membership and Volunteerism
	SIGCHI and the Web
	Local SIGs
	Conference Management
	ACM Societies
Equipment Purchases

[23] EDITED BOOK Facilitating the Development and Use of Interactive Learning Environments / Bloom, Charles P. / Loftin, R. Bowen 1998 p.304 Lawrence Erlbaum Associates
ISBN: 0-8058-1850-2 [cloth] 0-8058-1851-0 [paper]
Part I: Tools of the Trade
	Developing Learning Technology in Practice
		+ Clancey, W. J.
	Using Quasi-Experimentation to Gather Design Information for Intelligent Tutoring Systems
		+ Wolff, A. S.
		+ Bloom, C. P.
		+ Shahidi, A.
		+ Shahidi, K.
		+ Rehder, R. E.
	Cost-Benefits Analysis for Computer-Based Tutoring Systems
		+ Wolff, A. S.
Part II: Case Studies From Industry
	Introducing Advanced Technology Applications Into Corporate Environments
		+ Bloom, C. P.
		+ Wolff, A. S.
		+ Bell, B.
	An Observational Study of ITS Knowledge-Base Development by Non Technical Subject-Matter Experts
		+ McClard, A.
	Supporting Development of Online Task Guidance for Software System Users: Lessons From the WITS Project
		+ Farrell, R.
		+ Lefkowitz, L. S.
	Transferring Learning Systems Technology to Corporate Training Organizations: An Examination of Acceptance Issues
		+ Bullemer, P. T.
		+ Bloom, C. P.
	Augmenting Intelligent Tutoring Systems With Intelligent Tutors
		+ Radlinski, R.
		+ Atwood, M. E.
Part III: Case Studies From Government
	"A Prophet Without Honor..." Case Histories of ITS Technology at NASA/Johnson Space Center
		+ Loftin, R. B.
	Sherlock 2: An Intelligent Tutoring System Built on the LRDC Tutor Framework
		+ Katz, S.
		+ Lesgold, A.
		+ Hughes, E.
		+ Peters, D.
		+ Eggan, G.
		+ Gordin, M.
		+ Greenberg, L
	Are Intelligent Tutoring Systems Ready for the Commercial Market?
		+ Norton, J. E.
		+ Jones, J. A.
		+ Johnson, W. B.
		+ Wiederholt, B. J.

[24] The Future of SIGCHI From the Chairs / Atwood, Mike / Boy, Guy ACM SIGCHI Bulletin 1997 v.29 n.1 p.2-3
old.sigchi.org/bulletin/1997.1/chairs.html

[25] Global, International, World-wide, National, Regional, and Local From the Chairs / Atwood, Mike / Boy, Guy ACM SIGCHI Bulletin 1997 v.29 n.2 p.2-3
old.sigchi.org/bulletin/1997.2/chairs.html
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