Smart Ubiquitous Projection: Discovering Surfaces for the Projection of
Adaptive Content
Late-Breaking Works: Novel Interactions
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Matulic, Fabrice
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Büschel, Wolfgang
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Yang, Michael Ying
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Ihrke, Stephan
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Ramraika, Anmol
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Rother, Carsten
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Dachselt, Raimund
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.2592-2600
© Copyright 2016 ACM
Summary: Ubiquitous projection or "display everywhere" is a popular paradigm,
according to which regular rooms are augmented with projected digital content
in order to create immersive interactive environments. In this work, we revisit
this concept, where instead of considering every physical surface and object as
a display, we seek to determine areas that are suitable for the projection and
interaction with digital information. After determining a set of requirements
that such surfaces need to fulfil, we describe a novel computer vision-based
technique to automatically detect rectangular surface regions that are deemed
adequate for projection and mark those areas as available placeholders for
users to use as "clean" displays. As a proof of concept, we show how content
can be adaptively laid out in those placeholders using a simple tablet UI.