"I Love All the Bits": The Materiality of Boardgames
Designing New Player Experiences
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Rogerson, Melissa J.
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Gibbs, Martin
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Smith, Wally
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.3956-3969
© Copyright 2016 ACM
Summary: This paper presents findings from a study of boardgamers which stress the
importance of the materiality of modern boardgames. It demonstrates that
materiality is one of four significant factors in the player experience of
tabletop gaming and describes four domains of materiality in boardgaming
settings. Further, building on understanding of non-use in HCI, it presents
boardgames as a unique situation of parallel use, in which users simultaneously
engage with a single game in both digital and material, non-digital
environments.