Fostering Intrinsic Motivation through Avatar Identification in Digital
Games
Players' Motivations in Games
/
Birk, Max V.
/
Atkins, Cheralyn
/
Bowey, Jason T.
/
Mandryk, Regan L.
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.2982-2995
© Copyright 2016 ACM
Summary: Fostering intrinsic motivation with interactive applications can increase
the enjoyment that people experience when using technology, but can also
translate into more invested effort. We propose that identifying with an avatar
in a game will increase the intrinsic motivation of the player. We analyzed
data from 126 participants playing a custom endless runner game and show that
similarity identification, embodied identification, and wishful identification
increases autonomy, immersion, invested effort, enjoyment, and positive affect.
We also show that greater identification translates into motivated behaviour as
operationalized by the time that players spent in an unending version of the
infinite runner. Important for the design of games for entertainment and
serious purposes, we discuss how identification with an avatar can be
facilitated to cultivate intrinsic motivation within and beyond games.