The Social Side of Software Platform Ecosystems
Software and Programming Tools
/
de Souza, Cleidson R. B.
/
Filho, Fernando Figueira
/
Miranda, Müller
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Ferreira, Renato Pina
/
Treude, Christoph
/
Singer, Leif
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.3204-3214
© Copyright 2016 ACM
Summary: Software ecosystems as a paradigm for large-scale software development
encompass a complex mix of technical, business, and social aspects. While
significant research has been conducted to understand both the technical and
business aspects, the social aspects of software ecosystems are less well
understood. To close this gap, this paper presents the results of an empirical
study aimed at understanding the influence of social aspects on developers'
participation in software ecosystems. We conducted 25 interviews with mobile
software developers and an online survey with 83 respondents from the mobile
software development community. Our results point out a complex social system
based on continued interaction and mutual support between different actors,
including developers, friends, end users, developers from large companies, and
online communities. These findings highlight the importance of social aspects
in the sustainability of software ecosystems both during the initial adoption
phase as well as for long-term permanence of developers.
Making Decisions About Digital Legacy with Google's Inactive Account Manager
Affective HCI and Emotions and Motivational Aspects
/
Prates, Raquel O.
/
Rosson, Mary Beth
/
de Souza, Clarisse S.
Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part I
2015-09-14
v.1
p.201-209
Keywords: Digital legacy; Anticipation; Configuration settings; Future impact
© Copyright 2015 Springer International Publishing Switzerland
Summary: As information systems become more integrated into everyday use, people
generate and store significant data through their lifetimes. Only recently have
researchers and companies started to pay attention to digital legacy issues.
Google has been one of the first companies to support users in planning the
future of their digital assets through Google Inactive Account Manager (IAM).
In this work, we present a systematic analysis of IAM and discuss how it
structures users' digital legacy decision space and deals with challenges
regarding future impact of these decisions.
Mediation and Meaning in HCI
Workshops
/
Bødker, Susanne
/
Bertelsen, Olav W.
/
Bannon, Liam
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de Souza, Clarisse
/
Barbosa, Simone
/
Prates, Raquel
Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV
2015-09-14
v.4
p.667-668
© Copyright 2015 Springer International Publishing Switzerland
Summary: This workshop is about computer mediation in human communication and action.
The proponents all look at mediation from different angles, but share the view
that meaning is what mediation is about. We aim to dig beneath the surface and
touch on the conception, construction, negotiation and evolution of meaning in
and of technology, for producers and consumers, before and after technology is
deployed. Mediation and meaning will thus allow us to discuss how different
segments and perspectives in HCI research can be brought together to give us
new insights about how people interact with technology.
Doing CSCW Research in Latin America: Differences, Opportunities,
Challenges, and Lessons Learned
Workshops
/
de Paula, Rogério
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de Souza, Cleidson
/
Millen, David
/
Borges, Marcos
/
Randall, David
Companion Proceedings of ACM CSCW 2015 Conference on Computer-Supported
Cooperative Work and Social Computing
2015-03-14
v.2
p.297-302
© Copyright 2015 ACM
Summary: The authors of this proposal are members of an informal committee currently
planning CSCW 2017 in Brazil. As we get set for this event, it is paramount to
enroll a broader number of CSCW researchers in Latin America (LA) in the
broader CSCW community. CSCW research in LA has been active since the mid
1990's although largely disconnected from the broader international CSCW. It is
critical to acknowledge this history and collectively understand how the CSCW
community can learn from CSCW in LA and how LA researchers can be better
represented in and integrated into international CSCW. The goal of this
workshop is twofold. First, to provide a forum for researchers working in LA to
present their work for the international CSCW community, and second, to allow
the international CSCW community to understand the issues around doing CSCW
research in LA. Senior discussants will be invited to discuss the work of LA
researchers and introduce key issues from their regions, therefore facilitating
the cross-region conversations among participants.
Experimenting on the cognitive walkthrough with users
Industrial case studies
/
Lira, Wallace
/
Ferreira, Renato
/
de Souza, Cleidson
/
Carvalho, Schubert
Proceedings of 2014 Conference on Human-Computer Interaction with Mobile
Devices and Services
2014-09-23
p.613-618
© Copyright 2014 ACM
Summary: This paper presents a case study aiming to investigate which variant of the
Think-Aloud Protocol (i.e., the Concurrent Think-Aloud and the Retrospective
Think-Aloud) better integrates with the Cognitive Walkthrough with Users. To
this end we performed a case study that involved twelve users and one usability
evaluator. Usability problems uncovered by each method were evaluated to help
us understand the strengths and weaknesses of the studied usability testing
methods. The results suggest that 1) the Cognitive Walkthrough with Users
integrates equally well with both the Think-Aloud Protocol variants; 2) the
Retrospective Think-Aloud find more usability problems and 3) the Concurrent
Think-Aloud is slightly faster to perform and was more cost effective. However,
this is only one case study, and further research is needed to verify if the
results are actually statistically significant.
An Alternative Design Perspective for Technology Supporting Youngsters with
Autism
Augmented Cognition for Health and Rehabilitation
/
Braz, Priscilla
/
David, Viviane Felipe
/
Raposo, Alberto
/
Barbosa, Simone Diniz Junqueira
/
de Souza, Clarisse Sieckenius
FAC 2014: 8th International Conference on Foundations of Augmented
Cognition: Advancing Human Performance and Decision-Making through Adaptive
Systems
2014-06-22
p.279-287
Keywords: Autism; Prototyping; Semiotic Engineering; Meta-design
© Copyright 2014 Springer International Publishing
Summary: People with autism present several disabilities in communication, social
interaction and behavioral fields. There is a wide variation among these
individuals and it is essential to develop therapies and materials customized
for them. There are many design approaches in Human-Computer Interaction, but
most of them present some limitations for designing to this audience. We
conducted a study using paper prototyping with children with autism in order to
contribute to the design of software for them. In this paper, we report some
limitations in using this technique and the need for customizing applications
for the individual who will use them. Reflecting on these needs and analyzing
approaches to interface design, we present and discuss a proposal for a design
methodology that combines Meta-design and Semiotic Engineering.
Global software development in a CSCW perspective
Workshop summaries
/
Bjorn, Pernille
/
Bardram, Jakob
/
Avram, Gabriela
/
Bannon, Liam
/
Boden, Alexander
/
Redmiles, David
/
de Souza, Cleidson
/
Wulf, Volker
Companion Proceedings of ACM CSCW 2014 Conference on Computer-Supported
Cooperative Work and Social Computing
2014-02-15
v.2
p.301-304
© Copyright 2014 ACM
Summary: Global software development (GSD) has been an important research topic in
the CSCW community for more than two decades. CSCW has helped identify a
significant number of challenges and solutions for handling distances in time,
space and culture in distributed software engineering environments. However, no
comprehensive collected body of knowledge concerning research on GSD from a
CSCW perspective exists yet. The goal of this workshop is to bring together
researchers and practitioners who have studied GSD from a CSCW perspective, and
provide an overview of current findings and future challenges. In the workshop,
we will facilitate group discussions across the diverse groups of researchers
coming from ethnographic studies of software development practices and design
studies of CSCW tools and processes for GSD. The goal is to provide an overview
of current research, which in turn may form the basis for joint publications or
an edited book.
HCI community in Brazil -- sweet 16!
Community
/
Prates, Raquel O.
/
Barbosa, Simone
/
Silveira, Milene S. da
/
de Souza, Clarisse S.
/
Baranauskas, Cecília
/
Maciel, Cristiano
/
Furtado, Elizabeth
/
Anacleto, Junia
/
Melo, Paulo
/
Kujala, Tuomo
interactions
2013-11
v.20
n.6
p.80-81
© Copyright 2013 ACM
Going back and forth in metacommunication threads
Designers and users
/
Monteiro, Ingrid Teixeira
/
Tolmasquim, Eduardo Tiomno
/
de Souza, Clarisse Sieckenius
Proceedings of the 2013 Brazilian Symposium on Human Factors in Computing
Systems
2013-10-08
p.102-111
© Copyright 2013 SBC
Summary: This paper presents an exploratory study about how savvy end users configure
return points in mediated interactions with Web applications through WNH (Web
Navigation Helper), a user agent that supports rephrasing, explanation,
commentary and elaboration of interaction in scripted Web activities. The study
is part of a long-term research on self-expression through software
programming. Savvy users creating mediation dialogs for the benefit of other
users (third parties) are actually engaged in a human-computer interaction
(HCI) design process involved in end user development (EUD). The study shows
that decisions about when, where, how and why to go back to previous points in
the design of mediated conversation with WNH are very complex, even for savvy
users. More importantly, we collected powerful evidence of the participants'
interpretation of what interaction through WNH is all about. We believe that
such evidence stands for their intuitions about HCI in a broader sense. The
main contribution of the study is thus to illuminate aspects of EUD and HCI
that haven't been discussed to-date and to propose questions for new kinds of
investigation.
Uma introdução à engenharia semiótica: conceitos
e métodos
Tutorials
/
Leitão, Carla Faria
/
Silveira, Milene Seibach
/
de Souza, Clarisse Sieckenius
Proceedings of the 2013 Brazilian Symposium on Human Factors in Computing
Systems
2013-10-08
p.356-358
© Copyright 2013 SBC
Languages: Portuguese
Summary: Este minicurso apresenta uma introdução da Engenharia
Semiótica, teoria de IHC criada no Brasil. Centrada nos fenômenos
de significação e comunicação, ela é
particularmente atraente para as aplicações interativas
contemporâneas. O minicurso visa possibilitar aos participantes a
aquisição de uma sólida visão de conjunto da
ontologia e dos métodos propostos pela teoria, o que lhes
facultará aprofundar conhecimentos, conforme suas necessidades ou
interesses. É dirigido tanto para profissionais de mercado quanto para
estudantes e pesquisadores, incluindo no programa de 6 horas atividades
práticas para a fixação de conceitos.
On signifying the complexity of inter-agent relations in agentsheets games
and simulations
Papers
/
Mota, Marcelle P.
/
Monteiro, Ingrid T.
/
Ferreira, Juliana J.
/
Slaviero, Cleyton
/
de Souza, Clarisse Sieckenius
ACM 2013 International Conference on Design of Communication
2013-09-30
p.133-142
© Copyright 2013 ACM
Summary: This paper reports the results of an empirical study about the semiotic
engineering of signs of complexity for live documentation of games and
simulations built with a visual programming learning environment. The study
highlights the essence of the semiotic engineering process and shows how its
outcome has been received by a group of users who can speak for a large portion
of the live documentation system's user population. It also shows how the
communication of complexity is, in and of itself, a major design challenge,
especially when mastering complexity is one of the prime purposes of the
documented object. Because the study was carried out in the context of a live
documentation system, its conclusions can also illustrate how to conduct
semiotically-inspired interaction design.
Communicating Ideas in Computer-Supported Modeling Tasks: A Case Study with
BPMN
User Interface Design and Development Methods and Environments
/
Ferreira, Juliana Jansen
/
de Souza, Clarisse Sieckenius
HCI International 2013: 15th International Conference on HCI, Part I:
Human-Centred Design Approaches, Methods, Tools, and Environments
2013-07-21
v.1
p.320-329
Keywords: Computer-supported modeling; Semiotic engineering methods; Cognitive
dimensions of notations; Discourse analysis; Communication; Modeling notation;
BPMN
© Copyright 2013 Springer-Verlag
Summary: The communication role of models in Software Engineering is widely
acknowledged. Models tell model users what model builders propose.
Computer-supported modeling (CSMod) traditionally concentrates on helping users
build models with various kinds of notations. Although such focus on
'representation' is obviously important for the overall 'communication' goal,
some design features in CSMod tools may be yet unexplored. This paper presents
a study with the use of ARIS EXPRESS in modeling tasks with Business Process
Modeling Notation (BPMN). We report on how we combined various methods to
analyze the way in which this tool supports 'communication through models'. Our
findings articulate semiotic and cognitive aspects of notations with evidence
provided by study participants during tasks and interviews. Our contribution
lies not only in the findings, and how CSMod design can evolve in relatively
unexplored ways, but also in our methodology, which we believe can be used in
similar contexts.
Metacommunication and Semiotic Engineering: Insights from a Study with
Mediated HCI
Design Philosophy
/
Monteiro, Ingrid Teixeira
/
de Souza, Clarisse Sieckenius
/
Leitão, Carla Faria
DUXU 2013: 2nd International Conference on Design, User Experience, and
Usability, Part I: Design Philosophy, Methods, and Tools
2013-07-21
v.1
p.115-124
Keywords: Semiotic engineering; computer-mediated human communication; end-user
development; mediated web navigation
© Copyright 2013 Springer-Verlag
Summary: Semiotic perspectives on HCI take human-computer interaction as a special
case of computer-mediated human communication. Through the interface, systems
designers communicate to users their design vision as well as how the system
can or should be used for a variety of purposes. To date, there hasn't been
enough empirical research in HCI exploring this complex phenomenon. This paper
reports an empirical research about metacommunication in HCI and discusses how
and why semiotically-inspired research can contribute to advance knowledge in
this field. The aim of the discussion is to motivate and justify more research
projects in this interdisciplinary territory and to present semiotic
engineering concepts and tools that can be used to carry them out.
Using Mediated Communication to Teach Vocational Concepts to Deaf Users
Universal Access to Learning and Education
/
Monteiro, Ingrid Teixeira
/
Alves, Aline da Silva
/
de Souza, Clarisse Sieckenius
UAHCI 2013: 7th International Conference on Universal Access in
Human-Computer Interaction, Part III: Applications and Services for Quality of
Life
2013-07-21
v.3
p.213-222
Keywords: Mediated communication; deaf learners; vocational education
© Copyright 2013 Springer-Verlag
Summary: This paper presents an in-depth study on how a small group of deaf users
reacted while learning abstract vocational concepts in the domain of
librarianship, using mediated interaction supported by WNH, a Web Navigation
Helper. WNH's purpose is to allow helpers to create mediation dialogs to enable
or facilitate helpees' online interaction with Web pages. In our study, deaf
employees at a Brazilian library were taught a lesson especially designed for
WNH by a deaf librarian who is fluent in Brazilian Sign Language (LIBRAS) and
Portuguese. Among the results we were able to see the huge gaps between what a
library is for our deaf participants and what it is for non-deaf library
professionals and customers. We could also appreciate the role of technologies
like WNH in preparing deaf users to interact with Web systems in professional
settings.
Semiotic perspectives on interactive languages for life on the screen
Graph Transformation and Visual Modeling Techniques
/
de Souza, Clarisse Sieckenius
Journal of Visual Languages & Computing
2013-06
v.24
n.3
p.218-221
Keywords: Computer semiotics
Keywords: Interactive languages
Keywords: Computer languages
Keywords: Virtual self-representation
© Copyright 2013 Elsevier Ltd.
Summary: Cross-disciplinary research involving semiotics and computer science is
rare. With the Web 2.0, contemporary activities of users can be properly
described as real 'life on the screen'. One of the challenges for the design of
interactive languages is to support these activities and to express the much
wider variety of meanings that users want to exchange through and with
software. As the discipline whose aim is to investigate meanings, through
representation and interpretation processes, semiotics is remarkably
well-positioned to contribute with new knowledge in our field. This viewpoint
article examines the reasons why in spite of this positioning, semiotics
remains unpopular among researchers interested in interactive computer
languages. In particular, it proposes that a semiotic approach can help us
think about computer languages to represent our individual and collective
'selves' on the screen.
Trust in virtual teams: theory and tools
Workshop summaries
/
Al-Ani, Ban
/
Redmiles, David
/
de Souza, Cleidson R. B.
/
Prikladnicki, Rafael
/
Marczak, Sabrina
/
Lanubile, Filippo
/
Calefato, Fabio
Proceedings of ACM CSCW'13 Conference on Computer-Supported Cooperative Work
2013-02-23
v.2
p.301-306
© Copyright 2013 ACM
Summary: We present a workshop in which trust in virtual teams is the central theme.
Trust is essential for effective and efficient collaborations to take place and
is more challenging when people are unable to meet face-to-face. The workshop
aims to generate discussions which address three key issues within this general
theme: 1) the factors that engender and inhibit trust, 2) the structure of a
trust framework, 3) and the requirements for software tools that support the
development of trust during virtual collaborations.
A Vocabulary to Access Users' Cultural Perspectives in Human-Computer
Interaction
User Preferences and Behaviour
/
Ferreira, Catia Maria Dias
/
Salgado, Luciana Cardoso de Castro
/
de Souza, Clarisse Sieckenius
Proceedings of IFIP INTERACT'13: Human-Computer Interaction-4
2013
v.4
p.314-322
Keywords: Cross-cultural evaluation; Culture; Cultural Viewpoint Metaphors
© Copyright 2013 IFIP
Summary: This paper presents research carried out to explore the implications of
giving users a specific vocabulary to express their perceptions and opinions
about opportunities to make contact with cultural diversity in human-computer
interaction. This two-step study is part of a broader research project that
aims at investigating users' perceptions and reactions when interacting with
cross-cultural systems. Our current findings point at the expressive power of
the proposed vocabulary and the promising outcomes of using it in the
interaction design cycle of cross-cultural systems.
AUTHORED BOOK
A Journey Through Cultures: Metaphors for Guiding the Design of
Cross-Cultural Interactive Systems
Human-Computer Interaction Series
/
Salgado, Luciana Cardoso de Castro
/
Leitão, Carla Faria
/
de Souza, Clarisse Sieckenius
2013
n.5
p.125
Springer London
DOI: 10.1007/978-1-4471-4114-3
Introduction (1-18)
Semiotic Engineering and Culture (19-42)
Cultural Viewpoint Metaphors (43-67)
A Case Study: Re-designing the AVIS Website (69-114)
Final Discussion (115-125)
Documentation comes to life in computational thinking acquisition with
agentsheets
Emotional aspects of interaction and end-user programming
/
Mota, Marcelle Pereira
/
Faria, Leonardo Serra
/
de Souza, Clarisse Sieckenius
Proceedings of the 2012 Brazilian Symposium on Human Factors in Computing
Systems-1
2012-11-05
v.1
p.151-160
© Copyright 2012 ACM
Summary: This paper is about the use of live documentation in Computational Thinking
Acquisition (CTA) programs with AgentSheets. AgentSheets is a visual
programming environment to build games. Based on previous studies showing that
semiotic relations among visual game elements could be further explored to the
benefit of the learners, we designed PoliFacets, a Web extension to AgentSheets
cast as a live conversational document. With it, teachers and learners can
follow different threads of conversation about (multiple representations of)
game elements and relations between them. We present a qualitative evaluation
study of PoliFacets with two experienced AgentSheets instructors and three
school teachers trained to coach students in CTA programs. Findings show that
although our system has not yet completely fulfilled our design intent, it has
led participants to gain relevant insights about their teaching and learning,
as well as to articulating doubts and misunderstandings that otherwise could
have gone unnoticed.
Can the teaching of HCI contribute for the learning of computer science the
case of semiotic engineering methods
Teaching, impact and challenges in IHC
/
Bim, Silvia Amélia
/
Leitão, Carla Faria
/
de Souza, Clarisse Sieckenius
Proceedings of the 2012 Brazilian Symposium on Human Factors in Computing
Systems-1
2012-11-05
v.1
p.185-194
© Copyright 2012 ACM
Summary: This paper presents the results of an in-depth qualitative study carried out
to investigate the teaching and learning of Semiotic Engineering methods,
namely the Semiotic Inspection and the Communicability Evaluation methods. We
identified three kinds of abilities that are necessary for a better learning
and application of these methods: systematic interpretation, abstraction and
wide perspective. We have also identified the relation among these three
abilities. In the triangulation step of the research we found that these
abilities are also recurrently invoked as necessary to the learning of other
Computer Science subjects such as programming, induction, and object-oriented
design and development. In conclusion, we suggest that strategies used to teach
Semiotic Engineering methods can explicitly explore the connections with other
contents in the Computer Science curriculum and thus begin to reap mutual
benefits.
The representation of self in mediated interaction with computers
Methods, tools and models in HCI
/
Monteiro, Ingrid Teixeira
/
de Souza, Clarisse Sieckenius
Proceedings of the 2012 Brazilian Symposium on Human Factors in Computing
Systems-1
2012-11-05
v.1
p.219-228
© Copyright 2012 ACM
Summary: According to the computers as media perspective, all kinds of software,
whether created by expert programmers or end users, carry an implicit or
explicit representation of their creators. This paper discusses the
representation of the user's self in a study with the Web Navigation Helper
(WNH), a user agent designed to support Web navigation through mediation
dialogs. In our study, school teachers built mediation dialogs to orient their
students while navigating proposed Websites. Our findings show how this
specific kind of mediation technology communicated (intentional or
unintentional) self-representation and supported self-expression. They also
provide insights into how similar mediation technologies can be used in the
broader context of computer-supported social participation.
GranDIHC-BR: prospecção de grandes desafios de pesquisa em
interação humano-computador no Brasil
IHC challenges panel
/
Baranauskas, M. Cecília C.
/
de Souza, Clarisse Sieckenius
/
Pereira, Roberto
Proceedings of the 2012 Brazilian Symposium on Human Factors in Computing
Systems-2
2012-11-05
v.2
p.63-64
© Copyright 2012 ACM
Summary: When the IHC2012 Chairs called us to organize a panel to discuss advances in
the SBC Challenges, in particular Challenge n. 4, we were urged to "hear" the
HCI community in a more systematic and more localized way, about what this
community takes to be an HCI Challenge in the broader context of Brazilian
Grand Challenges in Computing. GranDIHC-BR is our proposal to prospect during
IHC2012 research questions in the field of Human-Computer Interaction that will
be important to science and society over a period of 10 years, extending the
reach of the SBC Challenge 4.
Designing an enterprise social tool for cross-boundary communication,
coordination, and information sharing
Social tools for supporting work -- I
/
de Souza, Cleidson Ronald B.
/
Pinhanez, Cláudio S.
/
Cavalcante, Victor F.
/
Aluani, Fernando
/
Daros, Vinicius
/
Ferreira, Danilo F.
/
de Paula, Rogério A.
ACM 30th International Conference on Design of Communication
2012-10-03
p.55-64
© Copyright 2012 ACM
Summary: This paper discusses the design of a social tool for cross-boundary
communication, coordination, and information sharing in a large organization.
Based on insights and requirements gathered in qualitative and quantitative
studies conducted within the organization, the Live Corkboard, a virtual
message board system enhanced with community features and text/history search
is proposed as a tool to enhance communication, group awareness, and
information sharing and reuse. We describe the requirements for our tool as
well as how they influenced our design. The research was conducted in a large
IT services delivery company which has recently changed its organizational
structure from a customer-centered to a competency-centered model. Focus group
evaluation results suggest that the tool will be useful to the employees in the
organization.
Characterizing Key Developers: A Case Study with Apache Ant
Social Networks and Community Analytics
/
Oliva, Gustavo Ansaldi
/
Santana, Francisco W.
/
de Oliveira, Kleverton C. M.
/
de Souza, Cleidson R. B.
/
Gerosa, Marco Aurélio
CRIWG 2012: Collaboration and Technology
2012-09-16
p.97-112
Keywords: software architecture; collaboration; socio-technical analysis; mining
software repositories; case study
© Copyright 2012 Springer-Verlag
Summary: The software architecture of a software system and the coordination efforts
necessary to create such system are intrinsically related. Making changes to
components that a large number of other components rely on, the technical core,
is usually difficult due to the complexity of the coordination of all involved
developers. However, a distinct group of developers effectively help evolving
the technical core of software projects. This group of developers is called key
developers. In this paper we describe a case study involving the Apache Ant
project aimed to identify and characterize key developers in terms of their
volume of contribution and social participation. Our results indicated that
only 25% of the developers may be considered as key developers. Results also
showed that key developers are often active in the developers' mailing list and
often fulfilled the coordination requirements that emerged from their
development tasks. Finally, we observed that the set of key developers was
indistinguishable from the set of top contributors. We expect that this
characterization enables further exploration over contribution patterns and the
establishment of profiles of FLOSS key developers.
Wolf: supporting impact analysis activities in distributed software
development
/
Figueiredo, Mayara C.
/
de Souza, Cleidson R. B.
Proceedings of the 2012 International Workshop on Cooperative and Human
Aspects of Software Engineering
2012-06-02
p.40-46
© Copyright 2012 IEEE
Summary: Software development activities face several challenges when they take place
in geographically distributed settings. These challenges are often related to
communication, collaboration and, especially, information diffusion among team
members. This is especially important in impact analysis activities where all
stakeholders need to align their work to understand the impact of a change. To
properly support this, it is necessary to understand the different ways in
which impact analysis activities are performed. In our previous work we
identified two views of impact analysis: an organizational and an individual
view. The first view is important for managers to understand the impact of the
changes in the activities of the team, whereas the second refers to the
developers' strategies to deal with the impact of changes in their daily work.
This paper discusses these views and based on them describes a tool, called
Wolf, to support impact analysis activities. Our tool, based on
semi-automatically generated traceability links, provides different
visualizations to support communication, collaboration and information
diffusion among stakeholders thereby facilitating impact analysis activities in
geographically distributed settings.