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Steel-Sense: Integrating Machine Elements with Sensors by Additive Manufacturing Designing New Materials and Manufacturing Techniques / Vasilevitsky, Tatyana / Zoran, Amit Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.5731-5742
ACM Digital Library Link
Summary: Many interactive devices use both machine elements and sensors, simultaneously but redundantly enabling and measuring the same physical function. We present Steel-Sense, an approach to joining these two families of elements to create a new type of HCI design primitive. We leverage recent developments in 3D printing to embed sensing in metal structures that are otherwise difficult to equip with sensors, and present four design principles, implementing (1) an electronic switch integrated within a ball bearing; (2) a voltage divider within a gear; (3) a variable capacitor embedded in a hinge; and (4) a pressure sensor within a screw. Each design demonstrates a different sensing principle, and signals its performance through (1) movement; (2) position; (3) angle (4) or stress. We mirror our elements physical performance in a virtual environment, evaluate our designs electronically and structurally, and discuss future work and implications for HCI research.

The Hybrid Bricolage: Bridging Parametric Design with Craft through Algorithmic Modularity Seams of Craft, Design and Fabrication / Efrat, Tamara Anna / Mizrahi, Moran / Zoran, Amit Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.5984-5995
ACM Digital Library Link
Summary: The digital design space, unlimited by its virtual freedom, differs from traditional craft, which is bounded by a fixed set of given materials. We study how to introduce parametric design tools to craftspersons. Our hypothesis is that the arrangement of parametric design in modular representation, in the form of a catalog, can assist makers unfamiliar with this practice. We evaluate this assumption in the realm of bag design, through a Honeycomb Smocking Pattern Catalog and custom Computer-Aided Smocking (CAS) design software. We describe the technical work and designs made with our tools, present a user study that validates our assumptions, and conclude with ideas for future work developing additional tools to bridge computational design and craft.

Hybrid Practice in the Kalahari: Design Collaboration through Digital Tools and Hunter-Gatherer Craft Makers & Hackers / Jacobs, Jennifer / Zoran, Amit Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.619-628
ACM Digital Library Link
Summary: People have been making things for a long time, yet digital making has developed mostly within an industrial context. We question how non-digital craft cultures can inform the design of digital tools. Furthermore, what methods can help us understand these cultures in ways that are relevant to digital practice? As makers ourselves, we see potential for collaborative making to mitigate barriers in communication and provide insight into non-digital practices and values. To evaluate this approach, we visited a hunter-gatherer community that preserves an ancient craft, bringing with us digital design and fabrication tools. Working together, we merged digital tools with ostrich eggshell jewelry craft. We use this experience to draw conclusions about making as a form of communication, the importance of supporting appropriation and immediacy in collaborations, the challenge of combining abstract design tools with concrete approaches, and the value of incorporating design and making into communal life.

D-Coil: A Hands-on Approach to Digital 3D Models Design Design and 3D Object Fabrication / Peng, Huaishu / Zoran, Amit / Guimbretière, François V. Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.1807-1815
ACM Digital Library Link
Summary: We introduce D-Coil, a new digital 3D modeling approach using wax coiling to bring tangibility to the design of digital models. After defining a shape to extrude, the users follow the lead of a hand-held actuated extruder to instantiate the actual extrusion using wax. The tangibility of the wax extrusion sets the stage to create the next components until the digital model is completed. The digital model affords all digital attributes (ease of transformation, distribution, and 3D printing) while the wax artifact can be discarded or kept as a one-of-a-kind memento. We present a proof-of-concept implementation of D-Coil and showcase how this additive approach can also be extended to a subtractive process using a digitally actuated cutter. By adding a 6DOF mouse, users can also include scaling, rotation, and bending effects to create a wide variety of shapes often difficult for novices to produce in standard CAD software.

TRANSFORM as Adaptive and Dynamic Furniture Video Showcase Presentations / Vink, Luke / Kan, Viirj / Nakagaki, Ken / Leithinger, Daniel / Follmer, Sean / Schoessler, Philipp / Zoran, Amit / Ishii, Hiroshi Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.183
ACM Digital Library Link
Summary: TRANSFORM is an exploration of how shape display technology can be integrated into our everyday lives as interactive, shape changing furniture. These interfaces not only serve as traditional computing devices, but also support a variety of physical activities. By creating shapes on demand or by moving objects around, TRANSFORM changes the ergonomics, functionality and aesthetic dimensions of furniture. The video depicts a story with various scenarios of how TRANSFORM shape shifts to support a variety of use cases in the home and in the work environment: It holds and moves objects like fruits, game tokens, office supplies and tablets; creates dividers on demand; and generates interactive sculptures to convey messages and audio.

Cutting Edge Vision: Metal Embedded Optics for Smart Knives Video Showcase Presentations / Zoran, Amit / Gong, Nan-Wei / Shilkrot, Roy / Yan, Shuo / Maes, Pattie Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.185
ACM Digital Library Link
Summary: This video presents a novel technique for embedding optic fibers into a metal blade to sense objects that the knife is cutting. In particular, we present a design for a kitchen knife with fiber optics between the edge of the blade and the handle, with a skin-color sensor that overcomes the complex conditions in the kitchen. Hoping this design will lead to future work on minimizing cooking injuries, our handheld device also includes a simple finger-protection mechanism in the form of a retracting blade. We present our novel hardware design, an initial study of imaging capabilities, and a discussion of future directions.

TRANSFORM: Embodiment of "Radical Atoms" at Milano Design Week Case Studies: Art & Life / Ishii, Hiroshi / Leithinger, Daniel / Follmer, Sean / Zoran, Amit / Schoessler, Philipp / Counts, Jared Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.687-694
ACM Digital Library Link
Summary: RANSFORM fuses technology and design to celebrate the transformation from a piece of static furniture to a dynamic machine driven by streams of data and energy. TRANSFORM aims to inspire viewers with unexpected transformations, as well as the aesthetics of a complex machine in motion. This paper describes the concept, engine, product, and motion design of TRANSFORM, which was first exhibited at LEXUS DESIGN AMAZING 2014 MILAN in April 2014.

Cutting Edge Vision: Metal Embedded Optics for Smart Knives WIP Theme: Gesture and Multimodal / Zoran, Amit / Gong, Nan-Wei / Shilkrot, Roy / Yan, Shuo / Maes, Pattie Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.1223-1228
ACM Digital Library Link
Summary: We present a novel technique for embedding optic fibers into a metal blade to sense objects that the knife is cutting. In particular, we present a design for a kitchen knife with fiber optics between the edge of the blade and the handle, with a skin-color sensor that overcomes the complex conditions in the kitchen. Hoping this design will lead to future work on minimizing cooking injuries, our handheld device also includes a simple finger-protection mechanism in the form of a retracting blade. We present our novel hardware design, an initial study of imaging capabilities, and a discussion of future directions.

The Hybrid Artisans: A Case Study in Smart Tools / Zoran, Amit / Shilkrot, Roy / Nanyakkara, Suranga / Paradiso, Joseph ACM Transactions on Computer-Human Interaction 2014-06 v.21 n.3 p.15
ACM Digital Library Link
Summary: We present an approach to combining digital fabrication and craft, demonstrating a hybrid interaction paradigm where human and machine work in synergy. The FreeD is a hand-held digital milling device, monitored by a computer while preserving the makers freedom to manipulate the work in many creative ways. Relying on a pre-designed 3D model, the computer gets into action only when the milling bit risks the objects integrity, preventing damage by slowing down the spindle speed, while the rest of the time it allows complete gestural freedom. We present the technology and explore several interaction methodologies for carving. In addition, we present a user study that reveals how synergetic cooperation between human and machine preserves the expressiveness of manual practice. This quality of the hybrid territory evolves into design personalization. We conclude on the creative potential of open-ended procedures within this hybrid interactive territory of manual smart tools and devices.

Inkjet-printed conductive patterns for physical manipulation of audio signals Adjunct 1: demonstrations / Gong, Nan-Wei / Zoran, Amit / Paradiso, Joseph A. Adjunct Proceedings of the 2013 ACM Symposium on User Interface Software and Technology 2013-10-08 v.2 p.13-14
ACM Digital Library Link
Summary: In this demo paper, we present the realization of a completely aesthetically driven conductive image as a multi-modal music controller. Combining two emerging technologies -- rapid prototyping with an off-the-shelf inkjet printer using conductive ink and parametric graphic design, we are able to create an interactive surface that is thin, flat, and flexible. This sensate surface can be conformally wrapped around a simple curved surface, and unlike touch screens, can accommodate complex structures and shapes such as holes on a surface. We present the design and manufacturing flow and discuss the technology behind this multi-modal sensing design. Our work seeks to offer a new dimension of designing sonic interaction with graphic tools, playing and learning music from a visual perspective and performing with expressive physical manipulation.

Human-computer interaction for hybrid carving Tangible and fabrication / Zoran, Amit / Shilkrot, Roy / Paradiso, Joseph Proceedings of the 2013 ACM Symposium on User Interface Software and Technology 2013-10-08 v.1 p.433-440
ACM Digital Library Link
Summary: In this paper we explore human-computer interaction for carving, building upon our previous work with the FreeD digital sculpting device. We contribute a new tool design (FreeD V2), with a novel set of interaction techniques for the fabrication of static models: personalized tool paths, manual overriding, and physical merging of virtual models. We also present techniques for fabricating dynamic models, which may be altered directly or parametrically during fabrication. We demonstrate a semi-autonomous operation and evaluate the performance of the tool. We end by discussing synergistic cooperation between human and machine to ensure accuracy while preserving the expressiveness of manual practice.

FreeD: a freehand digital sculpting tool Papers: fabrication / Zoran, Amit / Paradiso, Joseph A. Proceedings of ACM CHI 2013 Conference on Human Factors in Computing Systems 2013-04-27 v.1 p.2613-2616
ACM Digital Library Link
Summary: In this paper, we present an approach to combining digital fabrication and craft, emphasizing the user experience. While many researchers strive to enable makers to design and produce 3D objects, our research seeks to present a new fabrication approach to make unique, one-of-a-kind artifacts. To that end, we developed the FreeD, a hand-held digital milling device. The system is guided and monitored by a computer while preserving the maker's freedom to sculpt and carve, and to manipulate the work in many creative ways. Relying on a predesigned 3D model, the computer gets into action only when the milling bit risks the object's integrity, by slowing down the spindle's speed or by drawing back the shaft, while the rest of the time it allows complete gestural freedom. We describe the key concepts of our work and its motivation, present the FreeD's architecture and technology, and discuss two projects made with the tool.

The FreeD: a handheld digital milling device for craft and fabrication Demos / Zoran, Amit / Paradiso, Joseph Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012-10-07 v.2 p.3-4
ACM Digital Library Link
Summary: We present an approach to combine digital fabrication and craft that is focused on a new fabrication experience. The FreeD is a hand-held, digitally controlled, milling device. It is guided and monitored by a computer while still preserving gestural freedom. The computer intervenes only when the milling bit approaches the 3D model, which was designed beforehand, either by slowing down the spindle's speed or by drawing back the shaft. The rest of the time it allows complete freedom, allowing the user to manipulate and shape the work in any creative way. We believe The FreeD will enable a designer to move in between the straight boundaries of established CAD systems and the free expression of handcraft.

Physical heart in a virtual body Video showcase / Zoran, Amit / Coppiardi, Marco / Aguilera, Paula / Maes, Pattie Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009-04-04 v.2 p.3523-3524
Keywords: acoustic, craft, digital instrument, guitar, music, resonator, sensors, virtual
ACM Digital Library Link
Summary: In this video we present a special guitar that combines physical acoustic properties with virtual capabilities. A wooden resonator -- a unique, replaceable piece of wood that gives the guitar a unique acoustic sound, will embody the acoustical values. The acoustic signal created by this wooden heart will be digitally processed in a virtual sound box in order to create flexible sound design. The project shows that traditional values can be embedded into a digital object.

Considering Virtual & Physical Aspects in Acoustic Guitar Design / Zoran, Amit / Maes, Pattie NIME 2007: New Interfaces for Musical Expression 2008-06-05 p.67-70
www.nime.org/proceedings/2008/nime2008_067.pdf