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Query: Ziat_M* Results: 10 Sorted by: Date  Comments?
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FrontPanel: Tangible User Interface for Touch-Screens Dedicated to Elderly Interactivity Demos / Ziat, Mounia / Yao, Hsin-Yun / Schmitt, Rachel / Hayward, Vincent Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.3808-3811
ACM Digital Library Link
Summary: In this paper, we describe FrontPanel, a tangible user interface that enhances accessibility features in an iPad. More specifically, FrontPanel was designed for the senior population who has difficulty interacting with touch-screen tablets because of the lack of tangibility. FrontPanel is a result of one year help sessions with elderly who wished to replace their desktop/laptop computer with a touch-screen tablet that has the advantage of being light and mobile.

Enhancing virtual immersion through tactile feedback Demonstrations / Ziat, Mounia / Rolison, Taylor / Shirtz, Andrew / Wilbern, Daniel / Balcer, Carrie Anne Adjunct Proceedings of the 2014 ACM Symposium on User Interface Software and Technology 2014-10-05 v.2 p.65-66
ACM Digital Library Link
Summary: The lack of tangibility while interacting with virtual objects can be compensated by adding haptic and/or tactile devices or actuators to enhance the user experience. In this demonstration, we present two scenarios that consist of perceiving moving objects on the human body (insects) and feeling physical sensations of virtual thermal objects.

Ingrid: interactive grid table Interactivity / Ziat, Mounia / Fridstrom, Josh / Kilpela, Kurt / Fancher, Jonathan / Clark, James J. Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.2 p.559-562
ACM Digital Library Link
Summary: In this paper, we discuss the concept of embodied space that led to the design of InGrid, an Interactive Grid table. InGrid offers several affordances [1] to the user that could not only interact with tangible and intangible objects but also with other users.

Plucked String Stiffness Affects Loudness Perception Music / Ziat, Mounia / Frissen, Ilja / Campion, Gianni / Hayward, Vincent / Guastavino, Catherine HAID 2013: International Workshop on Haptic and Audio Interaction Design 2013-04-18 p.79-88
Keywords: loudness perception; haptic stiffness; auditory-tactile integration
Link to Digital Content at Springer
Summary: A great variety of interactions between senses, and between motor production and senses, have been reported in previous research. In the present study, we tested whether the mechanics of a plucked string affected how the sound it produced was perceived. To test this hypothesis, we simulated the feel of a plucked string using a high fidelity haptic force-feedback device and simultaneously simulated its acoustic emission. This way, we could independently manipulate the two sensory inputs -- how it felt and how it sounded -- together with physical correct haptic interaction and with accurate synchronization. This arrangement makes it very plausible that the two sensory inputs came from a common source. We used a two-interval forced-choice discrimination procedure to determine the point of subjective equality of the loudness between a stiff and a soft plucked string. When the stiffness of the string was low, the sound was perceived to be softer. Interestingly, this effect was found only when the first string was less stiff than the second string plucked during a comparison. The results are consistent with the inverse effectiveness principle of multisensory integration.

Manipulation d'un zoom haptique continu via un dispo-sitif de substitution sensorielle Nouvelles formes d'interaction (Novel Interaction Techniques) / Ziat, Mounia / Gapenne, Olivier / Stewart, John / Lenay, Charles Proceedings of the 2007 Conference of the Association Francophone d'Interaction Homme-Machine 2007-11-12 p.63-70
Keywords: PDAs, haptic zoom, perception, sensory substitution
ACM Digital Library Link
Summary: In order to improve the interactivity of mobile interfaces several solutions have been proposed, including the haptic modality and information visualisation. For the latter, zooming proves to be a powerful tool to compensate for the small size of the screen. Thus, in this study, the first result underlines that the subjects don't have any difficulty to make the distinction between a zoom-in and a zoom-out when they handle a haptic zoom through a sensory substitution device. The second result underlines that the subjects do not handle more than 25 levels and this, even if they have the possibility of handling more (100 or 1000).

Perceptive Supplementation for an Access to Graphical Interfaces Part III: Understanding Diversity: Motor, Perceptual and Cognitive Abilities / Ziat, Mounia / Lenay, Charles / Gapenne, Olivier / Stewart, John / Ammar, Amal Ali / Aubert, Dominique UAHCI 2007: 4th International Conference on Universal Access in Human Computer Interaction, Part I: Coping with Diversity 2007-07-22 v.1 p.841-850
Keywords: Sensory substitution; haptic and tactile perception; Perception/action coupling
Link to Digital Content at Springer
Summary: Studies using the sensory substitution devices reveal that perceptive activity itself is embodied in a living body capable of movement and possessing its own spatial dimensions. To study the conditions of a prosthetic perception, we developed a minimal device, Tactos, which carries out a coupling between the pen of a graphics tablet and tactile sensory stimulators. This system allows subjects to explore virtual tactile pictures and is intended to give to blind people an access to computer graphics. We will present here experimental results regarding the different aspects of perception using this device.

Haptic recognition of shapes at different scales: A comparison of two methods of interaction / Ziat, Mounia / Gapenne, Olivier / Stewart, John / Lenay, Charles Interacting with Computers 2007 v.19 n.1 p.121-132
Keywords: Sensory substitution; Zooming interfaces; Personal Digital Assistants (PDA); Haptic perception
Link to Article at ScienceDirect
Summary: In order to design a "haptic zoom", in this fundamental study, we compare two scaling methods by focusing on the strategies adopted by subjects who are using a sensory substitution device. Method 1 consists of a reduction of the sensor size and of its displacement speed. Speed reduction is obtained by a "human" movement adjustment (hand speed reduction). Method 2 consists of a straightforward increase in the dimensions of the image. The experimental device used couples a pen on a graphics tablet with tactile sensory stimulators. These are activated when the sensor impinges on the outline of the figure on the computer screen. This virtual sensor (a square matrix composed of 16 elementary fields) moves when the pen, guided by human hand movements, moves on the graphics tablet. The results show that the recognition rate is closely dependent on the size of the figure, and that the strategies used by the subjects are more suitable for method 2 than for method 1. In fact, half of the subjects found that method 1 inhibited their movements, and the majority of them did not feel the scaling effect, whereas this was clearly felt in method 2.

A comparison of two methods of scaling on form perception via a haptic interface Posters / Ziat, Mounia / Gapenne, Olivier / Stewart, John / Lenay, Charles Proceedings of the 2005 International Conference on Multimodal Interfaces 2005-10-04 p.236-243
Keywords: PDA (personal digital assistant), ZUI (zoomable user interfaces), haptic perception, sensory substitution
ACM Digital Library Link
Summary: In this fundamental study, we compare two scaling methods by focusing on the subjects' strategies which are using a sensory substitution device. Method 1 consists in a reduction of the sensor size and its displacement speed. Here, speed reduction is obtained by a "human" movement reduction (hand speed reduction). Method 2 consists in a classical increase of the image dimension. The experimental device couples the pen on a graphics tablet with tactile sensory stimulators. These latter are activated when the sensor crosses the figure on the computer screen. This virtual sensor (square matrix composed of 16 elementary fields) is displaced when the pen, guided by a human hand displacements, moves on the graphics tablet. Even if it seems that there is no difference between the two methods, the results show that the recognition rate is closely dependent on the figure size and the strategies used by the subjects are more suitable for method 2 than the method 1. In fact, half of the subjects found that method 1 inhibits their movements and the majority of them don't feel the scaling effect, whereas this is clearly felt in method 2.

Etude préliminaire visant la détermination de seuils de confort pour un zoom haptique / Ziat, Mounia / Gapenne, Olivier Proceedings of the 2005 Conference of the Association Francophone d'Interaction Homme-Machine 2005-09-27 p.3-10
Languages: French
ACM Digital Library Link
Summary: In order to resolve PDA display problems, we validated, in a previous study, the efficiency of a new zooming technique associated with a tactile feedback (haptic zoom). The displayed objects on a PDA screen being relatively small, it appears essential, in the present study, to define minimal and maximal comfort thresholds to ease gesture execution that correspond to zoom-in and zoom-out thresholds of the haptic zoom. The results of the experiment undertaken with a sensory substitution device show that: i) the choice of an object size close to 4 cm significantly increases the recognition rate, ii) minimal and maximal comfort thresholds, defined by a ratio C (see text), seem to be respectively at values of C=0.2 and 0.4, iii) strategies used by subjects prove to be productive if they agree with the requested task (estimate figure size and orientation) and the explored shape topography.

Acuité perceptive via une interface pseudo-haptique / Ziat, Mounia / Gapenne, Olivier / Lenay, Charles / Stewart, John Proceedings of the 2004 Conference of the Association Francophone d'Interaction Homme-Machine 2004-08-20 p.263-266
Keywords: acuity, graphical interface, perceptual training, sensory substitution
ACM Digital Library Link
Summary: The goal of this study is to apprehend the perceptive training capacities of a human subject via an artificial device and to also underline their limits and constraints. The principal constraint considered here, is the acuity in other words, the spatial proprieties ratio of the sensor and the explored objects. The experimental device couples the pen of a graphics tablet with tactile sensory stimulators. A matrix of virtual receptor field linked to a stylus by means of an equipped computer is responsible for the stimulator activation. The results show: i) that the subjects are able to perceive forms via this artificial device and that this perception is forced by the spatial resolution of the sensor, ii) That the subjects are able to adapt their movements to perceive very small forms (0,5 mm height), iii) To develop new exploration strategies.