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Influence of Content Layout and Motivation on Users' Herd Behavior in Social Discovery Supporting Information Seeking / Yue, Yanzhen / Ma, Xiaojuan / Jiang, Zhenhui Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.5715-5719
ACM Digital Library Link
Summary: Social product discovery is an emerging paradigm that enables users to seek information and inspiration from peer-contributed contents. Researchers have observed herd behaviors in social discovery, i.e., basing beliefs and decisions on what similarly situated others have done. In this paper, we explore the effects of content layout and motivation on users' herd behaviors in social discovery. We conduct an eye-tracking study with 120 participants to compare goal- and action-oriented users' behaviors on a grid versus waterfall style social discovery site. The results show that users have a higher tendency to herd on a grid-style website, more so for goal-oriented users.

Chalkboarding: A New Spatiotemporal Query Paradigm for Sports Play Retrieval Information Retrieval and Search / Sha, Long / Lucey, Patrick / Yue, Yisong / Carr, Peter / Rohlf, Charlie / Matthews, Iain Proceedings of the 2016 International Conference on Intelligent User Interfaces 2016-03-07 v.1 p.336-347
ACM Digital Library Link
Summary: The recent explosion of sports tracking data has dramatically increased the interest in effective data processing and access of sports plays (i.e., short trajectory sequences of players and the ball). And while there exist systems that offer improved categorizations of sports plays (e.g., into relatively coarse clusters), to the best of our knowledge there does not exist any retrieval system that can effectively search for the most relevant plays given a specific input query. One significant design challenge is how best to phrase queries for multi-agent spatiotemporal trajectories such as sports plays. We have developed a novel query paradigm and retrieval system, which we call Chalkboarding, that allows the user to issue queries by drawing a play of interest (similar to how coaches draw up plays). Our system utilizes effective alignment, templating, and hashing techniques tailored to multi-agent trajectories, and achieves accurate play retrieval at interactive speeds. We showcase the efficacy of our approach in a user study, where we demonstrate orders-of-magnitude improvements in search quality compared to baseline systems.

Semantic Path based Personalized Recommendation on Weighted Heterogeneous Information Networks Session 2F: Heterogeneous Networks / Shi, Chuan / Zhang, Zhiqiang / Luo, Ping / Yu, Philip S. / Yue, Yading / Wu, Bin Proceedings of the 2015 ACM Conference on Information and Knowledge Management 2015-10-19 p.453-462
ACM Digital Library Link
Summary: Recently heterogeneous information network (HIN) analysis has attracted a lot of attention, and many data mining tasks have been exploited on HIN. As an important data mining task, recommender system includes a lot of object types (e.g., users, movies, actors, and interest groups in movie recommendation) and the rich relations among object types, which naturally constitute a HIN. The comprehensive information integration and rich semantic information of HIN make it promising to generate better recommendations. However, conventional HINs do not consider the attribute values on links, and the widely used meta path in HIN may fail to accurately capture semantic relations among objects, due to the existence of rating scores (usually ranging from 1 to 5) between users and items in recommender system. In this paper, we are the first to propose the weighted HIN and weighted meta path concepts to subtly depict the path semantics through distinguishing different link attribute values. Furthermore, we propose a semantic path based personalized recommendation method SemRec to predict the rating scores of users on items. Through setting meta paths, SemRec not only flexibly integrates heterogeneous information but also obtains prioritized and personalized weights representing user preferences on paths. Experiments on two real datasets illustrate that SemRec achieves better recommendation performance through flexibly integrating information with the help of weighted meta paths.

Share your view: impact of co-navigation support and status composition in collaborative online shopping Social media usage / Yue, Yanzhen / Ma, Xiaojuan / Jiang, Zhenhui Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.3299-3308
ACM Digital Library Link
Summary: Collaborative online shopping, an emerging paradigm in e-commerce, allows remote shoppers to extend purchase-oriented social interactions into the digital environment. Online vendors have been experimenting ways to facilitate this activity. However, more research needs to be done on identifying what feature can create a pleasing shopping experience and ultimately encourage spending. In this paper, we present an exploration of the impact of co-navigation supports, including location cue, split screen, and shared view, on the experiences and performance of 60 co-shopper dyads. We also studied if status composition of shopping companions played a role in this process. By analyzing about 1800 minutes of eye-tracking data, video footages, and web logs, we found that split screen encouraged more diverse product search, shared view enabled better coordination, and location cue was the least distracting. Co-buyers achieved better factual and inference understanding, though buyer-advisor dyads were more likely to stay together.

Personalized collaborative clustering Collaborative recommendation systems / Yue, Yisong / Wang, Chong / El-Arini, Khalid / Guestrin, Carlos Proceedings of the 2014 International Conference on the World Wide Web 2014-04-07 v.1 p.75-84
ACM Digital Library Link
Summary: We study the problem of learning personalized user models from rich user interactions. In particular, we focus on learning from clustering feedback (i.e., grouping recommended items into clusters), which enables users to express similarity or redundancy between different items. We propose and study a new machine learning problem for personalization, which we call collaborative clustering. Analogous to collaborative filtering, in collaborative clustering the goal is to leverage how existing users cluster or group items in order to predict similarity models for other users' clustering tasks. We propose a simple yet effective latent factor model to learn the variability of similarity functions across a user population. We empirically evaluate our approach using data collected from a clustering interface we developed for a goal-oriented data exploration (or sensemaking) task: asking users to explore and organize attractions in Paris. We evaluate using several realistic use cases, and show that our approach learns more effective user models than conventional clustering and metric learning approaches.

Atelier of smart garments and accessories Workshop: atelier of smart garments and accessories / Caon, Maurizio / Yue, Yong / Andreoni, Giuseppe / Mugellini, Elena Adjunct Proceedings of the 2013 International Joint Conference on Pervasive and Ubiquitous Computing 2013-09-08 v.2 p.379-384
ACM Digital Library Link
Summary: Wearable computing represented an important paradigm shift in engineering and computer science. At the present time, wearable computing is undergoing a new paradigm shift: the wearable systems that used to be transportable devices are actually weaving itself into "the fabric of everyday life" (as predicted by Weiser). Indeed, the current trend of wearable computing is integrating the technology directly in the garments without introducing new body-worn systems. Clothes, shoes, eye-glasses, bracelets and watches are becoming smarter, seamlessly embedding more and more powerful computational resources and communication possibilities. The change has already begun and this workshop aims to bring together researchers from the academia and the industry in order to establish a multidisciplinary community interested in discovering and exploring the challenges and opportunities coming from this natural evolution of wearable computing.

Context-Aware Multimodal Sharing of Emotions Adaptive, Personalised and Context-Aware Interaction / Caon, Maurizio / Angelini, Leonardo / Yue, Yong / Khaled, Omar Abou / Mugellini, Elena HCI International 2013: 15th International Conference on HCI, Part V: Towards Intelligent and Implicit Interaction 2013-07-21 v.5 p.19-28
Keywords: affective computing; multimodal interaction; computer mediated communication; social sharing of emotions
Link to Digital Content at Springer
Summary: Computer mediated interaction often lacks of expressivity, in particular for emotion communication. Therefore, we present a concept for context-aware multimodal sharing of emotions for human-to-computer-to-human interaction in social networks. The multimodal inputs and outputs of this system are distributed in a smart environment in order to grant a more immersive and natural interaction experience. The context information is used to improve the opportuneness and the quality of feedback. We implemented an evaluation scenario and we conducted an observation study during some events with the participants. We reported our considerations at the end of this paper.

The Effects of Navigation Support and Group Structure on Collaborative Online Shopping Society, Business and Health / Cheng, Yihong / Yue, Yanzhen / Jiang, Zhenhui (Jack) / Kim, Hyung Jin OCSC 2013: 5th International Conference on Online Communities and Social Computing 2013-07-21 p.250-259
Keywords: Collaborative Online Shopping; Navigation Support; Group Structure; Ease of Uncoupling Resolution; Perceived Usefulness
Link to Digital Content at Springer
Summary: As a new paradigm of e-commerce, collaborative online shopping fulfills online consumers' needs to shop with close ones in a social and collaborative environment. While previous e-commerce research and practice mainly focus on consumers' individual shopping behavior, a recent trend is for consumers to buy things together online. This study proposes two new types of navigation support and investigates how different types of navigation support influence consumers' collaborative online shopping experience. Specifically, their impacts on consumers' coordination performance and perceived usefulness are assessed by comparing two types of extant navigation support in a lab experiment. Meanwhile, the moderating role of the group structure of collaborative consumers is also assessed.

Kinesiologic electromyography for activity recognition Signal and image processing for ambient intelligence and pervasive computing / Caon, Maurizio / Carrino, Francesco / Ridi, Antonio / Yue, Yong / Khaled, Omar Abou / Mugellini, Elena Proceedings of the 2013 International Conference on PErvasive Technologies Related to Assistive Environments 2013-05-29 p.34
ACM Digital Library Link
Summary: This paper presents a wearable system based on kinesiologic electromyography that recognizes the user activity in real time. In particular, the system recognizes the following five activities: "walking", "running", "cycling", "sitting" and "standing". We conducted a study in order to select the opportune muscles and sensors placement. Furthermore, we evaluated the system conducting two analyses: impersonal and subjective. The impersonal analysis evaluated the system behavior when it was trained on several users' data; on the opposite, the subjective analysis evaluated the system when it was specialized on a single subject data. In the impersonal analysis, the accuracy rate was 96.8% for the 10-fold cross-validation and 91.8% for the leave one subject out. The system accuracy rate for the subjective analysis was 99.4%.

Co-Navigability, Tracking Fulfillment and Autonomy in Collaborative Online Shopping / Yue, Yanzhen / Jiang, Zhenhui Proceedings of the 2012 AIS SIGHCI Workshop on HCI Research in MIS 2012-12-16 p.2
Keywords: online shopping, tracking fulfillment, collaborative shopping
aisel.aisnet.org/sighci2012/2
Summary: Shopping is generally a social behavior, frequently done while accompanied by friends or family. Lack of social interaction is considered to be a critical barrier that defers customers from shopping online. As a new paradigm of e-commerce, collaborative online shopping (COS), defined by Zhu et al. (2010) as "the activity in which a customer shops at an online store concurrently with one or more remotely located shopping partners", may dramatically improve customers online shopping experience by fulfilling their needs to shop in a social and collaborative way (O'Hara and Perry, 2001). Collaborative online shopping would not only benefit online customers, but also furnish online vendors with more potential revenues, since shoppers accompanied by others generate more need recognition and spend more than when shopping alone (Kurt et al., 2011). Collaborative online shopping is emerging as an instrumental way to largely increase customer satisfaction and generate more revenues for online vendors. For example, according to Internet Retailer (2010), collaborative online shopping helps drive 15% increase in sales at a leading German skincare website. Although collaborative online shopping is very common in everyday life (Huang et al., 2012), it is not well supported by current systems (Benbasat, 2010). Due to the very few findings on COS, both the guidelines for system designers and our understanding towards theCOSmechanisms are rather limited. To fill this research gap, we argue that when customers collaboratively shop with their companions online, they act both as individuals and as members of the shopping group. As shopping group members, customers require information about each other to maintain awareness; while as individuals, they demand flexible means for interacting with the website and the product information (Gutwin and Greenberg, 1998). In consideration of the paramount benefits for online customers/vendors and the deficiency in research findings, much more effort is desired for researchers to comprehensively explore how systems could be designed to better support COS and improve collaborative online customers' shopping experience by balancing both the group needs (e.g. share and discuss information with each other) and the individual needs (e.g. freely browse product information without much interruption from partners).

Large-scale validation and analysis of interleaved search evaluation / Chapelle, Olivier / Joachims, Thorsten / Radlinski, Filip / Yue, Yisong ACM Transactions on Information Systems 2012-02 v.30 n.1 p.6
ACM Digital Library Link
Summary: Interleaving is an increasingly popular technique for evaluating information retrieval systems based on implicit user feedback. While a number of isolated studies have analyzed how this technique agrees with conventional offline evaluation approaches and other online techniques, a complete picture of its efficiency and effectiveness is still lacking. In this paper we extend and combine the body of empirical evidence regarding interleaving, and provide a comprehensive analysis of interleaving using data from two major commercial search engines and a retrieval system for scientific literature. In particular, we analyze the agreement of interleaving with manual relevance judgments and observational implicit feedback measures, estimate the statistical efficiency of interleaving, and explore the relative performance of different interleaving variants. We also show how to learn improved credit-assignment functions for clicks that further increase the sensitivity of interleaving.

Practical online retrieval evaluation Tutorials / Radlinski, Filip / Yue, Yisong Proceedings of the 34th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval 2011-07-25 p.1301-1302
ACM Digital Library Link
Summary: Online evaluation is amongst the few evaluation techniques available to the information retrieval community that is guaranteed to reflect how users actually respond to improvements developed by the community. Broadly speaking, online evaluation refers to any evaluation of retrieval quality conducted while observing user behavior in a natural context. However, it is rarely employed outside of large commercial search engines due primarily to a perception that it is impractical at small scales. The goal of this tutorial is to familiarize information retrieval researchers with state-of-the-art techniques in evaluating information retrieval systems based on natural user clicking behavior, as well as to show how such methods can be practically deployed. In particular, our focus will be on demonstrating how the Interleaving approach and other click based techniques contrast with traditional offline evaluation, and how these online methods can be effectively used in academic-scale research. In addition to lecture notes, we will also provide sample software and code walk-throughs to showcase the ease with which Interleaving and other click-based methods can be employed by students, academics and other researchers.

Learning more powerful test statistics for click-based retrieval evaluation Summarization & user feedback / Yue, Yisong / Gao, Yue / Chapelle, Oliver / Zhang, Ya / Joachims, Thorsten Proceedings of the 33rd Annual International ACM SIGIR Conference on Research and Development in Information Retrieval 2010-07-19 p.507-514
Keywords: click-through data, implicit feedback, retrieval evaluation
ACM Digital Library Link
Summary: Interleaving experiments are an attractive methodology for evaluating retrieval functions through implicit feedback. Designed as a blind and unbiased test for eliciting a preference between two retrieval functions, an interleaved ranking of the results of two retrieval functions is presented to the users. It is then observed whether the users click more on results from one retrieval function or the other. While it was shown that such interleaving experiments reliably identify the better of the two retrieval functions, the naive approach of counting all clicks equally leads to a suboptimal test. We present new methods for learning how to score different types of clicks so that the resulting test statistic optimizes the statistical power of the experiment. This can lead to substantial savings in the amount of data required for reaching a target confidence level. Our methods are evaluated on an operational search engine over a collection of scientific articles.

Beyond position bias: examining result attractiveness as a source of presentation bias in clickthrough data Full papers / Yue, Yisong / Patel, Rajan / Roehrig, Hein Proceedings of the 2010 International Conference on the World Wide Web 2010-04-26 v.1 p.1011-1018
Keywords: click logs, implicit feedback, presentation bias
ACM Digital Library Link
Summary: Leveraging clickthrough data has become a popular approach for evaluating and optimizing information retrieval systems. Although data is plentiful, one must take care when interpreting clicks, since user behavior can be affected by various sources of presentation bias. While the issue of position bias in clickthrough data has been the topic of much study, other presentation bias effects have received comparatively little attention. For instance, since users must decide whether to click on a result based on its summary (e.g., the title, URL and abstract), one might expect clicks to favor "more attractive" results. In this paper, we examine result summary attractiveness as a potential source of presentation bias. This study distinguishes itself from prior work by aiming to detect systematic biases in click behavior due to attractive summaries inflating perceived relevance. Our experiments conducted on the Google web search engine show substantial evidence of presentation bias in clicks towards results with more attractive titles.

A support vector method for optimizing average precision Learning to rank I / Yue, Yisong / Finley, Thomas / Radlinski, Filip / Joachims, Thorsten Proceedings of the 30th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval 2007-07-23 p.271-278
ACM Digital Library Link
Summary: Machine learning is commonly used to improve ranked retrieval systems. Due to computational difficulties, few learning techniques have been developed to directly optimize for mean average precision (MAP), despite its widespread use in evaluating such systems. Existing approaches optimizing MAP either do not find a globally optimal solution, or are computationally expensive. In contrast, we present a general SVM learning algorithm that efficiently finds a globally optimal solution to a straightforward relaxation of MAP. We evaluate our approach using the TREC 9 and TREC 10 Web Track corpora (WT10g), comparing against SVMs optimized for accuracy and ROCArea. In most cases we show our method to produce statistically significant improvements in MAP scores.

Development of a Learning-Training Simulator with Virtual Functions for Lathe Operations / Li, Z. / Qiu, H. / Yue, Y. Virtual Reality 2002-09 v.6 n.2 p.96-104
Keywords: Lathe; Machining Operations; Simulator; Skill Training; Virtual Reality
Link to Digital Content at Springer