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Hot Under the Collar: Mapping Thermal Feedback to Dimensional Models of Emotion Detecting User Emotion / Wilson, Graham / Dobrev, Dobromir / Brewster, Stephen A. Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.4838-4849
ACM Digital Library Link
Summary: There are inherent associations between temperature and emotion in language, cognition and subjective experience [22,42]. However, there exists no systematic mapping of thermal feedback to models of emotion that could be used by designers and users to convey a range of emotions in HCI. A common way of classifying emotions and quantifying emotional experience is through ratings along valence and arousal dimensions, originating from Russell's circumplex model [32]. Therefore, the research in this paper mapped subjective ratings of a range of thermal stimuli to the circumplex model to understand the range of emotions that might be conveyed through thermal feedback. However, as the suitability of the model varies depending on the type of emotional stimuli [31], we also compared the goodness of fit of ratings between the circumplex and vector [8,31] models of emotion. The results showed that thermal feedback was interpreted as representing a limited range of emotions concentrated in just two quadrants or categories of the circumplex: high valence, low arousal and low valence, high arousal. Warm stimuli were perceived as more pleasant/positive than cool stimuli and altering either the rate or extent of temperature change affected both valence and arousal axes simultaneously. The results showed a significantly better fit to a vector model than to the circumplex.

Mapping Abstract Visual Feedback to a Dimensional Model of Emotion Late-Breaking Works: Extending User Capabilities / Wilson, Graham / Romeo, Pietro / Brewster, Stephen A. Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.1779-1787
ACM Digital Library Link
Summary: Recent HCI research has looked at conveying emotions through non-visual modalities, such as vibrotactile and thermal feedback. However, emotion is primarily conveyed through visual signals, and so this research aims to support the design of emotional visual feedback. We adapt and extend the design of the "pulsing amoeba" [29], and measure the emotion conveyed through the abstract visual designs. It is a first step towards more holistic multimodal affective feedback combining visual, auditory and tactile stimuli. An online survey garnered valence and arousal ratings of 32 stimuli that varied in colour, contour, pulse size and pulse speed. The results support previous research but also provide new findings and highlight the effects of each individual visual parameter on perceived emotion. We present a mapping of all stimulus combinations onto the common two-dimensional valence-arousal model of emotion.

Using Dynamic Audio Feedback to Support Peripersonal Reaching in Visually Impaired People Demo Session / Wilson, Graham / Brewster, Stephen A. Seventeenth International ACM SIGACCESS Conference on Computers and Accessibility 2015-10-26 p.433-434
ACM Digital Library Link
Summary: Blind children engage with their immediate environment much less than sighted children, particularly through self-initiated movement or exploration. Research has suggested that providing dynamic feedback about the environment and the child's actions within/against it may help to encourage reaching activity and support spatial cognitive learning. This paper presents an initial study suggesting the accuracy of peripersonal reaching can be improved by the use of dynamic sound from both the objects to reach for and the reaching hand itself (via a worn speaker) that changes based on the proximity of the hand to the object. The demonstration will let attendees try the interaction and feedback designs

In the Heat of the Moment: Subjective Interpretations of Thermal Feedback During Interaction Feeling & Communicating Emotions / Wilson, Graham / Davidson, Gavin / Brewster, Stephen A. Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.2063-2072
ACM Digital Library Link
Summary: Research has shown that thermal feedback can be an engaging and convincing means of conveying experimenter-predefined meanings, e.g., material properties or message types. However, thermal perception is subjective and its meaning in interaction can be ambiguous. Interface designers may not be sure how users could naïvely interpret thermal feedback during interaction. Little is also known about how users would choose thermal cues to convey their own meanings. The research in this paper tested subjective interpretations of thermal stimuli in three different scenarios: social media activity, a colleague's presence and the extent of use of digital content. Participants were also asked to assign their own thermal stimuli to personal experiences, to help us understand what kinds of stimuli people associate with different meanings. The results showed strong agreement among participants concerning what warmth (presence, activity, quality) and cool mean (absence, poor quality). Guidelines for the design of thermal feedback are presented to help others create effective thermal interfaces.

Effects of Sound Type on Recreating the Trajectory of a Moving Source WIP Theme: Novel Interfaces and Interaction Techniques / Wilson, Graham / Brewster, Stephen / Caltenco, Hector / Magnusson, Charlotte / Finocchietti, Sara / Baud-Bovy, Gabriel / Gori, Monica Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.1645-1650
ACM Digital Library Link
Summary: The ABBI (Audio Bracelet for Blind Interaction) device is designed for visually impaired and blind children to wear on the wrist and produce sound based on the movement of the arm through space. The primary function is to inform a child (or adult) about his/her own movements to aid spatial cognition rehabilitation. However, the device could also be worn by friends and family and be used to inform the visually impaired person of others' movement in the environment. In this paper, we describe an initial experiment that measured how well blindfolded sighted individuals could track a moving sound source in 2D horizontal space and then walk the same route to the same end position. Six sounds, including natural sounds, abstract sounds, Earcons and speech, were compared to identify which type of sound produced more accurate route recreation.

PORTS: an interdisciplinary and systemic approach to studying energy use in the home HomeSys 2014 / Wilson, Garrath T. / Bhamra, Tracy / Mackley, Kerstin Leder / Pink, Sarah / Mitchell, Val Adjunct Proceedings of the 2014 International Joint Conference on Pervasive and Ubiquitous Computing 2014-09-13 v.2 p.971-978
ACM Digital Library Link
Summary: In this paper, we present an alternative and novel approach to identifying energy demand reduction opportunities in the home. Through the creation of detailed narratives informed by our interdisciplinary research team of social scientists, designers and engineers, we employ a systemic view of how energy is consumed in the home. By interrogating clusters of people, objects and resources through time and space as they come together within our qualitative and quantitative research, we have identified opportunities for sustainable HCI design. This paper outlines our approach and presents an example product concept in relation to laundry.

Perception of ultrasonic haptic feedback on the hand: localisation and apparent motion Touch and stylus interaction / Wilson, Graham / Carter, Thomas / Subramanian, Sriram / Brewster, Stephen A. Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.1133-1142
ACM Digital Library Link
Summary: Ultrasonic haptic feedback is a promising means of providing tactile sensations in mid-air without encumbering the user with an actuator. However, controlled and rigorous HCI research is needed to understand the basic characteristics of perception of this new feedback medium, and so how best to utilise ultrasonic haptics in an interface. This paper describes two experiments conducted into two fundamental aspects of ultrasonic haptic perception: 1) localisation of a static point and 2) the perception of motion. Understanding these would provide insight into 1) the spatial resolution of an ultrasonic interface and 2) what forms of feedback give the most convincing illusion of movement. Results show an average localisation error of 8.5mm, with higher error along the longitudinal axis. Convincing sensations of motion were produced when travelling longer distances, using longer stimulus durations and stimulating multiple points along the trajectory. Guidelines for feedback design are given.

Towards utilising one-handed multi-digit pressure input Inputs / Wilson, Graham / Brewster, Stephen / Halvey, Martin Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.1317-1322
ACM Digital Library Link
Summary: This paper explores the potential uses of pressure input from multiple digits (i.e., all 4 fingers and the thumb) of one hand squeezing a mobile device: multiple digits may provide multiple inputs. The potential advantages for mobile interaction include freeing the second hand for other tasks, and providing access to multiple functions simultaneously. A range of possible interactions is discussed including the benefits and challenges posed by complex pressure-based input on mobile devices. An example usage scenario is described and tested: pressure-based input for simultaneous zooming and rotating in a map task. Results suggest multi-digit pressure input may be a useful means of interaction with mobile devices.

Perception of thermal stimuli for continuous interaction Tactile / Halvey, Martin / Wilson, Graham / Brewster, Stephen A. / Hughes, Stephen A. Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.1587-1592
ACM Digital Library Link
Summary: Thermal stimulation represents a relatively unexplored and potentially beneficial area of research for interface design. To date no research on thermal interfaces has looked at continuous thermal stimulation in detail. Here we begin to explore the design space offered by continuous thermal stimulation by conducting a controlled experiment that investigates perception of various thermal stimuli relative to a range of starting temperatures. Based on the experimental results, we discuss design implications and possible future work.

Thermal Feedback Identification in a Mobile Environment Non-intrusive and Thermal Haptics / Wilson, Graham / Brewster, Stephen / Halvey, Martin / Hughes, Stephen HAID 2013: International Workshop on Haptic and Audio Interaction Design 2013-04-18 p.10-19
Keywords: Thermal feedback; mobile interaction; non-visual feedback
Link to Digital Content at Springer
Summary: Audio and vibrotactile feedback are not always suitable or desirable, as noise and/or movement may mask them, and so thermal feedback may provide a salient alternative. In this paper, the identification of 'thermal icons' (structured thermal feedback) was tested as a means of conveying information when users were sitting and walking in an outdoor location. Overall identification rate for thermal icons was 64.6%, but identification of individual parameters was promising, at 94% accuracy for direction of thermal change (warming/cooling) and 73.1% accuracy for subjective intensity (moderate/strong). Results showed that walking outdoors did not significantly worsen icon identification compared to sitting outdoors, but the environmental temperature had a strong influence. Recommendations are given on how better to design and adapt thermal feedback for use in outdoor mobile scenarios.

Feeling it: the roles of stiffness, deformation range and feedback in the control of deformable ui Touch / taste / Kildal, Johan / Wilson, Graham Proceedings of the 2012 International Conference on Multimodal Interfaces 2012-10-22 p.393-400
ACM Digital Library Link
Summary: There has been little discussion on how the materials used to create deformable devices, and the subsequent interactions, might influence user performance and preference. In this paper we evaluated how the stiffness and required deformation extent (bending up and down bimanually) of mobile phone-shaped deformable devices influenced how precisely participants were able to move to and maintain target extents of deformation (bend). Given the inherent haptic feedback available from deforming devices (over rigid devices), we also compared performance with, and without, external visual feedback. User perception and preference regarding the different devices were also elicited. Results show that, while device stiffness did not significantly affect task performance, user comfort and preferences were strongly in favour of softer materials (0.45 N*m/rad) and moderate amounts of deformation. Removing external visual feedback led to less precise user input, but inaccuracy remained low enough to suggest non-visual interaction with deformable devices is feasible.

Thermal icons: evaluating structured thermal feedback for mobile interaction Non-visual interaction / Wilson, Graham / Brewster, Stephen / Halvey, Martin / Hughes, Stephen Proceedings of the 14th Conference on Human-computer interaction with mobile devices and services 2012-09-21 p.309-312
ACM Digital Library Link
Summary: This paper expands the repertoire of non-visual feedback for mobile interaction, established through Earcons and Tactons, by designing structured thermal cues for conveying information. Research into the use of thermal feedback for HCI has not looked beyond basic 'yes-no' detection of stimuli to the unique identification of those stimuli. We first designed thermal icons that varied along two parameters to convey two pieces of information. We also designed intramodal tactile icons, combining one thermal and one vibrotactile parameter, to test perception of different tactile cues and so evaluate the possibility of augmenting vibrotactile displays with thermal feedback. Thermal icons were identified with 82.8% accuracy, while intramodal icons had 96.9% accuracy, suggesting thermal icons are a viable means of conveying information in mobile HCI, for when audio and/or vibrotactile feedback is not suitable or desired.

Augmenting Media with Thermal Stimulation Object and Interface Interaction / Halvey, Martin / Henderson, Michael / Brewster, Stephen A. / Wilson, Graham / Hughes, Stephen A. HAID 2012: International Workshop on Haptic and Audio Interaction Design 2012-08-23 p.91-100
Keywords: Thermal; stimulation; emotion; audio; visual; valence; arousal
Link to Digital Content at Springer
Summary: Thermal interfaces are a new area of research in HCI, with one of their main benefits being the potential to influence emotion. To date, studies investigating thermal feedback for affective interaction have either provided concepts and prototypes, or looked at the affective element of thermal stimuli in isolation. This research is the first to look in-depth at how thermal stimuli can be used to influence the perception of different media. We conducted two studies which looked at the effect of thermal stimuli on subjective emotional responses to media. In the first we presented visual information designed to evoke emotional responses in conjunction with different thermal stimuli. In the second we used different methods to present thermal stimuli in conjunction with music. Our results highlight the possibility of using thermal stimuli to create more affective interactions in a variety of media interaction scenarios.

A study of automation from seed URL generation to focused web archive development: the CTRnet context Posters / Yang, Seungwon / Chitturi, Kiran / Wilson, Gregory / Magdy, Mohamed / Fox, Edward A. JCDL'12: Proceedings of the 2012 Joint International Conference on Digital Libraries 2012-06-10 p.341-342
ACM Digital Library Link
Summary: In the event of emergencies and disasters, massive amounts of web resources are generated and shared. Due to the rapidly changing nature of those resources, it is important to start archiving them as soon as a disaster occurs. This led us to develop a prototype system for constructing archives with minimum human intervention using the seed URLs extracted from tweet collections. We present the details of our prototype system. We applied it to five tweet collections that had been developed in advance, for evaluation. We also identify five categories of non-relevant files and conclude with a discussion of findings from the evaluation.

"Baby it's cold outside": the influence of ambient temperature and humidity on thermal feedback Hot moves: shape-changing & thermal interfaces / Halvey, Martin / Wilson, Graham / Brewster, Stephen / Hughes, Stephen Proceedings of ACM CHI 2012 Conference on Human Factors in Computing Systems 2012-05-05 v.1 p.715-724
ACM Digital Library Link
Summary: Thermal feedback is a new area of research in HCI and, as such, there has been very little investigation of the impact of environmental factors on its use for interaction. To address this shortcoming we conducted an experiment to investigate how ambient temperature and humidity could affect the usability of thermal feedback. If environmental conditions affect perception significantly, then it may not be suitable for mobile interactions. Evaluations were conducted outdoors in varying environmental conditions over a period of 5 months. Results showed that the ambient temperature has a significant impact on people's ability to detect stimuli and also their perception of these stimuli. Humidity has a negligible effect for most humidity values. Despite this, previous thermal feedback design recommendations still hold in varying temperatures and humidities showing that thermal feedback is a useful tool for mobile interaction.

Investigating one-handed multi-digit pressure input for mobile devices Work-in-progress / Wilson, Graham / Hannah, David / Brewster, Stephen / Halvey, Martin Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing Systems 2012-05-05 v.2 p.1727-1732
ACM Digital Library Citation
Summary: This paper presents initial results from the design and evaluation of one-handed squeezing of a mobile phone: the application of force by each individual digit, and combinations of digits, of one hand as a means of interacting with a mobile device. As part of the evaluation we also consider how to alter the size of the interaction space to best suit the number of digits being used. By identifying which digits can accurately apply force both individually and in combination with others, we can then design one-handed, multi-channel input for mobile interaction. The results suggest that not all digits are equally accurate, and that some are more accurate when used in combination with others. Further, increasing the size of the underlying interaction space to suit the number of digits used improves user performance.

The effect of clothing on thermal feedback perception Poster session / Halvey, Martin / Wilson, Graham / Vazquez-Alvarez, Yolanda / Brewster, Stephen A. / Hughes, Stephen A. Proceedings of the 2011 International Conference on Multimodal Interfaces 2011-11-14 p.217-220
ACM Digital Library Link
Summary: Thermal feedback is a new area of research in HCI. To date, studies investigating thermal feedback for interaction have focused on virtual reality, abstract uses of thermal output or on use in highly controlled lab settings. This paper is one of the first to look at how environmental factors, in our case clothing, might affect user perception of thermal feedback and therefore usability of thermal feedback. We present a study into how well users perceive hot and cold stimuli on the hand, thigh and waist. Evaluations were carried out with cotton and nylon between the thermal stimulators and the skin. Results showed that the presence of clothing requires higher intensity thermal changes for detection but that these changes are more comfortable than direct stimulation on skin.

Pioneers in Cognitive Engineering & Decision Making Research -- Foundational Contributions to the Science of Human-Automation Interaction Cognitive Engineering and Decision Making: Panel / Kaber, David / Hancock, Peter / Jagacinski, Richard / Parasurman, Raja / Wickens, Chris / Wilson, Glenn Proceedings of the Human Factors and Ergonomics Society 55th Annual Meeting 2011-09-19 p.321-325
doi: 10.1177/1071181311551066
Link to HFES Digital Content
Summary: The objective of this Cognitive Engineering & Decision Making (CEDM) Technical Group (TG) panel is to recognize "Pioneers in Human-Automation Interaction Research" and to provide Annual Meeting attendees with knowledge of the origins of adaptive automation, control theoretic approaches to human performance, implications of levels of complex system automation for human performance, and methods for operator functional state classification. Based on their seminal contributions to research in these areas, Drs. Peter Hancock, Richard Jagacinski, Raja Parasuraman, Chris Wickens and Glenn Wilson will participate in the session. Dr. Hancock will provide a personal retrospective on adaptive automation. Dr. Jagacinski will draw parallels between manual control and decision theories. Dr. Parasuraman will trace the history of adaptive automation research. Dr. Wickens will discuss failures in conventional wisdom on human-automation interaction (HAI) and methods for systems design and Dr. Wilson will address the use of physiological measures for operator functional state classification in adaptive systems. The panel session is expected to promote further understanding among human factors researchers of concepts, theories and design principles of HAI and why we are at where we are today.

The effects of walking, feedback and control method on pressure-based interaction Learning / Wilson, Graham / Brewster, Stephen A. / Halvey, Martin / Crossan, Andrew / Stewart, Craig Proceedings of the 13th Conference on Human-computer interaction with mobile devices and services 2011-08-30 p.147-156
ACM Digital Library Link
Summary: This paper presents a study looking into the effects of walking and the use of visual and audio feedback on the application of pressure for linear targeting. Positional and Rate-based control methods are compared in order to determine which allows for more stable and accurate selections, both while sitting and mobile. Results suggest that Rate-based control is superior for both mobile (walking) and static (sitting) linear targeting, and that mobility significantly increases errors, selection time and subjective workload. The use of only audio feedback significantly increased errors and task time for Positional control and static Rate-based control, but not mobile Rate-based control. Despite this, the results still suggest that audio control of pressure interaction while walking is highly accurate and usable.

Multitouch Tables for Collaborative Object-Based Learning Novel DUXU: Devices and Their User Interfaces / George, Jacob / de Araujo, Eric / Dorsey, Desiree / McCrickard, D. Scott / Wilson, Greg DUXU 2011: 1st International Conference on Design, User Experience, and Usability: Theory, Methods, Tools and Practice, Part I 2011-07-09 v.1 p.237-246
Keywords: multitouch; tabletop; children; education; evaluation
Link to Digital Content at Springer
Summary: Multitouch technology on tabletop displays allows children to interact with digital objects in collaborative activities. This paper explores both evolutions in hardware and opportunities in software toward supporting the engagement of children, with consideration of impact on user interfaces. We outline a demonstration of our Multitouch Education Table (MET), a portable hardware system and virtual card game suite targeted for use by elementary school students.

Some like it hot: thermal feedback for mobile devices Touch 3: sensing / Wilson, Graham / Halvey, Martin / Brewster, Stephen A. / Hughes, Stephen A. Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011-05-07 v.1 p.2555-2564
ACM Digital Library Link
Summary: Thermal stimulation is a rich, emotive and salient feedback channel that is well suited to HCI, but one that is yet to be fully investigated. Thermal feedback may be suited to environments that are too loud for audio or too bumpy for vibrotactile feedback. This paper presents two studies into how well users could detect hot and cold stimuli presented to the fingertips, the palm, the dorsal surface of the forearm and the dorsal surface of the upper arm. Evaluations were carried out in static and mobile settings. Results showed that the palm is most sensitive, cold is more perceivable and comfortable than warm and that stronger and faster-changing stimuli are more detectable but less comfortable. Guidelines for the design of thermal feedback are outlined, with attention paid to perceptual and hedonic factors.

The effects of walking and control method on pressure-based interaction Works-in-progress / Wilson, Graham / Brewster, Stephen A. / Halvey, Martin Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011-05-07 v.2 p.2275-2280
ACM Digital Library Link
Summary: Pressure-based interactions have largely been limited to static scenarios; very few have focused on its use on mobile devices and even fewer have investigated the use of pressure while the user is in motion (i.e. walking). Pressure input is well suited to mobile interaction as mobile devices almost universally adopt touch and gestural input. This paper presents the initial results of research looking into the effects of walking on the application of pressure during linear targeting. Positional and rate-based (velocity) control methods are compared in order to determine which allows for more stable and accurate selections. Results suggest that rate-based control is superior for both mobile (walking) and static (sitting) linear targeting and that mobility significantly increases errors, selection time and subjective workload. These results will influence the design of a second part of the study, which will evaluate user ability to control the same application using only audio feedback.

Evaluation of a Dry Electrode System for Electroencephalography: Applications for Psychophysiological Cognitive Workload Assessment AUGMENTED COGNITION: AC1 -- Research and Methods Pertaining to EEG / Estepp, Justin R. / Monnin, Jason W. / Christensen, James C. / Wilson, Glenn F. Proceedings of the Human Factors and Ergonomics Society 54th Annual Meeting 2010-09-27 v.54 p.210-214
Link to HFES Digital Content
Summary: Advances in state-of-the-art dry electrode technology have led to the development of a novel dry electrode system for electroencephalography (QUASAR, Inc.; San Diego, California, USA). While basic systems-level testing and comparison of this dry electrode system to conventional wet electrode systems has proved to be very favorable, very limited data has been collected that demonstrates the ability of QUASAR's dry electrode system to replicate results produced in more applied, dynamic testing environments that may be used for human factors applications. In this study, QUASAR's dry electrode headset was used in combination with traditional wet electrodes to determine the ability of the dry electrode system to accurately differentiate between varying levels of cognitive workload. Results show that the accuracy in cognitive workload assessment obtained with wet electrodes is comparable to that obtained with the dry electrodes.

How Does Day-to-Day Variability in Psychophysiological Data Affect Classifier Accuracy AUGMENTED COGNITION: AC4 -- Measuring Workload using Physiological Measures such as Transcranial Doppler Ultrasonography (TCD) / Wilson, G. F. / Russell, C. A. / Monnin, J. W. / Estepp, J. R. / Christensen, J. C. Proceedings of the Human Factors and Ergonomics Society 54th Annual Meeting 2010-09-27 v.54 p.264-268
Link to HFES Digital Content
Summary: Combined psychophysiological measures have been used to determine mental workload in operators, but the day-to-day reliability of these measures has not been determined. Data were collected four times over a one month period. Two classifiers were trained with these data and their ability to correctly discriminate between two levels of task difficulty with new data was tested. Both classifiers very accurately discriminated between the two levels of task difficulty using data collected on the same day as the training data. However, the accuracy was considerably reduced when tested on data from days different from the training data. The implications for application of these procedures are discussed.

Pressure-based menu selection for mobile devices Visualization and interaction techniques / Wilson, Graham / Stewart, Craig / Brewster, Stephen A. Proceedings of 12th Conference on Human-computer interaction with mobile devices and services 2010-09-07 p.181-190
Keywords: mobile interaction, non-visual feedback, pressure input
ACM Digital Library Link
Summary: Despite many successes in desktop applications, little work has looked at the use of pressure input on mobile devices and the different issues associated with mobile interactions e.g. non-visual feedback. This study examined pressure input on a mobile device using a single Force Sensing Resistor (FSR) with linearised output as a means of target selection within a menu, where target menu items varied in size and location along the z-axis. Comparing visual and audio feedback, results showed that, overall, eyes-free pressure interaction reached a mean level of 74% accuracy. With visual feedback mean accuracy reached 85%. Participants could accurately distinguish up to 10 pressure levels when given adequate feedback indicating a high level of control.
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