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Query: Vandenberghe_B* Results: 4 Sorted by: Date  Comments?
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Designing for Others, and the Trap of HCI Methods & Practices alt.chi: Confronting Power in HCI / Vandenberghe, Bert / Slegers, Karin Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.512-524
ACM Digital Library Link
Summary: HCI research often (cl)aims to do good for others, but does it actually? We discuss two cases that exemplify how designing for others can in fact be harmful: the Games Against Health paper by Linehan et al. and the Uninvited Guests video by Superflux. We feel that user-centered methods are often considered as a safe-conduct, simply because the end-user is involved one cannot do wrong. We plead for explicit transparency about the origin of research projects and technology designs to put a critical reflection about underlying values of the work into practice.

Sharing Methods for Involving People with Impairments in Design: Exploring the Method Story Approach Workshop Summaries / Slegers, Karin / Hendriks, Niels / Duysburgh, Pieter / Branco, Rita Maldonado / Vandenberghe, Bert / Brandt, Eva Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.3331-3338
ACM Digital Library Link
Summary: The concept of method stories was proposed as an approach to document how design research methods are made to work in practice. Sharing the creation process of methods is especially valuable when working with people with impairments, as participation (on equal footing) is often challenged by the impairment. In addition, it is necessary to continuously adapt the design approach to the setting and characteristics of individual participants. The aim of this workshop is to bring together researchers and designers who have involved people with cognitive or sensory impairments in design and to explore how the creation and adaptation process of their methods could be documented and shared through method stories.

The Speaker's Staff: Supporting Remote Multidisciplinary Team Meetings in Hospitals Work-in-Progress / Vandenberghe, Bert / Geerts, David Proceedings of the 2016 International Conference on Tangible and Embedded Interaction 2016-02-14 p.591-596
ACM Digital Library Link
Summary: In this paper we present the ongoing work on the Speaker's Staff, a concept for a tangible user interface to support remote multidisciplinary team meetings in hospitals. We describe the design process of the Speaker's Staff and our research-through-design approach, inspired by critical design, to overcome contextual barriers. By introducing the Speaker's Staff: we don't require tight integration with hospital informatics, we maximize flexibility for physicians in this dynamic environment, and we address the lack of mobile devices during these meetings. In four scenarios, we illustrate the possibilities of the Speaker's Staff: tilting to request the floor, hiding to signal absence, striking to thump the table, and tapping to acknowledge. Also, as the hospital can be a rather restrictive environment for HCI researchers, we argue that the Speaker's Staff supports our research in this context because the object makes our research questions tangible towards physicians.

Oh, What a Night! Effortless Sleep Monitoring at Home Wearable Computing / Vandenberghe, Bert / Geerts, David Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV 2015-09-14 v.4 p.417-424
Keywords: Activity trackers; Sleep monitoring; User experience; Wearables
Link to Digital Content at Springer
Summary: As sleep is considered an important aspect of our health, a range of products that would benefit our sleep is brought to market. Like many of these products, smart wristbands or fitness trackers make promises to improve the user's quality of life by improving sleep quality. We performed a sensitizing diary study followed by a user experience evaluation comparing sleep-tracking features of the Fitbit Flex, Jawbone Up, Misfit Shine, and Polar Loop products with six users. We summarize their findings in three recommendations for sleep-tracking functionalities: find the right balance between automation and control, make data intelligible for users, and acknowledge the role of emotions. These design recommendations should make sleep trackers more transparent, and thus more usable and useful to the users in their endeavor to sleep well.