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Query: Theodore_M* Results: 4 Sorted by: Date  Comments?
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SolidNoise: Making Musical Robots Late-Breaking Works: Novel Interactions / Harriman, Jiffer / Bethancourt, Matthew / Narula, Abhishek / Theodore, Michael / Gross, Mark Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.2504-2510
ACM Digital Library Link
Summary: This late breaking work submission describes the development of tools and techniques aimed to simplify the development and use of musical robots. We describe these tools and techniques as utilized to produce an event known as SolidNoise. The event showcased a series of automated instruments and musical compositions created for the robotic ensemble. Our developments are motivated by historical examples of automated instruments and our vision for musical robots in the future.

SolidNoise: Tools For Making Musical Robots Interactivity Demos / Harriman, Jiffer / Bethancourt, Matthew / Narula, Abhishek / Theodore, Michael / Gross, Mark Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.3683-3686
ACM Digital Library Link
Summary: This Interactivity Demonstration submission describes new tools and techniques aimed to simplify the development and use of musical robots. We describe these tools and techniques as utilized to produce an event known as SolidNoise. The event showcased a series of automated instruments and musical compositions created for the robotic ensemble. Our developments are motivated by historical examples of automated instruments and our vision for musical robots in the future. We will demonstrate our musical robots and the platform used to make them, at CHI.

The Kitsch-Instrument: Hackable Robotic Music Paper Session 5: Toolkits: How to Make It / Harriman, Jiffer / Theodore, Michael / Gross, Mark Proceedings of the 2015 International Conference on Tangible and Embedded Interaction 2015-01-15 p.141-144
ACM Digital Library Link
Summary: We present a modular tangible user interface system and corresponding actuators for creating music with everyday objects. Users create percussive patterns by controlling algorithmic parameters, or by directly playing the interface. Various mechanical solutions allow users to investigate physical objects as sound sources. A standalone physical interface and an associated graphical programming environment enable different levels of user engagement and hardware/software transparency. We discuss a tool space in-between open and closed design concepts, as well as the physical and software design of the Kitsch-Instrument itself. We also describe recent interactions with the interface at a public event and discuss future plans.

Posters NIME 2014: New Interfaces for Musical Expression 2014-06-30 p.49
sched.co/1mAeJNM
Separation: Short Range Repulsion. Implementation of an automated aesthetic synchronization system for a dance performance.
	+ Krzyzaniak, Michael
	+ Akerly, Julie
	+ Mosher, Matthew
	+ Yildirim, Muharrem
Notation, mapping and composition for the Karlax
	+ Mays, Tom
	+ Faber, Francis
The Cave of Sounds: An interactive installation exploring how we create music together
	+ Murray-Browne, Tim
	+ Aversano, Dom
	+ Garcia, Susanna
	+ Hobbes, Wallace
	+ Lopez, Daniel
	+ Sendon, Tadeo
	+ Tigas, Panagiotis
	+ Ziemianin, Kacper
	+ Chapman, Duncan
OSC-Namespace and OSC-State: schemata for describing the namespace and state of OSC-enabled systems
	+ Bergstrom, Ilias
	+ Llobera, Joan
Chronicles of a Robotic Musical Companion
	+ Bretan, Mason
	+ Weinberg, Gil
Structure-borne Sound and Aurally Active Spaces
	+ Lähdeoja, Otso
TouchNoise: A Particle-based Multitouch Noise Modulation Interface
	+ Berndt, Axel
	+ Al-Kassab, Nadia
	+ Dachselt, Raimund
Designing Sound Collaboratively -- Perceptually Motivated Audio Synthesis
	+ Klügel, Niklas
	+ Groh, Georg
	+ Becker, Timo
Repurposing Video Game Software for Musical Expression: A Perceptual Approach
	+ Sa, Adriana
The Development Of Physical Spatial Controllers
	+ Johnson, Bridget
	+ Norris, Michael
	+ Kapur, Ajay
Evaluating the Performance of a New Gestural Instrument Within an Ensemble
	+ Ilsar, Alon
	+ Havryliv, Mark
	+ Johnston, Andrew
Extending the Nexus Data Exchange Format (NDEF) Specification
	+ Fyfe, Lawrence
	+ Tindale, Adam
	+ Carpendale, Sheelagh
Operating Sound Parameters Using Markov Model and Bayesian Filters in Automated Music Performance
	+ Hashimoto, Fumito
	+ Miura, Motoki
The Talking Guitar: Headstock Tracking and Mapping Strategies
	+ Donovan, Liam
	+ McPherson, Andrew
Algorave: A survey of the history, aesthetics and technology of live performance of algorithmic electronic dance music
	+ Collins, Nick
	+ McLean, Alex
Design and Evaluation of a Gesture Controlled Singing Voice Installation
	+ Poepel, Cornelius
	+ Feitsch, Jochen
	+ Strobel, Marco
	+ Geiger, Christian
SynthAssist: Querying an Audio Synthesizer by Vocal Imitation
	+ Cartwright, Mark
	+ Pardo, Bryan
TAPIR Sound Tag: An Enhanced Sonic Communication Framework for Audience Participatory Performance
	+ Jeon, Jimin
	+ Chae, Gunho
	+ Lee, Edward Jangwon
	+ Yeo, Woon Seung
Lessons Learned in Exploring the Leap Motion™ Sensor for Gesture-based Instrument Design
	+ Han, Jihyun
	+ Gold, Nicolas
Twkyr: a Multitouch Waveform Looper
	+ Yerkes, Karl
	+ Wright, Matthew
YouHero -- Making an Expressive Concert Instrument from the GuitarHero Controller
	+ Dahlstedt, Palle
	+ Karlsson, Patrik
	+ Widell, Katarina
	+ Blomdahl, Tony
Quick Live Coding Collaboration In The Web Browser
	+ McKinney, Chad
endo/exo -- Making Art and Music with Distributed Computing
	+ Harriman, Jiffer
	+ Theodore, Michael
	+ Correll, Nikolaus
	+ Ewen, Hunter
A Material Computation Perspective on Audio Mosaicing and Gestural Conditioning
	+ Navab, Navid
	+ Van Nort, Doug
	+ Wei, Sha Xin
The Siren Organ
	+ Collecchia, Regina
	+ Somen, Dan
	+ McElroy, Kevin
Internally Actuated Drums for Expressive Performance
	+ Rector, David
	+ Topel, Spencer
AlphaSphere -- from Prototype to Product
	+ Place, Adam
	+ Lacey, Liam
	+ Mitchell, Thomas
WIJAM: A Mobile Collaborative Improvisation Platform under Master-players Paradigm
	+ Deng, Junqi
	+ Lau, Francis Chi Moon
	+ Ng, Ho-Cheung
	+ Kwok, Yu-Kwong
	+ Chen, Hung-Kwan
	+ Liu, Yu-heng
You'll Never Walk Alone: Composing Location-Based Soundtracks
	+ Hazzard, Adrian
	+ Benford, Steve
	+ Burnett, Gary