Re-Making Places: HCI, 'Community Building' and Change
Civic Tech, Participation and Society
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Crivellaro, Clara
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Taylor, Alex
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Vlachokyriakos, Vasillis
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Comber, Rob
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Nissen, Bettina
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Wright, Peter
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.2958-2969
© Copyright 2016 ACM
Summary: We present insights from an extended engagement and design intervention at
an urban regeneration site in SE Lon-don. We describe the process of designing
a walking trail and system for recording and playing back place-specific
stories for those living and working on the housing estate, and show how this
is set within a wider context of urban renewal, social/affordable housing and
"community building". Like prior work, the research reveals the frictions that
arise in participatory engagements with heterogeneous actors. Here we
illustrate how material interventions can re-arrange existing spatial
configurations, making productive the plurality of accounts intrinsic in
community life. Through this, we provide an orientation to HCI and design
interventions that are concerned with civic engagement and participation in
processes of making places.
Data-in-Place: Thinking through the Relations Between Data and Community
HCI for Civic Engagement
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Taylor, Alex S.
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Lindley, Siân
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Regan, Tim
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Sweeney, David
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Vlachokyriakos, Vasillis
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Grainger, Lillie
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Lingel, Jessica
Proceedings of the ACM CHI'15 Conference on Human Factors in Computing
Systems
2015-04-18
v.1
p.2863-2872
© Copyright 2015 ACM
Summary: We present findings from a year-long engagement with a street and its
community. The work explores how the production and use of data is bound up
with place, both in terms of physical and social geography. We detail three
strands of the project. First, we consider how residents have sought to curate
existing data about the street in the form of an archive with physical and
digital components. Second, we report endeavours to capture data about the
street's environment, especially of vehicle traffic. Third, we draw on the
possibilities afforded by technologies for polling opinion. We reflect on how
these engagements have: materialised distinctive relations between the
community and their data; surfaced flows and contours of data, and spatial,
temporal and social boundaries; and enacted a multiplicity of 'small worlds'.
We consider how such a conceptualisation of data-in-place is relevant to the
design of technology.
Designing Engaging Data in Communities
Interactivity
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Regan, Tim
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Sweeney, David
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Helmes, John
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Vlachokyriakos, Vasillis
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Lindley, Siân
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Taylor, Alex
Extended Abstracts of the ACM CHI'15 Conference on Human Factors in
Computing Systems
2015-04-18
v.2
p.271-274
© Copyright 2015 ACM
Summary: We present two sets of 'data technologies' that we have designed to collect
and display local data, both derived from our engagement with a community. The
first, Bull-frog, is a bespoke voting device. The second, a series of physical
charts, respond to the increasing sophistication of data visualisations by
making playful use of pie charts and bar graphs, reimagining them in mechanical
forms that are compelling but easily readable.
BodyGuard: A Case Study of Telecare Product Innovation and Development
Case Studies: Industrial Innovation
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Taylor, Andrea
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Bernard, Lorna
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Pizey, Hugh
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Whittet, Craig
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Davies, Samantha
/
Hammond, David
/
Edge, Julian
Extended Abstracts of the ACM CHI'15 Conference on Human Factors in
Computing Systems
2015-04-18
v.2
p.663-670
© Copyright 2015 ACM
Summary: Telecare is personal and environmental sensors that support people to remain
safe and independent in their own home for longer. Telecare plays an important
role in addressing the challenges of an ageing population. However, many people
do not wear the most common form provided, the community alarm, for reasons
that include the way that it looks. In the UK, a contributing factor to this
problem is that manufacturers cater to telecare service providers (e.g. local
authorities) and as a result, service users are not involved in design
processes. This paper describes a redesign of the community alarm by a leading
manufacturer, involving participatory design activities with users and the
wider public, and design internships. The main innovation of the new community
alarm, called BodyGuard, is that it connects with the user's smartphone to
enable it to work outside the home. We report insights and lessons learned
during the innovation process, within the context of social care reforms giving
people more control and choice over the services that they receive.
Interactive exploration and selection in volumetric datasets with color
tunneling
Demonstrations
/
Hurter, Christophe
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Taylor, A. Russel
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Carpendale, Sheelagh
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Telea, Alexandru
Adjunct Proceedings of the 2014 ACM Symposium on User Interface Software and
Technology
2014-10-05
v.2
p.49-50
© Copyright 2014 ACM
Summary: Interactive data exploration and manipulation are often hindered by dataset
sizes. For 3D data, this is aggravated by occlusion, important adjacencies, and
entangled patterns. Such challenges make visual interaction via common
filtering techniques hard. We describe a set of real-time multi-dimensional
data deformation techniques that aim to help users to easily select, analyze,
and eliminate spatial and data patterns. Our techniques allow animation between
view configurations, semantic filtering and view deformation. Any data subset
can be selected at any step along the animation. Data can be filtered and
deformed to reduce occlusion and ease complex data selections. Our techniques
are simple to learn and implement, flexible, and real-time interactive with
datasets of tens of millions of data points. We demonstrate our techniques on
three domain areas: 2D image segmentation and manipulation, 3D medical volume
exploration, and astrophysical exploration.
'Eyes free' in-car assistance: parent and child passenger collaboration
during phone calls
Collaboration and communication
/
Cycil, Chandrika
/
Perry, Mark
/
Laurier, Eric
/
Taylor, Alex
Proceedings of 2013 Conference on Human-computer interaction with mobile
devices and services
2013-08-27
2013-08-27
p.332-341
© Copyright 2013 ACM
Summary: This paper examines routine family car journeys, looking specifically at how
passengers assist during a mobile telephone call while the drivers address the
competing demands of handling the vehicle, interacting with various artefacts
and controls in the cabin, and engage in co-located and remote conversations
while navigating through busy city roads. Based on an analysis of video
fragments, we see how drivers and child passengers form their conversations and
requests around the call so as to be meaningful and paced to the demands,
knowledge and abilities of their co-occupants, and how the conditions of the
road and emergent traffic are oriented to and negotiated in the context of the
social interaction that they exist alongside. The study provides implications
for the design of car-based collaborative media and considers how hands- and
eyes-free natural interfaces could be tailored to the complexity of activities
in the car and on the road.
Developing hospice care over a distance in highland Scotland: a knowledge
exchange process
Health
/
Taylor, Andrea
/
Lennox, Jeni
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Mort, Alasdair
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Heaney, David
/
Muñoz, Sarah-Anne
/
Currie, Margaret
/
Hubbard, Gill
/
Steele, Kenny
/
Keen, Jeremy
Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing
Systems
2013-04-27
v.2
p.397-402
© Copyright 2013 ACM
Summary: This paper describes a piece of collaborative research that aimed to develop
an implementation plan for a virtual hospice. The aim of the virtual hospice in
this case is to extend the reach of hospice facilities provided by the Highland
Hospice in Inverness, Scotland. We chose a knowledge exchange process that
included Hospice staff at every step. We began with a workshop that scoped out
all of the potential virtual hospice services, which were condensed into a core
set of five services. We then conducted interviews with selected Hospice staff.
The final step involved presenting our recommendations to the Hospice,
including a storyboard of how the virtual hospice might operate in practice. We
took the Hospice's feedback and incorporated it into a final report. Overall,
we feel that the knowledge exchange process generated a more accurate and
realistic implementation plan.
At the interface of biology and computation
Papers: brain sensing and analysis
/
Taylor, Alex S.
/
Piterman, Nir
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Ishtiaq, Samin
/
Fisher, Jasmin
/
Cook, Byron
/
Cockerton, Caitlin
/
Bourton, Sam
/
Benque, David
Proceedings of ACM CHI 2013 Conference on Human Factors in Computing Systems
2013-04-27
v.1
p.493-502
© Copyright 2013 ACM
Summary: Representing a new class of tool for biological modeling, Bio Model Analyzer
(BMA) uses sophisticated computational techniques to determine stabilization in
cellular networks. This paper presents designs aimed at easing the problems
that can arise when such techniques -- 'using distinct approaches to
conceptualizing networks' -- are applied in biology. The work also engages with
more fundamental issues being discussed in the philosophy of science and
science studies. It shows how scientific ways of knowing are constituted in
routine interactions with tools like BMA, where the emphasis is on the
practical business at hand, even when seemingly deep conceptual problems exist.
For design, this perspective refigures the frictions raised when computation is
used to model biology. Rather than obstacles, they can be seen as opportunities
for opening up different ways of knowing.
Imaging the body: embodied vision in minimally invasive surgery
Papers: clinical settings
/
Mentis, Helena M.
/
Taylor, Alex S.
Proceedings of ACM CHI 2013 Conference on Human Factors in Computing Systems
2013-04-27
v.1
p.1479-1488
© Copyright 2013 ACM
Summary: Recent years have seen the possibilities of new imaging and interaction
technologies for minimally invasive surgery such as touchless interaction and
high definition renderings of three-dimensional anatomy. With this paper we
take a step back to review the historical introduction and assimilation of
imaging technologies in the surgical theatre in parallel with the productive
and cross-referential nature of surgical practice and image use. We present
findings from a field study of image use during neurosurgery where we see that
the work to see medical images is highly constructed and embodied with the
action of manipulating the body. This perspective lends itself to a discussion
of the directions for new imaging interaction technologies.
On the naturalness of touchless: Putting the "interaction" back into NUI
Theory and Practice of Embodied Interaction in HCI and Interaction Design
/
O'Hara, Kenton
/
Harper, Richard
/
Mentis, Helena
/
Sellen, Abigail
/
Taylor, Alex
ACM Transactions on Computer-Human Interaction
2013-03
v.20
n.1
p.5
© Copyright 2013 ACM
At the seams: DIYbio and opportunities for HCI
Absolutely fab
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Kuznetsov, Stacey
/
Taylor, Alex S.
/
Regan, Tim
/
Villar, Nicolas
/
Paulos, Eric
Proceedings of DIS'12: Designing Interactive Systems
2012-06-11
p.258-267
© Copyright 2012 ACM
Summary: DIYbio (Do It Yourself Biology) aims to 'open source', tinker and experiment
with biology outside of professional settings. In this paper, we present the
origins, practices, and challenges of DIYbio initiatives around the world. Our
findings depict DIYbio as operating across intersections ('seams') between a
range of stakeholders, materials and concerns. To map out the role of Human
Computer Interaction (HCI) across these seams, we present design exercises
(functional prototypes) that explore three areas for future work: internal
collaboration tools within the DIYbio and professional community; mechanisms
for external communication with stakeholders from the general public; and
bio-electronic assemblies of organic and digital materials. In doing so, we
hope to critically re-envision the role of HCI at the emerging intersection of
biology, computation and DIY.
(DIY)biology and opportunities for HCI
DIS workshops
/
Kuznetsov, Stacey
/
Taylor, Alex S.
/
Paulos, Eric
/
DiSalvo, Carl
/
Hirsch, Tad
Proceedings of DIS'12: Designing Interactive Systems
2012-06-11
p.809-810
© Copyright 2012 ACM
Summary: Over the past decade, a diverse community of biologists, artists, engineers
and hobbyists has emerged to pursue biology projects outside of traditional
laboratories. Though still in its nascent form, this DIYbio (Do It Yourself
Biology) movement has given rise to a host of technical innovations and sharing
mechanisms that enable hobbyists to experiment with organic materials. As these
developments continue to expand science practice beyond professional settings
and into hackspaces, art studios and private homes, HCI research is presented
with a range of new opportunities and concerns.
Our workshop will bring together a diverse group of designers and HCI
researchers, as well as biologists, bioartists, and members of the DIYbio
community to critically re-envision the role HCI might play at the intersection
of biology, computation and DIY. This action-based one-day workshop will engage
directly with DIYbio initiatives in the UK to explore the materials, practices
and challenges of 'garage biology'. Drawing on presentations from DIYbio
participants who work with organic materials, hands-on biology activities (such
as extracting DNA), and structured discussions, we hope to address themes such
as: opportunities and implications for integrating organic materials into
interactive systems; technologies that support and hinder public engagement
with science; and HCI's role in the public discourse around bioethics and
biosafety.
TeleWEAR: engaging users and suppliers of telecare in product design
Work-in-progress
/
Taylor, Andrea
/
Bernard, Lorna
/
Pizey, Hugh
/
Whittet, Craig
Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing
Systems
2012-05-05
v.2
p.2637-2642
© Copyright 2012 ACM
Summary: Telecare is the remote or enhanced delivery of care services to people in
their own home or community setting using ICT. Telecare is expected to play an
important role in addressing some of the challenges of an ageing population.
However, products are often unsatisfactory and a major contributing factor is
that suppliers do not typically involve users in design processes. This paper
describes a participatory design project involving 25 designers, 6 service
users, 11 potential future service users and 2 telecare suppliers: six concept
designs were created for a wearable alarm button in two half-day workshops. Our
main contribution is to present the design features considered most important
to users, which can be incorporated into future product designs and inform
other wearable alarm systems for older people. As a result of the project, a
leading supplier has invited users to participate in their research and
development activities for the first time.
Effects of Autonomous vs. Remotely-Operated Unmanned Weapon Systems on
Human-Robot Teamwork and Trust
General Sessions: GS5 - Health, Tiredness, and Workload
/
Salcedo, Julie N.
/
Ortiz, Eric C.
/
Lackey, Stephanie J.
/
Hudson, Irwin
/
Taylor, Andrea H.
Proceedings of the Human Factors and Ergonomics Society 55th Annual Meeting
2011-09-19
p.635-639
doi: 10.1177/1071181311551130
© Copyright 2011 HFES
Summary: In the United States Military, 2011 marks the third year of a 25 year plan
to increase the number of unmanned systems across the air, ground, and maritime
domains. These systems perform as members of human-robot teams either
autonomously or by remote-operation. The success of employing unmanned systems
in coordination with human team members depends on system capabilities which
support teamwork and trust. Weaponization of these systems introduces new
concerns in teamwork and trust research. This paper presents research comparing
the effects of autonomous and remotely-operated unmanned weapon systems on
human-robot teamwork and trust. The results will contribute to the development
of recommended roles and automation levels for future weaponized robotic
systems.
A Review of Military Predeployment Stress Tolerance Training
Training: T4 - Training Complex Skills and Improving Training Systems
/
Taylor, Andrea H.
/
Schatz, Sae
/
Marino-Carper, Teri L.
/
Carrizales, Michael L.
/
Vogel-Walcutt, Jennifer
Proceedings of the Human Factors and Ergonomics Society 55th Annual Meeting
2011-09-19
p.2153-2157
doi: 10.1177/1071181311551449
© Copyright 2011 HFES
Summary: Stress-induced psychological disorders and related attrition are major
concerns for the U.S. Military. In fact, the Marine Corps has identified
"mental toughness," a construct including psychological resilience, among its
critical competencies. In response to the psychological sequelae of exposure to
stressful and potentially traumatic environments, the Services have recently
implemented programs designed to promote stress tolerance. However, empirical
evidence to support the efficacy of these training efforts is sorely lacking.
As a result, these programs are often disjoint, cross-sectional, and delivered
haphazardly. As a preliminary step toward addressing these issues, this
outlines the efforts currently in use by the armed services, as well as those
recommended by related communities. We present the potential shortcomings of
these contemporary efforts, identify best-of-breed approaches and outcomes, and
recommend next steps to improve resilience training efforts.
Mechanical hijacking: how robots can accelerate UbiComp deployments
DIY and design
/
Davidoff, Scott
/
Villar, Nicolas
/
Taylor, Alex S.
/
Izadi, Shahram
Proceedings of the 2011 International Conference on Ubiquitous Computing
2011-09-17
p.267-270
© Copyright 2011 ACM
Summary: The complexities and costs of deploying Ubicomp applications seriously
compromise our ability to evaluate such systems in the real world. To simplify
Ubicomp deployment we introduce the robotic pseudopod (P.Pod), an actuator that
acts on mechanical switches originally designed for human control only. P.Pods
enable computational control of devices by hijacking their mechanical switches
-- a term we refer to as mechanical hijacking. P.Pods offer simple, low-cost,
non-destructive computational access to installed hardware, enabling
functional, real world Ubicomp deployments. In this paper, we illustrate how
three P.Pod primitives, built with the Lego MindStorm NXT toolkit, can
implement mechanical hijacking, facilitating real world Ubicomp deployments
which otherwise require extensive changes to existing hardware or
infrastructure. Lastly, we demonstrate the simplicity of P.Pods by observing
two middle school classes build working smart home applications in 4 hours.
Meerkat and Tuba: Design Alternatives for Randomness, Surprise and
Serendipity in Reminiscing
Interface Design
/
Helmes, John
/
O'Hara, Kenton
/
Villar, Nicolas
/
Taylor, Alex S.
Proceedings of IFIP INTERACT'11: Human-Computer Interaction
2011-09-05
v.2
p.376-391
Keywords: Reminiscence; Photo sharing; Serendipity; Interaction; Social Media;
Robotics; Screens; Iterative design
© Copyright 2011 IFIP
Summary: People are accumulating large amounts of personal digital content that play
a role in reminiscing practices. But as these collections become larger, and
older content is less frequently accessed, much of this content is simply
forgotten. In response to this we explore the notions of randomness and
serendipity in the presentation of content from people's digital collections.
To do this we designed and deployed two devices -- Meerkat and Tuba -- that
enable the serendipitous presentation of digital content from people's personal
media collections. Each device emphasises different characteristics of
serendipity that with a view to understanding whether people interpret and
value these in different ways while reminiscing. In order explore the use of
the devices in context, we deployed in real homes. We report on findings from
the study and discuss their implications for design.
Sketching in software and hardware Bluetooth as a design material
Methods and prototyping
/
Sundström, Petra
/
Taylor, Alex S.
/
O'Hara, Kenton
Proceedings of the 13th Conference on Human-computer interaction with mobile
devices and services
2011-08-30
p.405-414
© Copyright 2011 ACM
Summary: In any design process, a medium's properties need to be considered. This is
generally well established, yet still within interactive systems design, the
properties of a technological medium are often glossed over. That is,
technologies are often black-boxed without much thought given to how their
distinctive material properties open up the design space. In this paper, we
experiment with a technology to see what might be gained from intentionally and
systematically investigating its properties. Specifically, we look upon
Bluetooth from the perspective of being a design material and examine how its
properties from that perspective can be used to shape design thinking. Using
four example cases or "sketches", we show that Bluetooth's properties, often
seen as constraints, can provide useful building blocks for designing
interactive systems.
Measuring the Effectiveness of Stress Prevention Programs in Military
Personnel
Augmented Cognition in Complex Environments
/
Taylor, Andrea H.
/
Schatz, Sae Lynne
FAC 2011: 6th International Conference on Foundations of Augmented
Cognition. Directing the Future of Adaptive Systems
2011-07-09
p.636-646
Keywords: Stress; Training; Resilience; Inoculation; Physiological Measurement
Copyright © 2011 Springer-Verlag
Summary: The effects of stress on military personnel are a pervasive concern. To
mitigate stress's negative impacts, Defense agencies employ stress inoculation
training and, more recently, have begun to provide stress resilience
instruction. However, such pre-deployment programs suffer from measurement
limitations, rendering their assessment difficult. Novel application of
objective, individual, repeated measures, conducted under realistically
stressful settings, may help address this gap. Towards that end, we reviewed
common neurophysiological techniques and examined their usefulness for
measuring stress reactions. These techniques include: 1) cortisol in the blood
or saliva, 2) adrenaline in the blood or urine, 3) skin conductivity, 4) EEG,
5) Skin conductance, and 6) Heart rate.
Out there
HCI for all
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Taylor, Alex S.
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.1
p.685-694
© Copyright 2011 ACM
Summary: "Out there" is increasingly becoming a topic of concern in HCI. Thanks to
various clarion calls, researchers in the field are turning their attention to
technology-mediated activities that are shaped less by Euro-American
sensibilities and defined more by how they are culturally and geographically
distinct. Fieldwork and ethnography researchers, for instance, are beginning to
investigate ICT use at religious and spiritual sites, by the socially excluded
and disenfranchised, and by people in developing regions. In this paper, I
concentrate on the latter focus on development to reflect on HCI's disciplinary
turn "out there". Specifically, I take the following three themes as common
rhetorical devices in such work: (i) the network, (ii) difference and (iii)
complexity. Through examples, I discuss how each of these themes has been
mobilised. I then use materials from anthropology, science and technology
studies, and to a lesser extent geography and postcolonial studies to
complicate and in some cases question the interpretative frames that are being
applied. Thus, my hope is that this paper is seen as a thought piece that
deepens our thinking around HCI's efforts to look "out there" by paying
critical attention to what is going on "in here".
Inspirational bits: towards a shared understanding of the digital material
Design materiality
/
Sundström, Petra
/
Taylor, Alex
/
Grufberg, Katja
/
Wirström, Niklas
/
Belenguer, Jordi Solsona
/
Lundén, Marcus
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.1
p.1561-1570
© Copyright 2011 ACM
Summary: In any design process, a medium's properties need to be considered. This is
nothing new in design. Still we find that in HCI and interactive systems design
the properties of a technology are often glossed over. That is, technologies
are black-boxed without much thought given to how their distinctive properties
open up design possibilities. In this paper we describe what we call
inspirational bits as a way to become more familiar with the design material in
HCI, the digital material. We describe inspirational bits as quick and dirty
but fully working systems in both hardware and software built with the aim of
exposing one or several of the dynamic properties of a digital material. We
also show how they provide a means of sharing design knowledge across the
members of a multi-disciplined design team.
Antiquarian answers: book restoration as a resource for design
Cats, dogs, sports, games & books
/
Rosner, Daniela K.
/
Taylor, Alex S.
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.1
p.2665-2668
© Copyright 2011 ACM
Summary: As technologies age, they experience wear and degradation, sometimes
resulting in loss of functionality. In response, parts are replaced and
software is updated. Yet restoration -- the process of returning something to a
previous condition, often regardless of its instrumental value -"is a
relatively rare practice with computational technologies. The aim of this paper
is to enrich HCI design practices by considering the material qualities of
restoration. We consider what makes a technology worth restoring and what
constitutes the process of restoration by examining data collected from a
three-month apprenticeship-based qualitative study of bookbinding. Building on
relevant literatures, we offer antiquarian books -"long-established information
technologies -- as a lens onto the ways values are enacted through material
engagements. We conclude with a discussion of restoration's role in HCI.
Group pulmonary rehabilitation delivered to the home via the internet:
feasibility and patient perception
Rehabilitation
/
Taylor, Andrea
/
Aitken, Angus
/
Godden, David
/
Colligan, Judith
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.1
p.3083-3092
© Copyright 2011 ACM
Summary: Chronic Obstructive Pulmonary Disease (COPD) is a common and debilitating
lung condition. Pulmonary rehabilitation is effective in treating COPD.
Rehabilitation, combining physical exercise with education, is usually
undertaken in hospital or clinic-based groups led by a clinician. The support
of the group is important. However, distance of travel, and mobility and
transport problems can mean that patients are unable to participate. This paper
describes a feasibility study to deliver a program to a group of patients in
their own homes, improving accessibility. A novel videoconferencing system was
installed in four patient's homes, connected to their TV and the Internet. A
physiotherapist delivered a pulmonary rehabilitation program, involving
twice-weekly exercise sessions for eight weeks. All were visible and audible to
maintain the group-based approach of the conventional program. The technology
performed well, satisfaction was high, and clinical improvements occurred in
all patients, comparable to a conventional program. Larger studies are
warranted.
Increasing legal requirements for interface accessibility
Panel
/
Goldstein, Dan
/
Hill, Eve
/
Lazar, Jonathan
/
Siempelkamp, Alice
/
Taylor, Anne
/
Lepofsky, David
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.2
p.745-748
© Copyright 2011 ACM
Summary: There is increasing legal activity, requiring accessibility for people with
disabilities, across a number of categories of digital content -- government
information, corporate web sites, electronic hiring processes, and e-book
readers. The purpose of this panel at CHI 2011 is to inform the interaction
design community about these legal changes, and discuss strategies for
successful implementation of accessibility regulations in design.
Demo hour
Demo hour
/
Haller, Michael
/
Seifried, Thomas
/
Scott, Stacey D.
/
Perteneder, Florian
/
Rendl, Christian
/
Sakamoto, Daisuke
/
Inami, Masahiko
/
Mistry, Pranav
/
Maes, Pattie
/
Hunter, Seth
/
Merrill, David
/
Kalanithi, Jeevan
/
Seitinger, Susanne
/
Taub, Daniel M.
/
Taylor, Alex S.
interactions
2011-05
v.18
n.3
p.8-9
© Copyright 2011 ACM