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Query: Tay_H* Results: 3 Sorted by: Date  Comments?
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Exploring the Use of Visual Annotations in a Remote Assistance Platform Late-Breaking Works: Collaborative Technologies / Rice, Mark / Chia, Shue Ching / Tay, Hong Huei / Wan, Marcus / Li, Liyuan / Ng, Jamie / Lim, Joo Hwee Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.1295-1300
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Summary: In this paper, we report on the evaluation of a remote assistance platform (RAP) that is designed to enable an expert to remotely assist a field operator. A user study with 16 participants was conducted to evaluate its usability with two assembly tasks that varied in their complexity. As part of the assessment, we compared the interaction behavior of our platform with a commercial instant messaging application, which lacked the ability to augment or view video imagery. The results identified differences in the completion times between the two conditions, as we examined the use of visual augmentation, including recommendations to improve the platform.

Comparing Three Task Guidance Interfaces for Wire Harness Assembly Late-Breaking Works: Interaction in Specific Domains / Rice, Mark / Tay, Hong Huei / Ng, Jamie / Lim, Calvin / Selvaraj, Senthil Kumar / Wu, Ellick Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.2279-2284
ACM Digital Library Link
Summary: In this paper, we describe a user study that compared the design of three visual interfaces (i.e. Text, AR and a 2D Schematic view) to support the wire harness assembly of electrical wires in modern aircraft. Displayed on a portable iPad, 18 participants were instructed to route three sets of wires on a commercial aerospace formboard. Through video analysis, the results identified significant differences in the mapping time, and number of visual references made in viewing information on the three interfaces. In particular, a lack of graphical information in the Text, and camera alignment issues in the AR conditions demonstrated noticeable limitations in interaction. We briefly discuss these findings.

Communication in the Changing Dyadic Interaction of Diverse Players alt.chi: Mindfulness and Care / Rice, Mark / Tay, Hong Huei / Ng, Jamie / Koh, Ranieri Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.613-623
ACM Digital Library Link
Summary: In this paper, we present the findings of a two month exploratory game study in which we compared the verbal and non-verbal communication practices of two independent groups of older adults. Among other factors, these groups differed in their education, technology literacy and physical functioning. Through observational measurements, we outline significant differences and trends in players' paired interaction, which progressively changed through prolonged exposure to the game. By comparing player performance both within and between groups, we raise questions and provide some insights as to how differences in the backgrounds of older players can influence dyadic interaction in collocated play.