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Query: Tasse_D* Results: 2 Sorted by: Date  Comments?
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Mailing Archived Emails as Postcards: Probing the Value of Virtual Collections Physical and Digital Collections / Gerritsen, David B. / Tasse, Dan / Olsen, Jennifer K. / Vlahovic, Tatiana A. / Gulotta, Rebecca / Odom, William / Wiese, Jason / Zimmerman, John Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.1187-1199
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Summary: People accumulate huge assortments of virtual possessions, but it is not yet clear how systems and system designers can help people make meaning from these large archives. Early research in HCI has suggested that people generally appear to value their virtual things less than their material things, but theory on material possessions does not entirely explain this difference. To investigate if changes to the form and behavior of virtual things may surface valued elements of a virtual archive, we designed a technology probe that selected snippets from old emails and mailed them as physical postcards to participating households. The probe uncovered features of emails that trigger meaningful reflection, and how contextual information can help people engage in reminiscence. Our study revealed insights about how materializing virtual possessions influences factors shaping how people draw on, understand, and value those possessions. We conclude with implication and strategies for aimed at supporting people in having more meaningful interactions and experiences with their virtual possessions.

Getting Users' Attention in Web Apps in Likable, Minimally Annoying Ways Designing for Attention and Multitasking / Tasse, Dan / Ankolekar, Anupriya / Hailpern, Joshua Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.3324-3334
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Summary: Web applications often need to present the user new information in the context of their current activity. Designers rely on a range of UI elements and visual techniques to present the new content to users, such as pop-ups, message icons, and marquees. Web designers need to select which technique to use depending on the centrality of the information and how quickly they need a reaction. However, designers often rely on intuition and anecdotes rather than empirical evidence to drive their decision-making as to which presentation technique to use. This work represents an attempt to quantify these presentation style decisions. We present a large (n=1505) user study that compares 15 visual attention-grabbing techniques with respect to reaction time, noticeability, annoyance, likability, and recall. We suggest glowing shadows and message icons with badges, as well as more possibilities for future work.