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Dexmo: An Inexpensive and Lightweight Mechanical Exoskeleton for Motion Capture and Force Feedback in VR VR & Feedback / Gu, Xiaochi / Zhang, Yifei / Sun, Weize / Bian, Yuanzhe / Zhou, Dao / Kristensson, Per Ola Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.1991-1995
ACM Digital Library Link
Summary: We present Dexmo: an inexpensive and lightweight mechanical exoskeleton system for motion capturing and force feedback in virtual reality applications. Dexmo combines multiple types of sensors, actuation units and link rod structures to provide users with a pleasant virtual reality experience. The device tracks the user's motion and uniquely provides passive force feedback. In combination with a 3D graphics rendered environment, Dexmo provides the user with a realistic sensation of interaction when a user is for example grasping an object. An initial evaluation with 20 participants demonstrate that the device is working reliably and that the addition of force feedback resulted in a significant reduction in error rate. Informal comments by the participants were overwhelmingly positive.

BoomChaCha: A Rhythm-based, Physical Role-Playing Game that Facilitates Cooperation among Players Student Game Competition / Zhu, Fengyuan / Sun, Wangshu / Zhang, Carrie / Ricks, Rebecca Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.184-187
ACM Digital Library Link
Summary: We designed a new genre of gaming that is rhythm-based, cooperative, physical and involves role-playing. In the game, three players as a team combat monsters by waving physical weapons on certain beats of the background music. The game requires a collective effort, as each player plays a certain role that is responsible for attacking, healing or defending respectively. To defeat the monster, the three players need to wave the physical weapons according to the rhythm of a six-beat waltz, which encourages cooperation and promotes pro-social behaviors.

GLUE: a Parameter-Tuning-Free Map Updating System Session 4A: Location-Based Services / Wu, Hao / Tu, Chuanchuan / Sun, Weiwei / Zheng, Baihua / Su, Hao / Wang, Wei Proceedings of the 2015 ACM Conference on Information and Knowledge Management 2015-10-19 p.683-692
ACM Digital Library Link
Summary: Map data are widely used in mobile services, but most maps might not be complete. Updating the map automatically is an important problem because road networks are frequently changed with the development of the city. This paper studies the problem of recovering missing road segments via GPS trajectories, especially low sampled data. Our approach takes the GPS noise into consideration and proposes an effective self-adaptive algorithm. Besides, we propose theoretical models behind all the important parameters to enable self-adaptive parameter setting. To the best of our knowledge, this is the first work that addresses the parameter setting issue successfully to make sure our approach is free of parameter-tuning. In addition, we also propose a quantitative evaluation method for map updating problem. The result shows our algorithm has a much better performance than the existing approaches.

COBWEB: a robust map update system using GPS trajectories Localization and navigation / Shan, Zhangqing / Wu, Hao / Sun, Weiwei / Zheng, Baihua Proceedings of the 2015 International Conference on Ubiquitous Computing 2015-09-07 p.927-937
ACM Digital Library Link
Summary: The accuracy and completeness of a digital map plays a critical role in determining the quality of most location-based services. Unfortunately, road networks change frequently. Consequently, we study the issue of automatic map update in this paper. We propose a system called COBWEB which takes all the unmatched trajectories as input and generates the missing road segments with both the geometry properties and topology features well preserved. We conduct a comprehensive experimental study via real trajectory data generated by roughly 15,000 taxis in Singapore within a 5-month period. Compared with existing work, COBWEB demonstrates a better and more stable performance and a stronger resilience to various sampling rates and data sizes.

Questionnaire Survey on Attention of Young Adults Cognitive and Psychological Issues in HCI / Du, Junmin / Sun, Weiyu / Wang, Xiaofan HCI International 2015: 17th International Conference on HCI: Posters' Extended Abstracts, Part I 2015-08-02 v.4 p.93-97
Keywords: Attention; Distraction; Questionnaire survey; Young adults
Link to Digital Content at Springer
Summary: Attention plays an important role in guaranteeing the safety and efficiency of task operation. People may get distracted by various internal and external causes. There are differences between individuals in their reaction to the distractions. Understanding the characteristics of attention is the basis for human-machine interface design. In this study, a questionnaire was designed, which concerned personality, environment, task, biological clock, self awareness and self control etc. 138 questionnaires were collected from young adults. Based on the questionnaires, the features of young adults' attention were described. The study results are helpful for the designer to know young people better in the attention characteristics, so as to get benefits for man-machine interface and task design.

What Size Should A Mobile Ad Be? OOEW 2015 / Wang, Pengyuan / Sun, Wei / Yin, Dawei Companion Proceedings of the 2015 International Conference on the World Wide Web 2015-05-18 v.2 p.943-944
ACM Digital Library Link
Summary: We present a causal inference framework for evaluating the impact of advertising treatments. Our framework is computationally efficient by employing a tree structure that specifies the relationship between user characteristics and the corresponding ad treatment. We illustrate the applicability of our proposal on a novel advertising effectiveness study: finding the best ad size on different mobile devices in order to maximize the success rates. The study shows a surprising phenomenon that a larger mobile device does not need a larger ad. In particular, the 300*250 ad size is universally good for all the mobile devices, regardless of the mobile device size.

Indoor air quality monitoring system for smart buildings Energy & environment / Chen, Xuxu / Zheng, Yu / Chen, Yubiao / Jin, Qiwei / Sun, Weiwei / Chang, Eric / Ma, Wei-Ying Proceedings of the 2014 International Joint Conference on Pervasive and Ubiquitous Computing 2014-09-13 v.1 p.471-475
ACM Digital Library Link
Summary: Many developing countries are suffering from air pollution, especially the Particulate Matter with diameter of 2.5 micrometers or less (PM2.5). While quite a few air quality monitoring stations have been built by governments in a city's public areas, the indoor PM2.5 has not yet been monitored and dealt with effectively. Though many office buildings have an HVAC (heating, ventilation, and air conditioning) system, PM2.5 is not considered as a factor when the system circulates fresh air from outdoors. This paper introduces a real system that we have deployed in the offices of four Microsoft campuses in China. This system instantly monitors indoor air quality on different floors of a building (including office areas, gyms, garages, and restaurants), enabling Microsoft employees to enquire the air quality of a place by using a mobile phone or checking a website. The information can guide a user's decision making, e.g., finding the right time to work out in the gym or turn on individual air filters in her own office. Through analyzing the indoor and outdoor air quality data collected over a long period, our system can even offer actionable and energy-efficient suggestion to HVAC systems, e.g., automatically turning on the system only a few hours earlier than usual if it is a heavily polluted day, or identifying the filters in HVAC system that should be renewed.

Intelligent sleep stage mining service with smartphones Body signals / Gu, Weixi / Yang, Zheng / Shangguan, Longfei / Sun, Wei / Jin, Kun / Liu, Yunhao Proceedings of the 2014 International Joint Conference on Pervasive and Ubiquitous Computing 2014-09-13 v.1 p.649-660
ACM Digital Library Link
Summary: Sleep quality plays a significant role in personal health. A great deal of effort has been paid to design sleep quality monitoring systems, providing services ranging from bedtime monitoring to sleep activity detection. However, as sleep quality is closely related to the distribution of sleep duration over different sleep stages, neither the bedtime nor the intensity of sleep activities is able to reflect sleep quality precisely. To this end, we present Sleep Hunter, a mobile service that provides a fine-grained detection of sleep stage transition for sleep quality monitoring and intelligent wake-up call. The rationale is that each sleep stage is accompanied by specific yet distinguishable body movements and acoustic signals. Leveraging the built-in sensors on smartphones, Sleep Hunter integrates these physical activities with sleep environment, inherent temporal relation and personal factors by a statistical model for a fine-grained sleep stage detection. Based on the duration of each sleep stage, Sleep Hunter further provides sleep quality report and smart call service for users. Experimental results from over 30 sets of nocturnal sleep data show that our system is superior to existing actigraphy-based sleep quality monitoring systems, and achieves satisfying detection accuracy compared with dedicated polysomnography-based devices.

Merged aggregate nearest neighbor query processing in road networks DB track: query processing and privacy / Sun, Weiwei / Chen, Chong / Zheng, Baihua / Chen, Chunan / Zhu, Liang / Liu, Weimo / Huang, Yan Proceedings of the 2013 ACM Conference on Information and Knowledge Management 2013-10-27 p.2243-2248
ACM Digital Library Link
Summary: Aggregate nearest neighbor query, which returns a common interesting point that minimizes the aggregate distance for a given query point set, is one of the most important operations in spatial databases and their application domains. This paper addresses the problem of finding the aggregate nearest neighbor for a merged set that consists of the given query point set and multiple points needed to be selected from a candidate set, which we name as merged aggregate nearest neighbor (MANN) query. This paper proposes an effective algorithm to process MANN query in road networks based on our pruning strategies. Extensive experiments are conducted to examine the behaviors of the solutions and the overall experiments show that our strategies to minimize the response time are effective and achieve several orders of magnitude speedup compared with the baseline methods.

Providing customisation guidelines of mobile phones for manufacturers / Choe, Pilsung / Liao, Chen / Sun, Wei Behaviour and Information Technology 2012-10 v.31 n.10 p.983-994
Link to Article at Taylor & Francis
Summary: Customisation of mobile phones is a process of producing products according to individual needs on design, cost, and easiness of the phones. With the aim of identifying the most important features in customising mobile phones, 288 questionnaires were collected and analysed. The result showed that 'text message', 'battery', 'contacts', 'software updates', and 'display size' were highly required to customise. Among six factors (physical design, technical design, cost of entertainment, cost of information, cost of durability, easiness of use) obtained from a factor analysis, the most important reason for users to customise mobile phones was that they wanted to use a mobile phone easily. Cost of durability and cost of information were also important motivations for customisation of mobile phones. Finally, this research showed that gender and user experience were significant factors for customisation.

JMS-Java-Based Meeting Space / Sun, Wei / Lee, Bu Sung / Yeo, Chai Kiat Journal of Organizational Computing and Electronic Commerce 2000 v.10 n.3 p.171-188
Summary: The convergence of business, technology, and market forces have brought about the computer-supported cooperative work (CSCW) phenomena. Many CSCW systems adopt an inflexible style of collaboration and coordination. The problem becomes obvious when different application tools are integrated into a single, comprehensive CSCW system and various applications need different degrees of interaction mode. We introduce JMS (Java-based meeting space), an object-oriented framework for developing synchronous collaborative applications. The JMS framework provides a comprehensive collection of services that supports cooperative interaction at system level. The application developers can tailor some of these services to the specific needs of particular collaborative applications and usage situations. These services are grouped into three main categories. First, JMS provides session management service supporting dynamic integration of application tools as well as dynamic membership. Second, group awareness service guarantees allotted communications within a session. Third, JMS offers floor control service accommodating a set of policies as well as underlying mechanisms. The application developer can bind a floor control to an application tool and switch from one floor policy to another during the session. Our implementation is based on a fully, object-oriented replicated architecture in which the application and management services are replicated at each site. To illustrate the feasibility of JMS in a practical organizational environment, an electronic meeting incorporating voting has been built on the JMS framework. We also provide a brief overview of CSCW and its significance in organizational computing-in electronic meeting, in particular-and compare JMS with other related works.