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Query: Strohmeier_P* Results: 14 Sorted by: Date  Comments?
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An Evaluation of Shape Changes for Conveying Emotions Shape Changing Displays / Strohmeier, Paul / Carrascal, Juan Pablo / Cheng, Bernard / Meban, Margaret / Vertegaal, Roel Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.3781-3792
ACM Digital Library Link
Summary: In this paper, we explore how shape changing interfaces might be used to communicate emotions. We present two studies, one that investigates which shapes users might create with a 2D flexible surface, and one that studies the efficacy of the resulting shapes in conveying a set of basic emotions. Results suggest that shape parameters are correlated to the positive or negative character of an emotion, while parameters related to movement are correlated with arousal level. In several cases, symbolic shape expressions based on clear visual metaphors were used. Results from our second experiment suggest participants were able to recognize emotions given a shape with a good accuracy within 28% of the dimensions of the Circumplex Model. We conclude that shape and shape changes of a 2D flexible surface indeed appear able to convey emotions in a way that is worthy of future exploration.

What can Doodles on the Arm teach us about On-Body Interaction? Late-Breaking Works: Novel Interactions / Strohmeier, Paul / Carrascal, Juan Pablo / Hornbæk, Kasper Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.2726-2735
ACM Digital Library Link
Summary: The use of the skin as interaction surface is gaining popularity in the HCI community. To offer an alternative perspective on how we might design on-body interactions, we conducted a questionnaire asking if, how, and why people mark their skin. We found that visibility and ease of access were important factors for choosing to mark the body. We also found that while some participants consider marking the body as a private activity, most participants perceive such markings as a public display. This tension between the personal nature of on-body interaction and the skin as a public display, as well as hedonic uses of body markings, present interesting design challenges.

Sharing Perspectives on the Design of Shape-Changing Interfaces Workshop Summaries / Strohmeier, Paul / Gomes, Antonio / Troiano, Giovanni Maria / Mottelson, Aske / Merritt, Timothy / Alexander, Jason Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.3492-3499
ACM Digital Library Link
Summary: In recent years, several workshops and an increasing number of scientific publications have focused on shape-changing interfaces. This work has explored prototypes, theory and evaluations across a variety of domains, including: aesthetic experience, affective computing, adaptive affordances, data visualisation, and remote communication support, to name only a few. The aim of this workshop is to bring to light and discuss the different underlying perspectives and visions on shape-changing interfaces within the community, arriving at a shared, cross-discipline vocabulary for discussing the design space. Participants will share their personal perspective and explore others' perspectives through hands-on prototyping and facilitated sketching tasks. Leaving this workshop, participants will be equipped with a clearer understanding of the different concepts being explored within the community and with a vocabulary through which to describe the intricacies and considerations of their work in the future.

ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input Keep In Shape / Strohmeier, Paul / Burstyn, Jesse / Carrascal, Juan Pablo / Levesque, Vincent / Vertegaal, Roel Proceedings of the 2016 International Conference on Tangible and Embedded Interaction 2016-02-14 p.185-192
ACM Digital Library Link
Summary: ReFlex is a flexible smartphone with bend input and active haptic feedback. ReFlex's features allow the introduction of sensations such as friction or resistance. We report results from an experiment using ReFlex in a targeting task, as well as initial users' reactions to the prototype. We explore both absolute and relative tactile haptic feedback, paired with two types of bend input mappings: position-control and rate-control. We observed that position-controlled cursors paired well with relative bend feedback, while rate-controlled cursors paired well with absolute bend feedback to indicate targets. We also explored an eyes-free condition. Results suggest that while eyes-free, haptic feedback conditions were more error-prone than visual-only conditions, the size of the error was relatively small, and users were able to complete the task in all cases. We present two application scenarios that take advantage of the unique input and output modalities of ReFlex and discuss its potential for within document navigation.

Exploring Bodies, Mediation and Points of View using a Robotic Avatar Art Exhibition / Strohmeier, Paul Proceedings of the 2016 International Conference on Tangible and Embedded Interaction 2016-02-14 p.663-668
ACM Digital Library Link
Summary: Technology mediates the relationship we have with ourselves, others and the world around us. This paper describes an installation that explores minimum conditions for mediation, using a touch sensitive telerobot with an actuated head. People wishing to use the telerobot wear a head-mounted display and a head-tracking device. This enables them to see what the robot sees while the movements of the robot's head are synchronized to those of their own head. Vibration motors are attached to the user's body and vibrate when the robot is touched. This installation allows for playful exploration of mediation as well as adopting other perspectives through technology. When interacting with others through the robot, the installation enables reflection on the role of touch in communication and technology. Used by one's self, the installation allows us to perceive our bodies from a third person perspective.

PrintPut: Resistive and Capacitive Input Widgets for Interactive 3D Prints Alternative Input / Burstyn, Jesse / Fellion, Nicholas / Strohmeier, Paul / Vertegaal, Roel Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part I 2015-09-14 v.1 p.332-339
Keywords: 3D printing; Rapid prototyping; Printed sensors
Link to Digital Content at Springer
Summary: We introduce PrintPut, a method for 3D printing that embeds interactivity directly into printed objects. PrintPut uses conductive filament to offer an assortment of sensors that an industrial designer can easily incorporate into their 3D designs, including buttons, pressure sensors, sliders, touchpads, and flex sensors. PrintPut combines physical and interactive sketching into the same process: seamlessly integrating sensors onto the surfaces of 3D objects, without the need for external sensor hardware.

DIY IR sensors for augmenting objects and human skin Posters & Demonstrations / Strohmeier, Paul Proceedings of the 2015 Augmented Human International Conference 2015-03-09 p.181-182
ACM Digital Library Link
Summary: Interaction designers require simple methods of creating ad-hoc sensors for prototyping interactive objects. Methods of creating custom sensing solutions commonly include various capacitive and resistive techniques. Near-infrared (IR) sensing solutions can be used as an alternative to these established methods. There are many situations in which IR sensors may be a preferred method of input, such as grasp detection and touch interactions on the skin. In this paper we outline the general approach for designing IR sensors and discuss the design and applications of two custom sensors.

DisplaySkin: Exploring Pose-Aware Displays on a Flexible Electrophoretic Wristband Paper Session 6: Cool New Stuff / Burstyn, Jesse / Strohmeier, Paul / Vertegaal, Roel Proceedings of the 2015 International Conference on Tangible and Embedded Interaction 2015-01-15 p.165-172
ACM Digital Library Link
Summary: Mobile devices can provide people with contextual information. This information may benefit a primary activity, assuming it is easily accessible. In this paper, we present DisplaySkin, a pose-aware device with a flexible display circling the wrist. DisplaySkin creates a kinematic model of a user's arm and uses it to place information in view, independent of body pose. In doing so, DisplaySkin aims to minimize the cost of accessing information without being intrusive. We evaluated our pose-aware display with a rotational pointing task, which was interrupted by a notification on DisplaySkin. Results show that a pose-aware display reduces the time required to respond to notifications on the wrist.

GoonQuad: an emotive quadruped for exploring human-robot interaction Creative showcase / Abramsky, Lauren / Gomes, Antonio / Strohmeier, Paul / Vertegaal, Roel Proceedings of the 2014 International Conference on Advances in Computer Entertainment Technology 2014-11-11 p.56
ACM Digital Library Link
Summary: We present GoonQuad, an emotive quadruped capable of expressing emotional behaviours as a response to human touch. GoonQuad comprises five prerecorded states: angry, cheerful, sleepy, confused and a baseline breathing state. Each state is triggered by human touch in areas specified by the eyebrows and a tattoo, painted with conductive ink. Moreover, GoonQuad is capable of recording and replaying movements via direct user manipulation. To enable the robot to record and replay new motions, analog feedback servos were embedded in the 3D printed structure. Our aim was to develop a system where users can interact with a robot naturally and the robot can adapt to this natural interaction.

Mood fern: exploring shape transformations in reactive environments Creative showcase / Cheng, Bernard / Gomes, Antonio / Strohmeier, Paul / Vertegaal, Roel Proceedings of the 2014 International Conference on Advances in Computer Entertainment Technology 2014-11-11 p.60
ACM Digital Library Link
Summary: We present Mood Fern: digital flora which responds to touch. Depending on the length and intensity of the touch a subset of leaves physically react. The leaves respond on a spectrum of slight oscillation, imitating the effects of swaying in a slight breeze, to complete deformation, as if they were physically trying to respond in a similar manner. Mood Fern's reference to nature highlights its appeal to calm computing. Painted capacitive sensors mimic the appearance of leaf veins and Flexinol SMA wire is used to actuate The Mood Fern's paper structures.

PaperTab: tablets as thin and flexible as paper Video showcase presentations / Tarun, Aneesh / Wang, Peng / Strohmeier, Paul / Girouard, Audrey / Reilly, Derek / Vertegaal, Roel Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.2881-2882
ACM Digital Library Link
Summary: We present PaperTab, a paper tablet computer that allows physical manipulation of windows embodied in multiple flexible displays. PaperTab offers the benefits of updating electronic information on the fly, while maintaining the haptic/kinesthetic feedback of tangible documents, as each document is a fully functional, paper-like E Ink display. We present windowing techniques for a paper computer that relies on multiple physical windows. Our between-display interactions are based on the proximity of a display to the user. They are categorized into hot zones, for active editing, warm zones for temporary storage, and cold zones for long-term storage. Our within-display interactions use pointing with a display as a focus+context tool.

PaperTab: an electronic paper computer with multiple large flexible electrophoretic displays Interactivity: research / Tarun, Aneesh P. / Wang, Peng / Girouard, Audrey / Strohmeier, Paul / Reilly, Derek / Vertegaal, Roel Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.3131-3134
ACM Digital Library Link
Summary: We present Papertab, a paper computer with multiple 10.7" functional touch sensitive flexible electrophoretic displays. Papertab merges the benefits of working with electronic documents with the tangibility of paper documents. In Papertab, each document window is represented as a physical, functional, flexible e-paper screen called a displaywindow. Each displaywindow is an Android computer that can show documents at varying resolutions. The location of displaywindows is tracked on the desk using an electro-magnetic tracker. This allows for context-aware operations between displaywindows. Touch and bend sensors in each displaywindow allow users to navigate content.

With a flick of the wrist: stretch sensors as lightweight input for mobile devices One step beyond / Strohmeier, Paul / Vertegaal, Roel / Girouard, Audrey Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012 v.9 p.307-308
ACM Digital Library Link
Summary: With WristFlicker, we detect wrist movement through sets of stretch sensors embedded in clothing. Our system supports wrist rotation (pronation/supination), and both wrist tilts (flexion/extension and ulnar/radial deviation). Each wrist movement is measured by two opposing stretch sensors, mimicking the counteracting movement of muscles. We discuss interaction techniques that allow a user to control a music player through this lightweight input.

A Flock of Birds: bringing paper to life Art explorations / Strohmeier, Paul / Swensen, Kaja Vembe / Lapp, Cameron / Girouard, Audrey / Vertegaal, Roel Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012 v.9 p.333-334
ACM Digital Library Link
Summary: In this paper we describe A Flock of Birds, an interactive, robotic origami art installation. The art installation explores folding paper as a fusion of input, output and computation while simultaneously providing its audience with a fun and exciting experience.