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HotFlex: Post-print Customization of 3D Prints Using Embedded State Change Collaborative Fabricatio? Making Much of Machines / Groeger, Daniel / Loo, Elena Chong / Steimle, Jürgen Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.420-432
ACM Digital Library Link
Summary: While 3D printing offers great design flexibility before the object is printed, it is very hard for end-users to customize a 3D-printed object to their specific needs after it is printed. We propose HotFlex: a new approach allowing precisely located parts of a 3D object to transition on demand from a solid into a deformable state and back. This approach enables intuitive hands-on remodeling, personalization, and customization of a 3D object after it is printed. We introduce the approach and present an implementation based on computer-controlled printed heating elements that are embedded within the 3D object. We present a set of functional patterns that act as building blocks and enable various forms of hands-on customization. Furthermore, we demonstrate how to integrate sensing of user input and visual output. A series of technical experiments and various application examples demonstrate the practical feasibility of the approach.

Foldio: Digital Fabrication of Interactive and Shape-Changing Objects With Foldable Printed Electronics Session 4A: Fabrication 2 -- Flexible and Printed Electronics / Olberding, Simon / Ortega, Sergio Soto / Hildebrandt, Klaus / Steimle, Jürgen Proceedings of the 2015 ACM Symposium on User Interface Software and Technology 2015-11-05 v.1 p.223-232
ACM Digital Library Link
Summary: Foldios are foldable interactive objects with embedded input sensing and output capabilities. Foldios combine the advantages of folding for thin, lightweight and shape-changing objects with the strengths of thin-film printed electronics for embedded sensing and output. To enable designers and end-users to create highly custom interactive foldable objects, we contribute a new design and fabrication approach. It makes it possible to design the foldable object in a standard 3D environment and to easily add interactive high-level controls, eliminating the need to manually design a fold pattern and low-level circuits for printed electronics. Second, we contribute a set of printable user interface controls for touch input and display output on folded objects. Moreover, we contribute controls for sensing and actuation of shape-changeable objects. We demonstrate the versatility of the approach with a variety of interactive objects that have been fabricated with this framework.

Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects Session 4A: Fabrication 2 -- Flexible and Printed Electronics / Schmitz, Martin / Khalilbeigi, Mohammadreza / Balwierz, Matthias / Lissermann, Roman / Mühlhäuser, Max / Steimle, Jürgen Proceedings of the 2015 ACM Symposium on User Interface Software and Technology 2015-11-05 v.1 p.253-258
ACM Digital Library Link
Summary: 3D printing is widely used to physically prototype the look and feel of 3D objects. Interaction possibilities of these prototypes, however, are often limited to mechanical parts or post-assembled electronics. In this paper, we present Capricate, a fabrication pipeline that enables users to easily design and 3D print highly customized objects that feature embedded capacitive multi-touch sensing. The object is printed in a single pass using a commodity multi-material 3D printer. To enable touch input on a wide variety of 3D printable surfaces, we contribute two techniques for designing and printing embedded sensors of custom shape. The fabrication pipeline is technically validated by a series of experiments and practically validated by a set of example applications. They demonstrate the wide applicability of Capricate for interactive objects.

Performance and Ergonomics of Touch Surfaces: A Comparative Study using Biomechanical Simulation Understanding & Extending Touch Interfaces / Bachynskyi, Myroslav / Palmas, Gregorio / Oulasvirta, Antti / Steimle, Jürgen / Weinkauf, Tino Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.1817-1826
ACM Digital Library Link
Summary: Although different types of touch surfaces have gained extensive attention in HCI, this is the first work to directly compare them for two critical factors: performance and ergonomics. Our data come from a pointing task (N=40) carried out on five common touch surface types: public display (large, vertical, standing), tabletop (large, horizontal, seated), laptop (medium, adjustably tilted, seated), tablet (seated, in hand), and smartphone (single- and two-handed input). Ergonomics indices were calculated from biomechanical simulations of motion capture data combined with recordings of external forces. We provide an extensive dataset for researchers and report the first analyses of similarities and differences that are attributable to the different postures and movement ranges.

iSkin: Flexible, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing Using Random Body Parts for Input / Weigel, Martin / Lu, Tong / Bailly, Gilles / Oulasvirta, Antti / Majidi, Carmel / Steimle, Jürgen Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.2991-3000
ACM Digital Library Link
Summary: We propose iSkin, a novel class of skin-worn sensors for touch input on the body. iSkin is a very thin sensor overlay, made of biocompatible materials, and is flexible and stretchable. It can be produced in different shapes and sizes to suit various locations of the body such as the finger, forearm, or ear. Integrating capacitive and resistive touch sensing, the sensor is capable of detecting touch input with two levels of pressure, even when stretched by 30% or when bent with a radius of 0.5cm. Furthermore, iSkin supports single or multiple touch areas of custom shape and arrangement, as well as more complex widgets, such as sliders and click wheels. Recognizing the social importance of skin, we show visual design patterns to customize functional touch sensors and allow for a visually aesthetic appearance. Taken together, these contributions enable new types of on-body devices. This includes finger-worn devices, extensions to conventional wearable devices, and touch input stickers, all fostering direct, quick, and discreet input for mobile computing.

PrintScreen: fabricating highly customizable thin-film touch-displays Fabrication / Olberding, Simon / Wessely, Michael / Steimle, Jürgen Proceedings of the 2014 ACM Symposium on User Interface Software and Technology 2014-10-05 v.1 p.281-290
ACM Digital Library Link
Summary: PrintScreen is an enabling technology for digital fabrication of customized flexible displays using thin-film electroluminescence (TFEL). It enables inexpensive and rapid fabrication of highly customized displays in low volume, in a simple lab environment, print shop or even at home. We show how to print ultra-thin (120 µm) segmented and passive matrix displays in greyscale or multi-color on a variety of deformable and rigid substrate materials, including PET film, office paper, leather, metal, stone, and wood. The displays can have custom, unconventional 2D shapes and can be bent, rolled and folded to create 3D shapes. We contribute a systematic overview of graphical display primitives for customized displays and show how to integrate them with static print and printed electronics. Furthermore, we contribute a sensing framework, which leverages the display itself for touch sensing. To demonstrate the wide applicability of PrintScreen, we present application examples from ubiquitous, mobile and wearable computing.

More than touch: understanding how people use skin as an input surface for mobile computing Watches and small devices / Weigel, Martin / Mehta, Vikram / Steimle, Jürgen Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.179-188
ACM Digital Library Link
Summary: This paper contributes results from an empirical study of on-skin input, an emerging technique for controlling mobile devices. Skin is fundamentally different from off-body touch surfaces, opening up a new and largely unexplored interaction space. We investigate characteristics of the various skin-specific input modalities, analyze what kinds of gestures are performed on skin, and study what are preferred input locations. Our main findings show that (1) users intuitively leverage the properties of skin for a wide range of more expressive commands than on conventional touch surfaces; (2) established multi-touch gestures can be transferred to on-skin input; (3) physically uncomfortable modalities are deliberately used for irreversible commands and expressing negative emotions; and (4) the forearm and the hand are the most preferred locations on the upper limb for on-skin input. We detail on users' mental models and contribute a first consolidated set of on-skin gestures. Our findings provide guidance for developers of future sensors as well as for designers of future applications of on-skin input.

PrintSense: a versatile sensing technique to support multimodal flexible surface interaction On and above the surface / Gong, Nan-Wei / Steimle, Jürgen / Olberding, Simon / Hodges, Steve / Gillian, Nicholas Edward / Kawahara, Yoshihiro / Paradiso, Joseph A. Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.1407-1410
ACM Digital Library Link
Summary: We present a multimodal on-surface and near-surface sensing technique for planar, curved and flexible surfaces. Our technique leverages temporal multiplexing of signals coming from a universal interdigitated electrode design, which is printed as a single conductive layer on a flexible substrate. It supports sensing of touch and proximity input, and moreover is capable of capturing several levels of pressure and flexing. We leverage recent developments in conductive inkjet printing as a way to prototype electrode patterns, and combine this with our hardware module for supporting the full range of sensing methods. As the technique is low-cost and easy to implement, it is particularly well-suited for prototyping touch- and hover-based user interfaces, including curved and deformable ones.

Permulin: mixed-focus collaboration on multi-view tabletops Head-worn displays / Lissermann, Roman / Huber, Jochen / Schmitz, Martin / Steimle, Jürgen / Mühlhäuser, Max Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.3191-3200
ACM Digital Library Link
Summary: We contribute Permulin, an integrated set of interaction and visualization techniques for multi-view tabletops to support co-located collaboration across a wide variety of collaborative coupling styles. These techniques (1) provide support both for group work and for individual work, as well as for the transitions in-between, (2) contribute sharing and peeking techniques to support mutual awareness and group coordination during phases of individual work, (3) reduce interference during group work on a group view, and (4) directly integrate with conventional multi-touch input. We illustrate our techniques in a proof-of-concept implementation with the two example applications of map navigation and photo collages. Results from two user studies demonstrate that Permulin supports fluent transitions between individual and group work and exhibits unique awareness properties that allow participants to be highly aware of each other during tightly coupled collaboration, while being able to unobtrusively perform individual work during loosely coupled collaboration.

jamSheets: thin interfaces with tunable stiffness enabled by layer jamming Making and materializing / Ou, Jifei / Yao, Lining / Tauber, Daniel / Steimle, Jürgen / Niiyama, Ryuma / Ishii, Hiroshi Proceedings of the 2014 International Conference on Tangible and Embedded Interaction 2014-02-16 p.65-72
ACM Digital Library Link
Summary: This works introduces layer jamming as an enabling technology for designing deformable, stiffness-tunable, thin sheet interfaces. Interfaces that exhibit tunable stiffness properties can yield dynamic haptic feedback and shape deformation capabilities. In comparison to the particle jamming, layer jamming allows for constructing thin and lightweight form factors of an interface. We propose five layer structure designs and an approach which composites multiple materials to control the deformability of the interfaces. We also present methods to embed different types of sensing and pneumatic actuation layers on the layer-jamming unit. Through three application prototypes we demonstrate the benefits of using layer jamming in interface design. Finally, we provide a survey of materials that have proven successful for layer jamming.

A cuttable multi-touch sensor Sensing / Olberding, Simon / Gong, Nan-Wei / Tiab, John / Paradiso, Joseph A. / Steimle, Jürgen Proceedings of the 2013 ACM Symposium on User Interface Software and Technology 2013-10-08 v.1 p.245-254
ACM Digital Library Link
Summary: We propose cutting as a novel paradigm for ad-hoc customization of printed electronic components. As a first instantiation, we contribute a printed capacitive multi-touch sensor, which can be cut by the end-user to modify its size and shape. This very direct manipulation allows the end-user to easily make real-world objects and surfaces touch-interactive, to augment physical prototypes and to enhance paper craft. We contribute a set of technical principles for the design of printable circuitry that makes the sensor more robust against cuts, damages and removed areas. This includes novel physical topologies and printed forward error correction. A technical evaluation compares different topologies and shows that the sensor remains functional when cut to a different shape.

ObjecTop: occlusion awareness of physical objects on interactive tabletops Latency and occlusion + CSCW / Khalilbeigi, Mohammadreza / Steimle, Jürgen / Riemann, Jan / Dezfuli, Niloofar / Mühlhäuser, Max / Hollan, James D. Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces 2013-10-06 p.255-264
ACM Digital Library Link
Summary: In this paper, we address the challenges of occlusion created by physical objects on interactive tabletops. We contribute an integrated set of interaction techniques designed to cope with the physical occlusion problem as well as facilitate organizing objects in hybrid settings. These techniques are implemented in ObjecTop, a system to support tabletop display applications involving both physical and virtual objects. We compile design requirements for occlusion-aware tabletop systems and conduct the first in-depth user study comparing ObjecTop with conventional tabletop interfaces in search and layout tasks. The empirical results show that occlusion-aware techniques outperform the conventional tabletop interface. Furthermore, our findings indicate that physical properties of occluders dramatically influence which strategy users employ to cope with occlusion. We conclude with a set of design implications derived from the study.

ProjectorKit: easing rapid prototyping of interactive applications for mobile projectors Unconventional mobile user interfaces, services and hardware / Weigel, Martin / Boring, Sebastian / Steimle, Jürgen / Marquardt, Nicolai / Greenberg, Saul / Tang, Anthony Proceedings of 2013 Conference on Human-computer interaction with mobile devices and services 2013-08-27 2013-08-27 p.247-250
ACM Digital Library Link
Summary: Researchers have developed interaction concepts based on mobile projectors. Yet pursuing work in this area -- particularly in building projector-based interactions techniques within an application -- is cumbersome and time-consuming. To mitigate this problem, we contribute ProjectorKit, a flexible open-source toolkit that eases rapid prototyping mobile projector interaction techniques.

Permulin: collaboration on interactive surfaces with personal in- and output Tabletops and displays / Lissermann, Roman / Huber, Jochen / Steimle, Jürgen / Mühlhäuser, Max Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.1533-1538
ACM Digital Library Link
Summary: Interactive tables are well suited for co-located collaboration. Most prior research assumed users to share the same overall display output; a key challenge was the appropriate partitioning of screen real estate, assembling the right information 'at the users' finger-tips through simultaneous input. A different approach is followed in recent multi-view display environments: they offer personal output for each team member, yet risk to dissolve the team due to the lack of a common visual focus. Our approach combines both lines of thought, guided by the question: "What if the visible output and simultaneous input was partly shared and partly private?" We present Permulin as a concrete corresponding implementation, based on a set of novel interaction concepts that support fluid transitions between individual and group activities, coordination of group activities, and concurrent, distraction-free in-place manipulation. Study results indicate that users are able to focus on individual work on the whole surface without notable mutual interference, while at the same time establishing a strong sense of collaboration.

Visions and visioning in CHI: CHI 2013 special interest group meeting SIGs / Quigley, Aaron / Dix, Alan / Mackay, Wendy E. / Ishii, Hiroshi / Steimle, Jürgen Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.2545-2548
ACM Digital Library Link
Summary: There are many visions that touch on the future of human computer interaction from a trans-human future to a post-technological UI. However visions related to the progress of technology are not new. Creative and insightful visionaries from Denis Diderot to Vannevar Bush have been postulating visions of possible futures or technology for centuries. Some idealised views end up discredited with advances in knowledge, while others now appear remarkably prescient. The question is, do visions and the process of creating them have a place in CHI, or are they simply flights of fancy?
    This SIG meeting provides a forum for visionaries; researchers and practitioners looking to consider the place and importance of visions within CHI. Can visions, the process of visioning and forming new visions help us refine, advance or develop new research or forms of interaction. And if visions are important to us, then are they part of the regular academic process? If so, should CHI provide venues for publishing new visions?

Flexpad: a highly flexible handheld display Video showcase presentations / Steimle, Jürgen / Jordt, Andreas / Maes, Pattie Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.2873-2874
ACM Digital Library Link
Summary: This video demonstrates Flexpad, a highly flexible display interface. Flexpad introduces a novel way of interacting with flexible displays by using detailed deformations. Using a Kinect camera and a projector, Flexpad transforms virtually any sheet of paper or foam into a flexible, highly deformable and spatially aware handheld display. It uses a novel approach for tracking deformed surfaces from depth images very robustly, in high detail and in real time. As a result, the display is considerably more deformable than previous work on flexible handheld displays, enabling novel applications that leverage the high expressiveness of detailed deformation. We illustrate these unique capabilities through three application examples: curved cross-cuts in volumetric images, deforming virtual paper characters, and slicing through time in videos.

MetaSolid: on flexibility and rigidity in future user interfaces Video showcase presentations / Winkler, Clemens / Steimle, Jürgen / Maes, Pattie Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.2885-2886
ACM Digital Library Link
Summary: MetaSolid is an imaginary material that changes its state between soft and solid on demand. It allows us to explore the potential of future flexible interfaces that programmatically control their material characteristics. When is flexibility for an interface needed and when is rigidness better? This video sketch proposes novel interactive and collaborative experiences around the idea of MetaSolid to stimulate future research and development on novel materials and interaction techniques. Besides classical gestures like folding or bending the interface, new ways appear, such as crumbling, stretching or tickling. These enable the user to easily form, display and modify virtual representations of real physical objects.

Permulin: personal in- and output on interactive surfaces Interactivity: research / Lissermann, Roman / Huber, Jochen / Steimle, Jürgen / Mühlhäuser, Max Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.3083-3086
ACM Digital Library Link
Summary: Interactive tables are well suited for co-located collaboration. Most prior research assumed users to share the same overall display output; a key challenge was the appropriate partitioning of screen real estate, assembling the right information "at the users' finger-tips" through simultaneous input. A different approach is followed in recent multi-view display environments: they offer personal output for each team member, yet risk to dissolve the team due to the lack of a common visual focus. Our approach combines both lines of thought, guided by the question: "What if the visible output and simultaneous input was partly shared and partly private?" We present Permulin as a concrete corresponding implementation, based on a set of novel interaction concepts that support fluid transitions between individual, group activities and coordination of group activities.

Displays take new shape: an agenda for future interactive surfaces Workshop summaries / Steimle, Jürgen / Benko, Hrvoje / Cassinelli, Alvaro / Ishii, Hiroshi / Leithinger, Daniel / Maes, Pattie / Poupyrev, Ivan Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.3283-3286
ACM Digital Library Link
Summary: This workshop provides a forum for discussing emerging trends in interactive surfaces that leverage alternative display types and form factors to enable more expressive interaction with information. The goal of the workshop is to push the current discussion forward towards a synthesis of emerging visualization and interaction concepts in the area of improvised, minimal, curved and malleable interactive surfaces. By doing so, we aim to generate an agenda for future research and development in interactive surfaces.

Flexpad: highly flexible bending interactions for projected handheld displays Papers: multitouch and gesture / Steimle, Jürgen / Jordt, Andreas / Maes, Pattie Proceedings of ACM CHI 2013 Conference on Human Factors in Computing Systems 2013-04-27 v.1 p.237-246
ACM Digital Library Link
Summary: Flexpad is an interactive system that combines a depth camera and a projector to transform sheets of plain paper or foam into flexible, highly deformable, and spatially aware handheld displays. We present a novel approach for tracking deformed surfaces from depth images in real time. It captures deformations in high detail, is very robust to occlusions created by the user's hands and fingers, and does not require any kind of markers or visible texture. As a result, the display is considerably more deformable than in previous work on flexible handheld displays, enabling novel applications that leverage the high expressiveness of detailed deformation. We illustrate these unique capabilities through three application examples: curved cross-cuts in volumetric images, deforming virtual paper characters, and slicing through time in videos. Results from two user studies show that our system is capable of detecting complex deformations and that users are able to perform them quickly and precisely.

AugmentedForearm: exploring the design space of a display-enhanced forearm / Olberding, Simon / Yeo, Kian Peen / Nanayakkara, Suranga / Steimle, Jurgen Proceedings of the 2013 Augmented Human International Conference 2013-03-07 p.9-12
ACM Digital Library Link
Summary: Recent technical advances allow traditional wristwatches to be equipped with high processing power. Not only do they allow for glancing at the time, but they also allow users to interact with digital information. However, the display space is very limited. Extending the screen to cover the entire forearm is promising. It allows the display to be worn similarly to a wristwatch while providing a large display surface. In this paper we present the design space of a display-augmented forearm, focusing on two specific properties of the forearm: its hybrid nature as a private and a public display surface and the way clothing influences information display. We show a wearable prototypical implementation along with interactions that instantiate the design space: sleeve-store, sleeve-zoom, public forearm display and interactive tattoo.

LightBeam: interacting with augmented real-world objects in pico projections Mobile augmented reality and mobile video / Huber, Jochen / Steimle, Jürgen / Liao, Chunyuan / Liu, Qiong / Mühlhäuser, Max Proceedings of the 2012 International Conference on Mobile and Ubiquitous Multimedia 2012-12-04 p.16
ACM Digital Library Link
Summary: Pico projectors have lately been investigated as mobile display and interaction devices. We propose to use them as 'light beams': Everyday objects sojourning in a beam are turned into dedicated projection surfaces and tangible interaction devices. This way, our daily surroundings get populated with interactive objects, each one temporarily chartered with a dedicated sub-issue of pervasive interaction. While interaction with objects has been studied in larger, immersive projection spaces, the affordances of pico projections are fundamentally different: they have a very small, strictly limited field of projection, and they are mobile. This paper contributes the results of an exploratory field study on how people interact with everyday objects in pico projections in nomadic settings. Based upon these results, we present novel interaction techniques that leverage the limited field of projection and trade-off between digitally augmented and traditional uses of everyday objects.

When mobile phones expand into handheld tabletops alt.chi / Steimle, Jürgen / Olberding, Simon Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing Systems 2012-05-05 v.2 p.271-280
ACM Digital Library Link
Summary: Future mobile devices that feature a rollout display will be able to act as a relatively large interactive surface on-the-go. This will allow for novel collaborative usages in mobile settings. In this paper, we explore several dimensions of the design space of such "handheld tabletop" devices. We will illustrate our thoughts by means of a first prototype. Early evaluation results indicate that it effectively supports mobile social encounters.

LightBeam: nomadic pico projector interaction with real world objects Work-in-progress / Huber, Jochen / Steimle, Jürgen / Liao, Chunyuan / Liu, Qiong / Mühlhäuser, Max Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing Systems 2012-05-05 v.2 p.2513-2518
ACM Digital Library Citation
Summary: Pico projectors have lately been investigated as mobile display and interaction devices. We propose to use them as 'light beams': Everyday objects sojourning in a beam are turned into dedicated projection surfaces and tangible interaction devices. While this has been explored for large projectors, the affordances of pico projectors are fundamentally different: they have a very small and strictly limited projection ray and can be carried around in a nomadic way during the day. Thus it is unclear how this could be actually leveraged for tangible interaction with physical, real world objects. We have investigated this in an exploratory field study and contribute the results. Based upon these, we present exemplary interaction techniques and early user feedback.

Occlusion-aware interaction techniques for tabletop systems Work-in-progress / Khalilbeigi, Mohammadreza / Schmittat, Patrik / Mühlhäuser, Max / Steimle, Jürgen Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing Systems 2012-05-05 v.2 p.2531-2536
ACM Digital Library Citation
Summary: This paper addresses challenges created by physical objects that occlude screen contents on interactive tabletops. We propose novel techniques to support awareness, access and overview of occluded digital objects. These techniques take into account different functional zones on tabletops to provide information at varying levels of detail. We also contribute the PressView technique, a pressure-based interaction technique to get a quick overview of occluded objects.
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