Towards a Pattern Language for Distributed User Interfaces
Late-Breaking Works: Novel Interactions
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Shmorgun, Ilya
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Lamas, David
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Mercer, Eduardo
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.2712-2718
© Copyright 2016 ACM
Summary: Design patterns were initially proposed in architecture and later
appropriated in software engineering and HCI. Over the years they have proved
to be useful for modelling design experience in these domains. We introduce
patterns for designing distributed user interfaces (DUIs) as an aid for HCI
researchers and practitioners. The patterns are foreseen to work as building
blocks meant for scaffolding the design process. We describe the procedure for
collecting the patterns, as well as the effort undertaken towards development
of a pattern language by identifying relationships between individual patterns
and organising them into a hierarchy. Finally, an overview is given of the
future steps for assessing the expressiveness of this pattern language for
analysing existing and specifying new DUIs.
A Design Space for Trust-enabling Interaction Design
Methods and Concepts
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Sousa, Sónia
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Shmorgun, Ilya
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Lamas, David
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Arakelyan, Arman
Proceedings of the 2014 International Conference on Multimedia,
Interaction, Design and Innovation
2014-06-24
p.6
© Copyright 2014 ACM
Summary: The purpose of this article is to introduce and assess the expressiveness of
a design space for trust-enabling interaction design; or in other words aims to
assess the extent to which the design space can explain/describe trust-enabling
interactions. It starts by situating trust in the domains of Human-Computer
Interaction and Computer-Mediated Interactions.
Then, presents the proposed design space analytical tool. A tool, which
serves for moving away from artifact-centered design to an intentional creation
of value, i.e. support interaction designers on further reflecting on
trust-enabling interactions design values.
These design space's dimensions are rationally derived from the model of
Human-computer Trust, which builds on uses perceived trust. This model has been
previously validated and was also used as a research lens for providing a
greater understanding of how individuals interact with systems, in interaction
processes like openness, knowledge sharing, user's privacy awareness, and
collaboration.
The article concludes with two examples of application through a comparative
inspection of 2 peer-production platforms: Wikipedia and Wordpress. And a
reflection on how the proposed analytical tool can be used as a facilitator for
supporting trust-enabling interaction design processes.
Towards a Design Space for Ubiquitous Computing
Design Frameworks, Methods and Models for Intelligent Interactive
Environments
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Shmorgun, Ilya
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Lamas, David
DAPI 2014: 2nd International Conference on Distributed, Ambient, and
Pervasive Interactions
2014-06-22
p.58-65
Keywords: Ubiquitous computing; design space analysis; design rationale
© Copyright 2014 Springer International Publishing
Summary: The purpose of this paper is to illustrate the use of design space analysis
for structuring the state of the art in a selected domain. The resulting design
space was created based on a literature review and is an analytical tool that
can help interaction designers identify the goals, characteristics, challenges,
enabling technologies, and quality attributes that are relevant to the design
and development of ubiquitous computing systems. This paper describes the
procedure of selecting the design space categories, provides examples of using
the design space, and discusses the limitations and perspective.
Re-Conceptualizing the E-Textbook for Ubiquitous Interactions
HCI research activities at Tallinn University
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Shmorgun, Ilya
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Lamas, David
Romanian National Conference of Human-Computer Interaction -- RoCHI 2013
2013-09-02
p.149-150
Keywords: E-textbook, ubiquitous interaction, artifact ecology
© Copyright 2013 SIGCHI Romania
Summary: The publishing industry is involved in an effort of converting school
textbooks to electronic form, which often takes shape of static PDF documents.
We propose to re-conceptualize the e-textbook as an aggregation of both
professionally developed and user-contributed content, which is made available
on a wide range of digital artifacts.
Developing mTLU: A Smartphone Application for Tallinn University
HCI research activities at Tallinn University
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Shmorgun, Ilya
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Stirbu, Cosmin
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Kaleta, Adrian
Romanian National Conference of Human-Computer Interaction -- RoCHI 2013
2013-09-02
p.151-152
Keywords: mobile devices, information systems, navigation
© Copyright 2013 SIGCHI Romania
Summary: We describe a project, which aims to support Tallinn University students and
lecturers in their university-related activities, by providing access to course
schedules and descriptions as well as campus navigation through an iPhone
application.
Touch the Exchange: Bridging the Physical and the Digital Environments
HCI research activities at Tallinn University
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Negoescu, Alexandra
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Shmorgun, Ilya
Romanian National Conference of Human-Computer Interaction -- RoCHI 2013
2013-09-02
p.159-160
Keywords: interaction design, user experience, multi-touch, wrapper, kiosk
© Copyright 2013 SIGCHI Romania
Summary: Bridging the physical and the digital environments is critical to the well
functioning of many projects. This paper presents a description of the hardware
and software technologies used within the Touch the Exchange project, as well
as the reason why these specific implementation decisions have been made.
A sample of technology substitution
User-based studies
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Shmorgun, Ilya
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Saks, Mattias
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Lamas, David
Proceedings of the 2013 International Conference on Multimedia,
Interaction, Design and Innovation
2013-06-24
p.15
© Copyright 2013 ACM
Summary: We increasingly have access to a multitude of digital services and devices,
which are used to mediate our activities. This paper provides an overview of
various mediators currently being used and continuously substituted and
describes the circumstances under which this happens.
Touch the Exchange: Efficient distribution of information in education using
interactive kiosks
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Negoescu, Alexandra
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Mihaescu, Cristian
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Shmorgun, Ilya
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Mocanu, Mihai
Romanian Journal of Human-Computer Interaction
2013
v.6
n.4
p.307-322
Keywords: Interaction design; user experience; touch; multi-touch; wrapper; kiosk,
usability, graphic interface
© Copyright 2013 SIGCHI Romania
Summary: Depending on the size and functionality, kiosks have become an outstanding
way for improving customer service and gaining users' loyalty. In the
educational domain most of the available kiosks contain just general knowledge
about the university in question or information about campus and local
buildings. In addition, the majority of kiosks available in universities don't
have support for touch or multi-touch, most probably due to the high prices
involved. We proposed to design and build our own version of an interactive
touch-kiosk using up-to-date technologies that best fit the current needs of
Tallinn University. Our aim was to design and implement an interface that
should be completely dedicated and self-contained, thus minimizing user
awareness of operating system components or software and hardware
infrastructure. Moreover, we proposed the usage of technologies such as Windows
8 operating system and infrared-based touch-screens. Touch the Exchange is a
digital environment running on a touch-screen kiosk that provides essential
support for persons interested in international exchange possibilities. The aim
of the project is to encourage local students and university staff members to
take advantage of the opportunities available to them. This paper presents a
description of the hardware and software technologies used within the project,
as well as the reason why these specific implementation decisions have been
chosen. Also, special attention is also given to the design process of the
interface, its evaluation and testing and to the manner in which human-computer
communication is facilitated. The whole process: the initial design concept,
evaluation of the needed components, modelling, certification and construction
of the prototype as well as its production are outlined in this article. The
result, an attractive, modern and user-friendly system that ensures direct
access to information can serve as a model ftor the educational institutions
interested in developing similar devices with minimum costs.