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Query: Shmorgun_I* Results: 8 Sorted by: Date  Comments?
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Towards a Pattern Language for Distributed User Interfaces Late-Breaking Works: Novel Interactions / Shmorgun, Ilya / Lamas, David / Mercer, Eduardo Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.2712-2718
ACM Digital Library Link
Summary: Design patterns were initially proposed in architecture and later appropriated in software engineering and HCI. Over the years they have proved to be useful for modelling design experience in these domains. We introduce patterns for designing distributed user interfaces (DUIs) as an aid for HCI researchers and practitioners. The patterns are foreseen to work as building blocks meant for scaffolding the design process. We describe the procedure for collecting the patterns, as well as the effort undertaken towards development of a pattern language by identifying relationships between individual patterns and organising them into a hierarchy. Finally, an overview is given of the future steps for assessing the expressiveness of this pattern language for analysing existing and specifying new DUIs.

A Design Space for Trust-enabling Interaction Design Methods and Concepts / Sousa, Sónia / Shmorgun, Ilya / Lamas, David / Arakelyan, Arman Proceedings of the 2014 International Conference on Multimedia, Interaction, Design and Innovation 2014-06-24 p.6
ACM Digital Library Link
Summary: The purpose of this article is to introduce and assess the expressiveness of a design space for trust-enabling interaction design; or in other words aims to assess the extent to which the design space can explain/describe trust-enabling interactions. It starts by situating trust in the domains of Human-Computer Interaction and Computer-Mediated Interactions.
    Then, presents the proposed design space analytical tool. A tool, which serves for moving away from artifact-centered design to an intentional creation of value, i.e. support interaction designers on further reflecting on trust-enabling interactions design values.
    These design space's dimensions are rationally derived from the model of Human-computer Trust, which builds on uses perceived trust. This model has been previously validated and was also used as a research lens for providing a greater understanding of how individuals interact with systems, in interaction processes like openness, knowledge sharing, user's privacy awareness, and collaboration.
    The article concludes with two examples of application through a comparative inspection of 2 peer-production platforms: Wikipedia and Wordpress. And a reflection on how the proposed analytical tool can be used as a facilitator for supporting trust-enabling interaction design processes.

Towards a Design Space for Ubiquitous Computing Design Frameworks, Methods and Models for Intelligent Interactive Environments / Shmorgun, Ilya / Lamas, David DAPI 2014: 2nd International Conference on Distributed, Ambient, and Pervasive Interactions 2014-06-22 p.58-65
Keywords: Ubiquitous computing; design space analysis; design rationale
Link to Digital Content at Springer
Summary: The purpose of this paper is to illustrate the use of design space analysis for structuring the state of the art in a selected domain. The resulting design space was created based on a literature review and is an analytical tool that can help interaction designers identify the goals, characteristics, challenges, enabling technologies, and quality attributes that are relevant to the design and development of ubiquitous computing systems. This paper describes the procedure of selecting the design space categories, provides examples of using the design space, and discusses the limitations and perspective.

Re-Conceptualizing the E-Textbook for Ubiquitous Interactions HCI research activities at Tallinn University / Shmorgun, Ilya / Lamas, David Romanian National Conference of Human-Computer Interaction -- RoCHI 2013 2013-09-02 p.149-150
Keywords: E-textbook, ubiquitous interaction, artifact ecology
rochi.utcluj.ro/articole/1/RoCHI_2013_Shmorgun.pdf
Summary: The publishing industry is involved in an effort of converting school textbooks to electronic form, which often takes shape of static PDF documents. We propose to re-conceptualize the e-textbook as an aggregation of both professionally developed and user-contributed content, which is made available on a wide range of digital artifacts.

Developing mTLU: A Smartphone Application for Tallinn University HCI research activities at Tallinn University / Shmorgun, Ilya / Stirbu, Cosmin / Kaleta, Adrian Romanian National Conference of Human-Computer Interaction -- RoCHI 2013 2013-09-02 p.151-152
Keywords: mobile devices, information systems, navigation
rochi.utcluj.ro/articole/1/RoCHI_2013_Shmorgun_2.pdf
Summary: We describe a project, which aims to support Tallinn University students and lecturers in their university-related activities, by providing access to course schedules and descriptions as well as campus navigation through an iPhone application.

Touch the Exchange: Bridging the Physical and the Digital Environments HCI research activities at Tallinn University / Negoescu, Alexandra / Shmorgun, Ilya Romanian National Conference of Human-Computer Interaction -- RoCHI 2013 2013-09-02 p.159-160
Keywords: interaction design, user experience, multi-touch, wrapper, kiosk
rochi.utcluj.ro/articole/1/RoCHI_2013_Negoescu.pdf
Summary: Bridging the physical and the digital environments is critical to the well functioning of many projects. This paper presents a description of the hardware and software technologies used within the Touch the Exchange project, as well as the reason why these specific implementation decisions have been made.

A sample of technology substitution User-based studies / Shmorgun, Ilya / Saks, Mattias / Lamas, David Proceedings of the 2013 International Conference on Multimedia, Interaction, Design and Innovation 2013-06-24 p.15
ACM Digital Library Link
Summary: We increasingly have access to a multitude of digital services and devices, which are used to mediate our activities. This paper provides an overview of various mediators currently being used and continuously substituted and describes the circumstances under which this happens.

Touch the Exchange: Efficient distribution of information in education using interactive kiosks / Negoescu, Alexandra / Mihaescu, Cristian / Shmorgun, Ilya / Mocanu, Mihai Romanian Journal of Human-Computer Interaction 2013 v.6 n.4 p.307-322
Keywords: Interaction design; user experience; touch; multi-touch; wrapper; kiosk, usability, graphic interface
rochi.utcluj.ro/rrioc/articole/RRIOC-6-4-Negoescu.pdf
Summary: Depending on the size and functionality, kiosks have become an outstanding way for improving customer service and gaining users' loyalty. In the educational domain most of the available kiosks contain just general knowledge about the university in question or information about campus and local buildings. In addition, the majority of kiosks available in universities don't have support for touch or multi-touch, most probably due to the high prices involved. We proposed to design and build our own version of an interactive touch-kiosk using up-to-date technologies that best fit the current needs of Tallinn University. Our aim was to design and implement an interface that should be completely dedicated and self-contained, thus minimizing user awareness of operating system components or software and hardware infrastructure. Moreover, we proposed the usage of technologies such as Windows 8 operating system and infrared-based touch-screens. Touch the Exchange is a digital environment running on a touch-screen kiosk that provides essential support for persons interested in international exchange possibilities. The aim of the project is to encourage local students and university staff members to take advantage of the opportunities available to them. This paper presents a description of the hardware and software technologies used within the project, as well as the reason why these specific implementation decisions have been chosen. Also, special attention is also given to the design process of the interface, its evaluation and testing and to the manner in which human-computer communication is facilitated. The whole process: the initial design concept, evaluation of the needed components, modelling, certification and construction of the prototype as well as its production are outlined in this article. The result, an attractive, modern and user-friendly system that ensures direct access to information can serve as a model ftor the educational institutions interested in developing similar devices with minimum costs.