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Query: Shipp_V* Results: 7 Sorted by: Date  Comments?
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The Role of ICT in Office Work Breaks Workplace Social Performance / Skatova, Anya / Bedwell, Ben / Shipp, Victoria / Huang, Yitong / Young, Alexandra / Rodden, Tom / Bertenshaw, Emma Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.3049-3060
ACM Digital Library Link
Summary: Break activities -- deliberate and unexpected -- are common throughout the working day, playing an important role in the wellbeing of workers. This paper investigates the role of increasingly pervasive ICT in creating new opportunities for breaks at work, what impact the technology has on management of boundaries at work, and the effects these changes have on personal wellbeing. We present a study of the routines of office-workers, where we used images from participants' work-days to prompt and contextualize interviews with them. Analysis of coded photographs and interview data makes three contributions: an account of ubiquitous ICT creating new forms of micro-breaks, including the opportunity to employ previously wasted time; a description of the ways in which staff increasingly bring "home to work"; and a discussion of the emergence of "screen guilt". We evaluate our findings in relation to previous studies, and leave three research implications and questions for future work in this domain.

Datawear: Self-reflection on the Go or How to Ethically Use Wearable Cameras for Research Interactivity / Skatova, Anya / Shipp, Victoria E. / Spacagna, Lee / Bedwell, Benjamin / Beltagui, Ahmad / Rodden, Tom Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.323-326
ACM Digital Library Link
Summary: A growing number of studies use wearable sensors, including cameras, to detect user activity patterns. When an object of academic investigation, these patterns are interpreted by researchers and conclusions are drawn about people's habits and routines. Alternatively, interpretations are provided by users themselves during extensive post-study interviews. Such approaches inevitably expose personal data collected about individuals to researchers, which can potentially change the behavior under investigation. We introduce a new approach to using wearable sensor data in research. It allows people to interpret and self-reflect on their data and submit for investigation only reflections, without sharing their raw data. In this interactivity, we present and discuss the Datawear mobile application prototype, which is designed to conduct "in the wild" studies of personal experiences.

Enhancing self-reflection with wearable sensors Workshop summaries / Kefalidou, Genovefa / Skatova, Anya / Brown, Michael / Shipp, Victoria / Pinchin, James / Kelly, Paul / Dix, Alan / Sun, Xu Proceedings of 2014 Conference on Human-Computer Interaction with Mobile Devices and Services 2014-09-23 p.577-580
ACM Digital Library Link
Summary: Advances in ubiquitous technologies have changed the way humans interact with the world around them. Technology has the power not only to inform and perform but also to further peoples' experiences of the world. It has enhanced the methodological approaches within the CHI research realm in terms of data gathering (e.g. via wearable sensors) and sharing (e.g. via self-reflection methods). While such methodologies have been mainly adopted in isolation, exploring the implications and the synergy of them has yet to be fully explored. This workshop brings together a multidisciplinary group of researchers to explore and experience the use of wearable sensors with self-reflection as a multi-method approach to conduct research and fully experience the world on-the-go.

Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home HomeSys 2014 / Shipp, Victoria / Coughlan, Tim / Martindale, Sarah / Evans, Elizabeth / Ng, Kher Hui / Mortier, Richard / Reeves, Stuart Adjunct Proceedings of the 2014 International Joint Conference on Pervasive and Ubiquitous Computing 2014-09-13 v.2 p.931-938
ACM Digital Library Link
Summary: This paper examines and contrasts two approaches to collecting behavioural data within the home. The first of these involves filming from static video cameras combined with network logging to capture media consumption activities across multiple screens. The second utilises wearable cameras that passively collect still images to provide insights into food related behaviours. The paper compares the approaches from the perspective of the researchers and participants, and outlines the key benefits and challenges of each, with the aim of further mapping the space of possibilities now available when studying behaviour in the home.

The timestreams platform: artist mediated participatory sensing for environmental discourse Sustainability I / Blum, Jesse / Flintham, Martin / Jacobs, Rachel / Shipp, Victoria / Kefalidou, Genovefa / Brown, Michael / McAuley, Derek Proceedings of the 2013 International Joint Conference on Pervasive and Ubiquitous Computing 2013-09-08 v.1 p.285-294
ACM Digital Library Link
Summary: Ubiquitous and pervasive computing techniques have been used to inform discourses around climate change and energy insecurity, traditionally through data capture and representation for scientists, policy makers and the public. Research into re-engaging the public with sustainability and climate change issues reveals the significance of emotional and personal engagement alongside locally meaningful, globally-relevant and data-informed climate messaging for the public. New ubiquitous and pervasive computing techniques are emerging to support the next generation of climate change stakeholders, including artists, community practitioners, educators and data hackers, to create scientific data responsive artworks and performances. Grounded in our experiences of community based artistic interventions, we explore the design and deployments of the Timestreams platform, demonstrating usages of ubiquitous and pervasive computing within these new forms of discourse around climate change and energy insecurity.

Understanding underutilisation: methods for studying fruit and vegetable buying behaviours Workshop: green food technology: Ubicomp opportunities for reducing the environmental impacts of food / Shipp, Victoria / Flintham, Martin / Mortier, Richard / Graf, Brigitte A. / Maqbool, Mehdi / Parhizkar, Behrang Adjunct Proceedings of the 2013 International Joint Conference on Pervasive and Ubiquitous Computing 2013-09-08 v.2 p.571-574
ACM Digital Library Link
Summary: This paper outlines research focused on understanding why people do or do not buy underutilised fruit and vegetables. This will inform the design of future interventions to promote more sustainable food related behaviour. A background to underutilised crops and food sustainability is provided. This is followed by an overview of the proposed method for capturing the entire purchasing and consumption experience using wearable cameras.

Supporting collaboration in the development of complex engineering software Short papers / Shipp, Victoria E. / Johnson, Peter Proceedings of the 2011 International Workshop on Cooperative and Human Aspects of Software Engineering 2011-05-21 p.84-87
ACM Digital Library Link
Summary: Software development in engineering firms is a prominent and vital activity, with the success of the business often being dependent on the tools being used. Developing this software requires collaboration between a number of stakeholders, including end-users and other software teams who are often remotely located. This research has used an ethnographic approach to studying communications between stakeholders involved in the development of this type of software. Findings show that users play a vital role in the development team due to their knowledge of the domain and work processes. Supporting this relationship remotely can be challenging, especially due to the reliance on ad-hoc communication strategies. This can sometimes lead to misunderstandings, design rationale being lost, and poor and efficient designs and processes. Lightweight tools that enable flexible design artefacts to be shared and discussed could assist this process and will be investigated in future work.