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Query: Seipp_K* Results: 6 Sorted by: Date  Comments?
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From Inaction to Interaction: Concept and Application of the Null Gesture alt.chi: See this, hear this, touch this, keep this / Seipp, Karsten / Verbert, Katrien Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.525-540
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Summary: Gestures in HCI often have a meaning in the real world or are specifically designed for an application. They have a definition and purpose. We introduce Null Gestures: Bodily utterances that have no clearly defined purpose or meaning, such as rubbing one's chin while thinking. They exist, but their assignment is 'Null'. Using the computer, we help users unlock their potential by giving them a meaning in the human-computer dialogue. We thus hope to instigate a discussion about their potential use in HCI and the role of the computer as an enabler for the discovery of unused motor abilities.

One-Touch Pose Detection on Touchscreen Smartphones Session 3: Fingers, Handprints and Dynamic Mirrors / Seipp, Karsten / Devlin, Kate Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces 2015-11-15 p.51-54
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Summary: We present a technique that allows distinguishing between index finger and thumb input on touchscreen phones, achieving an average accuracy of 82.6% in a real-life application with only a single touch. We divide the screen into a virtual grid of 9mmx9mm units and use a dedicated set of training data and algorithms for classifying new touches in each screen location. Further, we present correlations between physical and digital touch properties to extend previous work.

BackPat: one-handed off-screen patting gestures Devices and interaction design / Seipp, Karsten / Devlin, Kate Proceedings of 2014 Conference on Human-Computer Interaction with Mobile Devices and Services 2014-09-23 p.77-80
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Summary: We present BackPat -- a technique for supporting one-handed smartphone operation by using pats of the index finger, middle finger or thumb on the back or side of the device. We devise a novel method using the device's microphone and gyroscope that enables finger-specific gesture detection and explore efficiency and user acceptance of gesture execution for each finger in three user studies with novice BackPat users.

BackPat: improving one-handed touchscreen operation by patting the back of the device Interactivity / Seipp, Karsten / Devlin, Kate Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.2 p.555-558
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Summary: We present BackPat: A technique for supporting one-handed smartphone operation. Using pats of either the index finger or middle finger or thumb on the back or side of the device, the user can extend one-handed use in a variety of difficult tasks. We explain the principle behind the technique and make a first attempt at examining its usability and versatility by implementing it into four applications, covering text selection, reaching distant targets, multiple file selection, and map and image zoom. An initial user study has shown a high grade of acceptance, verified the interaction logic and highlighted improvements in task-completion time over non-enhanced interaction. This way we hope to encourage discussion about its usefulness and potential.

Landscape vs portrait mode: which is faster to use on your smart phone? Posters / Seipp, Karsten / Devlin, Kate Proceedings of 2013 Conference on Human-computer interaction with mobile devices and services 2013-08-27 2013-08-27 p.534-539
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Summary: Touchscreen smart phones can be operated in portrait (P) and landscape (L) orientation. However, whether a device is faster to operate in P or L and where to put a button in each layout for best findability and operability remains unclear. This research makes a first attempt to examine in which orientation a touch-operated interface is faster to use and whether certain "zones" can be identified that have a particularly good performance in either orientation. Our results indicate that such zones exist in both L and P, and that L is faster to use than P. However, the effects are only visible when the user has not been primed with the target name. We conclude our study with practical advice for designers to improve usability and efficiency of time-critical applications and dialogues.

Enhancing one-handed website operation on touchscreen mobile phones Interactivity: research / Seipp, Karsten / Devlin, Kate Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.3123-3126
ACM Digital Library Link
Summary: Operating a website with one hand on a touchscreen mobile phone remains difficult despite advances in hardware and software development. This problem is exacerbated by manufacturers producing phones with larger screens which are more difficult to hold and operate one-handedly. We present a way to enhance one-handed operation of a website using standard client-side web technologies, without the need to redesign the site or to overwrite any CSS styles. It transforms input for form elements, media control and page access on the fly into a thumb-friendly interaction model. Initial user testing of our interface prototype confirms efficiency and learnability, and highlights its usefulness for navigating long pages and finding the desired information more quickly, even between different websites, when operating the device with one hand.