Sensation: Measuring the Effects of a Human-to-Human Social Touch Based
Controller on the Player Experience
Designing New Player Experiences
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Canat, Mert
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Tezcan, Mustafa Ozan
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Yurdakul, Celalettin
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Tiza, Eran
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Sefercik, Bugra Can
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Bostan, Idil
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Buruk, Oguz Turan
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Göksun, Tilbe
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Özcan, Oguzhan
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.3944-3955
© Copyright 2016 ACM
Summary: We observe an increasing interest on usage of full-body interaction in
games. However, human-to-human social touch interaction has not been
implemented as a sophisticated gaming apparatus. To address this, we designed
the Sensation, a device for detecting touch patterns between players, and
introduce the game, Shape Destroy, which is a collaborative game designed to be
played with social touch. To understand if usage of social touch has a
meaningful contribution to the overall player experience in collaborative games
we conducted a user study with 30 participants. Participants played the same
game using i) the Sensation and ii) a gamepad, and completed a set of
questionnaires aimed at measuring the immersion levels. As a result, the
collected data and our observations indicated an increase in general, shared,
ludic and affective involvement with significant differences. Thus,
human-to-human touch can be considered a promising control method for
collaborative physical games.