Project Jacquard: Interactive Digital Textiles at Scale
Everyday Objects as Interaction Surfaces
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Poupyrev, Ivan
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Gong, Nan-Wei
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Fukuhara, Shiho
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Karagozler, Mustafa Emre
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Schwesig, Carsten
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Robinson, Karen E.
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.4216-4227
© Copyright 2016 ACM
Summary: Project Jacquard presents manufacturing technologies that enable deploying
invisible ubiquitous interactivity at scale. We propose novel interactive
textile materials that can be manufactured inexpensively using existing textile
weaving technology and equipment.
The development of touch-sensitive textiles begins with the design and
engineering of a new highly conductive yarn. The yarns and textiles can be
produced by standard textile manufacturing processes and can be dyed to any
color, made with a number of materials, and designed to a variety of
thicknesses and textures to be consistent with garment designers' needs.
We describe the development of yarn, textiles, garments, and user
interactivity; we present the opportunities and challenges of creating a
manufacturable interactive textile for wearable computing.
PreSenseII: bi-directional touch and pressure sensing interactions with
tactile feedback
Work-in-progress
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Rekimoto, Jun
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Schwesig, Carsten
Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems
2006-04-22
v.2
p.1253-1258
© Copyright 2006 ACM
Summary: This paper introduces a new input device called "PreSenseII" that recognizes
position, touch and pressure of a user's finger. This input device acts as a
normal touchpad, but also senses pressure for additional control. Tactile
feedback is provided to indicate the state of the user interface to the user.
By sensing the finger contact area, pressure can be treated in two ways. This
combination enables various user interactions, including multiple hardware
button emulation, map scrolling with continuous scale change, and list
scrolling with pressure-based speed control.
Workshop W2: multi-user and ubiquitous user interfaces (MU3I 2006)
Workshops
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Butz, Andreas
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Kray, Christian
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Kruger, Antonio
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Schwesig, Carsten
Proceedings of the 2006 International Conference on Intelligent User
Interfaces
2006-01-29
p.15
© Copyright 2006 ACM
Summary: The main objective of the third workshop on Multi-User and Ubiquitous User
Interfaces (MU3I 2006) is to bring people with relevant backgrounds (e.g.
interface design, CSCW, ubiquitous computing) together to discuss two key
questions in this field: How can we build interfaces, which span multiple
devices so that the user knows that they can be used to control a specific
application? How can we build interfaces for public displays? Therefore, the
main outcome of the workshop is expected to consists of further insights into
those problems, potential solutions and a research agenda to investigate these
further.
Gummi: a bendable computer
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Schwesig, Carsten
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Poupyrev, Ivan
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Mori, Eijiro
Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems
2004-04-24
v.1
p.263-270
© Copyright 2004 ACM
Summary: Gummi is an interaction technique and device concept based on physical
deformation of a handheld device. The device consists of several layers of
flexible electronic components, including sensors measuring deformation of the
device. Users interact with this device by a combination of bending and 2D
position control. Gummi explores physical interaction techniques and screen
interfaces for such a device. Its graphical user interface facilitates a wide
range of interaction tasks, focused on browsing of visual information. We
implemented both hardware and software prototypes to explore and evaluate the
proposed interaction techniques. Our evaluations have shown that users can
grasp Gummi's key interaction principles within minutes. Gummi demonstrates
promising possibilities for new interaction techniques and devices based on
flexible electronic components.
PreSense: interaction techniques for finger sensing input devices
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Rekimoto, Jun
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Ishizawa, Takaaki
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Schwesig, Carsten
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Oba, Haruo
Proceedings of the 2003 ACM Symposium on User Interface Software and
Technology
2003-11-02
p.203-212
© Copyright 2003 ACM
Summary: Although graphical user interfaces started as imitations of the physical
world, many interaction techniques have since been invented that are not
available in the real world. This paper focuses on one of these "previewing",
and how a sensory enhanced input device called "PreSense Keypad" can provide a
preview for users before they actually execute the commands. Preview important
in the real world because it is often not possible to undo an action. This
previewable feature helps users to see what will occur next. It is also helpful
when the command assignment of the keypad dynamically changes, such as for
universal commanders. We present several interaction techniques based on this
input device, including menu and map browsing systems and a text input system.
We also discuss finger gesture recognition for the PreSense Keypad.
Gummi: user interface for deformable computers
Interactive posters: tangible interfaces
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Schwesig, Carsten
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Poupyrev, Ivan
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Mori, Eijiro
Proceedings of ACM CHI 2003 Conference on Human Factors in Computing Systems
2003-04-05
v.2
p.954-955
© Copyright 2003 ACM
Summary: We show interaction possibilities and a graphical user interface for
deformable, mobile devices. WIMP (windows, icons, mouse, pointer) interfaces
are not practical on mobile devices. Gummi explores an alternative interaction
technique based on bending of a handheld device.