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Query: Schwesig_C* Results: 6 Sorted by: Date  Comments?
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Project Jacquard: Interactive Digital Textiles at Scale Everyday Objects as Interaction Surfaces / Poupyrev, Ivan / Gong, Nan-Wei / Fukuhara, Shiho / Karagozler, Mustafa Emre / Schwesig, Carsten / Robinson, Karen E. Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.4216-4227
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Summary: Project Jacquard presents manufacturing technologies that enable deploying invisible ubiquitous interactivity at scale. We propose novel interactive textile materials that can be manufactured inexpensively using existing textile weaving technology and equipment.
    The development of touch-sensitive textiles begins with the design and engineering of a new highly conductive yarn. The yarns and textiles can be produced by standard textile manufacturing processes and can be dyed to any color, made with a number of materials, and designed to a variety of thicknesses and textures to be consistent with garment designers' needs.
    We describe the development of yarn, textiles, garments, and user interactivity; we present the opportunities and challenges of creating a manufacturable interactive textile for wearable computing.

PreSenseII: bi-directional touch and pressure sensing interactions with tactile feedback Work-in-progress / Rekimoto, Jun / Schwesig, Carsten Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006-04-22 v.2 p.1253-1258
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Summary: This paper introduces a new input device called "PreSenseII" that recognizes position, touch and pressure of a user's finger. This input device acts as a normal touchpad, but also senses pressure for additional control. Tactile feedback is provided to indicate the state of the user interface to the user. By sensing the finger contact area, pressure can be treated in two ways. This combination enables various user interactions, including multiple hardware button emulation, map scrolling with continuous scale change, and list scrolling with pressure-based speed control.

Workshop W2: multi-user and ubiquitous user interfaces (MU3I 2006) Workshops / Butz, Andreas / Kray, Christian / Kruger, Antonio / Schwesig, Carsten Proceedings of the 2006 International Conference on Intelligent User Interfaces 2006-01-29 p.15
ACM Digital Library Link
Summary: The main objective of the third workshop on Multi-User and Ubiquitous User Interfaces (MU3I 2006) is to bring people with relevant backgrounds (e.g. interface design, CSCW, ubiquitous computing) together to discuss two key questions in this field: How can we build interfaces, which span multiple devices so that the user knows that they can be used to control a specific application? How can we build interfaces for public displays? Therefore, the main outcome of the workshop is expected to consists of further insights into those problems, potential solutions and a research agenda to investigate these further.

Gummi: a bendable computer / Schwesig, Carsten / Poupyrev, Ivan / Mori, Eijiro Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems 2004-04-24 v.1 p.263-270
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Summary: Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, including sensors measuring deformation of the device. Users interact with this device by a combination of bending and 2D position control. Gummi explores physical interaction techniques and screen interfaces for such a device. Its graphical user interface facilitates a wide range of interaction tasks, focused on browsing of visual information. We implemented both hardware and software prototypes to explore and evaluate the proposed interaction techniques. Our evaluations have shown that users can grasp Gummi's key interaction principles within minutes. Gummi demonstrates promising possibilities for new interaction techniques and devices based on flexible electronic components.

PreSense: interaction techniques for finger sensing input devices / Rekimoto, Jun / Ishizawa, Takaaki / Schwesig, Carsten / Oba, Haruo Proceedings of the 2003 ACM Symposium on User Interface Software and Technology 2003-11-02 p.203-212
ACM Digital Library Link
Summary: Although graphical user interfaces started as imitations of the physical world, many interaction techniques have since been invented that are not available in the real world. This paper focuses on one of these "previewing", and how a sensory enhanced input device called "PreSense Keypad" can provide a preview for users before they actually execute the commands. Preview important in the real world because it is often not possible to undo an action. This previewable feature helps users to see what will occur next. It is also helpful when the command assignment of the keypad dynamically changes, such as for universal commanders. We present several interaction techniques based on this input device, including menu and map browsing systems and a text input system. We also discuss finger gesture recognition for the PreSense Keypad.

Gummi: user interface for deformable computers Interactive posters: tangible interfaces / Schwesig, Carsten / Poupyrev, Ivan / Mori, Eijiro Proceedings of ACM CHI 2003 Conference on Human Factors in Computing Systems 2003-04-05 v.2 p.954-955
ACM Digital Library Link
Summary: We show interaction possibilities and a graphical user interface for deformable, mobile devices. WIMP (windows, icons, mouse, pointer) interfaces are not practical on mobile devices. Gummi explores an alternative interaction technique based on bending of a handheld device.