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Query: Runge_N* Results: 5 Sorted by: Date  Comments?
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You Can Touch This: Eleven Years and 258218 Images of Objects alt.chi: See this, hear this, touch this, keep this / Runge, Nina / Schöning, Johannes / Malaka, Rainer / Frigo, Alberto Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.541-552
ACM Digital Library Link
Summary: Touch has become a central input modality for a wide variety of interactive devices, most of our mobile devices are operated using touch. In addition to interacting with digital artifacts, people touch and interact with many other objects in their daily lives. We provide a unique photo dataset containing all touched objects over the last 11 years. All photos were contributed by Alberto Frigo, who was involved early on in the "Quantified Self" movement. He takes photos of every object he touches with his dominant hand. We analyzed the 258,218 images with respect to the types objects, their distribution, and related activities.

No more Autobahn!: Scenic Route Generation Using Googles Street View Personalization / Runge, Nina / Samsonov, Pavel / Degraen, Donald / Schöning, Johannes Proceedings of the 2016 International Conference on Intelligent User Interfaces 2016-03-07 v.1 p.147-151
ACM Digital Library Link
Summary: Navigation systems allow drivers to find the shortest or fastest path between two or multiple locations mostly using time or distance as input parameters. Various researchers extended traditional route planning approaches by taking into account the user's preferences, such as enjoying a coastal view or alpine landscapes during a drive. Current approaches mainly rely on volunteered geographic information (VGI), such as point of interest (POI) data from OpenStreetMap, or social media data, such as geotagged photos from Flickr, to generate scenic routes. While these approaches use proximity, distribution or other spatial relationships of the data sets, they do not take into account the actual view on specific route segments. In this paper, we propose Autobahn: a system for generating scenic routes using Google Street View images to classify route segments based on their visual characteristics enhancing the driving experience. We show that this vision-based approach can complement other approaches for scenic route planning and introduce a personalized scenic route by aligning the characteristics of the route to the preferences of the user.

MoviTouch: Mobile Movement Capability Configurations Poster Session 2 / Smeddinck, Jan David / Hey, Jorge / Runge, Nina / Herrlich, Marc / Jacobsen, Christine / Wolters, Jan / Malaka, Rainer Seventeenth International ACM SIGACCESS Conference on Computers and Accessibility 2015-10-26 p.389-390
ACM Digital Library Link
Summary: Strong adaptability is a major requirement and challenge in the physiotherapeutic use of motion-based games for health. For adaptation tool development, tablets are a promising platform due to their similarity in affordance compared to traditional clipboards. In a comparative study, we examined three different input modalities on the tablet that allow for configuring joint angles: direct-touch, classic interface components (e.g. buttons and sliders), and a combination of both. While direct touch emerged as the least preferable modality, the results highlight the benefits of the combination of direct-touch and classic interface components as the most accessible modality for configuring joint angle ranges. Furthermore, the importance of configuring joint angles along three distinct axes and the interesting use-case of configuration tools as communication support emerged.

Tags You Don't Forget: Gamified Tagging of Personal Images Full Papers / Runge, Nina / Wenig, Dirk / Zitzmann, Danny / Malaka, Rainer Proceedings of the 2015 International Conference on Entertainment Computing 2015-09-29 p.301-314
Keywords: gamification; image tagging; mobile devices
Link to Digital Content at Springer
Summary: Mobile multi-purpose devices such as smartphones are progressively replacing digital cameras; people use their smartphones as everyday companions and increasingly take pictures in their daily life. Tagging is a way to organize huge collections of photos but raises two challenges. First, tagging (especially on mobile devices) is a boring task. Second, remembering the assigned tags is important to find images with tags. We propose gamification for more entertaining tagging. Most gamification approaches use crowd-based assessments of good or bad tags, which is a good way to prevent cheating and to not assign improper tags. However, it is not appropriate for personal images because users don't want to share every image with the crowd. We developed and evaluated two mobile apps with gamification elements to tag images, a single-player and a multiplayer app. While both variants were more entertaining than a simple tagging app, the single-player app helps users to remember significant more tags.

Keep an eye on your photos: automatic image tagging on mobile devices Poster Presentations / Runge, Nina / Wenig, Dirk / Malaka, Rainer Proceedings of 2014 Conference on Human-Computer Interaction with Mobile Devices and Services 2014-09-23 p.513-518
ACM Digital Library Link
Summary: In this paper we present how to tag images automatically based on the image and sensor data from a mobile device. We developed a system that computes low-level tags using the image itself and meta data. Based on these tags and previous user tags we learn high-level tags. With a client-server-implementation we source out computational expensive algorithms to recommend the tags as fast as possible. We show what are the best feature extraction methods in combination with a machine learning technique to recommend good tags.