HCI Bibliography : Search Results skip to search form | skip to results |
Database updated: 2016-05-10 Searches since 2006-12-01: 32,296,488
director@hcibib.org
Hosted by ACM SIGCHI
The HCI Bibliogaphy was moved to a new server 2015-05-12 and again 2016-01-05, substantially degrading the environment for making updates.
There are no plans to add to the database.
Please send questions or comments to director@hcibib.org.
Query: Rost_M* Results: 16 Sorted by: Date  Comments?
Help Dates
Limit:   
Personal Tracking of Screen Time on Digital Devices Behavioral Change / Rooksby, John / Asadzadeh, Parvin / Rost, Mattias / Morrison, Alistair / Chalmers, Matthew Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.284-296
ACM Digital Library Link
Summary: Numerous studies have tracked people's everyday use of digital devices, but without consideration of how such data might be of personal interest to the user. We have developed a personal tracking application that enables users to automatically monitor their 'screen time' on mobile devices (iOS and Android) and computers (Mac and Windows). The application interface enables users to combine screen time data from multiple devices. We trialled the application for 28+ days with 21 users, collecting log data and interviewing each user. We found that there is interest in personal tracking in this area, but that the study participants were less interested in quantifying their overall screen time than in gaining data about their use of specific devices and applications. We found that personal tracking of device use is desirable for goals including: increasing productivity, disciplining device use, and cutting down on use.

Forget-me-not: History-less Mobile Messaging Mobile Behaviors / Rost, Mattias / Kitsos, Christos / Morgan, Alexander / Podlubny, Martin / Romeo, Pietro / Russo, Edoardo / Chalmers, Matthew Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.1904-1908
ACM Digital Library Link
Summary: Text messaging has long been a popular activity, and today smartphone apps enable users to choose from a plethora of mobile messaging applications. While we know a lot about SMS practices, we know less about practices of messaging applications. In this paper, we take a first step to explore one ubiquitous aspect of mobile messaging -- messaging history. We designed, built, and trialled a mobile messaging application without history named forget-me-not. The two-week trial showed that history-less messaging no longer supports chit-chat as seen in e.g. WhatsApp, but is still considered conversational and more 'engaging'. Participants expressed being lenient and relaxed about what they wrote. Removing the history allowed us to gain insights into what uses history has in other mobile messaging applications, such as planning events, allowing for distractions, and maintaining multiple conversation threads.

Configuring Attention in the Multiscreen Living Room Papers / Rooksby, John / Smith, Timothy E. / Morrison, Alistair / Rost, Mattias / Chalmers, Matthew Proceedings of the 14th European Conference on Computer-Supported Cooperative Work 2015-09-19 p.243-261
Link to Digital Content at Springer
Summary: We have conducted a video study of households in Scotland with cohabiting students and young professionals. In this paper we unpack five examples of how mobile devices are used by people watching television. In the examples we explore how screens are used together (a) in a physical ecology, (b) in an embodied way, (c) in an orderly way, and (d) with respect to others. We point out that mobile devices are routinely used to access media that is unconnected and unrelated to media on television, for example for sending and receiving messages, browsing social media, and browsing websites. We suggest that mobile devices are not used to directly enhance television programmes, but to enhance leisure time. We suggest that it is important, when considering mobile devices as second screens, not just to treat these as a design topic, but to pay attention to how they are interactionally integrated into the living room.

Pass the Ball: Enforced Turn-Taking in Activity Tracking Experience Design for Games / Rooksby, John / Rost, Mattias / Morrison, Alistair / Chalmers, Matthew Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.2417-2426
ACM Digital Library Link
Summary: We have developed a mobile application called Pass The Ball that enables users to track, reflect on, and discuss physical activity with others. We followed an iterative design process, trialling a first version of the app with 20 people and a second version with 31. The trials were conducted in the wild, on users' own devices. The second version of the app enforced a turn-taking system that meant only one member of a group of users could track their activity at any one time. This constrained tracking at the individual level, but more successfully led users to communicate and interact with each other. We discuss the second trial with reference to two concepts: social-relatedness and individual-competence. We discuss six key lessons from the trial, and identify two high-level design implications: attend to "practices" of tracking; and look within and beyond "collaboration" and "competition" in the design of activity trackers.

Personal tracking as lived informatics Quantified self / Rooksby, John / Rost, Mattias / Morrison, Alistair / Chalmers, Matthew Chalmers Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.1163-1172
ACM Digital Library Link
Summary: This paper characterises the use of activity trackers as "lived informatics". This characterisation is contrasted with other discussions of personal informatics and the quantified self. The paper reports an interview study with activity tracker users. The study found: people do not logically organise, but interweave various activity trackers, sometimes with ostensibly the same functionality; that tracking is often social and collaborative rather than personal; that there are different styles of tracking, including goal driven tracking and documentary tracking; and that tracking information is often used and interpreted with reference to daily or short term goals and decision making. We suggest there will be difficulties in personal informatics if we ignore the way that personal tracking is enmeshed with everyday life and people's outlook on their future.

Informing future design via large-scale research methods and big data Workshops / Rost, Mattias / Morrison, Alistair / Cramer, Henriette / Bentley, Frank Proceedings of 2013 Conference on Human-computer interaction with mobile devices and services 2013-08-27 2013-08-27 p.612-615
ACM Digital Library Link
Summary: With the launch of 'app stores' on several mobile platforms and the great uptake of smartphones among the general population, researchers have begun utilising these distribution channels to deploy research software to large numbers of users. Previous Research In The Large workshops have sought to establish base-line practice in this area. We have seen the use of app stores as being successful as a methodology for gathering large amounts of data, leading to design implications, but we have yet to explore the full potential for this data's use and interpretation. How is it possible to leverage the practices of large-scale research, beyond the current approaches, to more directly inform future designs? We propose that the time is right to re-energise discussions on large-scale research, looking further than the basic methodological issues and assessing the potential for informing the design of new mobile software.

Representation and communication: challenges in interpreting large social media datasets Teams / Rost, Mattias / Barkhuus, Louise / Cramer, Henriette / Brown, Barry Proceedings of ACM CSCW'13 Conference on Computer-Supported Cooperative Work 2013-02-23 v.1 p.357-362
ACM Digital Library Link
Summary: Online services provide a range of opportunities for understanding human behaviour through the large aggregate data sets that their operation collects. Yet the data sets they collect do not unproblematically model or mirror the world events. In this paper we use data from Foursquare, a popular location check-in service, to argue for the importance of analysing social media as a communicative rather than representational system. Drawing on logs of all Foursquare check-ins over eight weeks we highlight four features of Foursquare's use: the relationship between attendance and check-ins, event check-ins, commercial incentives to check-in, and lastly humorous check-ins These points show how large data analysis is affected by the end user uses to which social networks are put.

2nd workshop on research in the large. using app stores, wide distribution channels and big data in ubicomp research Workshop summaries / Cramer, Henriette / Rost, Mattias / Bentley, Frank / Shamma, David Ayman Proceedings of the 2011 International Conference on Ubiquitous Computing 2011-09-17 p.619-620
ACM Digital Library Link
Summary: With the proliferation of app stores and the advancement of mobile devices, research that might have only been tested with a dozen participants in the past can now be released to millions. This offers huge opportunities, but also requires adaptations of existing methods in dealing with large deployments and making sense of large data sets. This workshop provides a forum for researchers to exchange experiences and strategies for wide distribution of applications as well as gathering and analyzing large scale data sets.

Performing a check-in: emerging practices, norms and 'conflicts' in location-sharing using foursquare Understanding mobile phone use / Cramer, Henriette / Rost, Mattias / Holmquist, Lars Erik Proceedings of the 13th Conference on Human-computer interaction with mobile devices and services 2011-08-30 p.57-66
ACM Digital Library Link
Summary: Location-sharing services have a long history in research, but have only recently become available for consumers. Most popular commercial location-sharing services differ from previous research efforts in important ways: they use manual 'check-ins' to pair user location with semantically named venues rather than tracking; venues are visible to all users; location is shared with a potentially very large audience; and they employ incentives. By analysis of 20 in-depth interviews with foursquare users and 47 survey responses, we gained insight into emerging social practices surrounding location-sharing. We see a shift from privacy issues and data deluge, to more performative considerations in sharing one's location. We discuss performance aspects enabled by check-ins to public venues, and show emergent, but sometimes conflicting norms (not) to check-in.

Ethics, logs and videotape: ethics in large scale user trials and user generated content Workshops / Chalmers, Matthew / McMillan, Donald / Morrison, Alistair / Cramer, Henriette / Rost, Mattias / Mackay, Wendy Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011-05-07 v.2 p.2421-2424
ACM Digital Library Link
Summary: As new technologies are appropriated by researchers, the community must come to terms with the evolving ethical responsibilities we have towards participants. This workshop brings together researchers to discuss the ethical issues of running large-scale user trials, and to provide guidance for future research. Trials of the scale of 10s or 100s of thousands of participants offer great potential benefits in terms of attracting users from vastly different geographical and social contexts, but raise significant ethical challenges. The inability to ensure user understanding of the information required to provide informed consent and problems involved in making users aware of the implications of the information being collected all beg the question: how can researchers ethically take advantage of the opportunities these new technologies afford?

φ2: exploring physical check-ins for location-based services Posters / Büttner, Sebastian / Cramer, Henriette / Rost, Mattias / Belloni, Nicolas / Holmquist, Lars Erik Erik Proceedings of the 2010 International Conference on Ubiquitous Computing 2010-09-26 p.395-396
Keywords: 2D barcodes, QR-codes, location-based services, mobile, physical check-in
ACM Digital Library Link
Summary: This paper presents the φ2 ('Phi-square') Scanner and φ2 Barcode Generator -- an exploration of physical check-ins for location-based services. The system uses 2D barcodes to retrieve and share semantic location information. Users can scan barcodes at venues that activate a location-based application with the corresponding venue page. This system overcomes problems arising when users have to select their location manually. We expect an enhanced user experience using physical artefacts in location-based services.

Geolocation in the mobile web browser Posters / Rost, Mattias / Cramer, Henriette / Belloni, Nicolas / Holmquist, Lars Erik Proceedings of the 2010 International Conference on Ubiquitous Computing 2010-09-26 p.423-424
Keywords: geolocation, location-based services, mobile services
ACM Digital Library Link
Summary: Current mobile browser capabilities make it possible to quickly develop advanced mobile location based services without having to write device specific software, or build custom hardware. We here describe three web applications exploring using location within mobile browsers (TågAlong, NearMe and LocalURL). These explorations show clear potential for using geolocation in the web browser in order to reach a larger user base, with a greater variety of devices, thus allowing for UbiComp researchers to explore the effects of specific services and applications on a larger scale. We discuss the services, as well as the potential and challenges with using the user's location directly in the browser.

Research in the large. using app stores, markets, and other wide distribution channels in Ubicomp research Workshops / Cramer, Henriette / Rost, Mattias / Belloni, Nicolas / Bentley, Frank / Chincholle, Didier Proceedings of the 2010 International Conference on Ubiquitous Computing 2010-09-26 p.511-514
Keywords: app stores, distribution channels, mass evaluation methods, mobile ecosystem, mobile interaction
ACM Digital Library Link
Summary: The mobile phones that people use in their daily lives now run advanced applications and come equipped with sensors once only available in custom hardware in UbiComp research. At the same time application distribution has become increasingly simple due to the proliferation of app stores and the like. Evaluation and research methods have to be adapted to this new context to get the best data and feedback from wide audiences. However, an overview of successful strategies to overcome research challenges inherent to wide deployment is not yet available. App store platform characteristics, devices, reaching target users, new types of evaluation data and dynamic, heterogeneous usage contexts have to be dealt with. This workshop provides a forum for researchers and developers to exchange experiences and strategies for wide distribution of applications. We aim at building an understanding of the opportunities of various distribution channels and obstacles involved in a research context.

Gifts from friends and strangers: A study of mobile music sharing / Håkansson, Maria / Rost, Mattias / Holmquist, Lars Erik Proceedings of the Tenth European Conference on Computer-Supported Cooperative Work 2007-09-24 p.311-330
www.ecscw.org/2007/17%20paper%2084%20Hakansson.pdf
Summary: Mobile technology has turned the traditionally collective activity of enjoying music into an often private one. New technologies such as wireless ad hoc networks have the potential to re-connect listeners who are now separated by headphones. We report on a field study of Push!Music, a novel mobile music sharing system. Push!Music allows both manual and automatic sharing of music between users through ad hoc wireless networking, and also provides a social awareness of other users nearby. The system was used by 13 subjects for three weeks. In post-study interviews, we identified four categories of results: social awareness, sharing music with friends, sharing music with strangers, and sharing automatically. Based on this, we present implications for design that can be applied not only to mobile music sharing systems, but to mobile media sharing in general: Allow division into active and passive use; enhance the awareness of who, where and when; support reciprocity; and finally, support identity and impression management.

Seeing Ethnographically: Teaching ethnography as part of CSCW / Brown, Barry / Lundin, Johan / Rost, Mattias / Lymer, Gustav / Holmquist, Lars Erik Proceedings of the Tenth European Conference on Computer-Supported Cooperative Work 2007-09-24 p.411-430
www.ecscw.org/2007/22%20paper%2070%20Brown.pdf
Summary: While ethnography is an established part of CSCW research, teaching and learning ethnography presents unique and distinct challenges. This paper discusses a study of fieldwork and analysis amongst a group of students learning ethnography as part of a CSCW & design course. Studying the students' practices we explore fieldwork as a learning experience, both learning about fieldsites as well as learning the practices of ethnography. During their fieldwork and analysis the students used a wiki to collaborate, sharing their field and analytic notes. From this we draw lessons for how ethnography can be taught as a collaborative analytic process and discuss extensions to the wiki to better support its use for collaborating around fieldnotes. In closing we reflect upon the role of learning ethnography as a practical hands on -- rather than theoretical -- pursuit.

When Media Gets Wise: collaborative filtering with mobile media agents Short papers / Jacobsson, Mattias / Rost, Mattias / Holmquist, Lars Erik Proceedings of the 2006 International Conference on Intelligent User Interfaces 2006-01-29 p.291-293
ACM Digital Library Link
Summary: We present a mode where media (e.g. music files) are autonomous entities that carry their own individual information. Our goal is to turn such files into autonomous, rule-following agents capable of building their own identities from interactions with other agents and users. We are exploring how collaborative filtering-like behaviour could emerge out of large ensembles of interacting agents, which are distributed over mobile devices in socia networks. We have implemented a first version of the mode in the form of a music player application for mobile devices, called Push!Music. This system takes advantage of active recommendations as we as implicit user activity to build a profile for each media file.